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Dark_Bishop

Sound mod broken - Ship identifier changed?

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Question

Players
7 posts
6,173 battles

Hi all,

Did WG change Scharnhorsts Ship ID (PGSB507)?

I'm asking because I changed its gunfire-sound in a mod, yet in-game no changes are observable... yet, if I replace the ship-ID with Adm. Graf Spee's (PGSC506), it works (well, on AGS, not Scharnhorst)... However, both shipIDs used are pulled from the official WG mod API... Does anybody have Scharnhorsts CORRECT shipID?

 

Below is the snippet of the code I use in the soundmod.

        <ExternalEvent>
            <Name>MainGun</Name>
            <Container>
                <Name>SFX</Name>
                <ExternalId>SMainGun</ExternalId>
                <Path>
                    <StateList>
                        <State>
                            <Name>ShipName</Name>
                            <Value>PGSB507</Value>
                        </State>
                    </StateList>
                    <FilesList>
                        <File>
                            <Name>SFX/MainGun/newGunSoundVar0.wem</Name>
                        </File>
                        <File>
                            <Name>SFX/MainGun/newGunSoundVar1.wem</Name>
                        </File>
                        <File>
                            <Name>SFX/MainGun/newGunSoundVar2.wem</Name>
                        </File>
                    </FilesList>
                </Path>
            </Container>
        </ExternalEvent>

 

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