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Boris_MNE

CV TX balance by WG again :D

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Midway. Total number of planes is decreased from 136 to 116 (instead of initially planned 96).

Hakuryu. The Type 10 mod.2 flight control now contains 3 fighter squadrons, 3 torpedo bomber squadrons and 2 dive bomber squadrons, opposed to the previous 2-3-3 distribution.

 

 


Its like: We do not want to destroy Midway completly , so lets just nerf hangar by 20... (its ok IMHO)


BUT; BUT BUT:
 

Hakuryu gets 3 - 3 - 2........... intsted of 2 3 3.


And now I am one of these people who claims that Hakuryu even 2  3 3 can outplay midway....
This look like massive buff to me... in one patch from OP Midway, to uber broken Hakuryu (who would even take 4 2 2 anymore, if anyone took... its like taking Saipan 3 0 1 when you can go 2 2 0)

 

Anyone else think that Hakuryu proposal is kinda..... OP?

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Honestly, no.

A 2-3-3 Haku will never outplay a Midway that has some skill.

Sure, good players can have good matches with Haku, but only because so many CVs are bad, even in T10.

 

With this change, we finally have some good fighter balance on T10, without using the stupid 4-2-2.

14 vs 15 fighters and US have more ammo. Maybe not perfect, but far better than what we have now.

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13 minutes ago, Commander_Cornflakes said:

Honestly, no.

A 2-3-3 Haku will never outplay a Midway that has some skill.

Sure, good players can have good matches with Haku, but only because so many CVs are bad, even in T10.

 

With this change, we finally have some good fighter balance on T10, without using the stupid 4-2-2.

14 vs 15 fighters and US have more ammo. Maybe not perfect, but far better than what we have now.

 
I am not sure, but somehow I am rather for 3 3 2 than 2 2 2 even if fighters are stronger... but that is debatable due to strafe. I almost never lock 1v1  fighters... if you strafe well , half of fight is already over...

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36 minutes ago, Commander_Cornflakes said:

A 2-3-3 Haku will never outplay a Midway that has some skill.

 

Question is, why play 2/3/3 in the first place?

2/3/2 gets almost an extra squad of fighters over 2/3/3 for the cost of a DB squad which is basically worthless for all intends and purposes anyway.

 

Besides, a fighter from a Haku works just as well as a passive air denial tool as a fighter from a Midway. In fact, I'd rate IJN fighters superior since their strafe pathing is much shorter, giving them much more versatility. It's not necessarily an outplay but you're still forcing air parity which makes the fighter advantage of a Midway redundant.

Of course if a Midway comes with fighter escort he's handing you air superiority on a silver platter as well as the opportunity to strike for free. And if opportunities to strike are presented Haku is still ahead of Midway.

(Nice new avatar btw. :D)

 

 

Honestly with 3/3/2 introduced I'd not have touched Midway reserves at all. It's literally the only thing left that she has over the Haku.

Still a better change than completely :etc_swear: over the Midway tho, I'll give them that much.

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With the few battles ive do in tx with the jpn one i can say that when facing midway i have to chose if strafe it's fighter and gain air supremacy for a while  or to deny his strike i can't do both for the simple reason that i've not enought ammo so in fact even if i gain air supremacy is a lie because maybe one strafe remain aviable but then i have to rearm  and longer it takes longer midway will have then air supremacy  later with 3 fighter squad one can profit from winning air supremacy with 2 no so for now i avoid to fight it's fighter is much more important to deny strikes

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7 hours ago, El2aZeR said:

2/3/3 for the cost of a DB squad

Can be used a distraction , DoT , and spotting

8 hours ago, Boris_MNE said:


 

Hakuryu gets 3 - 3 - 2........... intsted of 2 3 3.

 

Where is the source i look on [round 2] PTS 0.7.4 article  but saw only midway -20 plane nerf. (NVM saw it on devblog)

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8 hours ago, Boris_MNE said:

 


Its like: We do not want to destroy Midway completly , so lets just nerf hangar by 20... (its ok IMHO)


BUT; BUT BUT:
 

Hakuryu gets 3 - 3 - 2........... intsted of 2 3 3.

 

Anyone else think that Hakuryu proposal is kinda..... OP?

15  t10 fighters vs 14 t9 fighters.....yeah....seams legit :)

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8 hours ago, Boris_MNE said:

 


Its like: We do not want to destroy Midway completly , so lets just nerf hangar by 20... (its ok IMHO)


BUT; BUT BUT:
 

Hakuryu gets 3 - 3 - 2........... intsted of 2 3 3.


And now I am one of these people who claims that Hakuryu even 2  3 3 can outplay midway....
This look like massive buff to me... in one patch from OP Midway, to uber broken Hakuryu (who would even take 4 2 2 anymore, if anyone took... its like taking Saipan 3 0 1 when you can go 2 2 0)

 

Anyone else think that Hakuryu proposal is kinda..... OP?

I concur. Hakuryu seems like the stronger part, still, not much changed. Also the absolutely inflexibility of USN carriers makes it way harder to play then the IJN line - they have a choice of configuration, in some cases it might be an illusion, but it's still there.
Overall IJN carrier line is still the supreme not much contest, save a single Saipan along the way in tier 7.

Still I am going both lines, but the IJN is clearly better in regarding to strike capabilities and after hitting tier 6, with introducing strafing to CV playstyle,  IJN is indeed matching USN fighters very nicely.

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They are nerfing all american CV. If you are playing american CV vs someone who has little skil and is playing JP CV you have 0 chance. And nerfing Midway, ffs, Midway has tier 9 fighters and tier 9 bombers and tier 8 torpedos vs all tier 10 JP planes... are you kidding me??????? Russian mother f.cker country hates American mother f.cker country and here is result. Nerfing american CV and buffing JP CV and all premium ships.

Make sense!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

I played games vs Graff Zepelin, Enterprise and Saipan with Ranger and Lexington. Every CV had 2 groups of fighters only Ranger and Lex didnt have, speed, stats were much better for first 3 ships like in Ranger and Lex.

 

and GZ with 1 squadrons of fighters with 8 planes, 2 torpedos with 5 planes, 2 bombers with 6-7 planes vs 6 fighters, 6 torpedos and 12 bombers ..... this is called balanced.

 

Other multiplayer games (LoL, HOTS, DOTA) are unbalanced too but team are doing something but in this case if you are owner of so called premium ship, after nerf you are still OP and can beat anyone and you dont need to have skill, you just need to take off planes and use mouse.

 

And this is only game in the world where you can get better equipment which is totally out of control, out of box of balancing and everything and have big influence on gameplay. In other games you can buy skin etc, which has no influence on game.

 

And why should i support 1 totally ret.... russian company and spend 60 eur for better ship. I think that only bast.rds who are sponsored by parents are so retarded that they will buy these premium ships and WG let these ships unbalanced and no one on same tier has even chance to beat them, until they are really like totally ret.rded idi.ts.

 

All American CV were nerfed, that they cant choose modification. Why JP ships werent nerfed in this way too???? Why JP CV can choose modifications??? Do you really think it is balanced to play with 1 squadron of fighter with 7 planes vs 2 squadrons of fighter with 5+5 planes, where they have better stats and 1 squadron can move away while second is using strafe?????

 

Are you there really ret... what are you doing all days?????? I think that you are doing like in picture - I have no idea what i am doing. Coffee in the morning, than some youtube videos, lunch, youtube again and 30 min before leaving, someone will change some stats in excel crap and will go home...

 

Yeah that is how these developers, testers and other .... work

 

At the end: If you dont buy premium ship, you will suffer from so called balancing patches created by WG

 

THIS GAME IS 34.6 GB of biggest [edited] in this galaxy.

 

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Vor 19 Minuten, Snake6x sagte:

They are nerfing all american CV.

Midway ≠ all american CVs

 

Vor 19 Minuten, Snake6x sagte:

and tier 9 bombers

Midway has T10 bombers.

 

Vor 21 Minuten, Snake6x sagte:

All American CV were nerfed, that they cant choose modification.

That was a buff, not nerf.

 

Vor 21 Minuten, Snake6x sagte:

I have no idea what i am doing.

This is the actual problem in your post, yes.

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2 minutes ago, Commander_Cornflakes said:

That was a buff, not nerf.

 

Let's say its subjective matter. I will only agree they are different.


Even old midway 2-1-2 was awesome to me, not like this gimmicky crap. Sorry.

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33 minutes ago, Commander_Cornflakes said:

Midway ≠ all american CVs

 

Midway has T10 bombers.

 

That was a buff, not nerf.

 

This is the actual problem in your post, yes.

 

ok midway has T10 bombers, tier 9 fighters which has lower stats and lower speed than JP fighters and torpedo bombers .....

 

Removing modification was buff in which way????? 2 groups of JP fighters with 4-5 planes vs 1 group of 6-7 planes.... I can really easily imagine how to overplay anyone with 2 groups of fighters and can control air space better.

 

So what is the main point of removing modification? And where is as you are writing buff?? tell me secret please.

 

And f ...... whole game is totally unbalanced mostly all american CV comparing to all JP CV. If american CV has 3 groups, JP CV has 5-6 groups of planes with better stats..... yeah balanced and they know what they are doing

 

And if removing modifications from american CV was buff, so please WG buff JP CV too. Remove them modification, give them planes comparing to american CV and see what will everyone speaking about these buffed JP CV.

 

If your games with CV were vs someone who has problem to take off planes so pls shut up.

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Vor 8 Minuten, Snake6x sagte:

Removing modification was buff in which way????? 2 groups of JP fighters with 4-5 planes vs 1 group of 6-7 planes.... I can really easily imagine how to overplay anyone with 2 groups of fighters and can control air space better.

So? Before the change you had just one group too, or even no fighter at all.

111 and 013 became 112, which is better than both.

+ the option to use AP bombs for T8-10 which is a buff too, depending on playstayle.

 

Vor 16 Minuten, Snake6x sagte:

If american CV has 3 groups, JP CV has 5-6 groups of planes with better stats

Better stats...

 

Oh, you mean stats like the torpedo damage?

Lexington: 9,867

Shokaku: 8,567

 

Or the dive bombers?
Lexi: 10,800

Shoka: 4,600

 

Maybe the fighters ammunition?

Lexi: 61

Shoka: 38

 

Maybe the fighters hitpoints?

Lexi: 1,700

Shoka: 1,660

 

What about the dive bombers hitpoints?

Lexi: 1,680

Shoka: 1,610

 

Damn, if we look at all the stats where US CVs are better than IJN CVs, we might reach the conclusion that you have no idea at all what you are talking about :fish_palm:

 

But if you really think IJN CVs are so much stronger, why did you never play them? :cap_hmm:

 

Vor 22 Minuten, Snake6x sagte:

and they know what they are doing

If they know what they are doing and you don't, that's hardly the ships fault...

 

Vor 24 Minuten, Snake6x sagte:

If your games with CV were vs someone who has problem to take off planes so pls shut up.

I have nearly 2k CV battles with both CV nations. Maybe you are the one who should shut up?

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5 minutes ago, Commander_Cornflakes said:

If they know what they are doing and you don't, that's hardly the ships fault...

 

I don't think that guy has a clue who he is talking to regarding CV play....

 

Anyhoo...Glad they took less reserves off the Midway as it sounds less mad than having 100 reserves left so thumbs up :Smile_great:

 

2-3-3 has been working completely fine (78% WR) IMHO and also IMHO the Haku was, is and still will be better than the Midway.

 

Now they give it 3-3-2? That's.....Amazing.  I didn't struggle with 2 fighters and now your giving me a 3rd for good measure...I'll take that thanks.  Having 3 IJN denial fighters in the air at once will cause alot of pain for the Midway player.  I think i will miss the extra bomber tho and i personally found it very handy, but then again i never used the 2-3-2 set up (too like the Tahio for my tastes).

 

So why have WG done this? Like the Midway reserve nerf which i still don't get? Giving Haku MORE air d ontop the better strike potential it already has...Confused.

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i just dont get why WG can not give/leave one nonpremium USA CV airdomination from middle to high tier.

 

USA line is just punish to much with:

 

- long reload

- 1 TB squad (Mid and premims are exception)

- DB orientation for DMG and high RNG dependency

 

 

we all know how lack of second TB and long reload combined without airdomination leads to subpair game impact compared to IJN line.

 

FFs they should just leave 2-2-2 with t10 planes and 3-4 TB per squad and you would have balnce.

 

like this we have:

- spoting - IJN domination from start

- airsupremacy - IJN domination except t9 (but has subpair tstrike compared to IJN t9)

- DMG - IJN just have uper heand not in dmg but in ability to reliably punish DDs and directly and drasticly increase winchnace for their team

 

ffs why one nation must dominate all areas? can USA be dominant in one field?

 

pls pls dont no say i can in my xy ship dominate....yes many of you can dominate with rubber ducky.....but if you would play against yourself in IJN cv your USA would lose.

 

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Just I want to say that if we look at stats on EU server from the last 2 months that looks like the Midway greatly dominate the Hakuryu.

It has 3-4 time more played games and has better winrate. From this perspective, it is logical for WG to adjust some stats of this CV

 

For example last week (and other weeks are similar):

Midway  - 140 battles with winrate 52.08%
Hakuryu - 42 battles with winrate 46.5%

 

link:http://maplesyrup.sweet.coocan.jp/wows/ranking/ShipAvgList/ShipAvgList.html 

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6 minutes ago, Sigimundus said:

Just I want to say that if we look at stats on EU server from the last 2 months that looks like the Midway greatly dominate the Hakuryu.

It has 3-4 time more played games and has better winrate. From this perspective, it is logical for WG to adjust some stats of this CV

 

For example last week (and other weeks are similar):

Midway  - 140 battles with winrate 52.08%
Hakuryu - 42 battles with winrate 46.5%

 

link:http://maplesyrup.sweet.coocan.jp/wows/ranking/ShipAvgList/ShipAvgList.html 

in whole week there were ONLY 180 t10 cv games???!?!?!?

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8 minutes ago, veslingr said:

in whole week there were ONLY 180 t10 cv games???!?!?!?

 

It is 90 because it is divided by 2 (in one battle are 2 CV - one in your tem aned one in enemy team).

 

And it is not so surprising if you check the graph of class representation in T10 battles (the nearly not existing green part are CV)

image.png.52d891da9fd36d15af182bfc8149d6

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1 minute ago, Sigimundus said:

 

It is 90 because it is divided by 2 (in one battle are 2 CV - one in your tem aned one in enemy team).

 

And it is not so surprising if you check the graph of class representation in T10 battles (the nearly not existing green part are CV)

image.png.52d891da9fd36d15af182bfc8149d6

thats disturbing.....we have more "nerf" CV threads per week than games played in CV....

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17 minutes ago, veslingr said:

in whole week there were ONLY 180 t10 cv games???!?!?!?

Well, the website says "players" not battles. So it's probably a bit more as people might have played more battles.

Second glance confirms this, SEA server lists 23 Haku and 54 Midway. So must be players and not matches.

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Is this means that many Midway players will rage quit playing it because of this? From what I saw on facebook page, its unpleasant surprise.

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14 minutes ago, 159Hunter said:

Well, the website says "players" not battles. So it's probably a bit more as people might have played more battles.

Second glance confirms this, SEA server lists 23 Haku and 54 Midway. So must be players and not matches.

 

 

Yes you are right the numbers were players. I look at the wrong column  - mea culpa.

 

Here are correct but still low numbers

 

Hakuryu   players 42  battles 765   winrate 46.50%  damage 94936
Midway    players 140  battles 2406   winrate 52.08%  damage 115254

 

You can check it  (and also other ships) here

http://maplesyrup.sweet.coocan.jp/wows/ranking/20180414/eu_week/average_ship.html

 

 

 

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I find myself on waiting for 1.5 - 2min for enter in a game at the evening and 80% of the times i've to face a midway so these statistics doesn't surprise me at all

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