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IanH755

Battleships - Unsuited to current Operations/Scenarios?

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Hi all,

I've been playing quite a lot of scenarios/operations recently and, for the most part, these tend to come down to a DPM-fest where speedy, fast firing Cruisers rule as you fight fleets of other Cruisers and DD's who spawn all over the place. Yet it seems that Battleships, with their slow speed (unable to react to spawning ships), low DPM against bow on ships (most bots), low AA (lots of CV's) and slow reload are at a big disadvantage in the current style of missions as they struggle to top the leaderboard in any of the 40+ scenarios I played recently (most are 1/2 way at best) which can't be much fun for those players.

 

Despite these fairly large limitations, BB's still seem to be quite heavily played in most of the games with usually 2-3 per scenario (1/3 of the team) so, in the future, I was wondering whether a "Jutland" style BB operation on a map like Ocean might be a way forward to make a few of these scenarios more enjoyable for BB players, where BB vs BB combat is at the fore-front of the scenarios design?

 

PS Also had my first Zero star win in the Newport mission, because people are unable to look at a map, shoot and breathe all at the same time! :Smile_teethhappy:

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54 minutes ago, IanH755 said:

Hi all,

I've been playing quite a lot of scenarios/operations recently and, for the most part, these tend to come down to a DPM-fest where speedy, fast firing Cruisers rule as you fight fleets of other Cruisers and DD's who spawn all over the place. Yet it seems that Battleships, with their slow speed (unable to react to spawning ships), low DPM against bow on ships (most bots), low AA (lots of CV's) and slow reload are at a big disadvantage in the current style of missions as they struggle to top the leaderboard in any of the 40+ scenarios I played recently (most are 1/2 way at best) which can't be much fun for those players.

 

Despite these fairly large limitations, BB's still seem to be quite heavily played in most of the games with usually 2-3 per scenario (1/3 of the team) so, in the future, I was wondering whether a "Jutland" style BB operation on a map like Ocean might be a way forward to make a few of these scenarios more enjoyable for BB players, where BB vs BB combat is at the fore-front of the scenarios design?

 

PS Also had my first Zero star win in the Newport mission, because people are unable to look at a map, shoot and breathe all at the same time! :Smile_teethhappy:

yes you will struggle a lot in operations with a bb.

But like your topic about raptor you can turn it around (as I explained there) in all the operations with one exception, killer whaler.

In short.

In raptor, if you make a short cut and if you time it right you can do a lot. (Bayern)

In Newport, you have to be extremely aggressive, you have to ignore the dds and dodge torps a lot (which isn't that hard), with your secondaries firing all the time, the first half you can't go too deep forward( to not being focused by the third wave and to be on time), then you have to choose if there is a cv to protect, you have to block them, going strait up in the far right or going to the bottom left corner of the map. If there isn't a cv just go protect the base  (Bayern)

In Aegis, pass the first island at your left then go strait forward, or slightly in diagonal, upwards then escort the fleet, blocking others while the others take care of the cvs (Bayern)

In the last frontier, well, just have fun, there is a few different combinations there depending of your team mates, you are in a cruiser after all (Gneisenau)

In killer whale, it's hopeless you just have to have speed, one thing that you don't have.

The French operation I didn't play it in a bb.

 

But came on, we don't need one operation made specifically for bbs, you have the game already for that. 

 

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BBs are not unsuited for operations. They are not as satisfying to play as cruisers but they have their place, notably to tank the shots of the bots.

 

But some operations require to move a lot, and very slow BBs (New Mexico or Colorado) will be quite inefficient if you don't optimize your way to be close to the action at the right time.

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I have found that the Normandie is very well suited to T6 ops. It has good speed, lots of guns, and the secondaries are good for close work with some adjustments.

 

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I find BBs much more suited to operations than DDs. A couple of BBs is good in operations. I can do without DDs. If any ship needs a buff for operations, it's DDs.

 

1 hour ago, IanH755 said:

PS Also had my first Zero star win in the Newport mission, because people are unable to look at a map, shoot and breathe all at the same time! :Smile_teethhappy:

If you play a BB, you don't have to do all those things at the same time. Between shots you have plenty of time to breathe, check the map, grab a cup of coffee, and then sit back down and wait for the reload to finish so you can shoot again.

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When the operation has no built in repair spot, BBs are invaluable.
Cruisers simply can't cope with the amount of HE thrown at them for very long, so unless there's someone tanking, like a BB for another poor sod in a cruiser, you're losing very precious ressources each time you're hit.

 

 

As soon as there's a repair spot though, it all comes down to personnal skill and taste.
The BB might have an easier time surviving, but the basic "get hit, permanently lose HP from a very limited HP pool" principle cruisers and DDs have to deal with just goes away.

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28 minutes ago, Exocet6951 said:

When the operation has no built in repair spot, BBs are invaluable.
Cruisers simply can't cope with the amount of HE thrown at them for very long, so unless there's someone tanking, like a BB for another poor sod in a cruiser, you're losing very precious ressources each time you're hit.

 

 

As soon as there's a repair spot though, it all comes down to personnal skill and taste.
The BB might have an easier time surviving, but the basic "get hit, permanently lose HP from a very limited HP pool" principle cruisers and DDs have to deal with just goes away.

well bbs tank it better, but some cruisers can tank it too.

In some ops repair spots are a diversion and if you go for it you'll miss the timing part.

 

In raptor I often ended up with a few HP points after I killed the last kuma, Aoba and one bbs, in some games I sunk the all lot and sometimes I begin the last act of the battle with 5000/8000 HP. Either way only citadels counts there, speeds count specially if Ryojo's still alive .

 

I never went or go for repairs if I am full health or low health.

you just have to manage your HP because you can't just swap HP for advantages in the "terrain" like sinking that dd that it's spotting you and your team for the Kongo.

 

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The ship for Narai was probably the secondary & AA-build Scharnhorst

( @havaduck can confirm :cap_haloween:)

 

You're correct that BBs lack the DPM for most operations, but their most crucial role is to be leading the fleet, tanking damage for the team (so the Cruisers live longer). It's not really rewarded though - besides a more easy 5-star win.

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_ONLY_ what was it? 360 k? 380k? After being afk due to crash on top?

 

Those poor sods barely got anything to kill after we pushed in there .... hell even I had barely anything to kill. :Smile_teethhappy:

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I found that Bot logic decides to shoot at cruisers first (if no DD/CV around) before they'll shoot at a BB, even if the BB is closer (say 2km closer) until the BB gets so close to the Bot (vs the human cruiser) that it is forced to change targets, yet very few BB's get so close to a cruiser for fear of torps etc so it's difficult to get BB's to "tank" most of the time, as can be seen by the large health pools most BB's have at the end of the Ops vs any Cruisers left alive.

 

As to BB's that work, well New Mexico, Fuso, QE2 and Bayern are unsuited as all have pretty poor RNG based (aka shotgun) accuracy at the 10km+ ranges most (not all) human BB captains will play at (and some even use HE!) but I've not seen how the Normandie does to give an opinion.

 

@havaduck- "current" operations, not the T7 Op with the best "per tier" ship in the game aka the Scharnhorst :Smile_teethhappy:

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Oddly enough, I don't play nearly as much OPs as one could think going by my "t-shirt", and when I do, it's Loltlanta&Leander fest, but as I recall as long as I brought decently quick stuff, they were good enough. Namely, Dunkerque to Killer Whale, Scharnhorst to Narai, Fuso to Raptor.

 

But while we are at it, I'll take the opportunity and talk a bit about... coop. Yup. I know, not really a thing to really look after for, but oh well. Because, frankly, battleships and to a certain extent, CVs (can) get shafted there even more, if you will. Let me illustrate it simply. Map: Two brothers. Player: Queen Elizabeth.

 > You spawn on flank, practically alone with a cruiser. Dial flank ahead, head for the nearest cap straightforward.

> After the intel comes in, the minimap says that apart from a single battleship, every single bot goes to the other side. Turn immediately, but whatever, you are already fubar, because....

> You fire three broadsides tops, until your friendly cruiser rushes, torps the enemy and caps.

> Go and read a book, because that was the last thing you did in this battle. You'll be roughly at the spawn by the time the game ends.

 

There are quite many similar situations, sometimes the player gets the short end of the stick (Turenne for example is similarly painful, just looking at my recent memories), sometimes gets the advantage others simply won't be able to cope with (typical example is anyone with a torps at lower tiers who  has a clue about the game. If you notice a Tachi or a Campbelltown etc. in the MM, there is a fair chance that the guy in the Kawachi is screwed regardless of his/her doing).

 

Possible solutions:

- Take out maps with very hard-defined corridors from PvE map rotation. Two Brothers can be a nightmare, Ring can be problematic but not nearly as much.

- Increase bot numbers on enemy sides. In an earlier PTS there were attempts made, not sure why the idea was discontinued. Guess it evolved into scenarios. Still, for starters, a +2-3 bot over T5 wouldn't hurt. This might also help with CVs to practice who otherwise often have time for maybe one and a half, two strikes on average per match until the map is nullified.

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The biggest flaw/issue/drawback with BBs just comes in the most noticable in operations: gunhandling. In combination with their (relatively) poor agility, BBs need to be positioned well in operations and also require to land punishing hits on targets frequently, to be of value and fullfill their role. As already has been pointed out, missions without "repair spot" require BBs to "tank" damage.

This requires the BB to play aggressively and make it´s stand. This again requires the BB to be able to effectively deal with enemies, firing at the BB, so the BB stands a chance to actually reduce the enemies, withering the BB down.

With the ever present BB-RNG lottery, BBs usually fail to deal damage reliably. Especially in escort missions (like raptor), this RNG can be (and often makes) the difference between victory and defeat.

I cannot recall the times, i lost raptor (or at least one or several stars for victory), just because my BB shells refused continiously to score crucial citadell hits, while the bots were showing broadside. Especially in the final stage, when the Raptor moves towards the escape point, and 2 BBs show up, effective damage on those is elementary.

Missions like raptor, where players are depending on "allied" bot behaviour, factors that limit the impact of players skills (=RNG) turn out to be highly frustrating.

I can somewhat understand (but not support!) the requirement of the "RNG-balancing-factor" within the PvP gameplay, but vs. bot/ai, it is completly misplaced. This goes for all classes in operations/coop/PvE gamemodes.

A drastical reduction of RNG for PvE gamemodes on all classes would be enough, to make these encounters less frustrating. Especially in operations, since all players in all classes, need to make their actions count. At least, for the regular PvE/operations game mode, because there will always be those  pro-players, who desire the challange provided by RNG, so the increased difficulty game modes might remain untouched...

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Co-Op chat - Two Brothers is awful in Co-Op unless you are in an extremely fast ship for the reasons mentioned above. Lower Tier map Solomon Islands looks to be a "similar" map yet it doesn't suffer from a "similar" issue as 90% of the bots will go down/up middle (B Cap) which allows BB's to at least get some shots in. However this leads into another issue where, at lower tiers (say upto T5-6 when Hydro is available) especially, well played DD's can wreak havoc on Bot teams, reducing the fun for the rest of the human team who only get 2-3 ships to kill while the single DD mops up the rest.

 

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My guess is that the ops are designed to favour cruisers in an attempt to boost their numbers at higher tiers, BB don't need the help, DD probably do but WG don't care about them.

 

 

4 hours ago, IanH755 said:

BB's still seem to be quite heavily played in most of the games with usually 2-3 per scenario

Ops are good for captain re-training and grinding stock ships since skills and modules don't make much of a difference and BB still earn enough XP to make it worth while.

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Battleships can survive in positions where cruisers can't, and that is great advantage as you can position your BB in a way to best use your guns. That goes for T6&7 operations. RN CLs have smoke so they can have that flexibility but their range is limited ( Narai was great for Fiji because range is not a problem ).

Killer whale is the only operation I don't like, as bots are spread out and low tier. Cruiser DPM gives advantage over BBs, but CVs are superb on that operation ( ryujo is godly ).

 

I'll give you my prefered ships for operations I played ( free xp farming ships ).

Aegis, Newport, Raptor - Fuso

Killer Whale - Ryujo

Ultimate Frontier - Fiji

 

Positioning and timing is important. I farm damage to take the top spot. BBs are best suited for most operations. Goal is to grind or farm free xp.

Example. How would you play Fiji on Ultimate Frontier ?

You might sail north with the rest of the cruiser. Not me. I want to kill those 2 DDs and steal their smoke so I can have flat broadside of those 3 BBs and pepsi. That's 150k-170k damage right there and the game only started. This is easier with DDs ( you will need your own smoke after enemy smoke clears ), but Fiji has more punch after that ( against Omaha which will be broadside to you ).

 

Spoiler

shot-17_11.30_20_06.58-0804.thumb.jpg.2906ce42276f752dc55532ca2a40131d.jpg

 

 

I have my own way of playing all operations I listed, I can share more details with you if you wish to improve your BB game.

 

Spoiler

shot-17_11.26_16_17.54-0737.thumb.jpg.1d16599dde7440661ad78046ebca36ed.jpg

 

 

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@_ramrus_ - The trouble is that, while You obviously know how to play BB's to their best in Ops and do extremely well, the vast majority of BB's captains (I'd say over 90%) don't know how to make the most of their ships and play the Ops as they would a Random game, sitting too far back, being too static and not getting "stuck in" to a fight etc.

 

Even the ones that have played the Op before (and told me so in chat) still make the same fairly basic positioning errors which leave them unable to adequately influence the game as much as a BB should do. It happens to a lesser extent with Cruiser/DD captains too but I would think that anyone playing the same Op time and time again would, just by osmosis, get better at it yet time and time again I'm proven wrong :Smile_teethhappy:

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16 minutes ago, _ramrus_ said:

Battleships can survive in positions where cruisers can't, and that is great advantage as you can position your BB in a way to best use your guns. That goes for T6&7 operations. RN CLs have smoke so they can have that flexibility but their range is limited ( Narai was great for Fiji because range is not a problem ).

Killer whale is the only operation I don't like, as bots are spread out and low tier. Cruiser DPM gives advantage over BBs, but CVs are superb on that operation ( ryujo is godly ).

 

I'll give you my prefered ships for operations I played ( free xp farming ships ).

Aegis, Newport, Raptor - Fuso

Killer Whale - Ryujo

Ultimate Frontier - Fiji

 

Positioning and timing is important. I farm damage to take the top spot. BBs are best suited for most operations. Goal is to grind or farm free xp.

Example. How would you play Fiji on Ultimate Frontier ?

You might sail north with the rest of the cruiser. Not me. I want to kill those 2 DDs and steal their smoke so I can have flat broadside of those 3 BBs and pepsi. That's 150k-170k damage right there and the game only started. This is easier with DDs ( you will need your own smoke after enemy smoke clears ), but Fiji has more punch after that ( against Omaha which will be broadside to you ).

 

  Hide contents

shot-17_11.30_20_06.58-0804.thumb.jpg.2906ce42276f752dc55532ca2a40131d.jpg

 

 

I have my own way of playing all operations I listed, I can share more details with you if you wish to improve your BB game.

 

  Hide contents

shot-17_11.26_16_17.54-0737.thumb.jpg.1d16599dde7440661ad78046ebca36ed.jpg

 

 

 I see big diference in the xp and free xp  between fiji and fuso, even u did more dmg with fuso, is becose  signal used/premium?

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The French scenario recently was very suited and fun to play in a Battleship, I found strangely Lyon to be more enjoyable than the T8 FR BBs, but its 16 guns work good against bots. Grinded through a lot of Lyon and Richelieu in the scenarios, with 90 % wins the XP is good.

I mostly play cruisers otherwise (dunkerque DD ofc) but in that Japanse base evacuation scenario I played KGV  a lot with alright results.

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@N00Boo7

Yes, those games were not xp farming marathons, this is how free xp farming looks like with all the flags and premium.

 

Spoiler

shot-18_02.17_10_42.39-0938.thumb.jpg.353bc9251dda2bb65946c087d5729bf2.jpg

 

@IanH755

In my experience BBs end up on top and bottom with cruisers in between. Damage dealing is a general problem for playerbase, irrelevant of class they play. Also you don't want to get "stuck in" with any ship on any operation. Brawling is not good. Getting close is only good if you can oneshot stuff and know where the torps are going to be. That comes from experience.

As far as cruisers go I'd say faster firing CLs are better than CAs with slower reload, but not better than BBs. Playing passive with BB is not a mistake, staying alive with BB is often enough to finish operation.

My experience with operations goes way back. Only thing I noticed is there are less great players and more stoidi playing now. I guess there will be more good players when next free XP ship comes. I've been trying to find some divisions to play non-weekly operations and players that gather are all 40% crowd.

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I agree about CL's over CA's all day long but I guess we just have different opinions of BB play in scenarios. In a BB I like to get "stuck in" at 8-10km range and maintain that distance so that all the Bot HE cruisers are shooting at me (repairable damage) instead of at my cruisers and I'm still able to dodge torps from DD's. This means I'm tanking for my team and I find playing "passively" (staying at 14km+ away) means I can't tank for my team (bots shoot at my Cruisers instead) and my dispersion is worse, all of which I don't personally find that fun.

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2 hours ago, _ramrus_ said:

 

 

  Reveal hidden contents

shot-17_11.30_20_06.58-0804.thumb.jpg.2906ce42276f752dc55532ca2a40131d.jpg

 

 

  Reveal hidden contents

shot-17_11.26_16_17.54-0737.thumb.jpg.1d16599dde7440661ad78046ebca36ed.jpg

 

 

 

@havaduck - we really are scrubs :Smile_sad:

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Disclaimer: I wrote that after post #13 ...... but I didnt send it obviously somehow ........ and went to bed. Was still stored in the window and I just now added the last part.

 

 

Well the torpic is more layered I think and it also greatly depends on the OPs. I am a little bit tired right now (physically, not of the torpic or you guys) so Ill take the short aka cheap way out:

 

The french gold whatever ops: A gold mine for BBs. A shitton of enemy BBs boradside? Cruisers to farm at the end? DDs to He to death closeup? If it werent for the Atlanta, THESE would have been the goto ships.

 

New Horizons, Final Frontier ....... I dont know the one with the spaceprobe name: A BB is a truly solid and fun pick. Sure you need good cruiser players when the DD hordes spawn, but for the most part a Nagato shitting on cruisers and lower tier BBs is always fun.

 

Newport: A BB is actually fine here. It mandatory tough that you go in like a berserker possessed  because lets face it: If you dont get yourself torpedoed, most likely the enemy ships are shooting at another target that is lower hp ...... and lower hp means everything that isnt another battleship. Even the Bayern, yes, the freaking Bayern with them most useless guns ever until you try to fire AP at a target at distance in RN BBs, can do very well when play with a planing ahead and craming it down a bots throat.

 

Raptor: Solid again. Enough cruisers to fight and a group to meele at in the end. I go and hunt the DDs at the ambush in the middle with pleasure in stuff like Fuso because from 5 km 8k and more a possible ........ You are basically immune to being targeted (except CV) and can go berserk against everything. WASD against torps is mandatory and here turret rotation/ruddershift is an issue, but can be compensated.

 

Killer Whale: Oh please god NOOOOOO! The BB would be solid if the whole ops wasnt a utter disaster if you play it alone. I have driven out alone in the west and killed everything there that needed killing to salvage some stars in cruiser. You (most likely) cant do that in a BB - because you are simply to slow (except Dunkirk and Normandy now? maybe?). If you play in a division the BB is fine, but then again if you play in a division your damage will be low (:Smile_hiding::Smile_trollface:).

 

Aegis: Ok, a BB here is painful. Cant carry, everything is angled. If you to for a flanking route you get burned down and you are to slow for the increased length of the way anyway. Now if somebody goes with you, they get shot, but if somebody goes with you, they will know what they are doing they will farm the juicy broadsides much more reliable and faster. So what you need in theory is some meatshilds and some solid oneshots - which should be possible in theory ..... just that RNG usually hates me.

 

 

 

The main problem with BBs in ops is the same as it is in randoms: BB players. There is no shorter way to spell c-r-a-p than BB as you even need only 1 letter (2 times). They will camp camp repair ships (if available) full hp with all consumables unused. They will lag behind everything because "its only save" when you snipe from 17+ km OR "I can shoot the hole map"-Fuso and watch whatever the objective is getting overrun.

 

I played Narai, and I had 2 BBs (Missouri and QE) kill 3 Transports before being destroyed - without even shooting them ..... via ramming. Hows that possible? Well we only had 3 torp armed battleships so they hid behind even the all the transports and did let the cruisers and DDs "tank" for them. Its scum like that which cant even get close to another battleship if they drive one with torps but without a citadel; and dont give me the speed crap: You can easily keep up in a 20 knts BB, let alone in one that does 30 or + knts.

 

Not all BB players are like this ofc. (THANK GAWD!)

And even those which arent very good per se but actually trying (this automatically raises them to very good btw) provide something for the team effort and usually end up (way) above those alive, yet useless the entire game. This comes at no surprise because in order to die in ops a BB has to be close to something hostile. If something hostile is close, the BB will most likely hit - simple as that. A few hits before going down IS MORE than can be expected from the avg BB player anyway. 

 

 

 

3 hours ago, lup3s said:

 

@havaduck - we really are scrubs :Smile_sad:

 

21kJfdP.png

 

:Smile_trollface::Smile_trollface::Smile_trollface:

 

As in: I hope get one day an ever higher one ....... maybe. :Smile-_tongue:

 

 

€:

 

9 hours ago, Butterdoll said:

But came on, we don't need one operation made specifically for bbs, you have the game already for that. 

This!

And you can still get double citadeled and overmatched in your unsinkable T6 cruisers by a ..... Myogi - you know that BB that is uniformly regarded as the shittiest T 4 BB.

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49 minutes ago, havaduck said:

Disclaimer: I wrote that after post #13 ...... but I didnt send it obviously somehow ........ and went to bed. Was still stored in the window and I just now added the last part.

 

 

Well the torpic is more layered I think and it also greatly depends on the OPs. I am a little bit tired right now (physically, not of the torpic or you guys) so Ill take the short aka cheap way out:

 

The french gold whatever ops: A gold mine for BBs. A shitton of enemy BBs boradside? Cruisers to farm at the end? DDs to He to death closeup? If it werent for the Atlanta, THESE would have been the goto ships.

 

New Horizons, Final Frontier ....... I dont know the one with the spaceprobe name: A BB is a truly solid and fun pick. Sure you need good cruiser players when the DD hordes spawn, but for the most part a Nagato shitting on cruisers and lower tier BBs is always fun.

 

Newport: A BB is actually fine here. It mandatory tough that you go in like a berserker possessed  because lets face it: If you dont get yourself torpedoed, most likely the enemy ships are shooting at another target that is lower hp ...... and lower hp means everything that isnt another battleship. Even the Bayern, yes, the freaking Bayern with them most useless guns ever until you try to fire AP at a target at distance in RN BBs, can do very well when play with a planing ahead and craming it down a bots throat.

 

Raptor: Solid again. Enough cruisers to fight and a group to meele at in the end. I go and hunt the DDs at the ambush in the middle with pleasure in stuff like Fuso because from 5 km 8k and more a possible ........ You are basically immune to being targeted (except CV) and can go berserk against everything. WASD against torps is mandatory and here turret rotation/ruddershift is an issue, but can be compensated.

 

Killer Whale: Oh please god NOOOOOO! The BB would be solid if the whole ops wasnt a utter disaster if you play it alone. I have driven out alone in the west and killed everything there that needed killing to salvage some stars in cruiser. You (most likely) cant do that in a BB - because you are simply to slow (except Dunkirk and Normandy now? maybe?). If you play in a division the BB is fine, but then again if you play in a division your damage will be low (:Smile_hiding::Smile_trollface:).

 

Aegis: Ok, a BB here is painful. Cant carry, everything is angled. If you to for a flanking route you get burned down and you are to slow for the increased length of the way anyway. Now if somebody goes with you, they get shot, but if somebody goes with you, they will know what they are doing they will farm the juicy broadsides much more reliable and faster. So what you need in theory is some meatshilds and some solid oneshots - which should be possible in theory ..... just that RNG usually hates me.

 

 

 

The main problem with BBs in ops is the same as it is in randoms: BB players. There is no shorter way to spell c-r-a-p than BB as you even need only 1 letter (2 times). They will camp camp repair ships (if available) full hp with all consumables unused. They will lag behind everything because "its only save" when you snipe from 17+ km OR "I can shoot the hole map"-Fuso and watch whatever the objective is getting overrun.

 

I played Narai, and I had 2 BBs (Missouri and QE) kill 3 Transports before being destroyed - without even shooting them ..... via ramming. Hows that possible? Well we only had 3 torp armed battleships so they hid behind even the all the transports and did let the cruisers and DDs "tank" for them. Its scum like that which cant even get close to another battleship if they drive one with torps but without a citadel; and dont give me the speed crap: You can easily keep up in a 20 knts BB, let alone in one that does 30 or + knts.

 

Not all BB players are like this ofc. (THANK GAWD!)

And even those which arent very good per se but actually trying (this automatically raises them to very good btw) provide something for the team effort and usually end up (way) above those alive, yet useless the entire game. This comes at no surprise because in order to die in ops a BB has to be close to something hostile. If something hostile is close, the BB will most likely hit - simple as that. A few hits before going down IS MORE than can be expected from the avg BB player anyway. 

 

 

 

 

21kJfdP.png

 

:Smile_trollface::Smile_trollface::Smile_trollface:

 

As in: I hope get one day an ever higher one ....... maybe. :Smile-_tongue:

 

 

€:

 

 

This!

And you can still get double citadeled and overmatched in your unsinkable T6 cruisers by a ..... Myogi - you know that BB that is uniformly regarded as the shittiest T 4 BB.

 

Fun fact... or not.

In raptor there's a bot that I fear the most, I think it's a Myogi, if I'm not mistaken, and it's when I'm the closest facing four ships at once in the final stretch.

It's name? Mijo.

In my language Mijo means Piss.

Like

taking a piss=Mijar

piss=Mijo

So, when it happens not even a 5 star win can take down the fact that you just got sunk by Piss.

when I or someone of my team sinks Mijo I can breathe more easily. Uffffff! I made it this time.

At that moment there's a lot going on, and I'm always in the back of my mind.

Not by Mijo, not by Mijo...

 

 

  • Funny 3

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[DDOS]
Players
50 posts
1,363 battles

I find the BB´s  utter useless, and i have played almost only them,  they are completly  blind, and even a DD can destroy it with ease with its mainguns , or so i have experienced it.  they have no amour what so ever, they are made of cardboard,  and the german ones that i play they cant hit crap, but sometimes on certain maps they are almost invinceble,  i have noticed that the yamato is like a god to the devolepers or so it seems, due to the fact that it is almost indestructible and no ship can win i a direct combat trust me i tried, i only got her after a DD torpedoed her like 15 times. 

 

i have seen several times BB´s with a kind of gatlink mod on their main guns and that is insane,  Iowa with almost no reload time or Paris in spacebattles,  you stand no chance at all.

 

but why do i play BB when they are sooo bad, well i tried DD to learn how they work, just not for me, then i tried Cruisers and had a blast well the blast was mostly my ship being blown up,  and AC´s that was fun until i realized that their power lies in precision and high levels of skill, i did sink ships but mostly i tried to take out islands, so i decided to go with the battleships, and as a historian of KM Bismarck and Tirpitz i chose them,  and eventhough the developers has embarrassed their stories and in a way twisted them, i find them great fun to play, just hate that they are blind as a bat, cant even see DD at 2km even with hydroacoustics on,  that is just wrong  i can see other ships at 25km but not at 2km  Why is that, i know how the whole spotting thing works. and why ships dissapear right in front of you,  that is a clever mod, caouse when the ship dissapear you  cant hit it until it reveals it self again,  yes i believe that it is a mod, otherwise you could guess where to hit and hit it, but with this mod it is really gone.

 

and where are KM Blûcher??  she was sunk by norwegian landbased torpedos 9 april 1940 in Oslo Fjord.?  why is she not in the game?

and thank you for not having the Danish navy in the game,  i believe that our rowingboat would loose greatly ;-)  

 

well action stations guys. have fun.

 

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Weekend Tester
605 posts
25 minutes ago, havaduck said:

Aegis: Ok, a BB here is painful. Cant carry, everything is angled. If you to for a flanking route you get burned down and you are to slow for the increased length of the way anyway. Now if somebody goes with you, they get shot, but if somebody goes with you, they will know what they are doing they will farm the juicy broadsides much more reliable and faster. So what you need in theory is some meatshilds and some solid oneshots - which should be possible in theory ..... just that RNG usually hates me.

 

As in: I hope get one day an ever higher one ....... maybe. :Smile-_tongue:

 

I urge you to try again. I died horribly at first to fire and torps from 2nd vawe. But I got the hang of it eventually. Fuso with survivability build is just great for Aegis.

Best thing about northen route is that it is the carry route. You will be the focus of bots till the last vawe, and they will all be broadside to you. I've played Aegis A LOT with Fuso so I got some 400k+ results but 300k-350k is like the norm for most runs.

I don't save replays but I made a sketch so you can picture what I'm on about. Guns are always starboard, no downtime. Route is marked red. Timing is the key. If you can pull it off alone, n1 guaranteed.

Spoiler

Operation_Aegis.jpg.d9c149f1aa9146097d6ab4433edccb4f.jpg

 

This isn't even my final form

Spoiler

shot-17_11.07_16_32.24-0687.thumb.jpg.3db2ee2ebb48bd65d78e37c6e98269b3.jpg

 

Ramming for kills was fun.

 

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