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aviaxis

Special upgrades for Fighters and Healing

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Hello,

 

we have special upgrades for all consumables except for the fighters and healing.... will they put such upgrades in the future? why are there none of these in the game?

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[ADRIA]
[ADRIA]
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I'd guess there eventually will be some.

 

Any CV mods - I wouldn't expect any of them any time soon, at least not till we get that long promised CV rework

 

Healing - to be fair it's already fine as it is. And, unlike other mods, one that simply extends your heals duration so you heal more would be basically a must pick on every ship that could mount it.

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[0RCA]
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yess , great idea ,  i would like to see speed boost for torpedo bombers plzzzz!

cvs need help.

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[XTREM]
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21 hours ago, _RepSrb_ said:

yess , great idea ,  i would like to see speed boost for torpedo bombers plzzzz!

cvs need help.

those are not consumables... special upgrades improve to consumables...

 

22 hours ago, wilkatis_LV said:

I'd guess there eventually will be some.

 

Any CV mods - I wouldn't expect any of them any time soon, at least not till we get that long promised CV rework

 

Healing - to be fair it's already fine as it is. And, unlike other mods, one that simply extends your heals duration so you heal more would be basically a must pick on every ship that could mount it.

 

for heal it may reduce the cooldown... or something...

kind of awkward there's no special upgrade for this consumable... and for fighters, it might work just like for spotter...

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[IRQ]
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With fighters you mean the floatplane fighters that cruisers and battleships have? Those could do with a range upgrade. That's one benefit of the spotter planes, since those fly farther out.

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19 hours ago, wilkatis_LV said:

I'd guess there eventually will be some.

 

Any CV mods - I wouldn't expect any of them any time soon, at least not till we get that long promised CV rework

 

Healing - to be fair it's already fine as it is. And, unlike other mods, one that simply extends your heals duration so you heal more would be basically a must pick on every ship that could mount it.

I think he meant the catapult fighters and not CV Figters....

 

For the Healing a possible solution would be to make the heal faster aka more HP healed per secound but with shorter duration to get to the same amount of healed hp. Which would be a fair tradeoff if you consider you have to give up something for it. (maybe in slot 2?)

 

1 hour ago, aviaxis said:

 

for heal it may reduce the cooldown... or something...

kind of awkward there's no special upgrade for this consumable... and for fighters, it might work just like for spotter...

That would also increase amount of HP healed and make it a must pick or too expensive to use depenedant on the slot it goes in.

 

Generaly speaking i am against more special modules that inflate the SC pricepool further.

  • Cool 1

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3 hours ago, AnotherDuck said:

With fighters you mean the floatplane fighters that cruisers and battleships have? Those could do with a range upgrade. That's one benefit of the spotter planes, since those fly farther out.

 

yes.... catapult fighters...

or... they can increase their duration... like in the spotter case.... or increase the air speed to a level where you don't lose any speed if you have captain skill for 2 fighters... etc.

 

generally... I like special upgrades since I have plenty :D

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[CPC]
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You already have a mod for healing : the fanion that gives +20% HP when you use heal is exactly that !!

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