[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted March 27, 2018 Captains, Please leave any general feedback on update 0.7.3 here unless it concerns one of the following topics with dedicated feedback threads: Space Battles Other Improvements Bug Reports As usual a full list of changes can be found on our portal. Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,932 battles Report post #2 Posted March 29, 2018 It still takes forever for spotted ships to appear. Some times up to 10 seconds after being spotted, before the ship is shown. It doesn't matter if playing with highest or lowest graphic settings and I don't have any mods installed. 3 Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #3 Posted March 29, 2018 56 minutes ago, PziCrow said: It still takes forever for spotted ships to appear. Some times up to 10 seconds after being spotted, before the ship is shown. It doesn't matter if playing with highest or lowest graphic settings and I don't have any mods installed. Sometimes the Ships appear AFTER their Shells landed it quite irritates in Clanmatches if you have to guess by the shells what shoots at you. 2 Share this post Link to post Share on other sites
[BOWTO] AUDRAGON Beta Tester 176 posts 25,112 battles Report post #4 Posted March 29, 2018 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #5 Posted March 29, 2018 The new heavy damage sound (shell shock silence and audible heartbeat) is just unnecessary. I'd like to actually hear the match, not suddenly have my audio muted and a heartbeat pumping in my ears just because I took some arbitrarily large amount of damage. It is distracting at best and utterly annoying at worst. Can we at least have an option to turn off such fluff audio (same as the main battery reload bell jingle)? It's already bad enough I had to basically mute the environment audio just to hear my mates over TS. 1 Share this post Link to post Share on other sites
[3X] MBrandis Supertester 99 posts 25,676 battles Report post #6 Posted March 29, 2018 The new weather effects make it really hard to aim at ships. not sure if that is a bug or not 1 Share this post Link to post Share on other sites
[1TE] Webber818 [1TE] Players 3 posts 16,238 battles Report post #7 Posted March 29, 2018 Spaceships are no replacement for crappy balancing...so keep your space ships and work on the balancing of the game, 1 Share this post Link to post Share on other sites
[MA-GE] mrblueskye Players 93 posts 26,679 battles Report post #8 Posted March 29, 2018 Nice to have a filter for the space stuff, as I'm not really interested. But why is there still no filter for the French 'special' camos. Really hate that stuff and would like to choose not to see it. Please add a filter next patch. Share this post Link to post Share on other sites
[X0T] Flaming_Bunny Players 392 posts 27,112 battles Report post #9 Posted March 29, 2018 Regarding the new flag locations on maps like Hot Spot, Sleeping Giant and Land of fire. I do not know if your intention was to try to create less camping or perhaps you had some other idea. I have to say that Hot Spot was my favorite map as it was with the 3 flags. Really do no think you should mess with that map. However, we have tried the Sleeping Giant and Hot Spot with the new flag locations. The new layout creates stale mate camping situations instead of improving the battle. I am all for improvements and trying to create change but I personally did not like this particular change. Best Regards Me 2 Share this post Link to post Share on other sites
DBoZ_Skyline Players 85 posts 5,346 battles Report post #10 Posted March 30, 2018 - For the love of the game... Roll back to old shell flight sound.... This new one is extremly loud and it stutters like mad. - And that dam bell after you reload your guns. where can i turn that crap off... Currently playing without sound thx to this 2 things. And that is not really any fun at all. 3 more days of premium and then I am off and will not play again or pay premium with the sound broken. 1 Share this post Link to post Share on other sites
[X0T] Flaming_Bunny Players 392 posts 27,112 battles Report post #11 Posted March 30, 2018 5 hours ago, DBoZ_Skyline said: - For the love of the game... Roll back to old shell flight sound.... This new one is extremly loud and it stutters like mad. - And that dam bell after you reload your guns. where can i turn that crap off... Currently playing without sound thx to this 2 things. And that is not really any fun at all. 3 more days of premium and then I am off and will not play again or pay premium with the sound broken. I totally agree. Oh, also roll back the fletcher gun sounds that were introduced a few patches back. They literally make me not want to play the fletcher. /Me Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #12 Posted March 30, 2018 I like the new sound effects for shell flight. Maybe it needs tweaking, idk, but overall a good addition Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13 Posted March 30, 2018 On 3/29/2018 at 1:41 PM, Kokuwaja said: Wargaming you changed the Blance the every shell is 40.000 dmg and Crusiser lost hitpoints with one shell for 98% of its ship hull after patch. One salvo and cruisers are dead. Game was awesome playable the last three month, but after patch you fall back into old times. Fix it back its unplayable. We lost 80% of our players in our guild because of bad gamebalance. We dont need changeds into gamebalance, it was fine. Now unplayable or give all ships 20.000 more hitpoints. I also kill enemy Cruisers with one salvo also when they angeling, thats no fun. We did not make any changes with the update that change the way shells damage and hit cruisers. Share this post Link to post Share on other sites
ZoidFile ∞ Players 569 posts 12,052 battles Report post #14 Posted April 1, 2018 Every time I read "we improved the sound experience" in the patch notes I get filled with dread of what my ears have to endure next. The sound design gets worse and worse with every patch. I know your sound guys probably have not much to do. But stop changing stuff just for the sake of changing. Also stop adding annoying audio cues, like the reloading bell. Most people just hammering the mouse button until the guns go off anyway. 1 Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #15 Posted April 2, 2018 Give us the option to hide those rental ships. Shouldn`t be a biggie for u to do. 2 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #16 Posted April 3, 2018 10 hours ago, siramra said: Give us the option to hide those rental ships. Shouldn`t be a biggie for u to do. HAHAHA ... GL with that ... I am requesting this one each patch since the rental ships were introduced ... did not yet happen and I have seen NO feedback at all on the topic ... 1 Share this post Link to post Share on other sites
[-DNA-] Vladimir_Alexandrov1994 Players 8 posts 4,322 battles Report post #17 Posted April 4, 2018 Unfortunately I to have not been getting the solid 60 fps i enjoy when 7.2 Came out. Share this post Link to post Share on other sites
[TRUMP] DenmarkRadar Players 161 posts 20,889 battles Report post #18 Posted April 7, 2018 The setting Controls > "Always Start a Battle Completely Zoomed out" does not work. It only zooms out to the second-most zoomed out leaving you with annoying noise from turrets. And switching from Guns to Torpedoes to Guns means that now you are no longer fully zoomed out for Guns... leading to annoying noise from turrets. Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,932 battles Report post #19 Posted April 8, 2018 Could we please have an option to turn off the annoying DING when main guns have reloaded? We already have a sound for the guns when they have reloaded, so now there are 2 sounds going off and it is really annoying. And, will we ever see a fix for the extreme load times of spotted ships? It is getting to a point, where even BB's can stealthfire because it takes so long to load in a ship, that it goes off detection, before it is loaded in visually. And I'm still not using any mods and high or low graphics settings isn't changing anything. 1 Share this post Link to post Share on other sites
[CDN] PziCrow Players 81 posts 9,932 battles Report post #20 Posted April 10, 2018 Here's a video from Flambass and watching from 10m 30s you can see what I'm talking about, from my previous post. Sometimes, it is much worse, and I have experienced this with up to ~20 seconds. Share this post Link to post Share on other sites
[AAO] Paimentaja Players 396 posts 24,494 battles Report post #21 Posted April 10, 2018 Just wanted to second on these issues : - Reload ringalingdingding : Pls make it switchable on/off - "Always Start a Battle Completely Zoomed out" : It really does not work properly and the turret / engine noise is too loud when not completely zoomed out. - Rentals ships in port : Yes, also filter / switchable. - New shell sounds : I like them, but they tend to bug a lot ; Sometimes when there is no shells flying around, I keep hearing stuttering shell sounds "all over the place" - I'm not so sure about the new layout in "Hot spot" at all... - And maybe a little less compression on the heavy hit effect, it completely disables other sounds. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #22 Posted April 12, 2018 Guys, as of today, I am experiencing juddering in PORT, in the small transitions from one view to another, like from Modules to Exterior. After just THREE scenario games. On a current (if low budget) gaming rig, coffee lake core i3, 8 GB, M.2 PCIe SSD, 1050 graphics which did full res HD graphics with no issues till 0.7.2. EDIT: I noticed this effect in the fairly new "Spaceport" port, in Nagasaki from the Aslain mod pack it's not present. Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #23 Posted April 12, 2018 On 3/30/2018 at 2:08 PM, MrConway said: We did not make any changes with the update that change the way shells damage and hit cruisers. Yeah you also didn't change how they hit destroyers yet. =] Enjoy St. Petersburg. Great that the issue mentioned gets fixed. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #24 Posted April 13, 2018 So your idea of fun Wargaming is to send a tier 5 battleship into 3 consecutive battles against tier 7 cv's? This sound like a legit formula for fun eh WG? Apart from my own views as a veteran, do you think this does you any favours with newcomers who reach tier 5 and get plastered all over the seas by tier 7 cv's? Are you really really really able to justify this backward idea? Of course you can't, so don't even try. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,234 battles Report post #25 Posted April 14, 2018 The sound effect of the main battery gun reload on lower tier ships like Vampire and Duguain sounds like the creak of a really rusty, super old door spring. Or more to the point, the sound I'm referring to comes up immediately after discharging the guns. I'm not sure if this is actually a part of the current update, I only noticed it now. I have no clue what device involved in the reload process is supposed to make this sound (some kind of gun rammer system? Munitions hoist?) but it is jarring. Share this post Link to post Share on other sites