Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Leonadios

Destroyer Turrets Turn Too Slow

33 comments in this topic

Recommended Posts

[PLG]
Beta Tester
277 posts
611 battles

Is it me or are the already ineffective potato launchers on destroyers not helped by their traverse speed? Take the Minekaze tier V for example - the turret traverse is so poor that it's faster to turn my ship 180 degrees to bring the guns to bear than to actually turn the guns. I can't find any information regarding traverse time on the Minekaze's armament in specific, but is it realistic for the guns to turn this slowly? If not, is it an intentional 'dumb down' of the entire class? Most people will probably reply with something along the lines of "who even bothers with those peashooters", but a well placed shot can deal significant damage, especially when engaging other destroyers. In most destroyer on destroyer engagements, it's a case of circling until somebody lands a torpedo hit. If you ram, both ships explode and you can't imagine using your guns as they turn so slowly.

 

YEDcEoR.png

Edited by Leonadios
  • Cool 1

Share this post


Link to post
Share on other sites
[PRAVD]
Alpha Tester
1,427 posts
923 battles

No, it's not realistic.

No, it's not for the entire class, just the IJN.

If you go to the USN you won't suffer from it anymore~

Share this post


Link to post
Share on other sites
[FIFO]
Beta Tester
435 posts
1,644 battles

IJN destroyers have terrible turret traverse rates, USN destroyers have insanely fast turret traverse rates.

 

I tried the IJN DDs, and while they have decent and fast long range torps from tier 2 and up (something my USN DDs get T8+) being able to use the guns made me favor the USN DDs. because in DD vs DD, or even DD vs badly positioned cruiser,or near-death battleship,or annoying CV

 

well practically anything if they run away from your torps, miss the torps or are outside of torpedo range..the guns help out...a lot. I've plinked a lot of ships to death with those popguns.

 

I will go back to IJN eventually to see if they get some hidden bonus somewhere on their guns besides the better torpedoes

Share this post


Link to post
Share on other sites
Alpha Tester
96 posts
138 battles

They try to differentiate some of the nations ship classes to make them play different.

 

Subject to change and be fine tuned ;)

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
60 posts
109 battles

Who needs guns on the Minekaze.. They'll only get you spotted. The amount of torpedoes it can spam is insane, i never felt the urge to use my guns tbh.

For fighting other DD's or CA's you might say.. Just dont in an IJN DD

Share this post


Link to post
Share on other sites
Alpha Tester
1,006 posts
11,990 battles

yes, until tier 5 that's fine, but beyond, when you have 2-3 min reloads torps what can you do? you fire your torps and? In the Alpha they were both fun, but  today, now i  sold the musushy (tier 6 ijn dd) and in 2 nights i'm at the tier 6 ferragut, that is way more fun and powerful, also there is another fact: you have to fire torps when you are already spotted, but on the other hand, is under 5kms that your torps became effective, because at 5+ kms, you usually hit the enemy  with 1-2 torps. Another small detail: the reload time of the torps of the us dd are at least 1/3 faster than their counteprart

Share this post


Link to post
Share on other sites
[LOGG]
Beta Tester
18 posts
7,658 battles

I agree ithink the turrets on all dd should turn the same tbh the jpn dd still have crap rof compared to us and less guns usualy and worse range and i think thats enuff to balance the better stealth and longer range torps making the turrets turn slower then bb are just silly.

Share this post


Link to post
Share on other sites
Weekend Tester
184 posts
1,993 battles

The Mutsuki and Hatsuharu only have 2 turrets as well when fully upgraded. Mutsuki even only has 1 gun in each. It becomes a dedicated AA destroyer that isn't that good at AA and AA kills doesn't get rewarded significantly anyway.

 

Hatsuharu has a harder time tracking targets with her 4 guns and her turrets get knocked and destroyed out very easily.  Her reload time is 1:30 so most of the time you are basically useless. Unlike Mutsuki Hatsuharu also is very easy to spot and slow for a Destroyer. 

 

At least it doesn't have to wait 2:40 for each salvo ( lol )

Edited by Nadeah

Share this post


Link to post
Share on other sites
[A-P]
Beta Tester
49 posts

Yeah the SLOOOOOOOOOOOOOOOOW  turret traverse on "Nippon" DDs really makes the guns virtually useless, you shoot once turn and then can't shoot anymore.

It is icredibly annoying if you get caught/stuck in a close fight with another DD or even some cruisers since then the ooponent is fairly agile and  can dodge torpedoes even at relativley close ranges. 

Doesnt make sense either since the US DDs have pretty fast traverse sped on their guns, sure japanese torpedoes are better but thats no excue to make the guns into  totally useless deadweight.

Besides its not that you hit good opponent at 5km+ range with more then 1 torp since even  BBs have time to dodge long shots with torps when they payatention. Well unless you shoot at the end of an island they are passing by.

 

Edited by Revener

Share this post


Link to post
Share on other sites
Beta Tester
97 posts
1,294 battles

No, it's not realistic.

No, it's not for the entire class, just the IJN.

If you go to the USN you won't suffer from it anymore~

 

This.

The IJN turret traverse needs a serious look at by WG.

Combined with the much slower rate of fire it makes the guns in the IJN DD's an almost complete waste of time.

They do need a bit of a buff in both characteristics imo, not huge, but something enough to make them useable.

As it stands IJN DD's against US DD's have very little chance unless you get very lucky with a torp, which only happens if the US dd player is either unlucky or a noob.

 

Share this post


Link to post
Share on other sites
Beta Tester
1,210 posts
1,486 battles

It's balance, and correct, US DDs have a HUGE torp disadvantage, so they need a HUGE compensation in guns to make up for it. 

 

You think 2-3 minutes of DD gun firing makes anywhere near the damage that you can do with sneaky torp strikes?

 

Japanese DDs can do completely hidden and completely devastating torp strikes, US DDs can't, if IJN DDs had decent guns as well there would be literally zero point in US DDs. 

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

It's balance, and correct, US DDs have a HUGE torp disadvantage, so they need a HUGE compensation in guns to make up for it. 

 

Is it? in many cases, US DDs have more torps and faster speeds, making US DDs better than Japanese in ranges less than 5km.

 

While in Japanese DD it is a lottery to hit any target at long range.

Share this post


Link to post
Share on other sites
Beta Tester
1,210 posts
1,486 battles

Is it? in many cases, US DDs have more torps and faster speeds, making US DDs better than Japanese in ranges less than 5km.

 

While in Japanese DD it is a lottery to hit any target at long range.

 

5km being very close to secondary distance against BBs, and suicide against most CAs

 

Launching torps undetected > launching torps detected, all day ever day. 

 

Japanese DDs can control the engagement for their torps, US DDs rely on either bad play or their team mates to create opportunities.

 

Seems only fair US DDs get the gun advantage imo.

 

US DDs are dogfighters, and have to mainly rely on their guns, IJN DDs are stealth ninjas. 

Share this post


Link to post
Share on other sites
Beta Tester
188 posts
384 battles

I must admit i do find IJN DD turret traverse way too trollish.

I don't expect them to become nuclear generator powered turrets like on US DDs, But, at least make their usage fun.

I don't want sessions of calming my inner Child and making spreadsheets on my sanity levels whenever i get that silly idea to target my Guns...

 

When in IJN DD, depending on where i'll go to, i pre-aim the guns and torp tubes to port or starboard, and continue sailing with RMB on.

Kinda Trollish, but it's the best you can do in order to be ready to fire.

Also, dogfight against USN DD is a no-no! If i do end up in a dogfight, and win, i usually kill them with torps anyway - Point your nose towards them until you reach the desired distance - it minimizes the damage you are taking on the way, and your guns are worthless anyway, so no need to show him your broadside.

This is situational tho, as on higher tiers you cannot even spam your torps anymore, as your reload times are insanely long.

Edited by DestoryerO_o

Share this post


Link to post
Share on other sites
[SIRA]
Beta Tester
5 posts
1,543 battles

With so many eyes in later tier games, other players ships, spotter aircraft, CV based fighters, bombers, whatever, it can be hard to get any kind of sneak attack in from distance with torps. The better gun stats on the USN DDs give them an advantage that pretty much outweighs the nerf to their torps. With a USN DD you can knife fight your way into torp range and then unleash a few into the path of your opponent. With an IJN DD, the guns are so slow to aim and fire, it's often worth ignoring them all together and simply concentrate on using your torps to the best of your ability. With all those eyes on the lookout for them though, that's not so easy. In my eyes, a simple solution would be to keep the IJN torpedo advantage, keep the lower rate of fire of the IJN DD guns, but give the turrets a traverse similar or equal to their counterparts in the USN tree.


 

I'd be happy with that. :child:

Share this post


Link to post
Share on other sites
[A-P]
Beta Tester
49 posts

Yeah, traverse is all I want,   couldn't care less about rate of fire, as long as you at least get to shoot :)

 

Share this post


Link to post
Share on other sites
Alpha Tester
2,543 posts
16,031 battles

Give a better reload torp reload time to IJN DDs if they intent to make then torpedo boats. That would balance their role in my opinion.

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

You think 2-3 minutes of DD gun firing makes anywhere near the damage that you can do with sneaky torp strikes?

 

Yes. Did it a lot of times on US DD, those guns can citadel a cruiser and are killing the destroyers easily. Even weakened BB is not safe.

Share this post


Link to post
Share on other sites
[A-P]
Beta Tester
49 posts

and even if you do not do that much damage with them they are always useful as harassment for crits hits and  starting  fires .

 

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

USN DDs can have their gun advantage, but give IJN DD real torpedo advantage as well, not this joke at long distance, but being beaten even by US at short distance. Make Japanese torpedoes very stealthy like they were irl, and being spotted only less the 500-1000 m. Japanese torpedoes should not be balanced with american ones, they should be superior on all aspects (damage, range, speed, detection and even reload)

Edited by Takeda92

Share this post


Link to post
Share on other sites
Beta Tester
202 posts
4,490 battles

Until you get to the high tiers where the torpedo ranges equalise and the Japanese guns remain awful.

Share this post


Link to post
Share on other sites
Beta Tester
23 posts
51 battles

They should also differentiate between gas-prop and electric torpedos. Only gas-prop torps (e.g. Type 93) caused a line of bubbles on the surface but those were fast and had a high range (~50kts, 40km range, 500kg warhead), electric ones (e.g. Type 92) were stealthy but slow and short ranged (~28kts, 7km range, 300kg warhead). So please give us two types of torpedo ammo to choose from while in battle like AP/HE for guns, at least for japanese DDs.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
3 posts
1,296 battles

Yes, need a buff to traverse speed. Right now it is stupidly slow. You have to go in a straight line to shot the turrets, even a small turn and they can't keep up. Not turning as a destroyer is guaranteed death.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×