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ckkraegpoeth

Torpedo Problem

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Okay let me rephrase this ( Forgot about the WG time acceleration :-D) 

 

Somtime ago the Japanese DDs where nerfed to to their Torps being OP 

 

Now it seems that WG has done it again with the  high tier Pan asia DDs i Mostly play DDs myself but the time i play my tier 8 BBs it seems like if you get marked by a Yueyang You are sure to get hit ?

 

Does anybody else feel the same way ? or is it just me having a bad day in WOWS :-D 

 

 

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If you had 23 seconds to respond to a torp no one would ever get hit.

Speed is artificially accelerated in WoWs. A knot in WoWs translates into approximately 10km/h real speed (in contrast a knot irl is 1,852km/h unless Google is lying to me).

You only have 4.4 seconds to react to a torp launched from a Yueyang. On the flip side a 20km torp from the Shimakaze, the by far worst torpedoes in the game concerning reaction speed (not counting CV torps ofc), give you 15s to react.

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Moaning about nuke torps, when a bb driver can blap anything, stay escorted, dont Rambo and use your fleet to spot torps :)

I do thinks its to strong as you have no way to counter completely.

I am also sad cause the shima was my first tX that wasn't a cv :(

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Vor 1 Stunde, ckkraegpoeth sagte:

but the time i play my tier 8 BBs it seems like if you get marked by a Yueyang You are sure to get hit ?

That only happens to oblivious BB players who don't use WASD-Hax ;)

Panasian torps can be evaded like all other torps, they are just harder to spot.

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1 hour ago, ckkraegpoeth said:

i play my tier 8 BBs it seems like if you get marked by a Yueyang You are sure to get hit ?

6094083126_e0456ba466_b.jpg

 

 

 

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1 hour ago, El2aZeR said:

If you had 23 seconds to respond to a torp no one would ever get hit.

Speed is artificially accelerated in WoWs. A knot in WoWs translates into approximately 10km/h real speed (in contrast a knot irl is 1,852km/h unless Google is lying to me).

You only have 4.4 seconds to react to a torp launched from a Yueyang. On the flip side a 20km torp from the Shimakaze, the by far worst torpedoes in the game concerning reaction speed (not counting CV torps ofc), give you 15s to react.

i am guessing google is lying to you buddy real warships in real life of this era we play have a top speed of like 35 kts and i can promises you right now we certainly didn't have warships sailing the ocean doing 64,820 km/h which is about 40,277 mp/h dam to avoid getting bombed by planes you would just whack it into full speed ahead and accelerate away from them.

 

in fact that works out at like 18 km/s you couldn't go full speed you would be going faster than the speed required to break away from earths gravity and break orbit which requires a speed of 11.2 km/h

 

FYI a kt is 1.852km/h as opposed to the 1,852 the decimal instead of a comma is rather important here :Smile-_tongue:

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39 minutes ago, Warhawk1984 said:

FYI a kt is 1.852km/h as opposed to the 1,852 the decimal instead of a comma is rather important here :Smile-_tongue:

 

A comma denotes a decimal.

A period denotes an increment in thousands.

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1 hour ago, Warhawk1984 said:

FYI a kt is 1.852km/h as opposed to the 1,852 the decimal instead of a comma is rather important here :Smile-_tongue:

There are many systems of writing those numbers you know (and I'm pretty sure everyone except you got what he wrote there)

 

9 999.99999

9 999,99999

9,999.99999

9'999.99999

9'999,99999

Or even keep them together (9999) as there are just 4 numbers before the coma / point but spread out starting from 5th (99'999) and so on

 

And all of those mean the exact same. So by trying to look like a smartass you just made yourself look like a dumbass

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This is the English speaking forum, so the English convention would be the correct one to use.

 

That said, making a deal out of an obvious typo is a bit of a dickish move.

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3 hours ago, ckkraegpoeth said:

Okay let me rephrase this ( Forgot about the WG time acceleration :-D) 

 

Somtime ago the Japanese DDs where nerfed to to their Torps being OP 

 

Now it seems that WG has done it again with the  high tier Pan asia DDs i Mostly play DDs myself but the time i play my tier 8 BBs it seems like if you get marked by a Yueyang You are sure to get hit ?

 

Does anybody else feel the same way ? or is it just me having a bad day in WOWS :-D 

 

 

 

If you sail at any sort of speed and turn occasionally torpedoes are much less of an issue. Since islands don't move this is precluded by the usual BB "tactic" of hiding behind an island for the first 15 minutes of a game. 

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1 hour ago, Warhawk1984 said:

i am guessing google is lying to you buddy real warships in real life of this era we play have a top speed of like 35 kts and i can promises you right now we certainly didn't have warships sailing the ocean doing 64,820 km/h which is about 40,277 mp/h dam to avoid getting bombed by planes you would just whack it into full speed ahead and accelerate away from them.

 

in fact that works out at like 18 km/s you couldn't go full speed you would be going faster than the speed required to break away from earths gravity and break orbit which requires a speed of 11.2 km/h

 

FYI a kt is 1.852km/h as opposed to the 1,852 the decimal instead of a comma is rather important here :Smile-_tongue:

It's sad that you failed at understanding a post just because it used a different notation convention than the one you deemed correct.

For your convenience: the guy you quoted used the convention that treats a coma as the decimal separator. I'm sure you can work out what he meant with just this little hint from me. I count on you.

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Deepwater torps are good against BBs because when you spot them yourself its pretty impossible to dodge anymore, but torps in general are lot harder to hit now than it was in the past, so much hydro and planes everywhere. And obviously it doesn't help that BBs are 15km away of the caps.

 

DDs have the highest potential alpha damage output but are bottom of the list for actual damage done, so torps do not seem to be so overpowered that people make them out to be.

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14 hours ago, eliastion said:

It's sad that you failed at understanding a post just because it used a different notation convention than the one you deemed correct.

For your convenience: the guy you quoted used the convention that treats a coma as the decimal separator. I'm sure you can work out what he meant with just this little hint from me. I count on you.

 

Image

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lol guys you need to lighten up it was ment to be a joke to begin with the poster saw it as this what up with the rest of you:Smile_facepalm:

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22 hours ago, El2aZeR said:

 

A comma denotes a decimal.

A period denotes an increment in thousands.

What are you smoking? Its the other way around a full stop like this 1.1 is used for decimals and a comma like this 1,1k is used for thousands.

 

jesus christ...

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1 minute ago, CptBarney said:

What are you smoking?

 

Something that is not from the UK and the US apparently according to @Warhawk1984.

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59 minutes ago, CptBarney said:

What are you smoking? Its the other way around a full stop like this 1.1 is used for decimals and a comma like this 1,1k is used for thousands.

 

jesus christ...

Most of Europe uses a comma to denote decimals. Probably most of the world.

 

Also, I don't know ppl that use a symbol for grouping  thousands like Americans do.

 

 

 

Now go a few furlongs in some direction, find a bar and drink a few gallons of warm beer.

 

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2 hours ago, CptBarney said:

What are you smoking? Its the other way around a full stop like this 1.1 is used for decimals and a comma like this 1,1k is used for thousands.

 

jesus christ...

"I do it a certain way, therefore it must be the only, correct and superior way and everyone else is wrong, wrong, wrong, WRONG"

:fish_palm:

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look at what i said, i said i stand corrected i admitted it might be the other way in other areas though as this IS the ENGLISH speaking section of the forum i assumed most the people here would be well English/British with maybe the odd american.

 

it was meant to be a harmless bit of messing around that im sure a lot of people found amusing i meant no disrespect

 

 

 

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On 3/20/2018 at 7:55 PM, ckkraegpoeth said:

...

 

Somtime ago the Japanese DDs where nerfed to to their Torps being OP 

 

Now it seems that WG has done it again with the  high tier Pan asia DDs

 

...

 

 

Is it possible that Japanese DD torpedoes were nerfed not because of the damage they did to BBs, but for other reasons?

 

 

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No, the BB river of tears, "walls of skill" cries and similar bullcrap were the main reason. Japanese DDs were some of the most played ships t8-t10 2 years ago , and WG stated they wanted players to switch focus, so they looked for a way to nerf DDs. US DDs were nerfed afterwards because of stealth/HE fire bitching by BB players, and at the time IJN DDs had bigger damage.

So basically BB players did not feel OP and allmighty, and initiated "rebalancing" that brought 5BBs per game meta. Same happening with "fire OP wg pls nurf", "citadels OP, wg please remove"

 

 

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Speculation on my part.

 

While I would never argue that there wasn't/isn't a significant group of BB players always crying out for nerfs, I would like to propose that the actual problem with Japanese DDs plus their torpedo lies somewhere else: in the right players hands, Japanese DDs were just too good at killing other DDs. I believe if you ask the current groups of good players sailing Fujin, Kamikaze, or Kamikaze R, that you will find that they cap contest and with considerable effectiveness.  The combination of great stealth plus very good torpedoes make them very dangerous opponents.

 

When WG nerfed Japanese DDs tiers 3-5, they experienced a significant loss in their ability to sink ships.  The relatively small amount of damage lost is rather insignificant when compared to a battleships or cruiser health pool, but is noticeable when compared to a DDs health poll.  

 

Pan Asian DDs, with good stealth and deep water torpedoes, do more of their damage to battleships and cruisers and thus bypass the problem the old Japanese destroyers had.

 

I could be wrong. ;)

 

 

----------------------------------------------------------------------------------------

 

Player Average for Ships [ at 2015/12/12 ]

                       Win     Draw   Lose         Damage   Ships sunk
Wakatake    51.07    0.92    48.01        16672    0.72    
Isokaze        50.75    1.06    48.19        22263    0.83        
Minekaze    50.52    0.80    48.68        24055    0.82


Player Average for Ships [ at 2018/03/10 ]
Wakatake    51.52    0.07    48.42        15235    0.62        
Isokaze        48.28    0.06    51.66        18207    0.67           
Minekaze    50.11    0.06    49.83        20762    0.64          


Wakatake  1437 less damage with a 13.8% reduction in ships sunk.
Isokaze      4056 less damage with a 19.2% reduction in ships sunk.
Minekaze   3293 less damage with a 21.9% reduction in ships sunk.

 

 

Player Average for Ships [ at 2018/03/10 ]

Phra Ruang      47.80    0.04     52.16        14251    0.55            

Shenyang         48.60    0.04     51.36        20630    0.72    
Jianwei            45.52    0.04     54.44        15843    0.45

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