[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted March 14, 2018 Captains, Please leave your feedback regarding the public test version of update 0.7.3 here. Should your feedback concern one of the following topics, please leave it in the linked thread. As always a detailed breakdown of the changes can be found on our portal. Space Battles Bug Reports Other Improvements Collision Avoidance National Voiceover+ AA Detectability Share this post Link to post Share on other sites
[VC] OldJoe Weekend Tester 132 posts 18,701 battles Report post #2 Posted March 17, 2018 Tested the Collision Avoidance with DDs and BBs - it looks good. Definitely an improvement over the old system. I'm really considering to keep it activated after the patch and usually it was the first thing I recommended to disable for new players... 1 Share this post Link to post Share on other sites
[PLD] zordage Players 95 posts Report post #3 Posted March 17, 2018 The Space battles are a good flavor to the game for those who want to play it i´m sure. The ground grid is so hard to not focus on it´s to bright or some thing so other parts of the map and game play are to hard to see good option be a tone it down. Over all the Space battles look like a game that can run on its own IP 1 Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 20,035 battles Report post #4 Posted March 17, 2018 This is my personal highlight, I like to think about it as vacuum in vacuum 1 Share this post Link to post Share on other sites
[VAR] Ulvesnutepostei Players 636 posts 8,871 battles Report post #5 Posted March 18, 2018 Space Battles This could be good, but as it is now it is to diificult to spot islands as the colorpalette is to similar on almost all Objects ... its also hard to make out islands on the minimap aswell With that said I believe world of warplanes would be a much better engine for this mode Share this post Link to post Share on other sites
[XYZ] CommanderJack1 Players 2 posts 6,037 battles Report post #6 Posted March 18, 2018 i downloaded the public test client and tried to load the game with my wargaming.net info and it says that it was denied. I noticed i was sent to a russian client and that my email won't be accepted,even when i try to register with a new account. Can you tell me what i am doing wrong?i downloaded the test client through the page of the gamecenter,it was more than 14 gb,i even fell asleep and when i woke up i would like to see what it was and you can imagine how 'iv felt when it wasn't working :( Thanks for the reply spasiba Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #7 Posted March 19, 2018 On 3/18/2018 at 6:31 AM, CommanderJack1 said: i downloaded the public test client and tried to load the game with my wargaming.net info and it says that it was denied. I noticed i was sent to a russian client and that my email won't be accepted,even when i try to register with a new account. Can you tell me what i am doing wrong?i downloaded the test client through the page of the gamecenter,it was more than 14 gb,i even fell asleep and when i woke up i would like to see what it was and you can imagine how 'iv felt when it wasn't working :( Thanks for the reply spasiba You need to register a new account for the test server, you can find a full guide here: https://worldofwarships.eu/en/content/pt-guide/ Share this post Link to post Share on other sites
[X0T] Flaming_Bunny Players 392 posts 27,494 battles Report post #8 Posted March 19, 2018 Hi Administrators of the test-runs. I wonder if you would not get more test-players if you rewarded the players differently for the time spent on the test-servers. I am suggesting the following. 1. Stop with the signals for rewards. 2. Give us all xp earned on the test servers as free xp on the live servers. (or atleast 50% of it) this way we will not feel like we are wasting time on the test server, time that could be used to do progress on the live servers. This way we would actually feel like we get rewarded :) Best Regards Me 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #9 Posted March 20, 2018 The new maps are... ugh. Who the hell thought it's a good idea to remove the central cap when the game ALREADY suffers from unseemly tendency to produce lemming trains? So far I've only played one of these "new-and-improved" maps (Sleeping Giant) and it was every bit as bad as I imagined when I first became aware of the changes. Still, this particular map had its problems so I can understand fiddling with it - Land of Fire, on the other hand!? It was a great map with intense DD action in the middle cap, some island fun in the East and some open water play around the big island in the West - the change there is especially disgraceful. It's taking one of the best maps and wrecking it beyond recognition. Similarly Hotspot suffers a lot - the middle cap was challanging (not that much cover) but it was what made the game interesting, giving people some incentive to NOT just go around the map in a circular fashion, but actually either attack the middle (especially if you had some stealthy DDs) or secure one of the side caps and then push to the middle... Not a single of the new maps seems better after the change. They range from slightly to much worse, making tactics less varied and more primitive. 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,386 battles Report post #10 Posted March 21, 2018 On 20-3-2018 at 12:08 AM, Rowboat_Cop said: Hi Administrators of the test-runs. I wonder if you would not get more test-players if you rewarded the players differently for the time spent on the test-servers. I am suggesting the following. 1. Stop with the signals for rewards. No. Totally disagree with you here. Theres plenty players who actually join because of the signal rewards. And I don't want to shoot myself in the foot here, but wouldn't giving all XP from the test server as FXP on the main account be totally overpowered anyway? I can't really see WG agreeing with this. And if they would give a small percentage as FXP, chances are it will be a raw deal in the end. Why change something that works? Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,386 battles Report post #11 Posted March 21, 2018 22 hours ago, eliastion said: The new maps are... ugh. Who the hell thought it's a good idea to remove the central cap when the game ALREADY suffers from unseemly tendency to produce lemming trains? So far I've only played one of these "new-and-improved" maps (Sleeping Giant) and it was every bit as bad as I imagined when I first became aware of the changes. Still, this particular map had its problems so I can understand fiddling with it - Land of Fire, on the other hand!? It was a great map with intense DD action in the middle cap, some island fun in the East and some open water play around the big island in the West - the change there is especially disgraceful. It's taking one of the best maps and wrecking it beyond recognition. Similarly Hotspot suffers a lot - the middle cap was challanging (not that much cover) but it was what made the game interesting, giving people some incentive to NOT just go around the map in a circular fashion, but actually either attack the middle (especially if you had some stealthy DDs) or secure one of the side caps and then push to the middle... Not a single of the new maps seems better after the change. They range from slightly to much worse, making tactics less varied and more primitive. I'd tend to agree here. The old location offered risky gameplay, but at the reward of being able to get a point advantage. My suggestion would be to offer both variants in randoms. Perhaps give them another name or something? I mean, why exchange one fun variant for another fun variant. And I actually like the idea of the D cap on the North map, it offers a choice. Not everyone will like that choice, but it offers some extra variety which I think is beneficial for the game in the long run. Share this post Link to post Share on other sites
gekkehenkie50 Beta Tester, Players, In AlfaTesters 675 posts 5,845 battles Report post #12 Posted March 21, 2018 Could we have our Space-Battleship-Yamato back? Spoiler Spoiler 1 Share this post Link to post Share on other sites
[X0T] Flaming_Bunny Players 392 posts 27,494 battles Report post #13 Posted March 21, 2018 2 hours ago, NothingButTheRain said: No. Totally disagree with you here. Theres plenty players who actually join because of the signal rewards. And I don't want to shoot myself in the foot here, but wouldn't giving all XP from the test server as FXP on the main account be totally overpowered anyway? I can't really see WG agreeing with this. And if they would give a small percentage as FXP, chances are it will be a raw deal in the end. Why change something that works? Hehe, alright. I see your point. I just disagree since I see the current situation as not working so good. And regarding All the XP, I suggested maybe 50% or so. But hey, thanks for your input :) /Me 1 Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #14 Posted March 21, 2018 I've a question regarding Missions and rewards: The Event page in the game is not related to Round 2. is it? - The only Missions are the ones listed in the Missions, that means: Mission Space 2, win 2 Battles in the Scenario Mode, and the 4 Space cammo missions in random. Is it correct? So The Play 3 Battles in random and 10x cammo is not valid The Win 1 battle in Space and Premium day not valid. (Mean not valid for the ones that already got it in Round 1) Is it correct? Share this post Link to post Share on other sites
AlwaysBadLuckWithTeams Weekend Tester 1,469 posts 37,910 battles Report post #15 Posted March 21, 2018 Edit: Never mind, it looks like there is a serious bug that prevents people from loading into games. Share this post Link to post Share on other sites
[HSG44] 9541 Alpha Tester 42 posts 15,992 battles Report post #16 Posted March 22, 2018 i can confirm that Share this post Link to post Share on other sites
[WARPL] BatNaChama Players 11 posts 28,449 battles Report post #17 Posted March 22, 2018 50/50 of random games, where ship is equipped with space camouflage, ends on loading screen. In every game few ships are AFK. Sometimes restart client helps. Share this post Link to post Share on other sites
[NOSUB] cpt_edward Players 45 posts 8,807 battles Report post #18 Posted March 23, 2018 hello there i would like to share what i gone through today so i started playing on the test server and tried to do the mission that say play with (kurfust.des.moines.gearing.carrier.) with the space skins in random battles i got the skins and everything but while loading the game i was stuck on the first loading screen without been able to load/play.at all that happened 2 out of 3 games i got stuck there with des moines and gearing but i was able to play with kurfust restarting the game didn't work i did more than 4 times hope this helps Share this post Link to post Share on other sites
[FMW] OddyB Players 118 posts Report post #19 Posted March 23, 2018 I would like to report that fps drops / stuttering, which happen on the live server(0.7.2.2) has not occurred on the Public test server (0.7.3). Share this post Link to post Share on other sites
[-BY-] RAZ0RLIGHT Players 170 posts 3,487 battles Report post #20 Posted March 23, 2018 With which TX ships do you have to finish the mission to get the flags? the 4 ones which have a mission connected or others (zao Z-52 etc. as well?) I am sick of those vague descriptions on your mission if i have to be honest Share this post Link to post Share on other sites
bug Beta Tester 467 posts 13,407 battles Report post #21 Posted March 23, 2018 This second extra task to get flags after winning 2 missions. It just changed mission from "Newport"? to "Frontier", but lol? The bots are deleting teams as they were ... bots... Have you turned up the bots "skill" a few notches, because after 5 games I still have not won one. The bots seem to be harder to kill and they are way more dangerous than previous times I tried the missions. Is this an evil joke you pull on us? Share this post Link to post Share on other sites
[UA_] BorgCymru Players 25 posts 2,409 battles Report post #22 Posted March 23, 2018 Special Opps game is way way to hard Share this post Link to post Share on other sites
[_ZEZ_] hrzo18 Players 46 posts 24,926 battles Report post #23 Posted March 23, 2018 yap, spec.op. is HARD Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 15,160 posts Report post #24 Posted March 24, 2018 Vor 12 Stunden, bug sagte: The bots are deleting teams as they were ... bots... Have you turned up the bots "skill" a few notches, because after 5 games I still have not won one. So I am not the only one who noticed this... Share this post Link to post Share on other sites
bug Beta Tester 467 posts 13,407 battles Report post #25 Posted March 24, 2018 Normally in missions its about getting 5 stars, 4 stars is seen as a loss, now a win with one star would be fantastic. Share this post Link to post Share on other sites