Jump to content
Sign in to follow this  
You need to play a total of 50 battles to post in this section.
Hayashio

IJN Asashio Revisited - Again!

8 comments in this topic

Recommended Posts

[TSUN]
Community Contributor, Players, Beta Tester
367 posts
7,076 battles

unknown.pngAsashio – Back Again

 

Asashio is still WiP, therefore information presented here is subject to change.

 

 

Asashio has gone through some pretty drastic changes in the past few test iterations. Not so much this time. In short, the torpedoes lost out on concealment, and the guns have been buffed.

Torpedoes lost 200m concealment. Are now at 900m instead of 700m
Guns have been buffed. Reload and traverse speed is now identical to Kagerou, that is 7 seconds on the reload with a turret traverse of 8.9 degrees per second.

 


As for my opinion on these changes:

1. Torpedoes

They have not been addressed. I’ve said this many times, but this is probably the first time anyone will be reading about this. These little nerfs to parts of the ship account for very little.
They’re still deep water torpedoes. The reaction time still doesn’t allow the grand majority – if not all -  of the Battleships to turn the rudder even to half before impact, and keep in mind that the ship actually needs to start turning as well.
To put it into perspective, here are some calculations LWM ran on how long the new reaction time is:

  72kn 67kn
Old reaction time 3.62 @ 3.89s
New reaction time 4.65 @ 5s

 

Which equates to it being completely, and utterly, disregard-able. And I do apologize for the brash tone, but if a BB doesn’t expect these torpedoes, and if he has not got sonar, planes, or any kind of spotting in between him and Asashio, he will not be able to evade these torpedoes REGARDLESS.

The range is, eh…
Still 20km - I wish this would be addressed. The range isn’t really needed and would leave her over tuned if there was to be any other improvements to the ship, but more of that in the conclusion…

 

2. Guns
unknown.pngAsashio Received a gun buff that provides her with a 7 second reload like Kagerou, the same goes for the traverse speed. She is now identical to Kagerou in these aspects.
I really like this improvement, although it would be nice to have an even better reload than this, as she cannot effectively engage destroyers or cruisers because of the selective torpedo ability, and the fact that she is still outclassed by most of the ships in her matchmaking bracket.


3. Conclusion

We’re moving in the right direction with this ship, but she is far from a good premium. I would undo the nerf to the torpedoes. It doesn’t do anything, other than bringing them up to Pan Asia standards – which by the way- I should mention have a far superior torpedo-boat with DWT, Chung Mu.
Not only can she spew out more torpedoes than Asashio, she does so without TRB. And Chung Mu has superior guns, as well as great AA!
Sure, you can argue that Chung Mu is tier 9, and therefore naturally has a stronger armament than a tier 8 ship, but one mustn’t forget that We’re looking at a ship whose sole existence is to fire torpedoes from concealment. It has otherwise no redeeming factors:

 

  • You cannot hit 50% of the ship classes
  • You’re outgunned by everything you meet
  • You don’t have the AA to defend yourself from aerial attacks

 

That leads me right on to my next point.

Carriers hard counter Japanese destroyers in a way that is almost uncanny. And boy, does Asashio suffer from this. While I can completely understand that Carriers are very much a broken concept at the moment, I cannot FATHOM, how this:

unknown.png
 

 

 

 

 

 

Could’ve possibly been considered a good idea. I can understand how we can be provided with Japanese destroyers at mid or low tier with bad AA. Kamikaze and it’s clones are one of the most fun ships to play at mid tier if you are in for some torpedo action.


 

But this isn’t low tier.


And 10dps doesn’t cut it at this tier.


What this basically means, is if a carrier were to spot you at any given moment, he’d be able to park a squad above you for the rest of the match without EVER running the chance of that squad being taken out. Now don’t get me wrong, I don’t think Kagerou is in a great spot either. But even she is running FOUR TIMES the amount of dps of Asashio.

What we have here, is a ship that is ineffective against 3 of 4 classes - carriers, cruisers and destroyers, that can only hit 2 of these 4 classes - battleships and carriers. She will mostly not be in a position to hit 1 out of these 2, because she is hard countered by this class.

 

What I’d change with her, is give her a 6.2 second reload, a little more in the direction of Yuugumo (she seems to share ingame gun models with her), give her late war AA, and dual purpose main guns. While this will never be enough AA for her to use it offensively, it would at least prevent carrier planes from sitting on top of her the entire match.

Then I’d go on to her torpedoes, and nerf the range. 12-16km range would be completely fine, without torpedo acceleration, that is.

I enjoy the gun buff, I had a blast fighting it out against other destroyers that outgunned me, I like a good challenge. Japanese guns are on of the most satisfying guns to use on any type of destroyer, and the fact that they seem to be completely ignored for the sake of a playstyle that has been consistently ninja-nerfed by addition of new consumables, and is practically dead by now, is such is a shame. That is however, a discussion for another day.

What's missing from Asashio right now is flexibility.unknown.png I don't like being shoehorned. And Asashio shoehorns me on multiple levels. I cannot torp what I want to torp, and I cannot choose how I play her. There is only one way to play this ship, and it is to completely ignore any engagement with 50% of surface vessels, and hunt capital ships. I find it to be a shame, since I know that there are alternatives. If we moved away from the one-trick pony nature of this ship, it could have a lot of potential. While one can argue something complex that offers too much choice can be detrimental, I can't help but look at how successful Harekaze is.

 

 

  • Cool 2

Share this post


Link to post
Share on other sites
[TSUN]
Community Contributor, Players, Beta Tester
367 posts
7,076 battles
Just now, Infiriel said:

Old news...

Sometimes real life gets in the way of things.

 

Either way, this information was known beforehand anyway. It is much less about the nerf/buff, than it is about my 2 cents on how the ship looks/plays like at the moment - and in which direction it seems to be going.

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
2,894 posts
27,546 battles

Personally I wouldn't like more buffs to guns. I would rather if WG balance torps that they could hit cruisers too or at least heavy cruisers by reducing the speed, range and damage. And give it at least Kagero AA for better (psychical) protection against planes.

Share this post


Link to post
Share on other sites
Players
5,061 posts
8,562 battles
57 minutes ago, Strefs said:

if a BB doesn’t expect these torpedoes, and if he has not got sonar, planes, or any kind of spotting in between him and Asashio, he will not be able to evade these torpedoes REGARDLESS.

Which is why you never keep sailing in a straight line, instead you can use your WASD hacks and constantly change your  direction & speed. Fixes that problem.

 

Also even if the Asashio himself remains hidden - after the 1st set of those torps you know he's in the area, take appropriate countermeasures.

 

Will BBs get hit by them? Of course they will. The only problem is that it's yet another case of "punish BBs who actually play - don't do anything to windowlickers at map border"

Share this post


Link to post
Share on other sites
Players
8,241 posts
11,737 battles

TLDR is play PA DDs if you wish to troll with DW torps?

 

The T9 thing and the T10 effort the Yue Yang get pretty scary in terms of overall ability...

 

I laugh at the AA of this thing, might as well make it zero.

 

 

Share this post


Link to post
Share on other sites
Players
8,335 posts
9,210 battles

Still looks overspecialised and lazy. But it seems 20 km DWT are going to stay. Despite DWTs being a pretty terrible idea on IJN DDs, when the class has a very hard time to counter other DDs already.

Share this post


Link to post
Share on other sites
[WGB]
Players
198 posts
2,675 battles
4 hours ago, Strefs said:

Asashio has gone through some pretty drastic changes in the past few test iterations. Not so much this time.

Not old news to me, so thank you for your latest input.:Smile_honoring:

Share this post


Link to post
Share on other sites
Sign in to follow this  

×