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Kriegseber

Points for picking up survivors!

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I was thinking the other day that it would add a new and interesting dimension to the game if players were able to get points for picking up survivors. I imagine it working like this: 

Whenever a ship sinks, a circle appears on the surface of the ocean where it sank. This is where the survivors of the sunk ship are floating on the water. If you have a small ship like a destroyer, cruiser or light cruiser, you can maneuver your ship into the circle and if you are going slowly, you pick up survivors. Maybe this requires you to press a button or something too, that is up to the game designers. The rescuing player gets points equal to the number of survivors retrieved. The player of the sunk ship also has his costs reduced if more of his crew survive.

 

Perhaps ships that are sinking can also rescue their crews if they are close enough to land. In this case the survivor circle, which would have a certain diameter based on the size of the sunken ship, would have to be touching a land mass. 

 

It would take some calculation on the part of the game designers, but  . . .

1.) You would have to calculate how many survivors made it into the water based on the damage to the ship. This would be 100% - some algorithm that calculates casualties based on the battle damage. I am not sure how you would do this, but I would suggest drastically reducing the % of survivors if there had been a magazine explosion on the ship and also for every time the ship was set on fire. 

2.) The size of the survivor circle would be based on the size of the ship. 

3.) The number of survivors picked up would depend on the time that the rescuing ship spent in the survivor circle. 

4.) Ships picking up survivors would have to reduce their speed (maybe 5-8 knots?) to be able to pick survivors up.

5.) I do not think that battleships or carriers would pick up survivors (historically they didn't).

6.) Both the owner of the sunken ship and the rescuing ship would get a small bonus or have a penalty reduced somewhat, depending on the number of survivors retrieved.  (i.e. exp-earned, battle damage cost reduction, credits, etc)

7.) Reducing the crew would also give sinking ships a reason to try to reach a land mass, before sinking. 

 

It might not be worth the trouble, but it could add an interesting dimension to the game and make the "captains" (the players) think about their crews in a new way. 

 

It is just an idea. Please let me know if you implement it. 

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This idea was proposed before but AFAIK WG won't add anything crew-related (including survivors) so they can keep their low age rating. It is the same why you don't see sailors on your ship or crews in your tanks in WoT.

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They had something similar to this in the Dunkirk scenario but I don't think it would add anything to the random game.

 

Fun fact: I played in what became Jingles' video on that scenario and there's a "Jingles moment" at about 15:50:

 

 

"those are men in the water ..... but there's no way anyone is going to go back and rescue them because they'd be cut off from the fleet and a sitting duck for enemy air attack and e-boats"

 

Yes Jingles, excatly that, oh and also they're swimming in the middle of a damned minefield!

 

 

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15 minutes ago, Tungstonid said:

This idea was proposed before but AFAIK WG won't add anything crew-related (including survivors) so they can keep their low age rating. It is the same why you don't see sailors on your ship or crews in your tanks in WoT.

^^This.

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If the sinking ship is allied then I would rescue the crew, if they are enemy I will leave them so the sea can claim them because I would not want enemy combatants on my ship.

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1 hour ago, Tungstonid said:

This idea was proposed before but AFAIK WG won't add anything crew-related (including survivors) so they can keep their low age rating. It is the same why you don't see sailors on your ship or crews in your tanks in WoT.

 

Which is sensible of them.

I like the idea as it would add flavour to the game, but I can understand why it's unfortunately a non starter, pity it would be fun.

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It's a TERRIBLE idea.

Basically...

1. From the perspective of the game, picking survivors would be extremely selfish. It gives you points but it distracts you from trying to defeat the enemy.

2. From the immersive perspective, you introduce a mechanic that can make people feel guilty about not picking up survivors (despite the fact that doing so is, as explained above, selfish).

3. Due to the combination of #1 and #2, you'll be inviting a situation where some people feel compelled to try and rescue survivors (a slight roleplaying aspect) or just want the reward - this would, in turn, invite very understandable anger from other players who want to win. This would increase the toxicity.

 

Current reward system isn't perfect, but it still revolves around the general idea of giving people points for doing things that are useful. Dealing damage, capping, spotting, tanking, shooting down planes - the system is far from perfect but, generally speaking, doing the rewarded things takes your team closer to the victory - even if sometimes they're not THE thing you should be doing at that particular moment. Rewards for picking up survivors would go against that, rewarding you for wasting time (from the perspective of trying to secure victory). We really, REALLY don't want people to feel guilty about trying to win OR to have them be rewarded for, essentially, sabotaging the team effort.

 

Now, survivors are a different matter in the Dunkirk scenario, for example: there you don't play against other players AND getting survivors to safety is an essential part of the mission itself. But in Randoms? No, thanks, that would be a really bad addition to the game, unless the whole game was changed in a way that would make picking up survivors worthwhile not for the ship doing it but for the team. That, however, would be a HUGE change to the game, basically a new game mode, very different from what people are used to so far. I don't think it's worth it. People have enough problems with very straightforward objectives we have now, after all. I don't think it's a good idea to complicate things in this area.

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13 hours ago, ImperialAdmiral said:

I created such thread after Dunkirk event. Majority didn't like the idea.

It is not (just) about liking it or not. But there is little point in discussing it even though WG had said several times (even before your thread IIRC) they won't implement any crew-related material and survivors in particular.

Plus what eliastion said. The negative effects will outweigth the positive ones which in the end will boil down to just a slightly higher degree of immersion anyway. And let's face it, RL aspects and immersion comes second after gameplay and game balance as far as WG (and probably a lot of players) are concerned.

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Yeah, this was tried in the Dunkirk scenario... I think it might be a fun and engaging addition so why not give it a try. :cap_old:

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Hello, everyone!

 

If I may, I'll throw in my oppinion on the issue:

 

Vote against picking up crew in random battles. Due to reasons provided by eliastion.

Could be interesting when playing coop though, so I'd say: yes?

Did not play any ranked or clan battles so not sure, but ....

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This game is already complicated to alot of players, who either doesn't know their torpedo range or what it means to be a teamplayer. Sorry maestro, while it might be nice addition to game, I personally wouldn't mind it at all, but the amount of player with decent skills has been very low for quite some time. it's hard enough to win PvP and even some operations, due to the lack of people whom can breath and think at same time.

 

And the circles, dont get me started. About 90% of the people playing this game doesn't know what capture points are to begin with, so a even smaller circle will not get noticed. Look at operation Aegis, how often do the people save the crew when the NPC Nürnberg has been sunk? Not many by my account :)

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True enough dat one @Hyperion84, but then again. This kinda thing would actually provide a way to provide additional reward those players, who DO KNOW how the game works and is not in any way a hindrance to those who don't. So I see no downside. :Smile_Default:

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1st thing will apear in the circle of survivals, will be torpedo soup. Any enemy having them will drop  torps, like u flush now the smoke. Any ship will want to go there, will also sink, circle will get bigger, more ships will come, and so on...

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Dude, after 2 years, the game still freeze when u want to invite someone in division and you want to invite someone on your ship?

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On 3/13/2018 at 11:31 AM, RAHJAILARI said:

True enough dat one @Hyperion84, but then again. This kinda thing would actually provide a way to provide additional reward those players, who DO KNOW how the game works and is not in any way a hindrance to those who don't. So I see no downside. :Smile_Default:

Normally I resides in top 5 on the team when playing destroyer and almost never dies. So destroyer captains who look after themselves and is not suicidal is indeed  very well rewarded. However as with all destroyer games, one needs to pay very much attention to battle flow and act accordingly 

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Well, obviously what was done in the Dunkirk mission as saving survivors from water cannot be carried forward to RANDOM, however I can imagine ways to integrate the concept into the gameplay.

 

The very first and obvious idea to make it a "GOOD CONCEPT" is that by picking up TEAMMATE Survivors would count towards the victory points - currently you lose points when you lose a ship, but if you pick up survivors, some of this could be added back... This was we eliminated the selfish ascpects.

 

Secondly the good question is what should happen when you pick up survivors from the ENEMY team.

--it could REDUCE further their victory points

--or it would not impact victory points but gives INTEL about the enemy ships (so you picked up enemy survivors and they give you all enemy ship positions that shows in game for 20sec)

 

I believe such things could spice up the gameplay without distracting the current gameplay motives....

 

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I still can't see how it would b a good idea in randoms. Even if the rewards would be well thought-out, the pushing side (which may or may not be winning anyway at this point,  considering they are pushing) would usually have the luxury to be able to save the people, while the withdrawng side can't risk turning back for them. As such, the losing side would lose even more. In particular cases, the guy who got sunk out of position, might punish his team further if someone attempted to go for the rescue (DD running hopelessly forward in a heavily contested cap, for example).

 

And of course, the technicalities. Sink a guy, torp the rescue ships; two birds with one stone -- nothing like a good war crime to spice up the afternoon! :Smile_trollface:

 

Don't get me wrong, I am usually the moron who is all for more "immersion", but the first to come should be overall gameplay. Someone above also argued for PvE - while I am not against it (rather indifferent), I don't think that it would be a good addition to a gamemode so fast paced in the current meta, that CVs can strike maybe one and a half times per match, or on particular maps, slow battleships can be happy to be even able to take a shot at some target. Stopping for rescuing in this environment? That would better grant some very good rewards...

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The idea sounds nice and it was a mission in Dunkirk ops, but as was stated due to age ratings it wont happen, it also would be a bit unconvinient, example, you see a friendly ship sunk, you go to pick survivors witch causes you to not go support a cap and it falls to the reds, or you flash your side to someone because your going for the pickup.... you know what happens then.. (for the average player it is too mutch to juggle, since you already have cases in T8+ where the A/D are ufo) 

:Smile_honoring:

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