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Steel1nvader

Broken mechanics-Shells go deep underwater?[solved]

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15 minutes ago, ColonelPete said:

It would help to explain your problem.

If you mean the dispersion, that is normal.

I have citadelled that german BB at 10km with a cruiser, when normally It should have been impossible because of turtleback armour.

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[NOCAP]
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LOL no. The NO has high arcs and you shoot at 10 km. Your shells hit the German BB's notoriously thin deck armor and penetrate the citadel roof. 10 -12 km is a pretty good range to citadel German BBs, depending on a bit of luck of course.

 

The turtleback prevents citadel hits at close range (most of the time).

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Beta Tester
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OK, you are right  that shell  penetrated the deck of the battleship, but i still dont understand, why after this patch Conqueror is easy to citadel, when it has turtleback armour too.

 

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1. Fred was turning into you, raising citadel on his left side

2. Shells went low, barely skimmed the water and bypassed higher than usual main belt.

3. Deck penetration at 10km is impossible even with "superheavy" shells, which NO doesn't even have. AFAIK USN 203mm cruiser AP needs to be past 16km to stop ricocheting from deck to start with. Even more so as deck was angled away

 

Working as intended

 

16 hours ago, Ze_Reckless said:

LOL no. The NO has high arcs and you shoot at 10 km. Your shells hit the German BB's notoriously thin deck armor and penetrate the citadel roof. 10 -12 km is a pretty good range to citadel German BBs, depending on a bit of luck of course.

 

The turtleback prevents citadel hits at close range (most of the time).

American AP Mark 19 shell, "non superheavy" used in Pepsi/NO/Indianapolis/stock Balti have rather standard ballistics, hardly enough to justify calling them "high arc". Unless you would call IJN 203mm guns "high arc" too and only tad worse than "supersonic" German and French 8inchers. Des Moines/upgraded Balti AP Mark 21, famous "superheavy" is on slow end though.

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Hmm, ok. I remember I could citadel a Freddy quite easily with Roon at around 12 km while he wasn't showing his red skirt. I never really think about this stuff, maybe it's not deck pen. But it's something that bypasses the turtleback.

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[PARAZ]
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Underwater hits are in fact realistic and not a bug.

Spoiler

AP shells can penetrate ship's armor even below the waterline, after traveling through water. The illustration to the right depicts a typical underwater trajectory of an AP shell:

(1) - shell enters the water and is fuzed due to rapid deceleration

(2) - trajectory angle changed (this happens every time an AP shell hits water)

(3) - after a short delay, the fuze explodes the shell. The image also demonstrates two outcomes of an underwater hit: armor penetration, and a ricochet. As of 0.4.1 the underwater hits do not cause flooding.

Underwater_penetration.jpeg

 

Source: http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration

That FdG was turning towards you, allowing your shells to bypass the turtleback, and thus the main belt armor, completely.

Conqueror does not have a turtleback. She has a submerged citadel.

Deck penetrations are impossible to achieve in this game without overmatch due to limited combat distances and auto bounce. E.g. an Iowa would need more than 27km of range to defeat auto bounce.

 

The turtleback on KM BBs are proof against citadel hits at any reasonable distance found in the game. You can however citadel a KM BB if he turns towards you, allowing you to bypass the turtleback through an underwater hit, or by shooting through the bow/aft at the right angle, utilizing a small gap between the citadel and the turtleback. Neither are particularly reliable methods, it is often better to just shoot their belt for penetration damage.

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[ADRIA]
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13 hours ago, Steel1nvader said:

Conqueror is easy to citadel, when it has turtleback armour too.

Conq has never had a turtleback, it simply has its citadel down low (slightly below waterline). And it has always been citadellable under the superstructure

 

 

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