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Aigle Suks

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1. lousy Steallth
2. evry hit set out the engine ( even with mods and talents )

3. rudder gets taken out easy ( way too easy )

4. torps slow and useless range 7 km at  57 knots and considdering an 6.8km ( with consealment expert and camo.. ) stealthdetection make them pretty damm useless ,

if you ar lucky to hit somthing the dps is good on the torps but thease very easy to dodge

5. guns dps is okay , firing arc strange , velocity bad turret way too slow  even with captain skill. guns have a range at 12+ km , but slow velocity and i high Arc means  wont hit much on that range

and if you hit some well it have might be a seagull , its not a ship anyways.

 

so wargaming why release a totaly useless destroyer , i only bought it becouse of the campaign ,

but i regret that buy allready , atleast release something usefull when you ask  people to spent money on it .

i know you can complete the mission line to get it , but i spent money on it and tbh its the worst ship i every bought.

 

dont buy guys , if they do not change it , way to much wrong with the ship.

 

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5 hours ago, Hexxas said:

 

 

so wargaming why release a totaly useless destroyer , i only bought it becouse of the campaign ,

but i regret that buy allready ,

why spend money when u can get it for free?

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13 hours ago, Hexxas said:

1. lousy Steallth
2. evry hit set out the engine ( even with mods and talents )

3. rudder gets taken out easy ( way too easy )

4. torps slow and useless range 7 km at  57 knots and considdering an 6.8km ( with consealment expert and camo.. ) stealthdetection make them pretty damm useless ,

if you ar lucky to hit somthing the dps is good on the torps but thease very easy to dodge

5. guns dps is okay , firing arc strange , velocity bad turret way too slow  even with captain skill. guns have a range at 12+ km , but slow velocity and i high Arc means  wont hit much on that range

and if you hit some well it have might be a seagull , its not a ship anyways.

 

so wargaming why release a totaly useless destroyer , i only bought it becouse of the campaign ,

but i regret that buy allready , atleast release something usefull when you ask  people to spent money on it .

i know you can complete the mission line to get it , but i spent money on it and tbh its the worst ship i every bought.

 

dont buy guys , if they do not change it , way to much wrong with the ship.

 

 

1. This is a contre-torpilleur, a French large destroyer. That thing is larger and heavier than a typical T8 destroyer. It also has 2000 more HP than a T8 DD (exception Akizuki and Z-23 B hulls). It's high detection rating represents that.

2+3. That's a question of perception, I'd say from experience that having LS is a good thing which makes disabled a engine/rudder less of a hassle. Besides if you are under prolonged fire you have made a mistake and should smoke up.

4. The Aigle was never conceived as a torpedo boat. Even so it fires powerful torpedoes that can take out anyone daring to get close. Besides they have enough range for island ambushes.

5. The guns on the Aigle are the heaviest DD guns still covered by BFT/AFT. They are best when used at close range where they literally dump on DDs, citadel Cruisers, and burn BBs. If you have problems doing damage with the guns on the Aigle, then the problem lies with you.

 

The Aigle requires that the player plays it in a more restrained, cautious, manner. Being the second DD entering a cap it can turn the tables of any engagement and in the later part of a battle, it can easily hunt down and destroy much more powerful enemies.

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7 godzin temu, Ysterpyp napisał:

why spend money when u can get it for free?

This

Aigle has all the qualities of a russian gunboat, but with worse gun ballistics, and angles.
I belive this is just a russian DD.
But french.

So play it like a russian DD.

P.S.
Why would anyone buy it anyway.

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17 minutes ago, Infiriel said:

Why would anyone buy it anyway.

 

Oh you know, to support the company?

I bought the Aigle, saved myself the hassle of grinding the marathon, received several bonus missions that allowed me to get a 10p captain to 15p.

It's great WG has made the ship free for those willing to invest time and effort to grind the missions. But there's nothing wrong with buying the ship, especially since it's a decent bote.

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13 hours ago, Hexxas said:

1. lousy Steallth
2. evry hit set out the engine ( even with mods and talents )

3. rudder gets taken out easy ( way too easy )

4. torps slow and useless range 7 km at  57 knots and considdering an 6.8km ( with consealment expert and camo.. ) stealthdetection make them pretty damm useless ,

if you ar lucky to hit somthing the dps is good on the torps but thease very easy to dodge

5. guns dps is okay , firing arc strange , velocity bad turret way too slow  even with captain skill. guns have a range at 12+ km , but slow velocity and i high Arc means  wont hit much on that range

and if you hit some well it have might be a seagull , its not a ship anyways.

 

so wargaming why release a totaly useless destroyer , i only bought it becouse of the campaign ,

but i regret that buy allready , atleast release something usefull when you ask  people to spent money on it .

i know you can complete the mission line to get it , but i spent money on it and tbh its the worst ship i every bought.

 

dont buy guys , if they do not change it , way to much wrong with the ship.

 

1. Because it is huge DD comparing to other DDs in his class. I wouldn't call it lousy.
The purpose of this ship is not to be as sneaky as PA or IJN. 
You can play it like RU DD (as previous posters suggested) with a little bit of Atlanta's spirit.

2. I think this is a common ground for all the DDs that their engines go down pretty fast. That's why we have special perk and flags to  help with it a little bit and compensate.

3. Same as engine. 

4. Because it's not torpedo boat. 

5. Because it's not Gearing. You hide behind islands, comfy spots and smokes waiting for a good occasion to spam with shells. It's still amazing ship against other DDs during 1on1 - but this is actually my personal opinion. :) 

Ship is not useless. It is challenging but even not so much experienced player like me comparing to other Unicums here can appreciate the possibilities.

Cheers.
 

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I have a 75% WR in 24 games and around 40k average dmg. Its not a bad ship, but it takes some practice t get used to it. First off all its a gunboat, not a torpedo boat. You need some practice to get used to the guns and shell archs. It has great speed, but the ship itself is large. This may fool some people to rush in the cap and than they get nuked when they are spotted. Look for support and cover when capping. Its a challenging ship to play but if you are a experienced DD player you will make it work.

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Currently on the aigle mission, not logged in for today's part yet but its a fairly straight forward one. Hit an enemy with 4 ship torps and win and thats my number 17 our of 18 needed. As soon as I get her I'm gonna sell her for credits because frankly they are worth more to me than a French DD that cant hit back.

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Aigle is not a bad ship (and this is from someone who has posted his extreme dislike of the ship in other threads)

 

Aigle is a challenging ship with a high skill ceiling - and this means that it is difficult and frustrating for average players such as myself.

It is depressing because when I play it it reminds me how poor I personally am at the game, not the ship.

 

LittlewhiteMouse summary - spot on IMHO

Spoiler

Aigle is enormous, with powerful artillery, ridiculously hard hitting torpedoes, a huge slug of hit points and the ability to do in excess of 43 knots. She pays for it with horrible anti-aircraft firepower and a terrible concealment values.

 
Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme

 
This isn't a destroyer with which you can easily hide and attack enemies.  Inexperienced players will find her awkward and impossible to conceal.  She has the striking power to impress veterans, provided they can stomach the limitations of her weapon systems.  Knowing how to use and abuse island cover is one of the key skills needed to excel in this ship.

I bought the ship to do the special daily missions to get more containers. I hoped for more Battleship missions - but did not get them - which added to the frustration of course.

 

Though it feels to me that I get more than my fair share of luck in WoWS,  Aigle was not a lucky ship for me. For example, I tried using some of the very same islands as cover that I saw in Youtube videos - and always got chased away by carrier planes!   :Smile_teethhappy:   (You have to laugh!)

 

I'm keeping Aigle in reserve. When I am feeling really down then I will sell it to cheer myself up.

Edited by Admiral_H_Nelson
typos

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Ship is okay, good base range and AFT is bordering into useless with her already meh ballistics. Baguette engine boost is noice, torps can hit hard but are tad situational. EM might be mandatory for this boat, with MBM2 turrets barely are able to keep on target, switching sides is rather long term operation. For a freebie, fine addition for occasional daily

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c'mon, this boat is not good

its just like some of the tier 2 to 3 ships that was for free. Its like, not good at anything, and really bad at some things. Its part of a mission and campaign and was free, so I find it cool.

I dont care. I got it. I propably use it, because I feel i sux in it and want not to. I played Albany a lot before it was buffed too. I thought that this ship cant be so bad, I must play it wrong, I need to learn to win in it...

Emden, Smith and campeltown too.

But I also got kamikaze r and graf spee for free, so I guess they have a plan. Propably they make a lot of cash on stunts like this.

 

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Got mine through the marathon, took it for a spin and yes, is hideous...because I lack a 10 point french captain to put on it. I'm not touching it again until I have a captain with CE...with it's standard detection range is borderline unplayable, to be honest.

I could see it's potential though. Not only from the ride I took on it (which wasn't very nice, let's say it that way) but from the way I've seen it used by others. Well driven Aigles have given me EXTREME issues lately and I've taken good note on how those captains were using the ship. Because well used it really, REALLY can be in a thorn on the enemy's side.

It's just not a destroyer in the sense that russian DDs aren't conventional destroyers either, but in a whole different style. Where russian DDs are all about run-and-gun, gunboating in the open at blitz speeds trolling everyone by speedtanking and making every other DD's life miserable, this ship is a much more positionally reliant low detectability minicruiser whose targets are anything but destroyers.

And it can be REALLY REALLY Annoying to the guy on the other side of it's guns. I know it well. I've been that guy quite some times lately.

It just demands a commander with 10 points minimum (and probably won't really shine at it's job without a 15 point one) and a total understanding that this is a gunboat DD that shouldn't take part in the initial rush to contest caps, and that can't and won't outfight other DDs in a straight running fight. For most other roles this thing is a serious bastard and by bastard I mean very very useful thing to annoy the heck out of the opposition cruisers and, specially, battleships.

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On 06/03/2018 at 9:35 AM, Aragathor said:

 

1. This is a contre-torpilleur, a French large destroyer. That thing is larger and heavier than a typical T8 destroyer. It also has 2000 more HP than a T8 DD (exception Akizuki and Z-23 B hulls). It's high detection rating represents that.

2+3. That's a question of perception, I'd say from experience that having LS is a good thing which makes disabled a engine/rudder less of a hassle. Besides if you are under prolonged fire you have made a mistake and should smoke up.

4. The Aigle was never conceived as a torpedo boat. Even so it fires powerful torpedoes that can take out anyone daring to get close. Besides they have enough range for island ambushes.

5. The guns on the Aigle are the heaviest DD guns still covered by BFT/AFT. They are best when used at close range where they literally dump on DDs, citadel Cruisers, and burn BBs. If you have problems doing damage with the guns on the Aigle, then the problem lies with you.

 

The Aigle requires that the player plays it in a more restrained, cautious, manner. Being the second DD entering a cap it can turn the tables of any engagement and in the later part of a battle, it can easily hunt down and destroy much more powerful enemies.

All of this.

 

I'm a dire DD player, but a very good (according to WarshipsToday) cruiser player. I play it like an RN cruiser, torps and all, and i tend to do well in it. Good fire chance means no less than 8 fires a game if I live at least 10 mins. AP against broadside targets (especially CL) under 10km and you will reap the cits.

 

I love it.

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On 3/6/2018 at 2:41 AM, Hexxas said:

why release a totaly useless destroyer

 

Just unlocked her , she seems good to me. 

 

UtmHzjR.png

 

 

 

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8 hours ago, Ysterpyp said:

Just unlocked her , she seems good to me. 

 

UtmHzjR.png

 

 

 

Yep, you're not the only one. But you have to know how to play it.

 

KDxDJb1.png

 

My best DD thus far.

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15 hours ago, valrond said:

Yep, you're not the only one. But you have to know how to play it.

 

KDxDJb1.png

 

My best DD thus far.

Stock vs stock , the aigle out dpm's the gadjah mada on paper + the extra hp and torps that can connect dd's , you could win a 1 vs 1. Couple this with AR+BFT  with the special commander you get the following figures @ Half hp

 

Aigle     = 60 / 3.6* 5 * 2000 = 166666.66 DPM where 3.6 is the reload thanks to BFT + AR 

Gadjah =60 / 4 * 6 * 1700 =  153000.0 DPM where 4.0 is the reload with BFT + Normal AR

 

 

And the gap grows with the special AR on french captain as you go lower.

 

What does this mean? 

 

On Paper , the aigle is a excellent dd hunter  except for  her own turrets fighting u and have to be full broadside to use the dpm advantage . Needless to say though  that concealment will give the enemy destroyer the opening salvo.

 

Dont know why people think u should play her  as a RU DD. For  me she is  a mix of USN/RU DD

 

 

 

 

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1 hour ago, Ysterpyp said:

 

On Paper , the aigle is a excellent dd hunter  except for  her own turrets fighting u and have to be full broadside to use the dpm advantage . Needless to say though  that concealment will give the enemy destroyer the opening salvo.

 

 

 

 

Numbers don't tell the whole story. While in a straight up 1 v 1 probably aigle would prevail against most DDs, in fact things rarely are 1v1, and the situation isn't as straightforward either.

For one each time a DD sees other DD 90% of the time it's not a 1v1. It's 1 (and it's support) vs 1 (and it's support). Having a ship that allows you to fight while dogding and doing very harsh maneouvers is an excellent plus in that situation (not only makes it harder for the other DD to hit you, but his buddies aswell), while having to remain more or less in a steady course to max your firepower is a huge penalty (makes hitting you that much easier, for the other DD but for his buddies aswell).

The concealment is a big issue aswell. Most fights you'll enter on the wrong footing because you'll be seen before you see the DD, which means the enemy DD gets the first strike if he chooses so...and his buddies aswell get a free shot on you.

Shell speed is not a negligible disadvantage if what you find is a russian DD (or anything with high velocity guns) because if they choose to try to stay at a range you'll be hard pressed to hit the enemy while he'll have a very easy time hitting you.

Torpedoes don't really count in the DD vs DD scenario. Aigle is a massive DD and is far more likely that YOU will eat his torpedoes than that HE eats your 55 knot underwater snails. Seen plenty of Aigles dying that way.

All in all Aigle is far from powerless against destroyers but her disadvantages really mean she's not a specialist in the role even while her ROF, DPM and hitpoints might induce to think otherwise. And specially early game she has to be managed with caution and not thrown mindlessy int o a cap zone, because then she'd be sunk or crippled for almost no gain.


And no, this thing can't be fought like american DDs. American DDs for one have insane smokes, so the part about firing from self-made cover goes totally to the american DDs. And American DDs have incredible turret traverses and turret angles, exactly two of the most penalizing weaknesses of Aigle, which means US DDs can weave, turn, and wildly avoid return fire while keeping their full DPM up and running while Aigle doing that kind of stunt would really struggle to keep 2 guns firing, let alone try to use it's (on paper) superior DPM.

Nope, I can't see how this thing is similar to an US DD at all.

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22 minutes ago, RAMJB said:



And no, this thing can't be fought like american DDs. American DDs for one have insane smokes, so the part about firing from self-made cover goes totally to the american DDs. And American DDs have incredible turret traverses and turret angles, exactly two of the most penalizing weaknesses of Aigle, which means US DDs can weave, turn, and wildly avoid return fire while keeping their full DPM up and running while Aigle doing that kind of stunt would really struggle to keep 2 guns firing, let alone try to use it's (on paper) superior DPM.

Nope, I can't see how this thing is similar to an US DD at all.

That why i said she is a mix of USN/RU DD . The optimal way to play her now for me (as i dont have CE on her yet) , is to follow a good concealment dd into a cap and support him

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On 13/3/2018 at 9:13 AM, Ysterpyp said:

That why i said she is a mix of USN/RU DD . The optimal way to play her now for me (as i dont have CE on her yet) , is to follow a good concealment dd into a cap and support him

 I Still don't see the USN DD component here. Maybe we drive those ships very differently, but for me an USN DD is all about being extremely sneaky (only japanese DDs have better concealment from t8 onwards), look for good firing positions and use long-term smokes to dakka the heck out of anything within range for 2 minutes straight, and when engaging in the open never keep a steady course for more than 2 seconds, doing very wild avoidances, changes of direction and weaving patterns while firing without problem because the turrets have no problem at all following whatever maneouver I demand my ship to do.

Aigle is anything but sneaky, has standard smokes, and when engaging in the open, the second it engages in any kind of wild maneouvers, the second it can't fire it's guns at all. I do see how it can be compared with russian DDs (exception made for the shell speed), but I don't see the USN DD component in there at all. Yes, I know that both Farragut and Mahan aren't exactly sneaky and that I'm commenting on the USN concealment from Benson onwards, but even in the Farragut and Mahan, other than the bad concealment, the way I drove them had nothing to do with how I drive an Aigle.

I do agree though that the best way to use it early on (at least in domination games) is to play 2nd line backup to a good concealment DD that takes point when trying to contest in the initial cap rush. But other than that...dunno, as I say it might just be that we drive the USN Destroyers very differently.

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34 minutes ago, RAMJB said:


and when engaging in the open, the second it engages in any kind of wild maneouvers, the second it can't fire it's guns at all. 

I use engine power to throw of shots in aigle  , not the rudder. But this is also a new tactic im working on

 

It kinda hilarious how effective it can be

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27 minutes ago, RAMJB said:

 I Still don't see the USN DD component here. Maybe we drive those ships very differently, but for me an USN DD is all about being extremely sneaky (only japanese DDs have better concealment from t8 onwards), look for good firing positions and use long-term smokes to dakka the heck out of anything within range for 2 minutes straight, and when engaging in the open never keep a steady course for more than 2 seconds, doing very wild avoidances, changes of direction and weaving patterns while firing without problem because the turrets have no problem at all following whatever maneouver I demand my ship to do.

Aigle is anything but sneaky, has standard smokes, and when engaging in the open, the second it engages in any kind of wild maneouvers, the second it can't fire it's guns at all. I do see how it can be compared with russian DDs (exception made for the shell speed), but I don't see the USN DD component in there at all. Yes, I know that both Farragut and Mahan aren't exactly sneaky and that I'm commenting on the USN concealment from Benson onwards, but even in the Farragut and Mahan, other than the bad concealment, the way I drove them had nothing to do with how I drive an Aigle.

I do agree though that the best way to use it early on (at least in domination games) is to play 2nd line backup to a good concealment DD that takes point when trying to contest in the initial cap rush. But other than that...dunno, as I say it might just be that we drive the USN Destroyers very differently.

Well I too think that it's a mix of a US and a Soviet dd, and i play it exactly like a farragut, if maybe a little more cautiously. It has poor concealment (between soviets and US) so you have to be cautious and can't just rush into the caps, the turrets turn slowly (again like with soviets), but shell arcs and fire rate is similar to the US. To me Aigle is just a tiny bit worse farragut, but with premium income.

Personally I think it's a pretty decent ship

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6 minutes ago, domen3 said:

 To me Aigle is just a tiny bit worse farragut, but with premium income.

Personally I think it's a pretty decent ship

To me Aigle is a bit better than the farragut , i like the hard hitting slow torps (For ships closing the distance ) , and has alot more hp. Which is the breaker for me on the farra.

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14 hours ago, Ysterpyp said:

To me Aigle is a bit better than the farragut , i like the hard hitting slow torps (For ships closing the distance ) , and has alot more hp. Which is the breaker for me on the farra.

 

But then Aigle doesn't have access to Farra's smoke, which is where so much of her damage potential comes from.

 

The breaker for me is that Farra is part of a complete DD line and needs a 10 point captain to function, not unrealistic at T6, especially since USN has been in the game since day one.  Aigle, what do you do?  Play her with a cruiser captain without LS and probably not SI either?  That's going to be pretty rough.

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My aigle has given me 22 battles with a 82% WR, 40k average damage and 1450 WTR. Including two krakens already. It has plenty of damage potential on it's own...because Farragut might be able to fire from smoke for longer, but it can't go around firing like a madman in the open while speedtanking at 40knots.  Aigle can, and does, and is very good at it while Farragut is not. First because Farragut doesn't hit the same speed Aigle does, and second, because even if you get hit on Aigle you have the HP to take the punch. You don't with the hp-starved american DD.

Also Aigle sets fires much faster than Farragut, so there's extra damage right there.

As for the "skill problem". Well I got mine in the marathon - with a 6 point captain the campaign also included, so the 1, 2 and 3 point skills are automatically covered by it. It's currently a 9 pointer, so CE will be next...soI'm still running it with the "stock" concealment without CE, and the thing is very effective anyway.

If you purchase it it might be a bit more problematic as I've cheked in the store and the cheapest you can buy it is in a special offer that doesn't include a captain, but then again if you purchase it you get the exp missions which should mean you'd get captain with proper skills in a handful of battles. CAptain edition brings a 6 point captain, admiral's 10 point captain. And with a 6 pointer the ship is already very good.

BTW you don't want SI in this ship. At least not for your first 3 point skill. SE is where the 3 points should go first, those 19100hp with SE are one of the major strenghts of the ship when dealing with other destroyers (specially higher tier ones) and  you definitely do NOT want to give any of those hp up.

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3 hours ago, RAMJB said:

If you purchase it it might be a bit more problematic as I've cheked in the store and the cheapest you can buy it is in a special offer that doesn't include a captain, but then again if you purchase it you get the exp missions which should mean you'd get captain with proper skills in a handful of battles. CAptain edition brings a 6 point captain, admiral's 10 point captain. And with a 6 pointer the ship is already very good.

 

I bought the Aigle and used the 25x 200%xp missions to push a spare 10p captain to 15p. That's over 555.000 captain XP. Even using camos and signals sparingly it is easy to get a 10p captain from scratch on that thing.

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