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Kutfroat

now wows has turned into wot

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...what ever changes were made to the matchmaker, games (high tier 8+) last less than 10 minutes and are complete steamrolls. i had 4!!! in a row, was on the recieving end. 1 ended in less than 7 minutes and was an 0:* (doont know how many ships the enemies sunk). if this trend continues, it will be the same as in wot...mayn people will stright up quit. "good job" wg, "good job"...and no way that something like this happens "random". the games were meant to be lost (for my teams), and meant to be lost because of "we need 5 minute games so people spend more money." and that is a disbelieve, it might have worked in wot, but here...players will straight up quit.

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4 minutes ago, Kutfroat said:

...and no way that something like this happens "random". the games were meant to be lost (for my teams), and meant to be lost because of "we need 5 minute games so people spend more money." and that is a disbelieve, it might have worked in wot, but here...players will straight up quit.

WG is working against you?

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6 minutes ago, Kutfroat said:

last less than 10 minutes and are complete steamrolls.

 

Could be because this is the norm according to basic maths.

 

 

Look up Lanchesters law and you find out why a 12:4 or a 10:2 or a 9:0 is actually the most common result (if we count only those battles that are decided by kills).
 

 

 

Greetings

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13 minutes ago, Kutfroat said:

... and meant to be lost because of "we need 5 minute games so people spend more money."

 

You've put that in quotes - does it come from an official source?

 

I've read the same theory on the WoT forum but I don't understand the logic behind it - if WG are actively doing this, why? They'd alienate more players than they'd convince to spend money on the game and while WG don't appear to have developed an allergy to money recently, I can't see why they'd risk driving away such a large part of their playerbase by implementing special match-making that's way more complicated to program, support and keep secret.

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3 minutes ago, Strappster said:

They'd alienate more players than they'd convince to spend money on the game

 

Citation needed.
You're using an unproven statement as a fact in order to disprove an unproven statement.
 

 

Personnally, I have literally no doubt in mind that if analysts told WG that they would make a bit more money turning the game into a lootbox garbage-fest that preys on addiction and desire to quicken grinds over making an actually good game, they would go for the former.

Considering that lootboxes are indeed a thing now in the game, and that the latest stunt involves selling people overpriced lootboxes to give them a chance to skip to the T8 ship of a new branch....
Well let's just say that I hope that the people at Lesta studios are still able to tell WG marketing "no", because this game is looking more and more like a game made by a publisher rather than a game studio.

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17 minutes ago, Exocet6951 said:

Citation needed.
You're using an unproven statement as a fact in order to disprove an unproven statement.

 

Where did I say it was a fact? I'm putting forward my opinion in response to OP's opinion, it's straightforward discourse.

 

20 minutes ago, Exocet6951 said:

Considering that lootboxes are indeed a thing now in the game, and that the latest stunt involves selling people overpriced lootboxes to give them a chance to skip to the T8 ship of a new branch....

 

You can get all those missions and boxes for free though. I haven't spent a penny on the French collection yet I have the 10-point captain, the flag and the tier V BB in my port. Sure, I don't have any of the other BBs but after spending on the Christmas boxes only to be largely disappointed with the rewards, I have no intention of buying more boxes in the hope of getting a higher tier ship for nothing.

 

I'm not proclaiming that my aversion to purchasing more boxes represents the wider playerbase but in my direct experience, offering more boxes for sale is a non-starter so I stand by my opinion that they'd drive away more players than they'd attract.

 

And it doesn't answer the question of why WG would rig the match-making to get quicker battles, which is what this thread is about, not loot boxes.

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1 hour ago, Kutfroat said:

...what ever changes were made to the matchmaker, games (high tier 8+) last less than 10 minutes and are complete steamrolls. i had 4!!! in a row, was on the recieving end. 1 ended in less than 7 minutes and was an 0:* (doont know how many ships the enemies sunk). if this trend continues, it will be the same as in wot...mayn people will stright up quit. "good job" wg, "good job"...and no way that something like this happens "random". the games were meant to be lost (for my teams), and meant to be lost because of "we need 5 minute games so people spend more money." and that is a disbelieve, it might have worked in wot, but here...players will straight up quit.

I have to say, that while I seem to be in a loosing streak, the games I have been playing at tier 8+ have moste lasted quite long many ending in a points win, so I do not recognise the picture you paint. Have had at most two rofl stomps in a row.

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With 12 players per side in Ships vs 15 in Tanks, there's more scope for steamroller victories in this game.

 

3 man Teamspeak divisions in flavour of the month Premium ships can get crazily high win rates.

 

 

Also, teamkillers, AFK's, border huggers will have a greater impact in 12 player teams than 15. Especially if the AFK'er is the only DD on the team in Domination. Or is the only CV. In Tanks it's less of an issue if the only light tank or arty in the team is AFK.

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So now there are people coming here and saying complete steamrolls 12-0 or 12-2 are completely fine and not rare. Are you doing this only to disagree with op or you actually happy with that? You see I don't remember 12-2 being a standard after the game was released so there was a change in gameplay and or MM in recent months if so many people starts noticing it.

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30 minutes ago, Geralt_z_Rivii365 said:

So now there are people coming here and saying complete steamrolls 12-0 or 12-2 are completely fine and not rare. Are you doing this only to disagree with op or you actually happy with that? You see I don't remember 12-2 being a standard after the game was released so there was a change in gameplay and or MM in recent months if so many people starts noticing it.

 

Just because people can't actually remember how things actually were and keep looking for excuses to invent changes, doesn't make this actually a reality.

 

If what people "noticed" were the truth, then a lot of entirely contradicting things would be true, which is why such "evidence" is bollocks.

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43 minutes ago, AgarwaenME said:

Just because people can't actually remember how things actually were and keep looking for excuses to invent changes, doesn't make this actually a reality.

 

Fortunately one poster kept stats https://forum.worldofwarships.eu/topic/76601-matchmaking-getting-worse/?page=2&tab=comments#comment-1717360

 

The big change was end 2016/beginning 2017, when they nerfed the IJN DD, especially T4/5.

 

My theory is that the IJN DD acted as a kind of skill check for BB players at mid tiers, you either learned to play or got torpedoed a lot and went and played something else, but WG didn't like that so they tried to make BB easy to play which then unleashed a flood of dross into higher tiers that then turned most games into simple pot luck in terms of who had the two or three players that know what they are doing.

 

Frankly I'm getting to the point where I no longer care.

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1 minute ago, Capra76 said:

 

Fortunately one poster kept stats https://forum.worldofwarships.eu/topic/76601-matchmaking-getting-worse/?page=2&tab=comments#comment-1717360

 

The big change was end 2016/beginning 2017, when they nerfed the IJN DD, especially T4/5.

 

My theory is that the IJN DD acted as a kind of skill check for BB players at mid tiers, you either learned to play or got torpedoed a lot and went and played something else, but WG didn't like that so they tried to make BB easy to play which then unleashed a flood of dross into higher tiers that then turned most games into simple pot luck in terms of who had the two or three players that know what they are doing.

 

Frankly I'm getting to the point where I no longer care.

 

You mean, one players own supposed data based on his own definition of what's one sided?

 

Ye.. no.

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Just now, AgarwaenME said:

 

You mean, one players own supposed data based on his own definition of what's one sided?

 

Ye.. no.

Go do a chi-squared test on the data and give me your results.

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3 minutes ago, Capra76 said:

Go do a chi-squared test on the data and give me your results.

 

Again.

 

Checking whatever data he got for himself, one single player (lets just assume he's not outright lying) that is after a conclusion where he can just define "one sided" to be whatever he got, is no way to get actual honest results.

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1 minute ago, AgarwaenME said:

 

Again.

 

Checking whatever data he got for himself, one single player (lets just assume he's not outright lying) that is after a conclusion where he can just define "one sided" to be whatever he got, is no way to get actual honest results.

Demonstrate to me that you have some knowledge and understanding of statistics and we have something to talk about, at the moment you're saying "I know f*** all but I'm just going to ignore them and shout "LaLaLa everything's fine""

 

Bed time, I'll answer in the morning.

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1 minute ago, Capra76 said:

Demonstrate to me that you have some knowledge and understanding of statistics and we have something to talk about, at the moment you're saying "I know f*** all but I'm just going to ignore them and shout "LaLaLa everything's fine""

 

Bed time, I'll answer in the morning.

 

Sorry, but no matter how amazingly clever he, or you, are at statistical analysis, changes nothing if his actual data is bad (and it being a SINGLE PLAYERS data, it certainly can't be expected to be very much relevant to the entire players bases data), and even worse if it's been.. let's say "edited" to further enhance his need to get it to fit the result he wanted to get. And again, as you can define "one sided win/defeat" any way you like after seeing what result you get, it's even less useful.

 

Next time, do try to understand what a poor fallacy an argument from authority is.

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1 hour ago, Capra76 said:

 

Fortunately one poster kept stats https://forum.worldofwarships.eu/topic/76601-matchmaking-getting-worse/?page=2&tab=comments#comment-1717360

 

The big change was end 2016/beginning 2017, when they nerfed the IJN DD, especially T4/5.

 

My theory is that the IJN DD acted as a kind of skill check for BB players at mid tiers, you either learned to play or got torpedoed a lot and went and played something else, but WG didn't like that so they tried to make BB easy to play which then unleashed a flood of dross into higher tiers that then turned most games into simple pot luck in terms of who had the two or three players that know what they are doing.

 

Frankly I'm getting to the point where I no longer care.

So I looked at his stats, and this is what I saw... last six months about 2,000 games played 75% in divisions.  1000 games in three man division with a 75% win rate.  What he shows is the more division games he plays, especially three man, the more likely he is to experience what he classifies as 'one sided'.

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3 hours ago, Geralt_z_Rivii365 said:

So now there are people coming here and saying complete steamrolls 12-0 or 12-2 are completely fine and not rare. Are you doing this only to disagree with op or you actually happy with that? ...

I have no idea if they are rare, common, or something else; as I was more commenting on a certain amount of paranoia  "... the games were meant to be lost (for my teams)...".  

 

The other part would be that somehow WG... (the same WG that has supplied us with Year of the Carrier 2015, 2016 and 2017)... is skilled enough and has intentionally modified the game in small increment so that their will be shorter games.  "...no way that something like this happens "random". the games were meant to be lost (for my teams), and meant to be lost because of "we need 5 minute games so people spend more money."

 

While personally, I have never been a part of a 12-0 nor do I recall a 12-2 steamroll, I believe it happens; if this is happening at a more frequent rate isn't this more likely a situation of unintended consequences instead of an example of WG mastery at game development?

 

 

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8 hours ago, Kutfroat said:

...what ever changes were made to the matchmaker, games (high tier 8+) last less than 10 minutes and are complete steamrolls. i had 4!!! in a row, was on the recieving end. 1 ended in less than 7 minutes and was an 0:* (doont know how many ships the enemies sunk). if this trend continues, it will be the same as in wot...mayn people will stright up quit. "good job" wg, "good job"...and no way that something like this happens "random". the games were meant to be lost (for my teams), and meant to be lost because of "we need 5 minute games so people spend more money." and that is a disbelieve, it might have worked in wot, but here...players will straight up quit.

If you get beat in under 10 minutes that often, you are doing it wrong.

And no, MM was not changed.

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If you want to avoid bad players, then there is no day you can play.

 

Funny thing, if all other players were unicums, your contribution to each battle would sink.

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OP: Aside from MM, the other thing those 4 games have in common is YOU. :D

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Never tried WoT so I can't relate to the comparison.

 

However, yes. Tier 8+ games are always either landslide defeats or landslide victories. It's boring and I'm seriously contemplating just stopping every tech tree at T7, or free exp'ing every T8 I have.

 

Because how am I supposed to survive in my Bismarck against a T10 AP Midway who goes after me from the word "go"?

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