[HEROZ] GulvkluderGuld Players 3,144 posts 17,777 battles Report post #1 Posted March 1, 2018 As title says, finally rid o the Izumo grind and boy oh boy, I am in love already with my Yamato. Citadelled a Conqueror! But how to set it up? Currently running my standard Missouri style captain (17 points available) which means 1. priority target 2. AR + EM 3.SI 4. FP + CE Modules: concealment, reload, damage control 1+2, AA range, main armament mod 1. Not sure if it is worth making space for AFT or similar stuff. Ideas. Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Team, WoWs Wiki Team 3,500 posts 13,897 battles Report post #2 Posted March 1, 2018 You don't need AFT, better take BoS. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,933 posts 8,398 battles Report post #3 Posted March 1, 2018 This is the goto captain build for any BB in any gamemode. When in doubt use this build. I use this on my Yammy for both CW and randoms. I even use this in off season because its so good. Also switch AA range mod for Aiming systems mod 1, both for CW and randoms. Yamato AA is absolutely not worth buffing what so ever unless you have MFCAAA and is divisioning up with carrier. For randoms use Auxiliary armaments modification 1, but in CW use Main armaments modification 1. Aux arma mod is a must if you ever want AA to survive even the smallest of HE spam. Especially if you continue to run AA range mod then get aux mod 1, no question. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,144 posts 17,777 battles Report post #4 Posted March 2, 2018 1 hour ago, Affeks said: This is the goto captain build for any BB in any gamemode. When in doubt use this build. I use this on my Yammy for both CW and randoms. I even use this in off season because its so good. Also switch AA range mod for Aiming systems mod 1, both for CW and randoms. Yamato AA is absolutely not worth buffing what so ever unless you have MFCAAA and is divisioning up with carrier. For randoms use Auxiliary armaments modification 1, but in CW use Main armaments modification 1. Aux arma mod is a must if you ever want AA to survive even the smallest of HE spam. Especially if you continue to run AA range mod then get aux mod 1, no question. Thx this is exactly what I was aiming for, but wasnt sure if aa could be buffed to meaningful levels. BoS it is Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,933 posts 8,398 battles Report post #5 Posted March 2, 2018 4 minutes ago, GulvkluderGuld said: Thx this is exactly what I was aiming for, but wasnt sure if aa could be buffed to meaningful levels. BoS it is MFCAAA puts the AA to a level where you can protect yourself from tier 8 CVs, but only really helps shoot down 1 or 2 planes here or there against tier 9-10 CVs. Basically its a waste of points imo and you should rely on teammates for AA in most cases to start with. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 4,755 posts 17,310 battles Report post #6 Posted March 2, 2018 Hi all, 13 hours ago, Affeks said: This is the goto captain build for any BB in any gamemode. When in doubt use this build. I use this on my Yammy for both CW and randoms. I even use this in off season because its so good. This is 100% my "Amagi" -> "Izumo" (just about to start) & "Musashi" build... BTW, I wouldn't call it "Any BB" setup - I have different BB setups for every nation (USN, RN, IJN, KM)... Leo "Apollo11" 1 Share this post Link to post Share on other sites