killer999death Beta Tester 118 posts 4,441 battles Report post #1 Posted February 28, 2018 HE 100% chance to set fire 1 2 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #2 Posted February 28, 2018 5 minutes ago, killer999death said: HE 100% chance to set fire 100% chance to cause detonation 1 Share this post Link to post Share on other sites
killer999death Beta Tester 118 posts 4,441 battles Report post #3 Posted February 28, 2018 Special consumable: Crate of vodka = reduces dispersion by 75% for 1 minute 2 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #4 Posted February 28, 2018 Special effect for the Hotel Yankee flag: +500% damage dealt. 20% healed while ramming.... 1 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #5 Posted February 28, 2018 Radar Share this post Link to post Share on other sites
PedeNuts Players 103 posts 1,279 battles Report post #6 Posted February 28, 2018 Premium Adidas camouflage? 2 6 Share this post Link to post Share on other sites
KarmaQU_EU Beta Tester 803 posts 4,376 battles Report post #7 Posted February 28, 2018 When on fire, generates smoke-screen effect. When flooding, generates hull-down underwater citadel effect. (Also increases concealment) 1 3 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8 Posted February 28, 2018 Best accuracy, because if you ignore that ingame, high velocity guns means being inaccurate (like Roma, German BBs, FR BBs), high velocity means high accuracy ! Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #9 Posted February 28, 2018 Missiles (Both SAM & SSM) Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #10 Posted February 28, 2018 Just now, Admiral_H_Nelson said: Missiles (Both SAM & SSM) Just to point out the obvious: I assume you mean nuclear SSM's? 3 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #11 Posted February 28, 2018 Terrible concealment to "compensate" for radar and smoke. And the smoke nerf does not apply to them. My guess. Share this post Link to post Share on other sites
[FATAL] krazypenguin Beta Tester 573 posts 2,930 battles Report post #12 Posted February 28, 2018 Catapult fighters = 2 x Su-33 2 Share this post Link to post Share on other sites
Wildf1re Players 203 posts 4,569 battles Report post #13 Posted February 28, 2018 Third option for ammo "Siberian Icing", freezes the water around targeted ship in case of miss making it a sitting duck for a duration of 2 min, CD 60 sec 1 Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,674 battles Report post #14 Posted February 28, 2018 1 hour ago, killer999death said: HE 100% chance to set fire But thats only 0,1% of truth Rashian BBabys will have: 20*460mm in 4 quintuple turrets with reload of 10 seconds and 20 senonds of turret 180* traverse speed, AP DMG 20000, HE DMG 15000dmg, secondary battery 20*II 130mm on each side with base range of 20km and 30% fire chance per shell with dispertion without MCSB 100m, AA of 10 Montanas, Des Moineses and Minotaurs taken together, 10 sec of rudder shift time, 1000 mm side belt armor and 500 mm of deck armor. 200k hp, 10 lolheals, radar, sonar, AA Boost, and fighter plane on separate slots. Did I miss something? Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #15 Posted February 28, 2018 BBs? You misspelled "nuclear attack submarines". Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,829 battles Report post #16 Posted February 28, 2018 Hot devushka consumable - your spotting range increases 2x but you gain 50% damage reduction from enemy torpedoes 1 Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #17 Posted February 28, 2018 9 minutes ago, walter3kurtz said: Hot devushka consumable - your spotting range increases 2x but you gain 50% damage reduction from enemy torpedoes You spelled spaced armored torpedo belt wrong, comrade. -60% damage, -75% total chance of flooding. Share this post Link to post Share on other sites
[S-L-C] Turin7 Beta Tester 205 posts 1,407 battles Report post #18 Posted February 28, 2018 Filthy capitalists Comrades, you're being purposely unjust here. Glorious Soviet BBs, like the avatars of humbleness that they are, will only get Radar, Hydro, Def AA, Smoke, Catapult Fighter and Spotter. Ah, and 20 km torps, but they will be DW so that makes it fair. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #19 Posted February 28, 2018 6 minutes ago, Turin7 said: Filthy capitalists Comrades, you're being purposely unjust here. Glorious Soviet BBs, like the avatars of humbleness that they are, will only get Radar, Hydro, Def AA, Smoke, Catapult Fighter and Spotter. Ah, and 20 km torps, but they will be DW so that makes it fair. What.. no heal.... buff them! 1 Share this post Link to post Share on other sites
Azakeit Players 450 posts 8,264 battles Report post #20 Posted February 28, 2018 For the Motherland : consumable All other players have to pay 5000 gold or being detonated. 3 Share this post Link to post Share on other sites
[TOXIC] Strapps [TOXIC] Players 1,135 posts 5,968 battles Report post #21 Posted February 28, 2018 Shallow draft hulls giving immunity to DWT. Share this post Link to post Share on other sites
[S-L-C] Turin7 Beta Tester 205 posts 1,407 battles Report post #22 Posted February 28, 2018 8 minutes ago, philjd said: What.. no heal.... buff them! They are made of glorious stalinium, tovarish (999+ mm effective armour everywhere, -70% chance of fire and flooding) no need for heal like the inferior imperialist designs Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #23 Posted February 28, 2018 Sigma 3, Dispersion 100, DD classification so as to not care about deep water torpedoes and DD turn radius and rudder shift, 1000 long range AA with 10 km standard range, no citadel at all, megazao heal that can heal heavy damage 100%, radar, german hydro, "33" bow and aft armor Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #24 Posted February 28, 2018 2 minutes ago, Origin47 said: DD classification so as to not care about deep water torpedoes 1 2 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #25 Posted February 28, 2018 Guys, no need for speculations, we've already seen a preview from an official video. Spoiler 1 7 Share this post Link to post Share on other sites