[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #1 Posted February 23, 2018 Hi all , My Bismark build is the following build: http://shipcomrade.com/captcalc/1000000000000010000001000000100119 Note im looking to get the most out of this ship , not a "fun" build I am stuck choosing between Fire Prevention (this ship is tanki as hell and buffing it would be great ), Manual AA(would be great, That AP bombs hurt. And cv's love going for U) manual secondaries( i don't think this is competitive but could be worth it on this ship..) Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,829 battles Report post #2 Posted February 23, 2018 Manual secondaries is a much better choice than MAA. I also think you need it to make a secondary focused build work. After that BFT and JOAT. IMO you either go full secondary spec or you go tank build in preparation for the ships after Bismarck, in which case you already need a respec. So as long as you are stuck with this captain on Bismarck go full secondaries. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #3 Posted February 23, 2018 Having the same build as you, OP, I took 'Expert Marksman', 'High Alert' and 'Directional Center for Catapult Aircraft' with those last five points. I really like having two fighters, instead of only one, around to deal with enemy bombers and spot the occasional torpedo. But this skill choice was made when battleships could still send their float planes aloft for the same amount of time as cruisers. As we all know, battleship float planes have been nerfed rather heavily in this regard. For this reason, I have been having the nagging feeling that 'Expert Marksman' and 'Basics of Survivability' would probably be a better choice. I guess that 'Fire Prevention' and 'Directional Center for Catapult Aircraft' might be another option. But I have gotten used to having the 'Expert Marksman' skill on almost all my ships other than the quick-turreted destroyers. Dropping 'Expert Marksman' - on my German battleships of all choices - would really hurt. And I would not want to drop the 'Adrenaline Rush' skill! So I procrastinate. It's goes with my avatar name, after all! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #4 Posted February 23, 2018 Swap CE for FP and take Manual Secondaries too. AFT and Manual Secondaries are pretty strong when paired and you really need FP to prevent being burned down by all the focus fire... 2 Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,829 battles Report post #5 Posted February 23, 2018 52 minutes ago, Procrastes said: Having the same build as you, OP, I took 'Expert Marksman' EM is not needed on Bismarck, it's a waste. @Negativvv is spot on 1 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #6 Posted February 23, 2018 Hi all, 1 hour ago, Ysterpyp said: Hi all , My Bismark build is the following build: http://shipcomrade.com/captcalc/1000000000000010000001000000100119 Note im looking to get the most out of this ship , not a "fun" build I am stuck choosing between Fire Prevention (this ship is tanki as hell and buffing it would be great ), Manual AA(would be great, That AP bombs hurt. And cv's love going for U) manual secondaries( i don't think this is competitive but could be worth it on this ship..) This is exactly as my own build (same captain used on "Tirpitz" and "Scharnhorst") with addition of: Manual Secondaries Preventive Maintenance for total of 19 points (and that was my 1st 19 point captain - I have 5 now in total)! Leo "Apollo11" 1 Share this post Link to post Share on other sites
_DeathWing_ Alpha Tester, Players, In AlfaTesters 2,625 posts 9,867 battles Report post #7 Posted February 23, 2018 Sec build always on tier VIII KM BBs 1 Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #8 Posted February 23, 2018 I used to run a secondary build on my Tirpitz, Scharnhorst and what little I played of my Bismarck. I absolutely loved it but now I'm wondering if it's still really worth it. Fire Prevention is a must-have I'd say now, which simply eats too much into the maximum potential of any secondary build. If you aren't eeking out every single bit of performance out of your secondaries that you can then I'm not sure it's worth doing it at all. If I started playing those ships again I think I might respec for a survival build, as much as it would break my heart. 1 Share this post Link to post Share on other sites
[NWP] tank276 [NWP] Players 891 posts 9,271 battles Report post #9 Posted February 23, 2018 2 hours ago, Ysterpyp said: Hi all , My Bismark build is the following build: http://shipcomrade.com/captcalc/1000000000000010000001000000100119 Note im looking to get the most out of this ship , not a "fun" build I am stuck choosing between Fire Prevention (this ship is tanki as hell and buffing it would be great ), Manual AA(would be great, That AP bombs hurt. And cv's love going for U) manual secondaries( i don't think this is competitive but could be worth it on this ship..) For me German optimal Battleship build goes like that. 1 Priority Target 2 Adrenaline Rush, Jack of all trades (or expert marskman) 3 Basics of Survivability, Super Indendent 4 Adv. Firing Training, Fire Prevention Like a hybrid survivability/secondaries build ( more to the survivability side). But variation is always welcome according to each player's style. Share this post Link to post Share on other sites
[TAW] Schmidt_Fritz [TAW] Players 85 posts 35,358 battles Report post #10 Posted February 23, 2018 I originally had a traditional secondary build for my Bis captain, but after the meta change (flame throwers & T10 games) I respecced to a compromise captain with FP. Seems to be working better. Can't respec for those yamato APs, though.http://shipcomrade.com/captcalc/1000100000000010000010001100100019 1 Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #11 Posted February 26, 2018 On 2/23/2018 at 12:21 PM, Negativvv said: Swap CE for FP and take Manual Secondaries too. AFT and Manual Secondaries are pretty strong when paired and you really need FP to prevent being burned down by all the focus fire... i kinda like CE , as its gives you more option if n need to disengage, and increases survivability , without CE my bismarck gets roasted alot more.. Dont know if i can do that :P I think i will go MS .. but i wont be relying on them, if i drop aft , i can still get 8km range but with FP and MS and CE A -20% AA and secondary range decrease for FP + CE might be better balanced build ? Obvoisly i need to rely on the secondary module after that and never expect to shoot down any planes and stick to AA Cruisers Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #12 Posted February 26, 2018 On 2/23/2018 at 10:19 AM, Ysterpyp said: Hi all , My Bismark build is the following build: http://shipcomrade.com/captcalc/1000000000000010000001000000100119 Note im looking to get the most out of this ship , not a "fun" build I am stuck choosing between Fire Prevention (this ship is tanki as hell and buffing it would be great ), Manual AA(would be great, That AP bombs hurt. And cv's love going for U) manual secondaries( i don't think this is competitive but could be worth it on this ship..) The only "manly" build is: http://shipcomrade.com/captcalc/0100000000100010000011001000100019 I go PM as a 1 point skill to protect engine, rudder, and main guns, because my module protects the secondaries. I also use this captain in Tirpitz and Sharnhorst. But Ive heard people experimenting with CE. But ... nah Ill stay with this. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #13 Posted February 26, 2018 3 minutes ago, nambr9 said: The only "manly" build is: http://shipcomrade.com/captcalc/0100000000100010000011001000100019 But Ive heard people experimenting with CE. But ... nah Ill stay with this. You could drop EM (not needed ) and BFT or SI for CE , EDIT:Then u only have 2km to get into manly range :) Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #14 Posted February 26, 2018 1 minute ago, Ysterpyp said: You could drop EM (not needed ) and BFT or SI for CE :P True, but with Bismarck I want to get closer ... so I dont give a crap If im detected. Its not an ambush sniper such as NC. The accuracy and dispersion is just not there. And EM is vital for me ... I hate ships with slow traverse. That extra heal is always nice too. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #15 Posted February 26, 2018 3 minutes ago, nambr9 said: True, but with Bismarck I want to get closer ... so I dont give a crap If im detected. Its not an ambush sniper such as NC. The accuracy and dispersion is just not there. in t10 matches CE is valuable.. u cant push in alot and you need to be able to disengage.. This is just my experience . TOP tier though CE is not that valuable . For now i will take MS , later on i will drop AFT for FP, 8km range on secondaries is more than enough for me Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #16 Posted February 26, 2018 10 minutes ago, Ysterpyp said: in t10 matches CE is valuable.. u cant push in alot and you need to be able to disengage.. This is just my experience . TOP tier though CE is not that valuable . For now i will take MS , later on i will drop AFT for FP, 8km range on secondaries is more than enough for me Report back your results :) 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #17 Posted February 26, 2018 You simply can't spare 4 points for CE. ManSecs, FP and AFT means you're at capacity. Which would you give up? Maybe Manual Secondaries but that accuracy edge is needed for DDs and stuff you simply need to set on fire. Not FP as there's too much HE spam out there. Besides the way German BBs work, when you commit to a brawl you either win or die. CE is useless to you then. I still take CE for my mid range Tirpitz build but that stealth BB build has been power crept out now. As for T10 games? Just need to wait for the right moment I guess. Don't be first and see how the battle pans out. 2 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #18 Posted February 26, 2018 Honestly, for maximum efficiency, don't go for secondaries. Go for survivability. FP is always a good choice, but BoS isn't bad either if you need an extra point for another skill. It's possible to swap out AFT as well. Manual AA works, but most of the time it's not necessary. You can get decent AA without it. FP is much more consistently useful. On the whole, there are several builds that work. You just have to find the one that suits your gameplay style. On 23/02/2018 at 11:28 AM, walter3kurtz said: EM is not needed on Bismarck, it's a waste. Bismarck has very respectable turrent traverse for a BB. I still use EM, because that allows for some much closer and dynamic brawling than otherwise. That's fun build, though, not efficiency. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #19 Posted February 26, 2018 2 hours ago, AnotherDuck said: Honestly, for maximum efficiency, don't go for secondaries. Go for survivability. FP is always a good choice, but BoS isn't bad either if you need an extra point for another skill. It's possible to swap out AFT as well. Manual AA works, but most of the time it's not necessary. You can get decent AA without it. FP is much more consistently useful. On the whole, there are several builds that work. You just have to find the one that suits your gameplay style. Bismarck has very respectable turrent traverse for a BB. I still use EM, because that allows for some much closer and dynamic brawling than otherwise. That's fun build, though, not efficiency. I pretty much went for this, with only AFT and ManSec for 4 pt skills, BoS and SI for 3 pt skills and the last two points into EM (AR being the other 2 pt skill of course). It kind of works out. Also, it means single fires hurt a lot less. Also, I wouldn't skip secondary build on Bismarck. It may not be the best for the Bismarck, but Bismarck sure is the best ship to still run it on and get decent value out of it. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #20 Posted February 27, 2018 19 hours ago, Negativvv said: You simply can't spare 4 points for CE. ManSecs, FP and AFT means you're at capacity. without CE , how are you going to outplay a NC that isn't a potato? Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #21 Posted February 27, 2018 Is this a build to keep or just passing through on your grind to Great Currywurst? Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #22 Posted February 27, 2018 53 minutes ago, Ysterpyp said: without CE , how are you going to outplay a NC that isn't a potato? Angling until you can get closer and hoping your allies can HE spam him down? German BBs are blunt instruments imo, they do one job (brawling) really well and nothing else... I barely play mine anymore as they're so limited. Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,846 battles Report post #23 Posted February 27, 2018 5 minutes ago, Negativvv said: Angling until you can get closer and hoping your allies can HE spam him down? German BBs are blunt instruments imo, they do one job (brawling) really well and nothing else... I barely play mine anymore as they're so limited. stick it in , and hope for the best lol with CE you can get to your optimal gun range easier ... And have less plunging fire defeat your armor , i still think CE is strong on them as i have played this ship without it and then proceed to get BBQ'd 2 death Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #24 Posted February 27, 2018 German/Japanese http://shipcomrade.com/captcalc/1000000000100010000010011000100019 British http://shipcomrade.com/captcalc/1000000000100010100000010100000119 American http://shipcomrade.com/captcalc/1000000000100010000010010000110019 All with the relevant ship mods to help the build Share this post Link to post Share on other sites
PseudoMi Players 607 posts 7,274 battles Report post #25 Posted February 27, 2018 KM BBs are tailored by WG to be *teh* secondaries brawlers. If you don't spec a KM BB in secondaries but something else (CE, whatever) then any other BB nation will give better results with those specs. It simply make no sense to take CE on Bis as your "optimal gun range" is hopelessly *way* bellow its max concealment range and speaking of "optimal gun range" KM BBs case is rather in cynic manner. The same applies to players wanting to spec NC/Amagi whatever in secondaries. We can see many misuses of ship strenghtnesses. 1 Share this post Link to post Share on other sites