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OVanBruce

What happened to the Kitakami? Will we ever see her in full glory again?

12 comments in this topic

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[FAM]
Alpha Tester
2,435 posts
7,140 battles

I know how infamous she was but now, with all the new torpedo stuff going on are there any plans for her to be added?

 

 

20km Deeper water torps on the Asashio please and she's golden.

  • Boring 1

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[OILUP]
Alpha Tester
201 posts
8,067 battles

Yes !!! The old glory days of the wholesome broadside of torpedoes !!! Fun and engaging it really was. Easy to counter with some skill, but very powerfull if used well. We need to see her again !

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[TOAST]
Players
1,976 posts
25,623 battles

Probably the most boring video I have ever seen.

I can't ever see them bringing that ship back in any way at any tier, looks like an early day gimmick ship.

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Modder, Alpha Tester
1,609 posts
807 battles

Hopefully not, she's exactly where she belongs. The only way she should ever come back is either as a tier IV premium Kuma in her 'as built' configuration or as an AI controlled vessel in an Operation.

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[SCRUB]
Players
5,393 posts
8,714 battles
12 minutes ago, asukamaru said:

Its not like Gimmicky ships are trending and selling... 

WG isn't that stupid.

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[POMF]
Weekend Tester
2,269 posts
7,420 battles

Well since this game is going down all the way month by month why not? 20km deep water torps? 25 per side? No problem comrade. And good AA + DFAA since we have a year of carrier since 2k16? Or so.

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[O-P-C]
Players
353 posts
8,144 battles

yesss , kitakami torp-wall , this should be implemented  since its only japan speciality .

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Beta Tester
1,843 posts
2,580 battles

Well technically she is still in the game, just as she was originally built.

 

What? You didn't know she was a bog standard Kuma class cruiser before that torpedo wall refit?

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Players
65 posts
4,563 battles

With deepwater torps (20km), Kuma-class visibility and slow torpedo reload, she might be a viable tier VIII premium. Anyhow, I will buy her if she reappears.

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Players
2,726 posts
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As a deepwater low dmg -  low flooding - 10 km torps - perth smoke - clumsy paper ship

 

  • Cool 1

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[ONE2]
Players
2,389 posts
14,348 battles

The way I see it, they could make it work and it shouldn't even be too difficult either. BUT it would require some game adjustments. First, Kitakami, just like CV's or ships equipped with radar, should be limited in number per team. Only a max of 1 Kitakami should be allowed for each team - No need to mirror it tho, so if the other team will not have one, I think they might not complain about it too much. This would ensure better gameplay balance and avoid the 3 Kitakami-fail divisions which otherwise would be inevitable. :Smile_Default:

 

The ship itself should be made explicitly, as a flexible Torpedo Specialist (of course) and as such, have the ability to use both DW and regular torps at will and thus be able to change them with each reload just like changing between HE and AP ammo. I accept that the range and speed of torps (torps type) should be set before the battle. Its guns should be rapid firing either 140mm or 127mm DP (as was originally planned). But I mean actually rapid-firing and not the usual IJN BS to enable it to at least hold its own against overly pushy DD's.:cap_hmm:

 

Consumables should be smoke (Perth-type), Defensive AA and Catapult Fighter. This was basically just a modified Kuma, so similar-ish concealment (perhaps something like 8,5-9km) with basic 12km/67knot tops would be sufficient (9.6 with Torp Acceleration). As modules, besides the standard it should also be able to mount the "Aiming Systems Modification 0" to give some extra accuracy and range. Speed should be set at 36 knots. AA should be set at maximum she carried during the war (well, let's face it, it is IJN so even at its best it will still be rather pathetic). :Smile_amazed:

 

AND to provide some additional flexibility and usefulness to this ship (and I put this forward with great hesitation) a Radar - She had one installed during the war anyway so it is justifiable. IJN, so perhaps a rather short range one 8,5km or something. It could be shorter range but slightly longer duration to provide some limited detection and scouting capability to this ship. Let's face it, something that is strictly a one-trick pony will get old pretty quickly so minor changes to enable a ship to do also SOMETHING else that its dedicated No1 role are necessary to keep it interesting in long term.:Smile_glasses:

 

In any case, I would buy it just for the collection and probably play it too though not necessarily with very high expectations. Hehehe! :cap_old:

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