Jump to content
You need to play a total of 50 battles to post in this section.
Deus3x

Propsed CV gameplay chances

21 comments in this topic

Recommended Posts

[3NF]
Players
1 post
3,586 battles

I like playing CVs, but i honestly believe that it was a mistake of WG to bring fleet or attack carriers into the game.... the whole concept is just to op in itself. A single essex class CV could wipe out a whole flotilla after all. The large carriers changed naval warfare for ever. Similiar to submarines they flipped the concept of "bigger guns equals stronger ship" on it's head. If WG had decided to just use light or escort carriers the problem would most likly not be such an issue. But since we have these large carriers in the game, we need to work with them somehow.

In my opinion i think the CVs are pretty good balanced  up till and including tier 6, the light carriers independence and ryujo. Those ships can have a great impact on the game, but can't single handenly mop the floor with half of the enemy team. There is quite a harsh limit of what they can do. Starting with the attack carriers on tier 7 this class receives quite a meta shift. A single ship is now able to at least counter a good part of the enemy team all by itself or wipe them out completly. And the player's skill is far more essential on these tiers then before. Even in a match with 4 CVs if there is just one far better player on one team the enemy CVs will be rendered useless and in most cases either quite some BBs or DDs, too (depending on the CV/plane setuo used). While it is nice to feel powerful in these ships, it IS damping the overall fun of the game. At least in my eyes it is no fun what so ever if no one can do something against you. I do not believe that I'm a great CV player, maybe a good one but definitely not one of the unicorns out there. And even I still have a avg 55% win ratio in my CVs, heck even in my losses I usally was able to at least challenge the enemy CV if not being able to counter him/her completly. With less and less CV players I think WG really needs to address this issue sooner rather then later.


But I don't waste my time here on ranting about it so here is a list of some of the key problems of CV gameplay I see in this game and a few suggestions to address them. Maybe some will find their way into the game, but at least I can get some peace of mind ;)


1. Too many squadrons on tier 7 and above:

This is a problem mainly because of 2 reasons:

  1.  It is an incredible skill wall. If you can handle all the micro management of your squadrons, then you can contribute a LOT to your team. Even as a bottom tier CV, you  still spot enemies  or wipe out targets of opportunity. But  if a CV player is unable to pass this wall he/she is mostly dead weight to your team. No other class has such a high player skill requirement and such an impact if this is not met. Even a bad BB player can still land quite some DMG or at least be a meat shield. Even a bad DD player can still spot or land torpedo hits. But a bad CV player will be rendered useless failry early in the match and remains a points pinata for the the enemy team afterwards.
  2. This gives the CV the ability to be nearly everywhere on the map at the same time. A CV is able to perma spot all the capture circles or enemy DDs. This counters far too many plays by the enemy. It makes flanking or setting up an ambush quite hard or downright imossible for the enemy team.

 

My suggestion would be to simply reduce the number of squads to not more then ~4. Maybe increase the size of planes per squad, but definitely limit the number of "arms" for a CV to use in the match. I personally believe I can handle the current amount (at least I'm telling that myself^^), but I often witness the enemy CV struggeling to manage all of his/her squads at the same time, especially if the are on different parts of the map.

 

2. DMG output:

Yes a CV is suposed to punish the enemy. I can agree on that, but starting with tier 7/8 a CV can punish several enemies at the same time. I don't have much of a problem to take out 2 BBs with a single wave in a Shokaku  ( to avoid further toxic comments on this: yes i can agree, that I probably was lucky on this or am just over estimating the capabilities of this ship). This is simply to much from a gamplay standpoint. It may be historically somewhat accurate but not really good for the game. I still would like to take out an enemy BB in one go. IF it is alone and only ONE enemy ship. The striking potential of a CV can simply wipe out a whole flank all by itself. This really needs a nerf.

 

Simple suggestion: re-balance the DMG output of the strike planes. Reduce the torpedo DMG, increase the HE bomb alpha DMG and significantly reduce the DMG potential of AP bombs (around cruiser AP level should be more then enough). Generally limit the the average combined DMG of the whole strike wave to an amount equal to the average HP of BBs on the same tier.

 

3. Inter action with ship AA in combination with limited plane reserve:

This is a problem mainly for inexpierenced CV players. With the current only-DPS-based AA system, a CV player needs to know the AA capabilities of ALL the ships he can meet in his CV. This again is increasing the skill requiert of the player or he will loose most of his planes without being able to do anything siginificant.

Of course any ship needs to be able to defend itself from air attacks, but the way it is right now, 2-3 failed strikes render the CV useless for the team, since most of his planes will be shot down at this point. This again is a unique problem of this class. No other class has to worry about it's attacks not hitting the mark, which is simply a bit unfair.

My suggestion would be to do ONE of two things:

  1. Remove the limit for plane reserve completly and INCREASE all ships' AA DPS. This way the enemy can defend his/her ship better from the air attack while at the same time the CV player doesn't need to worry about his reserves the whole time.
  2. REDUCE all ships' AA DPS and implement a system that with a higher AA raiting the ship can reduce the accuracy of the incoming strike planes. So for example coming in the AA range of a Des Moines will reduce the strike accuracy of a torpedo strike to the same amount as if the defensive AA consumable was used at all times. The consumable could increase the AA raiting/DPS  of the ship by ~20-30% to make it still effective. Using this approuch the CV's strikes become less effective while at the same time failed strikes will be less punishing for the CV player.

 

4. Drop mechanic:

Simply put: Auto-dropping a strike is only doing anything significant if the enemy is not paying attention at all. And especially for inexpierenced players it can be quite hard to correctly manual drop a strike. This again is only increasing the skill wall for the CV player while all other classes have aim assists on all their weapon systems.

 

Simple suggestion: Additional markes in the drop UI could help a lot. An activation line for the torpedos can help a player to gauge the drop location better and a simple marker where the enemy ship will be if it continues to sail with the same course and speed after the dive bombers have commited to the drop could also help the CV player.

 

 

I hope WG will think about these suggestions. If anyone has some other suggestions please do tell them in a constructive way ;)

 

Edit*

For all those who think I shouldn't speak on this: Newsflash: I'm allowed to do so. This is a forum for disussions not any development directive or anything.

If you think I'm not skillful or experience enough in CV gameplay: Fair enough. I can see your point and would love to hear YOUR thoughts on this. What would you change? Or if you don't think it should change WHY do you think so? Are all those who keep saying that CV gameplay needs a rework just stupid/wrong? Maybe be constructive for a change.

Just try to keep the drama/toxicity down a notch or two.

 

Regards,

Deus3x

  • Cool 1

Share this post


Link to post
Share on other sites
Players
578 posts
5,003 battles

Sorry do you really think you are qualfied to say anything about CVs?

 

You dont own any high tier CV - so you dont have any clou about hightier gameplay.

You are medicore at best in all your CVs - if your shoki regularly kills 2 BBs in one run i wonder why your avg. damage and kills are so low.....

(you killed 6 ships in 12 games .... so more like a kill in every 50 runs .... not 2 kills per run .... ^^)

 

Plz just stop making suggestions about things you dont know anything about.

Play 1000 games - play some hundred t9-t10 games, get good in what your are doing and then come back ...

 

image.thumb.png.a75335928c8e5f0e0a83fcc4f0605023.png

image.thumb.png.cb80573abb2d9c04eee386ef0daf9cc3.png

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
Beta Tester
626 posts
2,055 battles
28 minutes ago, Wings_of_RNGesus said:

Sorry do you really think you are qualfied to say anything about CVs?

 

You dont own any high tier CV - so you dont have any clou about hightier gameplay.

You are medicore at best in all your CVs - if your shoki regularly kills 2 BBs in one run i wonder why your avg. damage and kills are so low.....

(you killed 6 ships in 12 games .... so more like a kill in every 50 runs .... not 2 kills per run .... ^^)

 

Plz just stop making suggestions about things you dont know anything about.

Play 1000 games - play some hundred t9-t10 games, get good in what your are doing and then come back ...

 

image.thumb.png.a75335928c8e5f0e0a83fcc4f0605023.png

image.thumb.png.cb80573abb2d9c04eee386ef0daf9cc3.png

Really? Anyone can have a say on the forums he has been polite and constructive and he doesn't need to play a 1000 games to have a say.

 

Its plain to see die hard CV players who are good don't really want things to change and why should they the really good ones have over 80% solo WR in some CVs which is a joke when the average on the server I saw in another thread was 48%.

 

You obviously have no clue about the skill gap between good and bad CV players and in-balance it causes in the game.

 

  

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Tester
1,175 posts
7,675 battles
5 minutes ago, MacFergus said:

Really? Anyone can have a say on the forums he has been polite and constructive and he doesn't need to play a 1000 games to have a say.

 

Its plain to see die hard CV players who are good don't really want things to change and why should they the really good ones have over 80% WR in some CVs which is a joke when the average on the server I saw in another thread was 48%.

 

You obviously have no clue about the skill gap between good and bad CV players and in-balance it causes in the game.

 

  

 

Yeah, if you look at his stats, mediocre at best except in the faceroll ships, ofc he doesnt want change for a more healthy gameplay.

 

Also about the skill gap, it is not so much the skill floor that is the problem, it is the skill ceiling. But ofc those ppl simply pretend it is the skill floor, even though we all know baddies will stay baddies no* matter what and that baddies are in all classes no matter what.

 

Edit: * typo

Share this post


Link to post
Share on other sites
[EST]
[EST]
Players
744 posts
18,304 battles
7 minutes ago, MacFergus said:

Really? Anyone can have a say on the forums he has been polite and constructive and he doesn't need to play a 1000 games to have a say.

Gotta agree with that part.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
578 posts
5,003 battles

Well maybe im a bit too harsh but i dont publish DD ideas because i dont know enough about DDs.

I dont write about Arts either because well ... im no artist. 

 

Things like:

Yes a CV is suposed to punish the enemy. I can agree on that, but starting with tier 7/8 a CV can punish several enemies at the same time. I don't have much of a problem to take out 2 BBs with a single wave in a Shokaku. This is simply to much from a gamplay standpoint. It may be historically somewhat accurate but not really good for the game. I still would like to take out an enemy BB in one go. IF it is alone and only ONE enemy ship. The striking potential of a CV can simply wipe out a whole flank all by itself. This really needs a nerf.

 

Claiming that he can punish 2 BBs with a single Shokka strike (well maybe the t6 BB you see once every 10 games....) - while having killed 0,5 ships per game. 

Really?

And once i sank the whole enemy team in one strike in my midway!

  • Bad 1

Share this post


Link to post
Share on other sites
Beta Tester
622 posts
10,922 battles
1 hour ago, Deus3x said:

REDUCE all ships' AA DPS and implement a system that with a higher AA raiting the ship can reduce the accuracy of the incoming strike planes. So for example coming in the AA range of a Des Moines will reduce the strike accuracy of a torpedo strike to the same amount as if the defensive AA consumable was used at all times. The consumable could increase the AA raiting/DPS  of the ship by ~20-30% to make it still effective. Using this approuch the CV's strikes become less effective while at the same time failed strikes will be less punishing for the CV player.

 

 

Something like this is they only one of you ideas I would agree with. Remove the dispersion effect from defensive fire AA consumable and instead apply it as a variable effect based on ships AA strength. Also reduce the chance of ships shooting down planes somewhat. As the consumable also buffs AA dps this would increase its dispersion effect based on the AA value of the ship, rather than the one size fits all approach we currently have. This way lower tier CV's wouldn't lose all their planes to AA in the first couple of strikes, they would still have trouble hitting ships, but at least they could continue to harass the enemy for a while longer than the currently can. The opposing CV fighter planes should be the main threat to destroying your strike craft

  • Cool 1

Share this post


Link to post
Share on other sites
[EST]
[EST]
Players
744 posts
18,304 battles
4 minutes ago, Wings_of_RNGesus said:

Well maybe im a bit too harsh but i dont publish DD ideas because i dont know enough about DDs.

I dont write about Arts either because well ... im no artist. 

But u can start topic about them and be corrected if needed. After all he has played cv-s more than most players ever will and has even some success with them.

Share this post


Link to post
Share on other sites
[DAVY]
Players
1,138 posts
5,138 battles

I have absolutely no idea how to play CVs, and no intention of learning after watching some high tier CV videos.

But as a captain who played some matches against mid and high tier CVs, here is my experience and comment on the subject.

lets assume 1 CV per team battles.

 

good vs bad CV player, Bad CV player's team will probably lose. Horribly!

Bad vs bad CV player, those battles are played like there are no CVs in the battle. Only the idiots die to CV attacks.

Good vs Good CV player, RNG and little micro management decides who wins. But better performing CV player usually wins.

 

as much as I've seen, CVs and CV captains have way much more impact on the battle result they should have.

just a week ago, we had an OMNI tier 10 CV with us, and the enemy team had a potato CV player.. enemy had great captains as far as I've seen. more than a couple rank 1 captains.

But our OMNI captain, just single handedly wiped the floor with the entire team. They actively contested caps, they pushed harder and harder.. they were not border hugging window lickers.

They couldnt do anything. anywhere they go, they were spotted, reseted, our capping DDs, covered at all times, their camping Cruisers were attacked and forced to get out into the open.

 

Watching him in battle and in replay after the battle.. was like watching a masterpiece ballet! I really watched some bits and actions more than once.

 

CV can have too much impact a single ship shouldnt have.

That is my opinion on the subject as a nonCV captain.

 

Share this post


Link to post
Share on other sites
[DAVY]
[DAVY]
Beta Tester
78 posts
3,650 battles
18 minutes ago, MacFergus said:

Really? Anyone can have a say on the forums he has been polite and constructive and he doesn't need to play a 1000 games to have a say.

 

Its plain to see die hard CV players who are good don't really want things to change and why should they the really good ones have over 80% WR in some CVs which is a joke when the average on the server I saw in another thread was 48%.

 

You obviously have no clue about the skill gap between good and bad CV players and in-balance it causes in the game.

 

  

Agreed.

Share this post


Link to post
Share on other sites
Beta Tester
1,175 posts
7,675 battles
4 minutes ago, Excavatus said:

I have absolutely no idea how to play CVs, and no intention of learning after watching some high tier CV videos.

But as a captain who played some matches against mid and high tier CVs, here is my experience and comment on the subject.

lets assume 1 CV per team battles.

 

good vs bad CV player, Bad CV player's team will probably lose. Horribly!

Bad vs bad CV player, those battles are played like there are no CVs in the battle. Only the idiots die to CV attacks.

Good vs Good CV player, RNG and little micro management decides who wins. But better performing CV player usually wins.

 

as much as I've seen, CVs and CV captains have way much more impact on the battle result they should have.

just a week ago, we had an OMNI tier 10 CV with us, and the enemy team had a potato CV player.. enemy had great captains as far as I've seen. more than a couple rank 1 captains.

But our OMNI captain, just single handedly wiped the floor with the entire team. They actively contested caps, they pushed harder and harder.. they were not border hugging window lickers.

They couldnt do anything. anywhere they go, they were spotted, reseted, our capping DDs, covered at all times, their camping Cruisers were attacked and forced to get out into the open.

 

Watching him in battle and in replay after the battle.. was like watching a masterpiece ballet! I really watched some bits and actions more than once.

 

CV can have too much impact a single ship shouldnt have.

That is my opinion on the subject as a nonCV captain.

 

 

Yeah, skill ceiling is far too high and above all the other classes, CVs need huge nerfs.

Share this post


Link to post
Share on other sites
Players
578 posts
5,003 battles

Skill Floor on enemies is too low if the CV can really harm you.

 

Influence of CVs in competitve?

Huge but spotting only.

Damage of CVs in competitve?

Zero

 

People with no def AA, no Aa specc running off alone is whats feds hightier CVs.

Every T10 cruiser can murder every plane - if he wants to do so..... 

2 CAs placed well? Game over - nothing i can do if there is no "run off alone" special person in his BB

 

Thats the problem of CVs - too easy too counter, too strong if nobody cares about countering them.

As long as there are Baltis with Hydro, Desmos without AA specc and so on there are simply not enough CVs - if the number of CVs gets higher, more people will specc for AA and run the freaking def AA and maybe less Kurfrüsts think that "going alone" is a good idea avg. damage of CVs will colapse. 

 

But its not the CV players fault if he can dev strike a hindenburg after 3 minutes .... good luck trying that on the hindenburg on my divi (you didnt like that 20 planes anyway?)

 

Share this post


Link to post
Share on other sites
[DAVY]
Players
1,138 posts
5,138 battles
1 minute ago, avenger121 said:

 

Yeah, skill ceiling is far too high and above all the other classes, CVs need huge nerfs.

When I think about it with my limited experience, I am not sure nerfing CVs is the way to solve this problem.

I think WG created arty like problem in WOWs with CV class...

 

A totally different game, totally different skill, totally different style... and apart from the arty play, skill is much much more important for CVs.

So If you nerf them, then people stops having fun in them mostly and you make them redundant.

If you dont nerf them, but make them playing easier, then the CVless match numbers starts to drop and we will have a lot of CV complaints in here and in game.

IF you buff other ships against CVs, that will work as an indirect nerf will result in less fun.

 

They may try to make a complete change of mechanics and gameplay of CVs, but I have enough evidence (arty changes in WOT) WG will fail to satisfy both the CV captains and other captains as they did in WOT commanders.

 

I really dont know what to do, this is a very specific problem with no clear solution. May be hardcore CV floorwipers can give a better insight how to solve it.

 

Onething comes to my mind.

Make CV play harder. Let bad players cannot play them at all. Prevent BAD captains having fun in them. on high tiers ofcourse.

This way may be, there will be only psychopath CV captains will remain in high tiers, so they can be matched against each other.

and put a skill cap to join randoms in CVs. lets say, a player with tier 8 or above CV must have a %50-55-60(whatever) WR in their last 100 games in that CV in randoms..

If they dont? lets go to Co-op and try to have same WR in 100 games in co-op before joining randoms.

WR drops? go back to co-op.. wr gets high.. come to the random..

 

I dont know.. not a full solution, but a step into it.

Shortly I think the solution is somehow prevent bobs to play high tier CVs.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,175 posts
7,675 battles
10 minutes ago, Wings_of_RNGesus said:

Skill Floor on enemies is too low if the CV can really harm you.

 

Influence of CVs in competitve?

Huge but spotting only.

Damage of CVs in competitve?

Zero

First of all, this is factually wrong, seond of all even if they would be restricted to spotting only, they would still be a integral part for the victory just like everyone else, ofc that isnt enough for ppl that love to faceroll enemies in their OP ships.

 

 

People with no def AA, no Aa specc running off alone is whats feds hightier CVs.

Every T10 cruiser can murder every plane - if he wants to do so..... 

2 CAs placed well? Game over - nothing i can do if there is no "run off alone" special person in his BB

Also wrong, CVs can easily strike through T10 cruiser AA, add to that the effect of HE tending to remove several AA mounts with a single hit, et voila the faceroll ships can faceroll their "counters" even harder.

 

 

Thats the problem of CVs - too easy too counter, too strong if nobody cares about countering them.

As long as there are Baltis with Hydro, Desmos without AA specc and so on there are simply not enough CVs - if the number of CVs gets higher, more people will specc for AA and run the freaking def AA and maybe less Kurfrüsts think that "going alone" is a good idea avg. damage of CVs will colapse.

Ah, good that you mentioned it, another point why CVs are completly cancerous for the gameplay, they dont punish the campers as the myth goes, but rather the few ppl that actually try to play the game instead of sitting passive in the flock of 20+km snipers; in other words they are forcing passive and boring gameplay.

 

But its not the CV players fault if he can dev strike a hindenburg after 3 minutes .... good luck trying that on the hindenburg on my divi (you didnt like that 20 planes anyway?)

 

 

Completly wrong, but that has to be expected from someone that is highly protective about his favourite OP class.

Share this post


Link to post
Share on other sites
Beta Tester
1,175 posts
7,675 battles
17 minutes ago, Excavatus said:

When I think about it with my limited experience, I am not sure nerfing CVs is the way to solve this problem.

I think WG created arty like problem in WOWs with CV class...

 

A totally different game, totally different skill, totally different style... and apart from the arty play, skill is much much more important for CVs.

So If you nerf them, then people stops having fun in them mostly and you make them redundant.

If you dont nerf them, but make them playing easier, then the CVless match numbers starts to drop and we will have a lot of CV complaints in here and in game.

IF you buff other ships against CVs, that will work as an indirect nerf will result in less fun.

 

They may try to make a complete change of mechanics and gameplay of CVs, but I have enough evidence (arty changes in WOT) WG will fail to satisfy both the CV captains and other captains as they did in WOT commanders.

 

I really dont know what to do, this is a very specific problem with no clear solution. May be hardcore CV floorwipers can give a better insight how to solve it.

 

Onething comes to my mind.

Make CV play harder. Let bad players cannot play them at all. Prevent BAD captains having fun in them. on high tiers ofcourse.

This way may be, there will be only psychopath CV captains will remain in high tiers, so they can be matched against each other.

and put a skill cap to join randoms in CVs. lets say, a player with tier 8 or above CV must have a %50-55-60(whatever) WR in their last 100 games in that CV in randoms..

If they dont? lets go to Co-op and try to have same WR in 100 games in co-op before joining randoms.

WR drops? go back to co-op.. wr gets high.. come to the random..

 

I dont know.. not a full solution, but a step into it.

Shortly I think the solution is somehow prevent bobs to play high tier CVs.

 

CV players cant have fun when their ships are just as good for carrying a match as all the other ships, so they cant be nerfed? Sorry but this kind of logic is pretty borked.

 

Your proposal would maybe solve the problem of one sided matches, aka red CV matched vs purple CV, but not all the other problems, first of all to mention that you would devalue the skill of everyone else since they dont sit in the only ship that seems to be allowed to decide the match outcome.

  • Cool 1

Share this post


Link to post
Share on other sites
[DAVY]
Players
1,138 posts
5,138 battles
32 minutes ago, avenger121 said:

 

CV players cant have fun when their ships are just as good for carrying a match as all the other ships, so they cant be nerfed? Sorry but this kind of logic is pretty borked.

 

Your proposal would maybe solve the problem of one sided matches, aka red CV matched vs purple CV, but not all the other problems, first of all to mention that you would devalue the skill of everyone else since they dont sit in the only ship that seems to be allowed to decide the match outcome.

 

I dont say that my logic is not borked :)

or even my suggestions have logic in them to begin with

If you check I have 0 experience in CVs, and in my handful of battles in tier 4 CV I decided that is not for me :)

My suggestions were just my personal, unfounded ideas pulled out from my ARSEnal.

 

and for the second part is, I dont think they can find a decent way to solve the problems of the class on the gameplay.

That is like another ARTY situation. Too specified to generalise and solve... cannot make both sides happy at the same time If you ask me!

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
[OSC]
Players
1,991 posts
11,497 battles
3 hours ago, Deus3x said:

I like playing CVs, but i honestly believe that it was a mistake of WG to bring fleet or attack carriers into the game.... the whole concept is just to op in itself. A single essex class CV could wipe out a whole flotilla after all. The large carriers changed naval warfare for ever. Similiar to submarines they flipped the concept of "bigger guns equals stronger ship" on it's head. If WG had decided to just use light or escort carriers the problem would most likly not be such an issue. But since we have these large carriers in the game, we need to work with them somehow.

In my opinion i think the CVs are pretty good balanced  up till and including tier 6, the light carriers independence and ryujo. Those ships can have a great impact on the game, but can't single handenly mop the floor with half of the enemy team. There is quite a harsh limit of what they can do. Starting with the attack carriers on tier 7 this class receives quite a meta shift. A single ship is now able to at least counter a good part of the enemy team all by itself or wipe them out completly. And the player's skill is far more essential on these tiers then before. Even in a match with 4 CVs if there is just one far better player on one team the enemy CVs will be rendered useless and in most cases either quite some BBs or DDs, too (depending on the CV/plane setuo used). While it is nice to feel powerful in these ships, it IS damping the overall fun of the game. At least in my eyes it is no fun what so ever if no one can do something against you. I do not believe that I'm a great CV player, maybe a good one but definitely not one of the unicorns out there. And even I still have a avg 55% win ratio in my CVs, heck even in my losses I usally was able to at least challenge the enemy CV if not being able to counter him/her completly. With less and less CV players I think WG really needs to address this issue sooner rather then later.


But I don't waste my time here on ranting about it so here is a list of some of the key problems of CV gameplay I see in this game and a few suggestions to address them. Maybe some will find their way into the game, but at least I can get some peace of mind ;)


1. Too many squadrons on tier 7 and above:

This is a problem mainly because of 2 reasons:

  1.  It is an incredible skill wall. If you can handle all the micro management of your squadrons, then you can contribute a LOT to your team. Even as a bottom tier CV, you  still spot enemies  or wipe out targets of opportunity. But  if a CV player is unable to pass this wall he/she is mostly dead weight to your team. No other class has such a high player skill requirement and such an impact if this is not met. Even a bad BB player can still land quite some DMG or at least be a meat shield. Even a bad DD player can still spot or land torpedo hits. But a bad CV player will be rendered useless failry early in the match and remains a points pinata for the the enemy team afterwards.
  2. This gives the CV the ability to be nearly everywhere on the map at the same time. A CV is able to perma spot all the capture circles or enemy DDs. This counters far too many plays by the enemy. It makes flanking or setting up an ambush quite hard or downright imossible for the enemy team.

 

My suggestion would be to simply reduce the number of squads to not more then ~4. Maybe increase the size of planes per squad, but definitely limit the number of "arms" for a CV to use in the match. I personally believe I can handle the current amount (at least I'm telling that myself^^), but I often witness the enemy CV struggeling to manage all of his/her squads at the same time, especially if the are on different parts of the map.

 

2. DMG output:

Yes a CV is suposed to punish the enemy. I can agree on that, but starting with tier 7/8 a CV can punish several enemies at the same time. I don't have much of a problem to take out 2 BBs with a single wave in a Shokaku. This is simply to much from a gamplay standpoint. It may be historically somewhat accurate but not really good for the game. I still would like to take out an enemy BB in one go. IF it is alone and only ONE enemy ship. The striking potential of a CV can simply wipe out a whole flank all by itself. This really needs a nerf.

 

Simple suggestion: re-balance the DMG output of the strike planes. Reduce the torpedo DMG, increase the HE bomb alpha DMG and significantly reduce the DMG potential of AP bombs (around cruiser AP level should be more then enough). Generally limit the the average combined DMG of the whole strike wave to an amount equal to the average HP of BBs on the same tier.

 

3. Inter action with ship AA in combination with limited plane reserve:

This is a problem mainly for inexpierenced CV players. With the current only-DPS-based AA system, a CV player needs to know the AA capabilities of ALL the ships he can meet in his CV. This again is increasing the skill requiert of the player or he will loose most of his planes without being able to do anything siginificant.

Of course any ship needs to be able to defend itself from air attacks, but the way it is right now, 2-3 failed strikes render the CV useless for the team, since most of his planes will be shot down at this point. This again is a unique problem of this class. No other class has to worry about it's attacks not hitting the mark, which is simply a bit unfair.

My suggestion would be to do ONE of two things:

  1. Remove the limit for plane reserve completly and INCREASE all ships' AA DPS. This way the enemy can defend his/her ship better from the air attack while at the same time the CV player doesn't need to worry about his reserves the whole time.
  2. REDUCE all ships' AA DPS and implement a system that with a higher AA raiting the ship can reduce the accuracy of the incoming strike planes. So for example coming in the AA range of a Des Moines will reduce the strike accuracy of a torpedo strike to the same amount as if the defensive AA consumable was used at all times. The consumable could increase the AA raiting/DPS  of the ship by ~20-30% to make it still effective. Using this approuch the CV's strikes become less effective while at the same time failed strikes will be less punishing for the CV player.

 

4. Drop mechanic:

Simply put: Auto-dropping a strike is only doing anything significant if the enemy is not paying attention at all. And especially for inexpierenced players it can be quite hard to correctly manual drop a strike. This again is only increasing the skill wall for the CV player while all other classes have aim assists on all their weapon systems.

 

Simple suggestion: Additional markes in the drop UI could help a lot. An activation line for the torpedos can help a player to gauge the drop location better and a simple marker where the enemy ship will be if it continues to sail with the same course and speed after the dive bombers have commited to the drop could also help the CV player.

 

 

I hope WG will think about these suggestions. If anyone has some other suggestions please do tell them in a constructive way ;)

 

Regards,

Deus3x

you know that from your huge experience in playing CV or you got buthurt by one and now you came to forum?

 

P.S.

one of more idiotic sugestions i eaver read IMHO.

 

p.s.2 play high tier AAA speced ship and CV will become your exp, money, statpadding pinata

 

 

Share this post


Link to post
Share on other sites
Beta Tester
626 posts
2,055 battles
3 hours ago, Wings_of_RNGesus said:

Well maybe im a bit too harsh but i dont publish DD ideas because i dont know enough about DDs.

I dont write about Arts either because well ... im no artist. 

 

Things like:

Yes a CV is suposed to punish the enemy. I can agree on that, but starting with tier 7/8 a CV can punish several enemies at the same time. I don't have much of a problem to take out 2 BBs with a single wave in a Shokaku. This is simply to much from a gamplay standpoint. It may be historically somewhat accurate but not really good for the game. I still would like to take out an enemy BB in one go. IF it is alone and only ONE enemy ship. The striking potential of a CV can simply wipe out a whole flank all by itself. This really needs a nerf.

 

Claiming that he can punish 2 BBs with a single Shokka strike (well maybe the t6 BB you see once every 10 games....) - while having killed 0,5 ships per game. 

Really?

And once i sank the whole enemy team in one strike in my midway!

Fair enough , Are CVs op? well my personal opinion is they are not but the skill needed to play one even to an adequate level means you need good awareness and positioning + the fact you have to deal with an unwieldy UI and have an RTS brain adds up to more than your average gamer can compute so some teams get lumped with a potato CV that gets totally dominated and in most games causes teams to lose. This wouldn't be so bad if you had potato BBs or CAs you can still turn it around but the CV is so influential as a ship that it effects the whole balance of the game.   

  • Cool 1

Share this post


Link to post
Share on other sites
[YARRR]
Beta Tester
7,404 posts
13,815 battles
7 hours ago, Deus3x said:

1. Too many squadrons on tier 7 and above

 

You can give orders to multiple squadrons at the same time, making your point moot entirely. Three TB squads can act as one if you simply select them all, reducing the number of squads needing individual micro to 2x fighters, 1x TBs and 1x DBs.

Trying to micromanage all squadrons individually can only end in failure anyway thanks to the horrible UI.

 

7 hours ago, Deus3x said:

2. DMG output

 

I would love to see you try killing two same tier BBs in a Shokaku at the same time. Unless they're already low to begin with that isn't possible.

Share this post


Link to post
Share on other sites
Beta Tester
1,175 posts
7,675 battles
1 hour ago, MacFergus said:

Fair enough , Are CVs op? well my personal opinion is they are not ..........................................

............................

but the CV is so influential as a ship that it effects the whole balance of the game.   

?

 

Isnt that the definition of OP? Kills, damage and all that stuff doesnt matter if you dont win (not that CVs arent leading in those too), so if one class has far more influence on the outcome and thus a far higher ability to win, isnt it OP?!

Share this post


Link to post
Share on other sites
Beta Tester
626 posts
2,055 battles
Just now, avenger121 said:

?

 

Isnt that the definition of OP? Kills, damage and all that stuff doesnt matter if you dont win (not that CVs arent leading in those too), so if one class has far more influence on the outcome and thus a far higher ability to win, isnt it OP?!

 

CV are not op if everyone used the AA skills given them or slotted DFAA instead of hydro this would cull CVs right down , As it happens now CVs are the least played class due to skill gap mentioned in my other post so highly skilled CV players like Bloggis or El2azor will capitalize on these people not using AA or the current HE spam and module destruction which helps CVs bigtime.

 

WG broke there own game really FP and CE seem to be top picks for CA/CLs / BBs while ignoring AFT even BFT and why not with CVs only making up 5-10% player-base and the chance of meeting one like 1/7 battles .

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×