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BChiller

Can you explain it to me?

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[ADRIA]
[ADRIA]
Players
21 posts
7,893 battles

Hi everyone,

 

I recently had a game with my Z-23 were I torped a DD is smoke. It was an enemy chung mu if I'm not mistaken. (100% sure it was a DD though!) 

I saw him smoke up and he was shooting from the same position while I follow my torps. I though great thats at least one hit on that guy prolly more. 

 

Now I'm following my torpd and I hit him 4 times and  thought huh why no kill there? Well I only did 17k damage!

 

How?

 

thx for reading and sorry for the bad english.

 

 

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Players
63 posts
7,653 battles

damage saturation, you can hit multiple times the same place on a ship with torps without doing any damage after the first one.

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[SLAPP]
Players
1,358 posts
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the ship basicly has segments.

so when u  hit the nose of the dd the health of that segment will deplete so the first torp does full damage the other will probably do half  and so on.

i think that also apply's for HE AP.will still be able to damage it  as far as i know.

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Players
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A very recent jingles vid, where you can check it from very close :D

 

 

 

 

 

 

 

 

 

 

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[ADRIA]
[ADRIA]
Players
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There seems to be an increase of dmg saturation threads over the last week or two :cap_yes: 

 

 

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[ADRIA]
[ADRIA]
Players
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I understand damage saturation. But I'm allmost 100% sure they didn't hit in one place. I believe he took 2 in the front and 2 in the back. looking how he was angled when he was shooting.

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[FOF]
Beta Tester
94 posts
10,822 battles

You can fully saturate 2-3 sections and the body of most ships before they sink.

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[NWP]
[NWP]
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4 hours ago, wilkatis_LV said:

There seems to be an increase of dmg saturation threads over the last week or two :cap_yes: 

 

 

Good. Means more ppl want to know how game works i think. 

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[-TPF-]
Players
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I did this recently, too - 3 x torp hits on an enemy DD (from a decent distance) and only 10k damage. I think there was something in the patch notes for 7.1 or 7.1.1 which said there was a bug and it was going to be fixed in 7.2.S

 

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