[WG] MrConway WG Staff, Alpha Tester 3,347 posts 3,863 battles Report post #1 Posted February 14, 2018 Captains, Please leave any feedback regarding the visual effects changes in update 0.7.2 public test here. Share this post Link to post Share on other sites
[THEC] Alighierian Players 70 posts 10,664 battles Report post #2 Posted February 15, 2018 The gunfire water splashes are way too quick with dropping now. It gives the impression the entire game is sped up, even more so than average gameplay already does. The duration they have on live is just fine. Although I can understand that it's a game element which pretty much directly blocks the ability to properly aim at targets, the complaints about it just smell like typical baBBies whining about not being able to instagib stuff all day every day. I play CA/BB/DD, and I think it's not an overpowered feature or game-breaking element in any way, whichever class I'm playing. Share this post Link to post Share on other sites
Capra76 Players 4,550 posts 7,604 battles Report post #3 Posted February 15, 2018 The thunderstorm effects on the new operation are a bit too much, it's too hard to see enemy ships even at relatively short ranges. 1 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,513 posts Report post #4 Posted February 15, 2018 I really like the effects of the thunderstorm. This is exactly what Cyclones should look like. I don't like the 'nerfed' water splashes from shells. It was perfect the way it was. It looks really stupid now, all sped up. If they're in the way, just wait a sec before you shoot long reloading guns. Really, I don't see the need for change here. If anything, it gave a nice albeit very small advantage to a highly focussed down ship. What's wrong with that? 2 Share this post Link to post Share on other sites
Mad_Shell Players 2 posts 6,162 battles Report post #5 Posted February 16, 2018 The new wakes and the thunderstorm look great! The new splashes are too quick and consequently the scaling feels wrong, I prefer the current ones. I agree with the precedent comment, cyclones should really be reworked to ressemble this new weather, the currents ones are awful: 8km line of sight but absolutely no fog, islands other side of the map are perfectly visible... Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,513 posts Report post #6 Posted February 16, 2018 Oh yeah that's right. I also love the new wave foam Share this post Link to post Share on other sites
[S-G] Woodchip17 Players 26 posts 8,620 battles Report post #7 Posted February 16, 2018 The thunderstorm effect is just perfect..... exactly what a storm visibility is like. The Bow waves are also a very nice addition, as are the higher waves on the ocean. BUT. In a storm as depicted in the Hermes Scenario, you would have swells of around 5 to 8 meters high, AND the ships would be pitching and rolling a great amount..... That is what is missing from this game Pitching and Rolling... this will give more realism and affect aiming. In my opinion the stern wake should be longer and probably a little extra foam added. As for shell splash, I agree with the others, please go back to the old way. Share this post Link to post Share on other sites
Fionia_DK Players 173 posts 16,893 battles Report post #8 Posted February 21, 2018 The bad visibilty is fine. It should be hard to see anything. Share this post Link to post Share on other sites
[-RON-] Silver_Leviathan Players 144 posts 29,098 battles Report post #9 Posted February 25, 2018 The thunderstorm effects are good, but very demanding for low-level graphics (or integrated Intel graphics). The 40-60 fps collapse at 10 fps inside the storm / fog !!! Share this post Link to post Share on other sites