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benmeister

Large part of players camping

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Hi,

I started playing this last week, got to tier 4 by now. I got premium from WoT so things go pretty smoothly, but I see a serious problem with this game. There is a large portion of players (at least on my tier) that just wait in the back from start, do nothing until it is too late to save the game. There is some camping in WoT but you cannot compare it to this. In fact I find it so frustrating that I'm not sure I will continue to play.

 

If anyone from Wargaming is reading this, I would suggest you to look into this as the game is borderline unplayable for my taste.

 

Cheers, B.

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Now you come to mention it there does seem to be a fair bit of camping in this game. I'm not sure anyone here would have noticed if you hadn't been kind enough to point it out.

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16 minutes ago, benmeister said:

Hi,

I started playing this last week, got to tier 4 by now. I got premium from WoT so things go pretty smoothly, but I see a serious problem with this game. There is a large portion of players (at least on my tier) that just wait in the back from start, do nothing until it is too late to save the game. There is some camping in WoT but you cannot compare it to this. In fact I find it so frustrating that I'm not sure I will continue to play.

 

If anyone from Wargaming is reading this, I would suggest you to look into this as the game is borderline unplayable for my taste.

 

Cheers, B.

 

Some camping in WoT? SOME?? WoT invented camping and when the first wave of WoT players swapped over to WoWS they brought their camping shenanigans with them and are partially responsible for spreading it like a disease.

Camping may have become a thing anyway but maybe, just maybe a bit later. And like in WoT camping loses games.

 

And if you think camping at TIV is bad, wait until you get to the higher tiers where camping is the chic and quite possibly the only tactic most of the single-cell organisms ( a friendly synonym for a large part of the WoWS player base ^^) are capable of executing.

13 minutes ago, xxNihilanxx said:

Now you come to mention it there does seem to be a fair bit of camping in this game. I'm not sure anyone here would have noticed if you hadn't been kind enough to point it out.

^^

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18 minutes ago, Jethro_Grey said:

 

Some camping in WoT? SOME?? WoT invented camping and when the first wave of WoT players swapped over to WoWS they brought their camping shenanigans with them and are partially responsible for spreading it like a disease.

Camping may have become a thing anyway but maybe, just maybe a bit later. And like in WoT camping loses games.

Yeah, I always have a good laugh when some players in their tanks ships slowly poke out from behind an island while showing broadside to the entire enemy team, only to realize that they can't reverse faster than the shells are coming in. :Smile_trollface::Smile_teethhappy:

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I've found that at times when I'm playing a DD some of the top tier BBs hide behind islands and fire across the map but due to the island can't do anything about enemy ships in front of them (on the flank I am on).

 

This does mean that as a DD I don't get the support for what I spot and what is coming towards me.  I am moving around in order to spot ships.   On a number of occasions I've asked for support from the BB but they do nothing.  So, I sail off to the other flank and then the BB gets surrounded and destroyed.

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6 minutes ago, Tungstonid said:

Yeah, I always have a good laugh when some players in their tanks ships slowly poke out from behind an island while showing broadside to the entire enemy only to realize that they can't reverse faster than the shells are coming in. :Smile_trollface::Smile_teethhappy:

Yeah, tanks and ships are basically the same. ^^

Why not playing BBs like heavy tanks - what could possibly go wrong?

 

2 minutes ago, BrusilovX said:

I've found that at times when I'm playing a DD some of the top tier BBs hide behind islands and fire across the map but due to the island can't do anything about enemy ships in front of them (on the flank I am on).

 

This does mean that as a DD I don't get the support for what I spot and what is coming towards me.  I am moving around in order to spot ships.   On a number of occasions I've asked for support from the BB but they do nothing.  So, I sail off to the other flank and then the BB gets surrounded and destroyed.

I remember a while back sailing my Shima, when i spotted a Montana that was side scraping at an island unable to shoot what's in front of him and unable to provide any support.

He ate a full spread of my torps and calling me a cheater and blaming his team, because he was 'holding' the flank and nobody ever shoots the 'light' ships.

I assume light ships= light tanks. 

 

 

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Well, the least that WG could do is to make the damage you make earn more money at the start and then gradually less towards the end when it would get close to zero. I don't think this would turn things around 100% but it could make a difference. It would also reflect merit properly. Vulture killings at the end of the game don't require any skill or effort.

 

What I don't get is the psychology behind this camping behavior. I understand if most people try to avoid a fist fight in real life, as you can get hurt badly, have permanent consequences even. But to be behave like a coward  in a video game??? Aren't you playing it to be the hero,  most likely get killed and then play another one, aren't you?

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Just had a game in which an Iowa did literally nothing but hide behind me.

I was playing my Midway.

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4 minutes ago, El2aZeR said:

Just had a game in which an Iowa did literally nothing but hide behind me.

I was playing my Midway.

No, no. no.

 

He wasn't hiding behind you. He was escorting you, providing AA and serving as a deterrent to surface ships that would otherwise think you an easy kill. Besides that's what the Iowa was specifically designed for, being a fast battleship that could keep up with the fast aircraft carriers.

 

Show a bit more appreciation for his dutiful commitment!

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9 minutes ago, benmeister said:

Well, the least that WG could do is to make the damage you make earn more money at the start and then gradually less towards the end when it would get close to zero. I don't think this would turn things around 100% but it could make a difference. It would also reflect merit properly. Vulture killings at the end of the game don't require any skill or effort.

 

What I don't get is the psychology behind this camping behavior. I understand if most people try to avoid a fist fight in real life, as you can get hurt badly, have permanent consequences even. But to be behave like a coward  in a video game??? Aren't you playing it to be the hero,  most likely get killed and then play another one, aren't you?

Not everyone who can do damage until the last minute is a camper, you know?... also, to reward certain playstyles is better than to punish. There already are actions which give additional rewards like tanking, spotting, capping etc and they can't be done (easily) while camping. WG introduced fixed service fees so no one can argue that they don't want to pay for the repairs. This, however, is known by only a few as it seems. There are still players out there who think repair costs depend on the amount of damage you have taken...

So it is not a matter of low or non-existing rewards for a non-campy playstyle but players are just players. Reasons reach from "Because I want to" over "Because I'll die too fast if I go closer" to "Because I can".

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43 minutes ago, benmeister said:

Well, the least that WG could do is to make the damage you make earn more money at the start and then gradually less towards the end when it would get close to zero. I don't think this would turn things around 100% but it could make a difference. It would also reflect merit properly. Vulture killings at the end of the game don't require any skill or effort.

 

What I don't get is the psychology behind this camping behavior. I understand if most people try to avoid a fist fight in real life, as you can get hurt badly, have permanent consequences even. But to be behave like a coward  in a video game??? Aren't you playing it to be the hero,  most likely get killed and then play another one, aren't you?

 

Camping means usually getting less or not shot at all, which allows them to farm more damage. Too bad that hiding behind islands yields rarely damage at all.

Just watch when the camp and hide throughout the game only to yolo-rush when the team already died.

They could have supported earlier, they chose not to. But when the team is down and about to lose, they rush out and try to get as much damage done as possible - remember: WTR is based to 50% on damage, not on wins.

 

37 minutes ago, El2aZeR said:

Just had a game in which an Iowa did literally nothing but hide behind me.

I was playing my Midway.

Just another day in top-tier games.

 

29 minutes ago, Aotearas said:

No, no. no.

 

He wasn't hiding behind you. He was escorting you, providing AA and serving as a deterrent to surface ships that would otherwise think you an easy kill. Besides that's what the Iowa was specifically designed for, being a fast battleship that could keep up with the fast aircraft carriers.

 

Show a bit more appreciation for his dutiful commitment!

While amusing, could you pls edit your comment? We have enough 'excuses' for camping and denying support, no need to give them another one, how well written it might be. ^^

27 minutes ago, Tungstonid said:

Not everyone who can do damage until the last minute is a camper, you know?... also, to reward certain playstyles is better than to punish. There already are actions which give additional rewards like tanking, spotting, capping etc and they can't be done (easily) while camping. WG introduced fixed service fees so no one can argue that they don't want to pay for the repairs. This, however, is known by only a few as it seems. There are still players out there who think repair costs depend on the amount of damage you have taken...

So it is not a matter of low or non-existing rewards for a non-campy playstyle but players are just players. Reasons reach from "Because I want to" over "Because I'll die too fast if I go closer" to "Because I can".

There are a plethora of 'reasons', but not a single one of them is even remotely valid.

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1 hour ago, Jethro_Grey said:

 

WoT invented camping

you are kinda new to online gaming? :Smile_trollface: camping existed way before WoT. quake 2, quake 3, CS, UT are just some where camping was perfected :Smile_teethhappy:

 

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On 2/12/2018 at 12:01 AM, Tungstonid said:

Not everyone who can do damage until the last minute is a camper, you know?... also, to reward certain playstyles is better than to punish. There already are actions which give additional rewards like tanking, spotting, capping etc and they can't be done (easily) while camping. WG introduced fixed service fees so no one can argue that they don't want to pay for the repairs. This, however, is known by only a few as it seems. There are still players out there who think repair costs depend on the amount of damage you have taken...

So it is not a matter of low or non-existing rewards for a non-campy playstyle but players are just players. Reasons reach from "Because I want to" over "Because I'll die too fast if I go closer" to "Because I can".

It's ok, just say it: "I'm Tungstonid and I'm a camper!"

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On 11. 02. 2018. at 11:51 PM, El2aZeR said:

Just had a game in which an Iowa did literally nothing but hide behind me.

I was playing my Midway.

 

I saw that to just a few matches ago, but it was a Nagato.

 

To the OP: Welcome to World of Camping Battleships. Grab yourself a Yamato, a beer and start sipping while you sit in the spawn and wait for a Cruiser to conveniently show you a glimpse of his citadel, because its only going to get worse the further up you go.

 

May as well just go back to WoT and spare yourself the frustration.

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On ‎11‎/‎02‎/‎2018 at 10:00 PM, xxNihilanxx said:

Now you come to mention it there does seem to be a fair bit of camping in this game. I'm not sure anyone here would have noticed if you hadn't been kind enough to point it out.

Sarcasm even for you a new all-time low , Guy is a new player posts on the forum gets belittled , Told you before being a keyboard warrior is not big or hard at least you could have answered him properly.

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At lower tiers camping is not the problem - often hectic fights if anything players are too eager to get forward and blast away - and then focused by enemy and sunk within notime 

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On 11.2.2018 at 11:45 PM, benmeister said:

Vulture killings at the end of the game don't require any skill or effort.

Vulture killing can win games... If you just kill enough, that is...

 

5 hours ago, MacFergus said:

Sarcasm even for you a new all-time low , Guy is a new player posts on the forum gets belittled , Told you before being a keyboard warrior is not big or hard at least you could have answered him properly.

 

I think that was a well thought of and helpful answer to this important new fact that new player brought to the public. Just remember, none of the long time players does play < T5 anymore, as they are all way to busy camping at T10 :Smile_hiding:

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THe problem isnt camping per-se It is not playing as a team or not adjusting tactics to other players.

 

Domination doesn't lend itself to camping BUT If everybody on one team decided to 'CAMP' near the base en-mass, then assuming the enemy dont know this they will have one hell of a problem as they sail into a firestorm piecemeal. 

 

 

As I say its team work or lack of it that wins/loses matches, and if you find 60% of your team hanging at the back and sniping from distance and you go off Bat out of Hell witout support - chances are you will lose.

 

Nelson won at trafalgar with superior teamwork and cutting out the lead ships before those at the rear could get in the fight. they were then over whelemed when they made it

 

 

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I will quote myself:

With less battleships, cruisers could move from islands without the permanent fear of the BB crossfire.

The only thing needed to discourage this camping meta is reducing the number of BB per game.

How to do this, I don't know. WG is aware of this problem (see above), and they still didn't modify the MM algorithm, because of queue times. We will see in several months if DW toprs, AP bombs and other additions can lead the meta in the right direction. But I still do think that cruisers need love. asap.

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On 12/02/2018 at 9:51 AM, El2aZeR said:

Just had a game in which an Iowa did literally nothing but hide behind me.

I was playing my Midway.

He was your AA escort. It's an important - self appointed - role. I must say though, ducking behind a BB so they take my damage is my favourite thing in a DD. 

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21 hours ago, peter_s_price said:

Nelson won at trafalgar with superior teamwork and cutting out the lead ships before those at the rear could get in the fight. they were then over whelemed when they made it

 

Didn't serve him that well, personally, did it? :cap_haloween:

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