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Why Aircraft Carriers feel unbalanced

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Having played a few games on the opposite team to a Graf Zeppelin in the past few days I'd say the only way to improve that one is remove it from the game and refund the monies to the people that bought it, it's bloody toxic in the hands of a good player. The exact same problem all CV's have, in the hands of a good player they can pretty much control the game in a way that no other class can. 

 

This is not a "fun and engaging" game mechanic, maybe to the very small percentage of players who enjoy CV play but certainly not to the majority of people playing the game.  I'd say in their current form CV's are unbalance-able as they're so dependent on the players skill level, it's just another massive dollop of RNG added to the game ( is my teams CV player competent, if so we have a good chance of winning, if not we lose ).

 

How do you balance that?

 

1, reduce the damage they can do in one strike.

2, reduce flight time so they have to go back to refuel so no perma spotting of enemy ships ( more realistic ).

3, remove manual drops therefore reducing player skill impact on a game but also reduce auto drop accuracy.

 

Just some ideas, they may have merit but on the whole I think the inclusion of CV's was a mistake, didn't anyone think about how CV's changed navel warfare once they'd reached a certain level of development? It was pretty much the end of the Battleship and as we all know lots of people play Battleships  with usually 5 per side in every game. 

 

 

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WG Staff, WoWs Wiki Team
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Vor 5 Minuten, philsta sagte:

reduce auto drop accuracy.

If you reduce autodrop damage any further, it will start healing enemy ships. :Smile_hiding:

 

Spoiler

Yet another completely "unbiased" post of someone who never played CV :Smile_facepalm:

 

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it is a part. because of early good/top players wg overreacted and raised good cv play treshold and anti-aa so many new inexperienced players got left in the dust and nobody new commits to cv play much. 

i agree strafing should do less damage to enemy fighters (50%) same to torpedo(100%)and less to dive bombers (75%) , then current strafe , you could make it country dependant. also  strafe disengaging should cost 2-3-4 fighters in you have 2-3-4 squads on them ,not just 1 or 0 for that premium cv. flight time cap introdutcion and fuel mechanic or autoreturn after some time. i think manual circle should be redused in size as you progress  in tiers , not sudden auto->manual. banning cv from making divisions its a must too because it makes too much difference with insane aa ships out there ,and match maker should try to ballance aa specked cruisers on  the whole.

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Vor 5 Minuten, repsrb sagte:

banning cv from making divisions

>banning multiplayer gameplay from a multiplayer game

>comes from someone with 99% solo games

 

Yeah. So just because you don't have any friends, other CV players shouldn't be able to play with theirs? :fish_palm:

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I'd say: Reduce AA across the board but keep panic effects from float planes and def fire, reduce alpha strike potential (DoT stacking should stay as is) on all carriers but increase air speed, so that more strikes per game are possible. Increase xp gain from spotting damage.

And let's make dive bomber's bombs stun enemy ships (yes, that's a WoT related joke) :cap_hmm:

Strafing of course has to stay, that mini game is just too hilarious.

 

Ta-daaa....kinda fixed ^^

 

fluttershy__the_fae_sorceress_by_cyanaeo

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21 minutes ago, aboomination said:

I'd say: Reduce AA across the board but keep panic effects from float planes and def fire, reduce alpha strike potential (DoT stacking should stay as is) on all carriers but increase air speed, so that more strikes per game are possible. Increase xp gain from spotting damage.

And let's make dive bomber's bombs stun enemy ships (yes, that's a WoT related joke) :cap_hmm:

Strafing of course has to stay, that mini game is just too hilarious.

 

Ta-daaa....kinda fixed ^^

 

 

LOL, people like you that dont play CV's gibing advices of how to balance them.

 

I already said the solution, nerf long range aa and buff short range, so you must send the torps from longer distance in order to keep your planes safer

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11 minutes ago, PzAbteilung said:

LOL,  I already said the solution, let's extend "auto drop only" past tier 5

bc5.gif

:cap_book:

Sorry - won't take you serious like this, mate.

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2 minutes ago, PzAbteilung said:

you have 40 matches at CV,s, so who you take serious and who dont its comletly irrelevant

Doesn't make your proposal or attitude any more reasonable :cap_book:

Btw, I have probably around 200 CV matches under my belt now - but since my internet sucks atm, I stick to operations.

 

Fascinating that you never said anything related to my actual post, despite it being partially similar to your "solution" :Smile_trollface:

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2 hours ago, philsta said:

Graf Zeppelin

 

GZ is still one of the worst CVs. That she isn't shut one down in most games proves nothing but that the average player is ridiculously incompetent.

 

No CV inherently controls the game. You're handing control to the CV through your own bad play. But it's always easier to blame something else rather than yourself, no?

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CV players don't want change and why should they the very good ones have a monopoly at the moment and there is no better time to play CV , HE module damage , People not speccing AA makes a CVs life a lot easier , Problem has never been CVs are op but that player skill gaps are huge add in a clunky UI and you get a ship where very few people can become good in hence the such low populations.

 

I would love to play CV as I would imagine a lot of people do but for us it only takes one bad experience of getting wiped by a far superior clicker to put you off them for good , Unless WG make CVs on par with other ships for skill level I'm afraid they be a niche ship only enjoyable to a small minority of players which is a shame for the game itself.

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23 minutes ago, El2aZeR said:

You're handing control to the CV through your own bad play.

Teamplay in randoms is never gonna happen on a regular basis and will always be the exception :Smile_hiding:

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26 minutes ago, MacFergus said:

CV players don't want change

 

As clearly demonstrated by this thread.

That you're still clinging to this narrative, while amusing, is utterly pathetic.

 

26 minutes ago, MacFergus said:

Problem has never been CVs are op but that player skill gaps are huge add in a clunky UI and you get a ship where very few people can become good in hence the such low populations.

 

Ahahahaha, no.

CV population is low because very few people coming into WoWs are looking to play something more akin to a RTS. Those that actually do come with a RTS background will notice very quickly that CV play is hilariously easy, requiring next to no multitasking or micromanagement along with very basic decision making skills comparatively speaking and thus will not continue to play due to CV play being boring for them.

Then ofc WG threw in the additional hurdles with T4/5 CVs being essentially a farce and the godawful UI.

This severely reduces the potential audience.

 

26 minutes ago, MacFergus said:

I would love to play CV as I would imagine a lot of people do but for us it only takes one bad experience of getting wiped by a far superior clicker to put you off them for good

 

One would think getting wiped by a good player would make you want to get better. If you do not have the will to succeed, don't expect the game to conform to your level.

This is whining on par with "torpedoes should be removed because I don't want to periodically use WASD hax to dodge them."

 

26 minutes ago, MacFergus said:

they be a niche ship only enjoyable to a small minority of players which is a shame for the game itself

 

Because clearly every RPG out there for example is complete and utter garbage for making classes such as "healer" or "tank" that the majority of the playerbase will never touch.

 

So yeah,

Spoiler

pZQ8KVA.gif

 

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Alle 2/15/2018 alle 16:07, Commander_Cornflakes ha scritto:

>banning multiplayer gameplay from a multiplayer game

>comes from someone with 99% solo games

 

Yeah. So just because you don't have any friends, other CV players shouldn't be able to play with theirs? :fish_palm:

its still multiplayer whatever , then you should be paired against another cv division and problem solved... the truth is you gain unfair and big advantage and because *edited* you snapped....

what friends? - ""internet friends"-  increase youre medications dude.

Edited by NickMustaine
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2 minutes ago, Commander_Cornflakes said:

"mediocre"?

Do you even believe what you write yourself?

 

OM windowlicking scrub klanu, everyone knows it :Smile_trollface:

 

 

No but seriously, I've been lurking on this thread for a while in order to properly form my answer to the topic.
Ready?
Here it goes:

 

CVs feel unbalanced because barely anyone plays them, and 75% of players in this game are potatoes.
Combine the two and you have potatoes who never played a class claiming that the thing that killed them is OP. A narrative as old as gaming itself.
 

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5 minutes ago, Commander_Cornflakes said:

"mediocre"?

 

Yes, you are clearly the most mediocre player we have ever seen. Git gud scrub. :Smile_trollface:

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I am in the camp  of replacing manual drops and strafe, with activated abilities inline with current consumables,

and giving CV's unlimited amount of fighters, so that one player can't ever gain total air supremacy! 

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15 hours ago, repsrb said:

its still multiplayer whatever , then you should be paired against another cv division and problem solved... the truth is you gain unfair and big advantage and because youre a mediocre player you snapped....

what friends? - ""internet friends"-  increase youre medications dude.

Mediocre? Did you even bother to compare his stats vs yours? :cap_like:

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Quote

 

I have an huge issue with the low tier cv's and the spam of them everywhere..

 

My Problem with them?

 

There is no counter play, say for example at the start of the match im in a bb like Ishizuchi,

The enemy has 2 cv's ... first thing i want to do is look for an aa cruiser...

but at t4 or t5 there is none . except iwaki alpha i think..

 

On the low tiers i suggest:

  • Bring back manual attack for cv 
  • Nerf defensive fire for low tiers cruisers to ~100% AA DPS , add it to cruisers omaha, kirov , furutaka , and even some tier 4 cruiser so it will mostly just provide the panic ability but shoot down less planes .
  • Reduce strafing effectiveness a lot for low tier CV's ,  so seal clubbing is less likely 

 

One of these two below

  • Small buff to plane survivability
  • Decrease Squad sizes for both nations but in more groups so if you lose a group you don''t lose 4-6 planes or slightly increase hanger cap.

 

This would force you to play more as a team and stick to a cruiser with Defensive Fire. They might not lose much planes this way but then you have a way counter play..

 

With out manual attack, its a noob festival


I don't play low tier cv's because i know its a mess.. i don't want to either because i like playing hier tier cv's now and then.

 

Saipan of course is still an issue.

20 hours ago, philsta said:

Having played a few games on the opposite team to a Graf Zeppelin in the past few days I'd say the only way to improve that one is remove it from the game and refund the monies to the people that bought it, it's bloody toxic in the hands of a good player. The exact same problem all CV's have, in the hands of a good player they can pretty much control the game in a way that no other class can. 

 

This is not a "fun and engaging" game mechanic, maybe to the very small percentage of players who enjoy CV play but certainly not to the majority of people playing the game.  I'd say in their current form CV's are unbalance-able as they're so dependent on the players skill level, it's just another massive dollop of RNG added to the game ( is my teams CV player competent, if so we have a good chance of winning, if not we lose ).

 

How do you balance that?

 

1, reduce the damage they can do in one strike.

2, reduce flight time so they have to go back to refuel so no perma spotting of enemy ships ( more realistic ).

3, remove manual drops therefore reducing player skill impact on a game but also reduce auto drop accuracy.

 

 

 

 

Edit: @philsta your suggestions of a nerf is unreasonable to say it polity. 

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