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Baylor98

Frivolous Chaos

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OK, here is a frivolous silly questions.

 

Which would be most chaotic (possibly fun)..

 

12 CVs vs 12 CVs

 

12 BBs vs 12 BBs

 

12 CAs vs 12 CAs

 

12 DDs vs 12 DDs

 

 

My vote would be for either the frirst or last.

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pretty senseless to generalize that to ship types (CVs aside)... a few things that I've been involved in already that are hilarious fun:

 

12v12 Smith

12v12 Shima

12v12 Kamikaze

all of these torps only of course... works with any DDs you want, really - you can easily make that "take any T2 or T3 DD you want, torps only" and it's still great

 

12v12 Flintlanta (ban Flint smoke for better results)

12v12 Minotaur

 

12v12 Mikasa

12v12 Bismarck/Tirpitz or Kurfürst (secondaries only ofc)

 

 

Also very much recommended is taking two teams down the channel of Two Brothers - extreme close quarters guaranteed!

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5 minutes ago, Tyrendian89 said:

12v12 Flintlanta (ban Flint smoke for better results)

... (secondaries only ofc)

I want to see 12V12 Flint/Atlanta fighting with only their secondaries.

...They can only open fire with main batteries at <1000m.

 

I just want to see Flint/Atlanta players get itchy trigger fingers.:Smile_trollface:

 

EDIT:

Ramming and torps would be banned.

Edited by Captain_LOZFFVII

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12v12 Derzki (torp only):Smile_child:

 

12v12 Mutsu (torp only)

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I almost had an all BB random game if it were not for the CVs recently. 

 

 

 

 

 

 

11e.png

 

 

11d.png

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12 BB vs 12 BB is no chaos at all : every one snipes lawfully from 20 km.

 

Well it's no fun at all too ...

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Beta Tester
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There ya go :cap_like:

 

Also, best by far of course 12v12 KittyKami, because 960 longlances of doom. Winner would of course be allowed to keep his/her kitty, IE, I'd join and

A. get the best eurobeat mix I can find and blast it at full volume

B. pray to RNG to saturate my bow and torp tank

 

 

This comes close though

 

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You guys have no idea. A real 12v12 should be 12 Atlanta vs another 12.

 

The rules of the battle are that all the Atlantas have to mount the speed flag and have to go at max speed all the time, reducing speed isn't allowed. Getting closer than 12'5 km from any other enemy Atlanta isn't allowed either. Map must be Ocean to avoid island getting in the way of maintaining that distance.

 

Also, players must master the mighty secret techniques of the WASD keys and zooming out to see incoming shells in order to be able to participate in such battle.

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19 minutes ago, SHDRKN4792 said:

You guys have no idea. A real 12v12 should be 12 Atlanta vs another 12.

 

The rules of the battle are that all the Atlantas have to mount the speed flag and have to go at max speed all the time, reducing speed isn't allowed. Getting closer than 12'5 km from any other enemy Atlanta isn't allowed either. Map must be Ocean to avoid island getting in the way of maintaining that distance.

 

Also, players must master the mighty secret techniques of the WASD keys and zooming out to see incoming shells in order to be able to participate in such battle.

Gearing with AFT (and range module if possible), smaller, faster, less shells, more range,  almost the same HP, shorter repairs CD, 20 minutes game guaranteed.

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44 minutes ago, SHDRKN4792 said:

You guys have no idea. A real 12v12 should be 12 Atlanta vs another 12.

 

The rules of the battle are that all the Atlantas have to mount the speed flag and have to go at max speed all the time, reducing speed isn't allowed. Getting closer than 12'5 km from any other enemy Atlanta isn't allowed either. Map must be Ocean to avoid island getting in the way of maintaining that distance.

 

Also, players must master the mighty secret techniques of the WASD keys and zooming out to see incoming shells in order to be able to participate in such battle.

 

17 minutes ago, Migulaitor said:

Gearing with AFT (and range module if possible), smaller, faster, less shells, more range,  almost the same HP, shorter repairs CD, 20 minutes game guaranteed.

season with tracer mods to taste - rainbows recommended. That also works very well with a Bismarck secondary battle by the way.

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39 minutes ago, Migulaitor said:

Gearing with AFT (and range module if possible), smaller, faster, less shells, more range,  almost the same HP, shorter repairs CD, 20 minutes game guaranteed.

 

21 minutes ago, Tyrendian89 said:

 

season with tracer mods to taste - rainbows recommended. That also works very well with a Bismarck secondary battle by the way.

 

Many thanks for improving the idea. :cap_like:Add this as background music too and it's perfect. :cap_haloween:

 

 

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