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Vanfalen

Top nation DD´s to lvl?

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US destroyers:

+Very good turrets (fast reload, rotation speed)

+Best for hunting other destroyers at close range

-Medium/short range torpedoes at low tiers

-Slow shell velocity

-Rainbow arcs

 

IJN destroyers:

+High shell velocity

+Good damage per shell

+Long range torpedoes

+Good concealment

+Best for stealth torpedoing enemy ships

-Slow turret reload

-Slow turret rotation

 

Soviet destroyers:

+Relatively large caliber turrets which allows them to citadel ships easier

+Very fast

+Good gun range

+Good shell velocity

+Best for long range engagements

-Very short range torpedoes until high tiers

-Slightly slower rudder shift

-Poor concealment

-Slow turret traverse

 

 

German destroyers:

+Forward firing torpedoes at low tiers

+Decent turret traverse

+Fast reload speed

-Slightly shorter gun range

-Medium range torpedoes

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[BIF]
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Or you can check Pan Asian DD-s too, just be beware that their torps cant hit DD-s.

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47 minutes ago, domen3 said:

German destroyers:

 

+Forward firing torpedoes at low tiers

 

+Decent turret traverse

 

+Fast reload speed

 

-Slightly shorter gun range

 

-Medium range torpedoes

 

You forgot the possibility of Germans using hydro at higher tiers.

 

Vanfalen,  it all depends on what you like with DD-playstyle and what tier you feel you like to aim for. All DD lines evolve as you progress and do you like knifefighting or ninja-torpedos? 

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38 minutes ago, Vanfalen said:

i preffer combat :D. Think im going US

 

Not a bad idea, Benson and Fletcher are considered to be some of the best DDs at their tiers and you gonna have a lot of fun, more of gunboats at lower tiers and hybrids at higher tiers.

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[NWP]
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USN are still the best all rounders.

 

At T7 onwards they become the universal Destroyer that can do all roles.

 

Everything else is a bit more specialised. 

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USN are probably the best one to start with, since they are used in competitive enviroment as well, so you can't miss out on that one, and they bring a pretty nice balance between guns and torpedoes.
So far, Fletcher is probably my favourite DD in the game.

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1 hour ago, cro_pwr said:

USN are probably the best one to start with, since they are used in competitive enviroment as well, so you can't miss out on that one, and they bring a pretty nice balance between guns and torpedoes.
So far, Fletcher is probably my favourite DD in the game.

Completely agree. 

Fletcher, Benson and Sims are gods in my opinion :fish_cute_2:

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Just to add - IJN have the worst detection range out of all the nations, even though they are fast, the detection range just gives enemies way too much time to react, mostly ending up in no hit.

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High tier IJN DDs are worthless. Everything they do Fletcher can do better.

High tier USN DDs are currently the best allrounders while excelling at knife fighting and team support. Fletcher is also the best torpedo DD currently in the game, combining stealthy high damage torps with a lightning fast reload.

High tier Germans are the best cap contesters due to hydro. Torpedoes reload fast but do low damage. Guns are also lacking unless given the opportunity to use AP shells.

High tier Russians are gunboats with limited torpedo utility. They're more often than not more akin to cruisers in playstyle.

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[RUFL]
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USN all the way. Generally I would not recommend torpedo-focussed ships when learning how to play DDs. One of the most important skills in this department imho is to know how to behave around caps and how to deal with other DDs. Having sufficient gunpower here makes the learning curve a little smoother. Also the shorter ranged torpedoes of early USN DDs force you to play around terrain and set up ambushes.

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19 hours ago, stewie533 said:

German dd's I wouldn't class as starters either though

Why? (Not questioning - just interested!)

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2 minutes ago, Rusty_9 said:

Why? (Not questioning - just interested!)

They are generally larger, worse in maneuvering have a worse detection compared to the Japanese, American and pan Asian dd lines. 

Their guns aren't anything to write home about either. American and Russian guns are better. 

And the torpedoes are adequate, but I don't think that it is enough to carry the mid tiers on. 

 

They do have hydro, but with the exception of the tier 9&10 you'll be seen well before in hydro range. 

 

You can make them work. In the right hands they can be very potent. But there is the caveat, in the right hands, not in beginner hands. 

 

In my opinion, the best way would be to start with the American line, then continue with the Russian, German or Asian lines (depending on preference). (forget about the Japanese, I think they are garbage these days :Smile_sad:

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Thanks @stewie533! I've started with them and got up to T5 T-22, but am not too great. I was trying to pick a line with a balanced Torp/Gun loadout and settled on them... although I have dabbled in USN (got as far as playing a couple of games in the Wickes).

 

I don't think I've done too well in picking starting lines! First cruiser line was RN... after advice i have stopped at T4 Danae and am now trying out IJN (just played my first game in the Kuma).

 

Basically, the common theme of advice seems to be USN or IJN (the 'original' tech tree nations?!) to pick up the basics of the classes and then work out from there based on playstyley... 

 

taking this into consideration for DD's :Smile_honoring: 

Quote

forget about the Japanese, I think they are garbage these days :Smile_sad:

 

Would you advise switching to USN DD's and leaving KM for later? Apart from Hydro, is there any significant benefit to them over the USN ones? I think I heard somewhere KM DD AP is good for anti-DD and even same-tier RN CL if broadside? (you've highlighted some drawbacks ;) )

 

Sorry to hi-jack your post OP!:Smile_hiding:

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1 hour ago, Rusty_9 said:

Would you advise switching to USN DD's and leaving KM for later? Apart from Hydro, is there any significant benefit to them over the USN ones? I think I heard somewhere KM DD AP is good for anti-DD and even same-tier RN CL if broadside? (you've highlighted some drawbacks ;) )

 

KM DD´s has a good AP even against everything broadside, even battleships (just aim for the superstructure), but the typical KM playstyle doesn´t reveal itself until the second hull of the T6 Ernst Gaede where you get the hydroacoustics and can charge and force enemies out of their smoke clouds while doing significant damage before they can fire back at you. They give you another level of gameplay but for beginners I would recommend grind both USN and IJN to T4 and try it out. USN uses guns, smoke clouds and ambush torpedoes until they reach T7 where their torpedoes finally reach longer than your detection range, IJN tiers 4-7 are wonderful stealthy torpedo boats. If you can master both the Clemson and the Isokaze you gonna have a blast in the top tier USN boats, as mentioned earlier by El2aZeR.

14 hours ago, El2aZeR said:

High tier USN DDs are currently the best allrounders while excelling at knife fighting and team support. Fletcher is also the best torpedo DD currently in the game, combining stealthy high damage torps with a lightning fast reload.

 

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3 hours ago, Rusty_9 said:

Thanks @stewie533!

 

Would you advise switching to USN DD's and leaving KM for later? Apart from Hydro, is there any significant benefit to them over the USN ones? I think I heard somewhere KM DD AP is good for anti-DD and even same-tier RN CL if broadside? (you've highlighted some drawbacks ;) )

 

Sorry to hi-jack your post OP!:Smile_hiding:

The t22 is the worst of the line though. I skipped it. 

 

But yes, I'd advice to go do usn first. The skills learned in the usn line can be transferred to the km line.

But the best points are the ap, torpedo reload and range, speed and hydro. 

Especially at higher tier where hydro really takes off. 

That said, don't underestimate usn ap. American piercing shells are very effective. Bigger chance of penning in stead of bouncing. 

But German ap does more damage 

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16 hours ago, stewie533 said:

The t22 is the worst of the line though. I skipped it. 

 

I played through it before the buff, but on the face of it I'd have thought it's now one of the best T5 DD.

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