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SovietFury43

A solution to passive/poor gameplay?

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Beta Tester
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Reduce base xp rewards for a loss to 10%.

 

*edited* realize that they can no longer fail their way up the the Yamato (or what ever tier 10 ship they are grinding for), they would at least try to learn the basics or be forced to quit the game.

 

You want to snipe at max range so your don't have to pay a repair bill at the expense of your team? Fine, but don't expect to be rewarded for that.

 

*This post has been edited by the moderation team due to disrespectful comments.

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Weekend Tester
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Yes, I think something could be done to distinguish better between people who contribute in a battle, and the chimps. Problem is, they can also be found on winning teams, so tying a loss to low base exp would not be fair - it would punish first and foremost the "non-chimps" on the losing team.

 

In both teams, there should be a bigger difference in exp according to contribution in battle. That would make it more painful to die your way up, or to be carried your way up...

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[HAERT]
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You do realise that there is no repair bill after a game, just a service cost that's fixed no matter what you do, how much damage taken or consumables used ?

 

As to your "idea" it's not constructive as less players means the game dies off.

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Right, so I play my socks off and have a great game but lose the battle in the final 30s and I only get 10% of the rewards I would have got previously because I didn't carry harder?

 

Hahaha, no.

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There isn't bad play so much as bad BB play. The idea might be to lock BBs away behind some sort of tech or experience wall so players need to become familiar with Cruiser and DD play before they are allowed to touch BBs. It would be possible to stick CVs behind the same wall. Require people to reach tier 6 in cruisers or DDs to unlock tiers 2 to 5 BBs and tier 8 in cruisers or destroyers to unlock tier 6 to 10 BBs and all CVs.

 

 

 

 

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Today I lost a game with 270k damage dealt. Tanked for team most of the battle too. So I should be penalized? 
In fact, they should shake up the reward system. Winning a game really shouldn't give everyone a bonus on XP. EARN THE DAMNED BONUS BY PLAYING WELL!

So many games you bust your [edited]off trying to carry and some people IN YOUR OWN TEAM LITERALLY DENY YOU the victory.
Today alone I've had 3-4 games over 200k damage that were defeats, and other day with a Fushun a game with 155k damage (tier 6 for [edited]sakes!). 

shot-18.01.22_20.07.42-0589.jpg

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[TOAST]
[TOAST]
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Maybe there should be a minimum DMG format for each class of ship:

T8-10

Taking a Cap Equivalent = 20K DMG

Killing 30 Planes Equivalent = 30K DMG 

BB = 50K DMG

CA/CL = 30K DMG

DD = 30K DMG

CV = 40K DMG

 

Any class of ship scores above 100K DMG = 33% extra to rewards, 150K = 50% extra, 200K = 66% extra. 

 

Anything lower than the minimum, your reward reduced to that of PVE rewards.

Maybe not the greatest of ideas, but something for you guys to think about.

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[YARRR]
Beta Tester
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- readjust economy so that the focus lies on team based actions rather than damage (should be done regardless of whether combating passive play is the goal or not)

- introduce scoring zones according to the distance to objectives

- reduce earnings to 0 if a player spends over 80% of the match time in a low scoring zone and nullify all camo advantages (timer starts at 18 minutes), for CVs average plane position when armed is used instead of their physical hull with a small window of time being disregarded after takeoff (I'd say ~5 seconds would be more than enough)

 

Thus idiotic playstyles can no longer be sustained even with premium ships/camo/account while having only positive impact on normal gameplay.

 

Ofc these changes should be clearly communicated to the entire community ingame beforehand.

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[AXIS]
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The problem is that even potato bb players can get first. Because if you camp at the back and don't get touched until all your allies die, you'll have a lot of health and firepower left when the enemy comes closer to finish you off. Especially since the enemy will be damaged themselves at that point. 

This bb potato will get a few kills and a ton of tanking and end up reasonably high in the score board despite being the major reason that the team lost. 

 

I don't think that it is possible to start rewarding or punishing people like that. Things can be bad play and still get a ton of xp and credits. 

And to try to think of a system that fairly decides that is way too difficult. You'd need to build an Ai judge that does behaviour analysis. 

 

I think the best thing is that people stop looking at other people and should stop blaming other people for a team loss. If you're good, you'll win more that you loose. If you're bad you'll loose more than you win. And if you're average, you'll be average. 

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3 hours ago, iJoby said:

Maybe there should be a minimum DMG format for each class of ship:

T8-10

Taking a Cap Equivalent = 20K DMG

Killing 30 Planes Equivalent = 30K DMG 

BB = 50K DMG

CA/CL = 30K DMG

DD = 30K DMG

CV = 40K DMG

 

Any class of ship scores above 100K DMG = 33% extra to rewards, 150K = 50% extra, 200K = 66% extra. 

 

Anything lower than the minimum, your reward reduced to that of PVE rewards.

Maybe not the greatest of ideas, but something for you guys to think about.

 

The problem with that is it's all focused on damage rather than contribution to the game, the BB that tanks and kills a CA and a DD gets PvE rewards, the potato that slings HE from line J and gets 50k fire damage on BB gets full credit, in fact if anything that makes things worse, encoraging potato play, punishing anythign different.

 

The basic problem with the game is that a lot of what constitutes good play isn't measured or rewarded, and what is rewarded is damage that can be farmed without really contributing to the team.

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[DUXTR]
Alpha Tester
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U do realize that all of this has already been proposed in wot without them doing anything.

They will not enforce anything that makes the paying customer leave this game for the elite few.

Majority of the players are pley for phun People. Put anything in there that forces them to do something and they`ll leave.

And those few that are good are in such a minority and contribute so little to their bottom line that they will never do anything that hurt the biggest contributers.

They all want the big shiny tier 10s and are happy to spend Money to Finance it.

This is nothing New.

 

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[IRQ]
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Rewarding contributions doesn't help when it's so lopsided as it is. Damage is rewarded far above anything else, and the best way to farm damage is to camp and survive long, while having minimal impact on the game.

 

As it is, the only actual consistent measure of how well you contribute to a match is if you win or not. However, winrate has a very low signal-to-noise ratio, and you need many hundreds of games, if not thousands, for a reliable number. As such, any single game doesn't really work that well. It could work if it was based on your overall winrate, but then you'd have to only count non-divisioned games due to how they can easily boost winrate.

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Beta Tester
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 If you wish to make a start, then remove the wallet warriors premium camos, that use it to farm XP and credits on TX, because this was when things went downhill really fast.

 Up to that point WG increased income on playing the objectives, but those who misunderstood this, rushed in and died getting no income, which led to firstly mentioned.

 Random should start going the Ranked way, where top  player would not loose anything, and 2-5 get the average and the rest get increased XX% maintanance costs for a loss. For the win - top 3 get ~20% increased income, 4-6 some 10%, and the rest get the average. In a way, those who never did anything will suffer more, those who played and tried will get rewarded and wont get severly punished for the incopetence of others.

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33 minutes ago, siramra said:

U do realize that all of this has already been proposed in wot without them doing anything.

They will not enforce anything that makes the paying customer leave this game for the elite few.

Majority of the players are pley for phun People. Put anything in there that forces them to do something and they`ll leave.

And those few that are good are in such a minority and contribute so little to their bottom line that they will never do anything that hurt the biggest contributers.

They all want the big shiny tier 10s and are happy to spend Money to Finance it.

This is nothing New.

 

Especially in WOT as the top players fill their gold banks through  clan wars hence spend nothing on the game. This is probably why WOWS has not gone down the gold as clan war prizes way.

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Either remove XP on Damage entirely or at least on main battery guns.

Reward player who actually play the objective/tank.

 

Oh and: 3 times 0 XP games in 7 days? 7 days ban.

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7 hours ago, SovietFury43 said:

...

WG will never implement a system that will reduce revenue. You do realize that through MM you will be on the receiving end of your suggestion as well. 

 

14 minutes ago, Mandalorianer said:

Oh and: 3 times 0 XP games in 7 days? 7 days ban.

This is just as bad a suggestion as the op. 

 

5 hours ago, El2aZeR said:

cut for length

his suggestions are a step in the right direction. emphasize team play.

2 hours ago, siramra said:

U do realize that all of this has already been proposed in wot without them doing anything.

They will not enforce anything that makes the paying customer leave this game for the elite few.

Majority of the players are pley for phun People. Put anything in there that forces them to do something and they`ll leave.

And those few that are good are in such a minority and contribute so little to their bottom line that they will never do anything that hurt the biggest contributers.

They all want the big shiny tier 10s and are happy to spend Money to Finance it.

This is nothing New.

 

QFE!

 

If you want a more capable playerbase, it is up to you. you will have to teach and lead them in game and on the forums, but mainly in game. You will not win them over by calling them names.

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1 hour ago, justadude0815 said:

This is just as bad a suggestion as the op.

 

And why?

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6 minutes ago, Mandalorianer said:

 

And why?

I am sorry if my response came accross as harsh. 

It is automated punishment. It will, like the op, affect innocents and and peopleplaying for fun. Many, regardless if "justified" will not retun after the ban. 

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[NKK]
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8 hours ago, That_Other_Nid said:

There isn't bad play so much as bad BB play. The idea might be to lock BBs away behind some sort of tech or experience wall so players need to become familiar with Cruiser and DD play before they are allowed to touch BBs. It would be possible to stick CVs behind the same wall. Require people to reach tier 6 in cruisers or DDs to unlock tiers 2 to 5 BBs and tier 8 in cruisers or destroyers to unlock tier 6 to 10 BBs and all CVs.

 

 

 

 

 

DDs are MUCH more critical than BBs, except maybe in tier 10 games with 10 dds per game.

 

Bad BBs can still tank and get some damage, but DDs, just straight cost you the game almost before it starts. And I mean those DDs that either don't go near the caps, or those that die in the first 2 minutes of the game. The side with DD advantage almost always wins, cause they have the spotting and cap advantage, force the enemy team to push blindy.

 

So no, such easy one dimensional magical solutions don't work and will never work.

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Beta Tester
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No doubt this thread will focus on T9-10 gameplay as most of the royalty plays at that level so farming damage and camping is quite common , For the rest of us plebs that play Mid tier we don't encounter these problems or not as much.

 

The f2p model is broke , Premium ships are better than there silver line counter-parts due to power-creep and premium wonder-boats , CV skill level is so high that you get really good players and really crap players thus ruining games for everyone , because 70% of the games you play are domination we all rely on DDs doing there job , BBs have been buffed to the extent that nobody wants to play other classes and why would you?.

 

You can say what you want but the game was tons more fun in beta and just after you had a good healthy player-base the mechanics of the game before the gimmicks came out was great and the ship classes were balanced fast forward and the game is losing players , MM is bad due to gimmicks , Cruisers are irrelevant and the BB meta is out of control .

 

People moan about player skill ? Are you really surprised when everything is geared towards BBs the removal of SF and the nerfs to Torps put paid to any semblance of balance in the game.    

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[NWP]
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10 hours ago, SovietFury43 said:

That way, when the brainless chimps realize that they can no longer fail their way up the the Yamato (or what ever tier 10 ship they are grinding for), they would at least try to learn the basics or be forced to quit the game.

 

If u look at this from a Business POV it makes total sense how its developed right now:

u always get XP no matter how bad u play (unless u are actually AFK). So u can always progress through the tiers.

But while u will get atleast a bit Credits on low-Midtiers, this will change on higher tiers, and thats where WG is benefitting from.

There are only few options to gain more credits than u need to buy Hullupgrades/new ships:

- Premium account (Money)

- Premium Camo (Money)

- Premium Hightier ships (Money)

- Convert Doubloons to Credits (Money)

- Play lower tier ships (not the goal of average joe)

- Git Gud (ye right :cap_fainting:)

 

GL making money playing a T10 ship without Premium Account/Premium Camo running all Premium Consumables... The maintenance cost are 300k i think (for my Hindenburg), and an outstanding 200k+ damage game nets u ~450k Credits, only earning 150k or so. PLaying on server average results will always make u lose money, playing 30% above Average will still lose atleast some money...

 

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[C0R3]
Beta Tester
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I guess its a basic econemy decision on WGs side. Constant progress, no matter what, so even for bad and even worse, for players how dont care, the next ship is still in reach. This stops of course at the hightiers to increase the motivation for spending money.

 

The downside: The bread and butter of pvp MMOs the casual -not so dump and interested player- has to work around it and carry the victory for just a little more ep/cr./gold, whatever.

There is a reason, why I think right now: "Nah lets stay back and chill, no need to tank in my BB." Its most the time, ecspecially in high tiers, high risk, low reward.

 

Just two sayings: "Guaranteed fail income."

"One or two teamkills each round and victory is certain."

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[SNUBS]
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11 hours ago, SovietFury43 said:

Reduce base xp rewards for a loss to 10%.

rewarding and punishing whole teams is not the awnser.

you want a way to give xp to individual play.

because the xp system still is pretty crap  

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[SNUBS]
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hmm forum double posted  ignore this 

 

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