Jump to content
You need to play a total of 50 battles to post in this section.
T0byJug

HMS Cossack

119 comments in this topic

Recommended Posts

340 posts
2,920 battles

I've seen only a couple of videos, but all the reviewers say that Cossack in its current state is bad.

 

But how you could buff it? only thing that comes to mind is a better reload on torps (like 15-20 second less) and single/narrow spread instead of single/wide.

 

You can't really buff fire angles if this is the configuration they want to implement.

Share this post


Link to post
Share on other sites
[TOXIC] fumtu
465 posts
11,482 battles
18 minutes ago, Favuz said:

I've seen only a couple of videos, but all the reviewers say that Cossack in its current state is bad.

 

But how you could buff it? only thing that comes to mind is a better reload on torps (like 15-20 second less) and single/narrow spread instead of single/wide.

 

You can't really buff fire angles if this is the configuration they want to implement.

 

IMO 3x2 version doesn't give to much options. What could be done is give her a PA smoke, DAA on separate slot as you are already sacrificing a turret for slightly better AA, which is still a garbage but with standard DD DAA multiplier it could maybe worth something. Torpedoes should get narrow instead of wide spread which is totally useless, maybe somewhat improve reload time. If they can't buff angles they could buff turret traverse or maybe give it 1/4 penetration for HE. Basically try to balance it with consumables and gimmicks.        

Share this post


Link to post
Share on other sites
2,744 posts
6,529 battles
13 minutes ago, Favuz said:

But how you could buff it? only thing that comes to mind is a better reload on torps (like 15-20 second less) and single/narrow spread instead of single/wide.

 

I wonder if WG could change the way that the single launch torpedoes work, such as have the reload timer work per tube rather than start once the final torpedo is launched, that way the ship has effectively 4 x single torpedo tubes rather than one quad launcher.  Maybe boost the damage per shot and flood chance to crazy levels to keep up the DPM.

Share this post


Link to post
Share on other sites
117 posts
969 battles
24 minutes ago, Favuz said:

But how you could buff it?

 

1) Change it to 4 turrets config and/or

2) Add additional consumable slot with unlimited torpedo reload consumable (as Atlanta's defensive AA is)

Share this post


Link to post
Share on other sites
[TOXIC] fumtu
465 posts
11,482 battles
1 minute ago, Ryouzanpakku said:

 

1) Change it to 4 turrets config and/or

2) Add additional consumable slot with unlimited torpedo reload consumable (as Atlanta's defensive AA is)

 

Even with 4 turrets it would still be worse than GM as X turret wouldn't have 360 degree turning radius but yes it would improve over current version. But I don't think that WG will change visual model to buff her.

TRB is not the best idea, I would rather give her PA smoke and maybe DAA on separate slot, or choice between DAA and Hydro. 

Share this post


Link to post
Share on other sites
[-T-O-] _DeathWing_
Players, In AlfaTesters
1,292 posts
3,016 battles

 

Share this post


Link to post
Share on other sites
[BEWBS] Admiral_Noif
602 posts
3,975 battles

Before looking into this thread, I was in hype to this ship. After I looked into this thread and watched Flamu's review about Cossack. My hype died. I will let time pass and follow it will change and feel before gonna buy more ships. I made a mistake on Roma & Hype on it, but when played. I was a bit disappointed to Roma and didn't see it worth for 46€.

Share this post


Link to post
Share on other sites
623 posts
2,030 battles
2 minutes ago, Admiral_Noif said:

Before looking into this thread, I was in hype to this ship. After I looked into this thread and watched Flamu's review about Cossack. My hype died. I will let time pass and follow it will change and feel before gonna buy more ships. I made a mistake on Roma & Hype on it, but when played. I was a bit disappointed to Roma and didn't see it worth for 46€.

 

And yet after 12k battles it sits proudly above all the other T8 BBs in the stats no doubt it will drop a bit more the more battles it has still a very strong ship , Maybe WG need to think about there f2p model more than there p2w model and deal with the power-creep after all without players this game will be sunk ( excuse the pun) .

Share this post


Link to post
Share on other sites
100 posts
7,050 battles
1 hour ago, Capra76 said:

 

I wonder if WG could change the way that the single launch torpedoes work, such as have the reload timer work per tube rather than start once the final torpedo is launched, that way the ship has effectively 4 x single torpedo tubes rather than one quad launcher.  Maybe boost the damage per shot and flood chance to crazy levels to keep up the DPM.

Actually, if they would do this and give single tube reload time to single launched torpedos, I think this could be pretty damn funny. But in this case I would lower flooding chance significantly. Torp damage should be lowered as well but step-by-step. And  I would increase her lowest possible concealment. Maybe to 6.5 km for the start. 

Share this post


Link to post
Share on other sites
515 posts
2,552 battles

@MrConway Found my new Signature, best laugh i've had in a while.

The Tribal Class Destroyers were very much the final evolution of the the Inter War Standard Destroyer design thinking and were an attempt to build something that could take on the larger faster destroyers of the French & Italian Navies.
The Destroyer leaders (with their 5x1 4.7" Guns) were just not good enough, and the royal navy needed something to protect the Fleet from enemy destroyers, submarines and aircraft.
These were Fleet Escort Destroyers, designed to screen the fleet and take them on. The Problem was their costs and the change in battle tactics from a fleet line to convoy protection and submarine hunting. 
The Cost led to the J, K & N Class (Gadjah is an N Class) which were cheaper but even they had short comings due to the change in tactics and they all had their Aft Torpedo tubes removed and replaced with an AA suite. (it was later returned). The L & M Class had only 2x4 torpedos but they were improved J,K,N Class with new guns and mounts (that were not ready in time). 

The Destroyers that came after this were all emergency war designs that copied the older designs until the Battle & Weapon Classes were built. 

The Problem of the Cossack from having looked at the reviews is that right now the thinking appears to be that she is a regular destroyer, she is not. 

In terms of role she is a fleet escort like the Akizuki or the Leningrad, in World of Warships that means that she is a Destroyer hunter and Battleship harasser rather than a sneaky torpedo boat. 

Not much can be done about the Torpedo tubes as she only ever had 1 set. Her pre 1941 config with 8 guns could be done, but the angles remain and the RoF is good. 
Wide spread torps.......WHY, i'd never use it myself, narrow spread would be an instant improvement. 

If not for the shell arc's being semi American and require landing clearance before they can hit anything at range she cannot be a T7 Khaba supporting the fleet and harassing ships at range. 
This leaves one thing to try and improve her

Gimmicks

so what do we have in the box of gimmicks?
Torp Reload Booster? (POI?)
Better Smoke? (Pan Asia smoke maybe?)
Def AA? (No)
British Style Heal? (Prob broken but an interesting idea)
Hydro? (Maybe useful)
Radar? (unlikely due to excess salt)

Wargaming have their work cut out of them on the British Destroyers as there are so many of them and the potential for three lines, Destroyer Leaders, AA Destroyers & Generalist Destroyers plus the ability to make a Commonwealth Destroyer line.
The Potential is there for Royal & Commonwealth Destroyer lines to have more choice than any other nations Destroyers. 

  • Cool 2

Share this post


Link to post
Share on other sites
[SCRUB] T0byJug
3,687 posts
11,271 battles
37 minutes ago, JaiFoh said:

 

Great post.... the spoil it by posting 2 times   :Smile_hiding::Smile_hiding:

 

37 minutes ago, JaiFoh said:

so what do we have in the box of gimmicks?
Torp Reload Booster? (POI?) Possibility on boats with only one set
Better Smoke? (Pan Asia smoke maybe?) Good idea
Def AA? (No) No strong AA ok to stop loitering Planes but Def AA on a DD I think is wrong
British Style Heal? (Prob broken but an interesting idea) Would be lovely but on a DD Tech Line I think would be OK
Hydro? (Maybe useful) MMMMMMMM Not bad idea But we have tech line with that. 
Radar? (unlikely due to excess salt) Radar on a DD yep lots of salt. I dont have majore issue with radar at moment though it is a Pain for DD players and with 4k+ games in DD i think i count as a DD player

In general you are spot on..

there are other 40 distinct RN DD classes compatible for the game And this is grouping many classes (like V and W) as one.

this has been something i have been saying for a long time as a reason its taking so long for RN DD to arrive

Share this post


Link to post
Share on other sites
515 posts
2,552 battles
4 minutes ago, T0byJug said:

Great post.... the spoil it by posting 2 times   :Smile_hiding::Smile_hiding:

 

 

I blame Wargaming's Server Hamsters for going on strike as they had not had their water bottle refilled. 

Maybe Wargaming need to think up some more gimmicks like we saw in the Halloween event. 

Share this post


Link to post
Share on other sites
800 posts

Well it has been panned in all the YouTube reviews so far. So they will have to do something to improve it, or sales are going to be abysmal. We already have Gallant as a trainer, so what would be the point of parting with cash for a badly represented (by Wargaming) ship. She needs to be pre-refit 4 dual mounts, and better rudder shift, turning circle.  Somehow I don't think they will listen.

Share this post


Link to post
Share on other sites
4,725 posts
8,467 battles
4 minutes ago, Akula971 said:

Well it has been panned in all the YouTube reviews so far. So they will have to do something to improve it, or sales are going to be abysmal. We already have Gallant as a trainer, so what would be the point of parting with cash for a badly represented (by Wargaming) ship. She needs to be pre-refit 4 dual mounts, and better rudder shift, turning circle.  Somehow I don't think they will listen.

Graf Spee is also a underowered Prem so is Krym they need to do nothing and given how the modle is done they cant do too much exept perhaps throw in a TLR without changing the modle wich is something they didnt done before as part of balancing...

Share this post


Link to post
Share on other sites
[SCRUB] T0byJug
3,687 posts
11,271 battles
8 minutes ago, Spellfire40 said:

Graf Spee is also a underowered Prem so is Krym they need to do nothing and given how the modle is done they cant do too much exept perhaps throw in a TLR without changing the modle wich is something they didnt done before as part of balancing...

Graf Spee is a solid performer she is not underpowered at all

The Vast majority of Graf Spee players got her for free. How is Graff Spee Weak?

Over 30 ships at tier 6

Winrate 5

Frags 12th

on CA/CL 14 ships at tier 6

2nd on average damage

 

 

as for Krasny Krym unless i am mistaken she was a tech tree drop out, that they put in game as they had done all the work on her and one of the most underplayed ships in game.

 

Cossack is a famous ship of a Famous class that is a straight to prem ship

 

Share this post


Link to post
Share on other sites
[TOXIC] fumtu
465 posts
11,482 battles
14 minutes ago, Spellfire40 said:

Graf Spee is also a underowered Prem so is Krym they need to do nothing and given how the modle is done they cant do too much exept perhaps throw in a TLR without changing the modle wich is something they didnt done before as part of balancing...

I doubt that WG will change physical model of the ship so we are probably stuck with 3x2 layout. I'm expecting Huang He style balancing with trowing as many consumables on her until they find some combination that will make it acceptable by players. Only thing I wouldn't like to see on her is a TRB, PA smoke, Hydro, DAA even maybe Radar could make her better then now.

Share this post


Link to post
Share on other sites
[SM0KE] Verblonde
448 posts
2,365 battles

I'm not au fait with the detailed stats of Cossack, but it does strike me that she could easily be a sort of T7 Kidd - single torp launcher, decent AA, and needing to rely on the guns. Give her a heal, along with smoke, and maybe optional DefAA (although the CV folk might be upset).

One of Kidd's nice features is that she forces you to learn (or try and learn, in my case) to be a better support player; this could perhaps be viewed as a Good Thing, and might be viewed similarly for an appropriately configured Cossack?

Sadly, I am almost certainly never going to be able to get the alternative 'Ballsack' name out of my head - thank you for that YouTube.

Share this post


Link to post
Share on other sites
[TOXIC] fumtu
465 posts
11,482 battles
2 minutes ago, Verblonde said:

I'm not au fait with the detailed stats of Cossack, but it does strike me that she could easily be a sort of T7 Kidd - single torp launcher, decent AA, and needing to rely on the guns. Give her a heal, along with smoke, and maybe optional DefAA (although the CV folk might be upset).

One of Kidd's nice features is that she forces you to learn (or try and learn, in my case) to be a better support player; this could perhaps be viewed as a Good Thing, and might be viewed similarly for an appropriately configured Cossack?

Sadly, I am almost certainly never going to be able to get the alternative 'Ballsack' name out of my head - thank you for that YouTube.

Her AA is far worse than that of Kidd. With DAA she would maybe be able to drop plane or two but she would be far from the Kidd capability. Kidd is also a far better gunboat in every sense, so I don't know how much heal will improve Cossack as she seems like a bad ship to fight other dd in 1v1 combat due horrible gun and torp angles.

Share this post


Link to post
Share on other sites
[SM0KE] Verblonde
448 posts
2,365 battles
3 minutes ago, fumtu said:

Her AA is far worse than that of Kidd. With DAA she would maybe be able to drop plane or two but she would be far from the Kidd capability. Kidd is also a far better gunboat in every sense, so I don't know how much heal will improve Cossack as she seems like a bad ship to fight other dd in 1v1 combat due horrible gun and torp angles.

By the sounds of it, WG would have to significantly tinker with some of Cossack's numbers for the idea to be remotely feasible...

Share this post


Link to post
Share on other sites
515 posts
2,552 battles

 

10 minutes ago, Verblonde said:

Sadly, I am almost certainly never going to be able to get the alternative 'Ballsack' name out of my head - thank you for that YouTube.

To be frank, i found it something of a bad taste joke, especially as the soviet authorities more or less committed Genocide against the Cossack's of Russia and Ukraine during the time from the revolution until the mid 1930's. 
Although i do recognise it as a Joke, but could have been in better taste

Share this post


Link to post
Share on other sites
[SM0KE] Verblonde
448 posts
2,365 battles
20 minutes ago, JaiFoh said:

 

To be frank, i found it something of a bad taste joke, especially as the soviet authorities more or less committed Genocide against the Cossack's of Russia and Ukraine during the time from the revolution until the mid 1930's. 
Although i do recognise it as a Joke, but could have been in better taste

I feel you may be being over-sensitive; if the joke were aimed at the actual Cossacks themselves, you would have a good point, but making an almost-pun on the name of the ship isn't particularly malevolent, surely?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×