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radar and hidro change

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Beta Tester
2 posts
4,331 battles



I have an idea that might make the game a bit more interesting for DD's.

What id suggest is that u change radar detection based on the ammount of reflective surface on a ship.

so big ships = further detection

ship moving bow in = more stealthy.

it might make for some interesting gameplay and teamplay (using radar together to sniff out a DD).

also new skills "radar and or sonar detection" that show u where the sonar or radar is coming from (same way as with radio location)

so for example:

A DD is saling broadside to a cruiser outside of detection range. 7.2 km

The cruiser pops radar and the DD gets detected from 11km by the radar when at a 90% angle (broadside)

The DD gets a warning the radar is coming from the cruiser and he nouw has to make a choise. 

Turn towards the cruser or turn away from the cruser. 

Both will reduce the effective range of the radar but one is alot more dangerous than the other.

also if the DD is saling straigt to the cruiser he might not get detected at all and get the drop on whatever he is escorting.


also on hydro.

maybe variate the range by the speed the enemy/torpedo is going?

hirdo ususally works on listening to the cavitation of the propeller or the sound of the engine noise.






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7,358 posts
11,689 battles

The thing is: the game is already complicated enough with all the different values. Smoke detection the way it is is already overcomplicated for many. Your idea would add to that. Also, the guy using radar, could never be 100% sure, if there is something in his range or not.

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12,690 posts
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Imo the game is too complex as it is already, so i wouldnt see it as a good change. Average player doesnt even seem to know which ships have Radar (even some ppl playing Radar ships dont know what it is :cap_fainting:)

Would be way too complicated for them.


About that Hydro stuff well thats potentionally a good change, which would mean that faster torps are spotted earlier, but slower ones later. So basicly u would have the same reaction time. Not sure how much difference there is on higher tier torps. But maybe a downside would be the Torpedo acceleration skll which i think is a questionable skill already, but it would get nerfed with a change like that... kinda.

Questionable is Hydro vs ships: Could u afford to slow down when detected by hydro, just to get undetected for a moment?

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Weekend Tester
5,150 posts
11,801 battles

WG's servers are already having trouble with a chat function, and you want to pile on calculation-heavy mechanics to the game?

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