Furija111 Players 4 posts 7,680 battles Report post #1 Posted January 13, 2018 Wows is a realistic game as a movie master of the rings. I spent some 26 years and 5 years in the war in charge of the army, and I say that the flaming power of some ships is absolutely stupid. In the 21st century, full of torpedoes, in this game Akizuki fills up 15 torpedoes 400-600 kg for 120 sec. It is impossible today, not 1943. Then he has a fiery power to shoot as gettling. In the attack on Perl Harbor, 300 aircraft torpedoed ships that did not have defense, and destryed five battleships, 2 destroyers, sunk in this game, AKIZUKI has a greater firepower than most ships, so I'm surprised that the Japanese did not send 20-30 Akizukia to Perl Harbor and destroy all the ships. About the fire power of premium ships is stupid to talk. Tirpizt of secondary cannons have almost the same power as the main battery and beat over 10 km. It's a stupid, especially since a single ship was built and never managed to stop any convoy to Soviet The biggest inertia is the disappearance of DD and Cruisers 2 to 4 km from the battleship. Some of the creators of this game sailed by boat for a good time, with naked eye tens of kilometers, but not in this game, these ships disappear as the wizard and the other on the other. By all means, I do not know why all of you build battleships, when this game shows you just need DD and Cruiser and you will get all the wars in this world. On the other hand, the best aircraft on the carriers. They have six planes at 500 meters from the ship and launch the torpedo. It is impossibly . With a greater distance than 500 meters, that's the nonsense of the creator of this game. All in all, first organize a server for rich players with premium ships, let them live each other because such ships do not exist in real life, and for that reason they live on ordinary players that, with the best upgrades, can not be measured with premium ships. And such idiotariy that Akizuki shoots every 3 seconds of 100mm grenades, and at that speed can not shoot any of today's weapons, 100mm grenade holes, so where so many ammunition shoots for 20 minutes, and still throws 100 torpedoes, [edited]nonsense thing 3 16 3 4 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #2 Posted January 13, 2018 "It's only a game" .... Also, please give me the Cruiser or Destroyer that can stealth up at 2-4km (without the use of smoke) Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #3 Posted January 13, 2018 It's an arcade game. It nods at the reality but it is nothing like reality. 3 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #4 Posted January 13, 2018 Yeah, tell me more how Akizuki is OP. Poor DD with a single 5-tubes, agile like a truck on icy road, and underwhelming concealment. Also, Akizuki were among the last destroyers the IJN built. They were the only DD in the IJN to have an effective AA. And for the love of god, don't starts with "DD CAN'T RELOAD TORP". It's an ARCADE GAME. It was NEVER realistic in ANY WAY. You got the wrong adress mate. 1 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #5 Posted January 13, 2018 As others have mentioned, this is a arcade game, not a simulaor Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #6 Posted January 13, 2018 A swear I tried to understand what you just wrote as best as I could, but halfway upon reading it I just sorta gave up. About the Akizuki however, the RoF is actually not at all far-fetched from reality. 2 Share this post Link to post Share on other sites
[SECSF] wulfalier Beta Tester 84 posts 2,625 battles Report post #7 Posted January 13, 2018 Oh please show us where this bad Akizuki touched you. Crewmen reported that 19 rounds per minute was very difficult to achieve and that 15 was more typical. Edit: Torpedo Reloading Time Power-loading: Fastest 3 minutes Hand-loading: Fastest 5 minutes. From WT:Its the last post. Spoiler https://forum.warthunder.com/index.php?/topic/372105-yūgumo-class-destroyer-pride-of-the-ijn/&tab=comments#comment-7378992 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #8 Posted January 13, 2018 3 minutes ago, wulfalier said: Oh please show us where this bad Akizuki touched you. Crewmen reported that 19 rounds per minute was very difficult to achieve and that 15 was more typical. And if im correct reloading of torpedos on IJN DD were like 2-3min. Nope, IRL the best that was ever done was a Kagerou crew reloading the torpedoes under 30 minutes. Overall a typical IJN crew could reload them under 1 hour. While every other nation, either didn't carry any spare torpedoes, or took 4 to 5 hours to reload them. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #9 Posted January 13, 2018 24 minutes ago, Furija111 said: And such idiotariy that Akizuki shoots every 3 seconds of 100mm grenades, and at that speed can not shoot any of today's weapons 25 minutes ago, Furija111 said: I spent some 26 years and 5 years in the war in charge of the army Yup, no 100-155mm guns able to match 20 rpm as of the 1960's *cough*http://www.navweaps.com/Weapons/WNRussian_39-70_ak100.php http://www.navweaps.com/Weapons/WNFR_39-55_Compact.php http://www.navweaps.com/Weapons/WNUS_5-54_mk45.php http://www.navweaps.com/Weapons/WNIT_5-54_LW.php I don't know what banana republic of a country you were in charge of the military, but I'd hate to see the state of it. 1 Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #10 Posted January 13, 2018 there are a lot of deviations from reality - some justified, some less and some completely necessary in order to fit naval engagements, which in reality took hours, into 20 minutes. but rate of fire is not one of them. did you even took the time to check the informations? akizuki's rate of fire is historical. and you guys stop saying "this is an arcade. it isnt suppose to be realistic". i'm not here because of the arcade, nor superb and balanced gameplay, nor dasha's smile. im here because of the warships and i want warships to behave like warships. i know that there have to be done compromises in order to make the game balanced and enjoyable but there is a certain limit of realism that has to be hold in order to be still immersed. obviously you cant throw that realism out of the window just becouse of better balance, gameplay or whatever. you have to find that compromise. realism definitelly matters - so stop using these stupid and empty phrases 1 Share this post Link to post Share on other sites
Parakitteh Players 94 posts 678 battles Report post #11 Posted January 13, 2018 Isn't this meant to be the English-speaking forum? 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #12 Posted January 13, 2018 Noone posted this yet? BBaby hiding behind reality card... DD OP Cruiser OP CV OP BB is sitting there and can do nothing 1 1 1 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #13 Posted January 13, 2018 38 minutes ago, AkosJaccik said: A swear I tried to understand what you just wrote as best as I could, but halfway upon reading it I just sorta gave up. All I know - this guy was in a war for 26 years. and then again for 5 years. 13 minutes ago, Parakitteh said: Isn't this meant to be the English-speaking forum? 4 Share this post Link to post Share on other sites
nimlock Players 277 posts Report post #14 Posted January 13, 2018 IMO WG takes the historical data to serious sometimes and ships are less powerfull than usually build for: less working turrents or aa. Not even rockets as a suplementary firepower source: Spoiler https://youtu.be/vEBbo3uOtVk The debacle about light cruisers and heavy cruiser mixed together in tech trees is the most plainly obvious when you take MM into account. They really should stop trying to be as mildly acrurate hstorically and balance ship power around MM instead. Or distinguish ship class roles so there are no multi purpose ones around. Yes sonar and radar agin. It... just gets plain boring if you play only the best performing ones and the developer starts giving all the perks of those ships to any other existing ship making all clones of ther own in due time. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #15 Posted January 13, 2018 Wows is NOT a realistic game Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #16 Posted January 13, 2018 1 hour ago, Furija111 said: Wows is a realistic game as a movie master of the rings. I spent some 26 years and 5 years in the war in charge of the army, and I say that the flaming power of some ships is absolutely stupid. In the 21st century, full of torpedoes, in this game Akizuki fills up 15 torpedoes 400-600 kg for 120 sec. It is impossible today, not 1943. Then he has a fiery power to shoot as gettling. In the attack on Perl Harbor, 300 aircraft torpedoed ships that did not have defense, and destryed five battleships, 2 destroyers, sunk in this game, AKIZUKI has a greater firepower than most ships, so I'm surprised that the Japanese did not send 20-30 Akizukia to Perl Harbor and destroy all the ships. About the fire power of premium ships is stupid to talk. Tirpizt of secondary cannons have almost the same power as the main battery and beat over 10 km. It's a stupid, especially since a single ship was built and never managed to stop any convoy to Soviet The biggest inertia is the disappearance of DD and Cruisers 2 to 4 km from the battleship. Some of the creators of this game sailed by boat for a good time, with naked eye tens of kilometers, but not in this game, these ships disappear as the wizard and the other on the other. By all means, I do not know why all of you build battleships, when this game shows you just need DD and Cruiser and you will get all the wars in this world. On the other hand, the best aircraft on the carriers. They have six planes at 500 meters from the ship and launch the torpedo. It is impossibly . With a greater distance than 500 meters, that's the nonsense of the creator of this game. All in all, first organize a server for rich players with premium ships, let them live each other because such ships do not exist in real life, and for that reason they live on ordinary players that, with the best upgrades, can not be measured with premium ships. And such idiotariy that Akizuki shoots every 3 seconds of 100mm grenades, and at that speed can not shoot any of today's weapons, 100mm grenade holes, so where so many ammunition shoots for 20 minutes, and still throws 100 torpedoes, [edited]nonsense thing You are so clueless... The game was never realistic and about the RoF of Akizuki modern 127mm 34 RoF (56 RoF in theory) Otobreda 127/54 Compact 40 RoF https://en.wikipedia.org/wiki/Otobreda_127/54_Compact AK-130 45 RoF https://en.wikipedia.org/wiki/AK-130 French 100 mm naval gun 78 RoF https://en.wikipedia.org/wiki/French_100_mm_naval_gun Oto Melara | 76mm Super Rapido Naval Gun-System 120 RoF You have no idea what modern guns can do... 2 Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #17 Posted January 13, 2018 7 minutes ago, nambr9 said: Wows is NOT a realistic game You are NOT right. define "realistic". or you can say that no game is realistic - even simulator Share this post Link to post Share on other sites
LastButterfly Beta Tester 5,519 posts 2,939 battles Report post #18 Posted January 13, 2018 1 hour ago, Furija111 said: at that speed can not shoot any of today's weapons Oh boy BTW, 40 rpm had been achieved by the 50s with the Bofors M50 and the Vickers MkQ. 1 Share this post Link to post Share on other sites
KarmaQU_EU Beta Tester 803 posts 4,376 battles Report post #19 Posted January 13, 2018 1 hour ago, Furija111 said: -quoted- Hmm while I would not say it is impossible to have a game which properly respects reality via converting timescales and distance-scales into meaningful game mechanics, it would not be a style of game the Wargaming company is used to making. Nor most game-makers currently out there, for that matter. What we get and have to make do with are games which only have the "skin" of war and whatever else from the context, and almost none of the essence. It's easier for them that way. This game is only used as a leisure tool for people to get together and have "fun". Like board games, which are mostly totally unrealistic. It's not a simulation, nor work of art of any kind. It's just a place for people to come together and enjoy the theme, much like a Warships-themed bar which only borrows from the theme in decorations. And the objective is to make people spend money, be it on drinks in the hypothetical bar, or on this game, on hypothetical things. Modern naval guns are capable of rapid-fire, but at a slightly lesser rate, and definitely not as sustained. But since we cannot experience the modern equivalent, we'll have to make do with its closest alternative. People desire larger-than-life things be it in unrealistic movies or completely fictional super-heroes. And they see nothing wrong with that, so they understand nothing of the contrary desire in perspective, to see things accurately represented and realistically, even truthfully. These are difficult to change, maybe even impossible, and it will be very difficult to persuade them to see so, even in simple concepts like ammo and supply. I don't know exactly how you gained your firm perspective on such things, but it is probably worth sharing. Because while most here only care for some entertainment in a game, they will at least be kind and interested enough to hear a good tale. Especially one with truth in it, even personal truth, which I sense. So try to persuade us, as you set out to do, and maybe you will reveal some ideas on how to make a game which is fair and accurate. 1 Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #20 Posted January 13, 2018 WOWS is not a naval warfare game it is World of Tanks on blue grass and there really isn't anything more to the game than that. Either you accept that or you don't and then stop playing. 1 Share this post Link to post Share on other sites
SovietFury43 Beta Tester 665 posts 7,033 battles Report post #21 Posted January 13, 2018 Where is that raving moron wilkatis_LV He claims that BBabies dont whine about realism. Share this post Link to post Share on other sites
[O-R-P] Marblehead_1 Players 3,166 posts 36,673 battles Report post #22 Posted January 13, 2018 44 minutes ago, ShinGetsu said: Nope, IRL the best that was ever done was a Kagerou crew reloading the torpedoes under 30 minutes. Overall a typical IJN crew could reload them under 1 hour. While every other nation, either didn't carry any spare torpedoes, or took 4 to 5 hours to reload them. One question is interesting to me? Exept IJN ( in example 8 spare torpedoes on Kagero/Yugumo ) and DKM ( 4 spare torpedoes on Narviks or 1934 ) was any other nation who uses spare torpedoes on DD's? RN and USN DD's were losing their TT's to enhancment AAA and I didnt think ( and never heard about this in literature ) they carry any spare torpedoes. On IJN and DKM DD's torpedoes were never removed and AAA was strenghten by removing main artillery guns. I dont know how it was soluted in France, Soviet Russia and Italy. Share this post Link to post Share on other sites
LastButterfly Beta Tester 5,519 posts 2,939 battles Report post #23 Posted January 13, 2018 15 minutes ago, Marblehead_1 said: One question is interesting to me? Exept IJN ( in example 8 spare torpedoes on Kagero/Yugumo ) and DKM ( 4 spare torpedoes on Narviks or 1934 ) was any other nation who uses spare torpedoes on DD's? RN and USN DD's were losing their TT's to enhancment AAA and I didnt think ( and never heard about this in literature ) they carry any spare torpedoes. On IJN and DKM DD's torpedoes were never removed and AAA was strenghten by removing main artillery guns. I dont know how it was soluted in France, Soviet Russia and Italy. The US had adopted a different strategy - that of having auxiliary ships carry spare torpedoes and everything else to service and resupply a destroyer in need. Destroyers would eventually rendez-vous in squads with Destroyer Tenders, which amongst many other things carried spare torpedoes - or at least so I've heard. I don't know any other nation that carrier spares, each had its own way. For example, the polish Grom class had special tubes capable of being loaded with 533mm or 450mm torpodoes - as such, if none of her usual torpedo model was not available in the vicinity, she could borrow older torpedoes and still be combat ready, making her likely to find suitable spare torpedoes at most friendly places, whether meeting with an ally or going back to any port. Since we're on topic, the usual reload time of an IJN quadruple tube was 25min, but most trained crews could lower it to 15 and sometimes even less if the operation went without fault. A triple tube was reloaded in 16~17mins and the best managed to get the reload time close to 10. In trials, the ultimate record (though achived on land only) was 8mins for a quadruple tube. The Long Lance were special, but the launchers and torpedo crew of Japan weren't any less special. 1 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #24 Posted January 13, 2018 1 hour ago, Furija111 said: Wows is a realistic game as a movie master of the rings. I spent some 26 years and 5 years in the war in charge of the army, and I say that the flaming power of some ships is absolutely stupid. In the 21st century, full of torpedoes, in this game Akizuki fills up 15 torpedoes 400-600 kg for 120 sec. It is impossible today, not 1943. Then he has a fiery power to shoot as gettling. In the attack on Perl Harbor, 300 aircraft torpedoed ships that did not have defense, and destryed five battleships, 2 destroyers, sunk in this game, AKIZUKI has a greater firepower than most ships, so I'm surprised that the Japanese did not send 20-30 Akizukia to Perl Harbor and destroy all the ships. About the fire power of premium ships is stupid to talk. Tirpizt of secondary cannons have almost the same power as the main battery and beat over 10 km. It's a stupid, especially since a single ship was built and never managed to stop any convoy to Soviet The biggest inertia is the disappearance of DD and Cruisers 2 to 4 km from the battleship. Some of the creators of this game sailed by boat for a good time, with naked eye tens of kilometers, but not in this game, these ships disappear as the wizard and the other on the other. By all means, I do not know why all of you build battleships, when this game shows you just need DD and Cruiser and you will get all the wars in this world. On the other hand, the best aircraft on the carriers. They have six planes at 500 meters from the ship and launch the torpedo. It is impossibly . With a greater distance than 500 meters, that's the nonsense of the creator of this game. All in all, first organize a server for rich players with premium ships, let them live each other because such ships do not exist in real life, and for that reason they live on ordinary players that, with the best upgrades, can not be measured with premium ships. And such idiotariy that Akizuki shoots every 3 seconds of 100mm grenades, and at that speed can not shoot any of today's weapons, 100mm grenade holes, so where so many ammunition shoots for 20 minutes, and still throws 100 torpedoes, [edited]nonsense thing Totally agree mate...I had the same problem with Super Mario....no way could a plumber run that fast but was ignored when I pointed this out to the game designers! No wonder the game died on it's arse. 1 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #25 Posted January 13, 2018 What do you mean this game has "become" totally unrealistic? It has always been this way. Share this post Link to post Share on other sites