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Enduro_Biker

Please reward teamplay not only DMG

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Hi,

 

This is my first forum post, nice to meet you all :) 

 

I am not the most brilliant player as you can see on my stats. But I am trying to learn and improve.

I love playing cruisers and the support role and being a good teamplayer but I feel it is not rewarded,

Today I played a game in my Donskoi, tier 9 russian cruiser. I provided radar support for my DDs 2 times at caps.

I provided AA support for my BBs several times. But I did not so much DMG because my focus was on protecting my BBs.

The match ended and I had .minus 12000 credit as a reward. The next match I only focused on burning enemy BBs  down.

I was rewarded with plus 120 000 credits. Is it possible you could buff spotting, AA support, capping etc WG?

I feel the game becomes to one sided of to much xp and credit reward is gained only from DMG.

 

Thanks all have a great day :) 

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1 hour ago, Admiral_Surprise said:

Hi,

 

This is my first forum post, nice to meet you all :) 

 

I am not the most brilliant player as you can see on my stats. But I am trying to learn and improve.

I love playing cruisers and the support role and being a good teamplayer but I feel it is not rewarded,

Today I played a game in my Donskoi, tier 9 russian cruiser. I provided radar support for my DDs 2 times at caps.

I provided AA support for my BBs several times. But I did not so much DMG because my focus was on protecting my BBs.

The match ended and I had .minus 12000 credit as a reward. The next match I only focused on burning enemy BBs  down.

I was rewarded with plus 120 000 credits. Is it possible you could buff spotting, AA support, capping etc WG?

I feel the game becomes to one sided of to much xp and credit reward is gained only from DMG.

 

Thanks all have a great day :) 

I totally agree but unfortunately Wargaming doesn't so don't be dissapointed when Wargaming doesn't respond in any way.

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3 hours ago, Admiral_Surprise said:

Hi,

 

I provided AA support for my BBs several times. But I did not so much DMG because my focus was on protecting my BBs.

The match ended and I had .minus 12000 credit as a reward.

 

Thanks all have a great day :) 

I didn't lose credits in this match...ok, I killed a DD and annoyed secured a cruiser, but still. Air kills aren't too shabby when it comes to usefulness for the team, credit and xp gain.

If you are thinking of not shooting down planes but mitigating dmg by panicking incoming strikes...that mitigated dmg is impossible to calculate. And a certain bonus for just panicking planes would not serve the purpose of rewarding intelligent teamplay.

 

Thanks, same!

shot-17.12.26_10.24.57-0095.jpg

 

BUT (big butt) - giving potatoes an initiative (apart from contributing to winning the match) to do what they should do is probably not a bad idea...even if I think that winning a match is reason enough.

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Teammates will reward you with plenty and awesome karma-points. I don't see what you want. That system is so hot right now.

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1 hour ago, MudMonkey said:

Teammates will reward you with plenty and awesome karma-points. I don't see what you want. That system is so hot right now.

 

Only if they've not used up the 7 (?) per day that they have to allocate/reward.

 

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3 hours ago, Admiral_Surprise said:

This is my first forum post, nice to meet you all :) 

 

Hey there.

 

3 hours ago, Admiral_Surprise said:

I love playing cruisers and the support role and being a good teamplayer but I feel it is not rewarded,

 

Yea... get used to it. WG keeps making this game more selfish and less teambased with every change. They took away my teamplay strategy from my US DDs, that I loved so much. Now, im reduced to a smoke-HE-spamming-joke-of-a-gunboat, that cant hit Torps, cuz we are living in a cowards-Meta and everything is running away from you. And my torps do 55 knots. This is US DD Gameplay from T6 to T8. One could ask the question: Hey, if you want to spam HE - why not play RU CL ...erm, wait... Belfast .... hmmm... Zao... nono, now i got it: RN BB ! Dont get my wrong - I totaly agre with you, you are right on the mark. Im just frustrated.

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The only way to properly reward "team play" is to have a person watching the games and giving scores.

 

Spotting should be rewarded more though, but at the moment mechanics just means that if ships fire they get spotted by everything and thus everyone would share the spot exp. Also any CV would be getting the most of it.

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15 minutes ago, AgarwaenME said:

The only way to properly reward "team play" is to have a person watching the games and giving scores.

 

Spotting should be rewarded more though, but at the moment mechanics just means that if ships fire they get spotted by everything and thus everyone would share the spot exp. Also any CV would be getting the most of it.

maby it is time for you to play othere gamers ..... like TF2, Planetside, dreadnoght just to name a few the all have good support/teamwork systems, two if theirs games are older then WoWs..... I so say steal but use some of there ideers as an inspration.

 

 

mang

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I want to rant to!!!!

Why is there no escorting badge in the game!? We got proxy spotting that can work as range indicator to allied ships that you protect with AA. CL can benefit better from it because they got the defensive fire consumable to, so if it's used in conjunction being near alied ships, your doing your job right. Registering shot down planes is indeed tricky to track and relying on any damage to planes defeats the rolle becasue almost all ships got some AA batteries, but rewarding strigh up ship types capable providing AA support for the duration they are inside the protected area isn't that hard to code.

 

DD's do basically all the scouting and get deleted first so it's amystery why WG manages to work out a way to reward LT's in WoT for spotting damage, but in WoWs doesn't. The spotting mechanic works basically the same lol (well wot doesnt haw spotting from air nor smoke and weather, but my point still holds true).

 

And lastly: They baned most mods in WoT, but WoWs in the same boat. For example making islands invisible to lead targets better is a blatant exploit, no guessing game if you didin't follow him before he got behind it. You can haw your colorur-coding, ship managment utilities with XWM statistics if you want, but thats that.

 

Rant ower :cap_tea:

 

Edit: And why the hell does last hit matter for getting medals if i account for 60% dmg done to that particualr target. Kraken need's rework :fish_viking:

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What WG says:

 

There's already sooooooooooooooo much exp rewarded for class goals - capping, tanking, spotting, yadda yadda... - that there is no need to change anything.

 

And we all know that WG knows best, right? Right???

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Thanks Captains for replying to my post :cap_like:

 

As some of you mentioned the spotting reward should be increased aswell.

DDs takes a huge risk spotting and contesting caps, but also carriers uses some of their planes to spot even if those planes could be used protecting their own carrier or gurading friendly BBs, those captains spot for the benefit for the team. 

DDs that uses their smoke to shield friendly BBs under focus fire is another act of temaplay.

It is a bit of a shame if damage is the dominant factor when gaining XP, so much more entertainment in this game is gained thanks to teamplay and should be rewarded aswell. Thanks again for taking time to reply to my post, I go back lurking and playing the game now :Smile_hiding:

 

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18 hours ago, Deckeru_Maiku said:

What WG says:

 

There's already sooooooooooooooo much exp rewarded for class goals - capping, tanking, spotting, yadda yadda... - that there is no need to change anything.

 

And we all know that WG knows best, right? Right???

The problem is that the game dont tell us.... ANY thing when it comes to rewards...... or how to play a ship to get rewared, or how much you get. no wonder all just sail around and shot stuff(that is shown)

 

mang

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23 hours ago, Admiral_Surprise said:

Hi,

 

This is my first forum post, nice to meet you all :) 

 

I am not the most brilliant player as you can see on my stats. But I am trying to learn and improve.

I love playing cruisers and the support role and being a good teamplayer but I feel it is not rewarded,

Today I played a game in my Donskoi, tier 9 russian cruiser. I provided radar support for my DDs 2 times at caps.

I provided AA support for my BBs several times. But I did not so much DMG because my focus was on protecting my BBs.

The match ended and I had .minus 12000 credit as a reward. The next match I only focused on burning enemy BBs  down.

I was rewarded with plus 120 000 credits. Is it possible you could buff spotting, AA support, capping etc WG?

I feel the game becomes to one sided of to much xp and credit reward is gained only from DMG.

 

Thanks all have a great day :) 

I think there is something that you and many other people are missing. Radaring, AA cover and spoting requires absolutely 0 skill. Thats why WG does not want to reward it too much. It only requires you to press a button. And right now all these things are rewarded already. Just like potential damage (shells landing on you and near you). Caping is rewarded too ofc.

 

So just try to think what exactly would you want to change. More xp for radaring and AA cover? So that someone who is hiding behind an island and presses a button gets a lot of XP? With 0 skill and 0 risk involved? I dont think so. The current system is quite ok...

 

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17 hours ago, Kamikazesushi said:

I think there is something that you and many other people are missing. Radaring, AA cover and spoting requires absolutely 0 skill. Thats why WG does not want to reward it too much. It only requires you to press a button. And right now all these things are rewarded already. Just like potential damage (shells landing on you and near you). Caping is rewarded too ofc.

 

So just try to think what exactly would you want to change. More xp for radaring and AA cover? So that someone who is hiding behind an island and presses a button gets a lot of XP? With 0 skill and 0 risk involved? I dont think so. The current system is quite ok...

 

Reminds me of a certain class actually...

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18 hours ago, Kamikazesushi said:

I think there is something that you and many other people are missing. Radaring, AA cover and spoting requires absolutely 0 skill. Thats why WG does not want to reward it too much. It only requires you to press a button. And right now all these things are rewarded already. Just like potential damage (shells landing on you and near you). Caping is rewarded too ofc.

 

So just try to think what exactly would you want to change. More xp for radaring and AA cover? So that someone who is hiding behind an island and presses a button gets a lot of XP? With 0 skill and 0 risk involved? I dont think so. The current system is quite ok...

 

Pressing a button doesn't require skill, but pressing it at right time requires. Also some skill is needed to get your "button" on the right place on map alive.

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This will never happen, like how WoT 3 Marks are based purely on damage...

 

Upsetting as you can be the glue that holds a team and carries them as a DD but some solo idiot who farms damage comes top :cap_haloween:

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On 1-1-2018 at 5:56 PM, aboomination said:

And a certain bonus for just panicking planes would not serve the purpose of rewarding intelligent teamplay.

Nope, but providing XP for panicked drops would, no matter how much of the ordnance ends up hitting.

 

20 hours ago, Kamikazesushi said:

So just try to think what exactly would you want to change. More xp for radaring and AA cover? So that someone who is hiding behind an island and presses a button gets a lot of XP? With 0 skill and 0 risk involved? I dont think so. The current system is quite ok...

Good thing there's way more skill involved in shooting down planes (oh wait, it happens automatically if they get close), taking a cap (sail inside circle, hardest thing to do), ...

In fact I daresay that a cruiser who closes the distance to get a good offensive position where he can support his team without getting blapped DOES require more skill (in the form of map awareness) than spamming HE over an island at some backpedalling BB and profit.

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20 hours ago, Kamikazesushi said:

I think there is something that you and many other people are missing. Radaring, AA cover and spoting requires absolutely 0 skill. Thats why WG does not want to reward it too much. It only requires you to press a button. And right now all these things are rewarded already. Just like potential damage (shells landing on you and near you). Caping is rewarded too ofc.

 

So just try to think what exactly would you want to change. More xp for radaring and AA cover? So that someone who is hiding behind an island and presses a button gets a lot of XP? With 0 skill and 0 risk involved? I dont think so. The current system is quite ok...

 

 

One would call this view as pretty biased. Ships sitting behind island stealth firing? Its 0 risk with pressing a button... Sitting in smoke shooting? Pretty much the same with a little chance of getting shot at /torped, less if u are a DD.

BBs shooting from >20km without the fear that someone might target him? 0 Risk involved, just hope for RNG.

Radaring a ship from behind an island might yield u nothing, when your team is too stupid to shoot the target.

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My friend and I did a game yesterday in our T8 DDs, him in a Lo Yang and myself in a Z-23. We both capped our respective points but he was responsible for hydroing, spotting and allowing the team to kill the enemy Gearing and Z-23 while I mostly just burned down some BBs from smoke as the enemy DDs had pretty much been single-handedly dispatched by my division mate. He ended up in the bottom half of the team by XP while I finished second, despite him probably playing the biggest part in the victory out of the whole team.

 

Team play has always been at the back of WG's mind with regards to this game, but lately it seems that they've been actively trying to lower the amount of team play with their changes to smoke. A real shame and something that I hope is reversed.

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2 minutes ago, rvfharrier said:

Team play has always been at the back of WG's mind with regards to this game, but lately it seems that they've been actively trying to lower the amount of team play with their changes to smoke. A real shame and something that I hope is reversed.

 

Imo other changes promote this aswell. Look at the new lines/ships they make.

First they change the smoke mechanic, then they make a line which is able to PERMASMOKE. For whom is the smoke? Can only be for yourself... In general PA-DDs are low-teamplay high-selfish ships. Your torps cant hit DDs, so when u go to a cap, and spot a DD, the enemy DD has no fear of getting torped, thus doesnt need to take evasive actions. What does that conclude? Better dont go to a cap. Go around and hunt the BBs in the back = selfish play, and ive seen those already several times.

DDs with Hydro/Radar, BBs with Hydro/radar, Insane AA values for certain ships, which arent necessarily cruisers!

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10 minutes ago, rvfharrier said:

My friend and I did a game yesterday in our T8 DDs, him in a Lo Yang and myself in a Z-23. We both capped our respective points but he was responsible for hydroing, spotting and allowing the team to kill the enemy Gearing and Z-23 while I mostly just burned down some BBs from smoke as the enemy DDs had pretty much been single-handedly dispatched by my division mate. He ended up in the bottom half of the team by XP while I finished second, despite him probably playing the biggest part in the victory out of the whole team.

 

Team play has always been at the back of WG's mind with regards to this game, but lately it seems that they've been actively trying to lower the amount of team play with their changes to smoke. A real shame and something that I hope is reversed.

 

Yeah it's utterly infuriating... When you see a solo Shima or something avoiding caps to torp yet finished top as they've chased a few BB campers but actually had no influence in the battle. Whereas the capper Spotter DD who takes all the pain comes mid table. 

 

I guess the win should be enough?

 

Also I'm fairly sure WG nerfed capping XP gains awhile back.

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Rewarding team play over damage? In this case many ''players'' wouldn't get anything. And I refer mostly on slackers and campers.

Yesterday I had fun on t10 MM (yes, TEN) - I was in my Lion holdin our A capped zone shortly covered by allie DD, in front of me was 3 enemy ships and all my team was far behind me. 6 of them. 6 allies was afraid to help team mate against twice less amount of enemys.

And what those 6 ''team'' mates did? They run away. GG...

 

Those kind of players doesnt deserve any rewarding. And on my complain I was rewarded with ban :Smile_honoring:

 

I am up for that idea of diferent rewarding system but like I said, there would be whiners a lot.

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6 minutes ago, Hades_warrior said:

Those kind of players doesnt deserve any rewarding. And on my complain I was rewarded with ban :Smile_honoring:

 

I am up for that idea of diferent rewarding system but like I said, there would be whiners a lot.

 

Thats basicly the Problem: WG wants those ppl to get XP. Because they need it to get to higher tiers - where they will lose Credits. WG doesnt want players to earn credits tho. Then there is the need to buy a Premium ship or Premium Camo or exchange doubloons for Credits. WIN-WIN-WIN? Advance in the tech-tree no matter how bad u are, but dont have credits to buy stuff. Thats the best way for WG me thinks.

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6 minutes ago, DFens_666 said:

 

Thats basicly the Problem: WG wants those ppl to get XP. Because they need it to get to higher tiers - where they will lose Credits. WG doesnt want players to earn credits tho. Then there is the need to buy a Premium ship or Premium Camo or exchange doubloons for Credits. WIN-WIN-WIN? Advance in the tech-tree no matter how bad u are, but dont have credits to buy stuff. Thats the best way for WG me thinks.

Yes but with this addition to game (perma camo's) now any noob can play even t10 if they spend 5000 doubloons so they wont loose credits.

Im not a great damage dealer but I never run away from fight. Not if any healthy-brain person would expect I would get support by allies near me.

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