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ammattimies

The torpedo!

4 comments in this topic

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Beta Tester
450 posts
5,505 battles

The start off, I think the torpedo is best-working weapon of all weapons in all WG games. It hits when it's supposed to, it does the damage it promises 99% of the time, it simply works. GZ for doing something really well! If anything, I'd ask for an even meatier/juicier sound effect when it hits its mark! I don't consider torpedoes with range lower than 10 km that interesting, imo they should all have ranges from 10km to 15km. Thank you also for giving a few pan-asian DD's proper ranges (10,5 km and 13,5km), it's great to have something exciting to grind after a long wait.

My actual question: How will you utilize this success further? As I think it's a great idea to keep doing/building on things that are working, I'd kindly ask to further tune some of the existing torpedoes and keep experimenting more! The deepwater torpedo is a huge success in my opinion. Could you fix the Shimakaze with that? Currently, it feels that even my mother could dodge any type and amount of Shimakaze torpedoes with any ship -> it was slightly overnerfed back in the day and the latest small buff on the 12 km torp detection range wasn't enough, I think. It still takes massive luck and incompetence on the receiving party to score any hits. Could you play around with Shima torpedo damage or flooding chance/effect strength for example, or some other values, to allow deadlier detection ranges with decent torpedo speeds? Maybe even make the ship itself worse by tinkering with her main guns or the engine if you have to, but somehow get us working torpedoes! I don't even care about the smoke generator or engine boost that much, working torpedo weapon would be way more important. The Gearing however has been completely fine all the time. At the very least, I hope you will try saving Shima with deepwater torpedoes, at least that's the rumor I've heard. Regardless of deepwater torps for Shima, it's still a shame to have other torpedo options that are not very fun or exciting to use.

I also think it would be totally fine to limit the number of DD's in the same match by whatever value you like. It's totally fine to wait a while to get into a match, if it's gonna be a good one.

Thank you for reading.

TL;DR:
Do you have any plans for even better torpedoes, or ways to improve the old low-range or otherwise outdated ones (too high detection range). Especially would you please experiment with several things to make Shimakaze work again? You made me excited about the game again by implementing Deepwater Torpedoes, and I hope you make the best of these positive vibes about making the torpedo great again!

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Beta Tester
450 posts
5,505 battles

Feelsbadman, to have the "torpedo specialist" IJN boat struggle super hard to score any hits with its torps. So many improved hydros with accelerated cooldowns running about, that basically your best chance is to have torpedo acceleration for 12km torps to 9,6km, and wait, wait, wait and wait for some enemy ship being engaged in a battle and situated sideways to you, and then you might be able to hit him meaningfully. Of course, you probably get 20k'd from someone's main battery from any range the moment somebody (which is literally anybody these days = DD's, BB's, why not give the CV planes radar as well? xD ) happens to pop Radar. Not even the suicide rush torpedo run to point blank range works for Shima anymore, because main battery accuracy was improved so much that you will be 20k'd and blown out of the water by main battery AP the moment somebody is able to turn their guns at you...

It seems to be easy to score 1-2 torp hits with Gearing and Yueyang from every salvo you fire because their speed is also decent but spotting ranges way better, and faster reloads make for more surprising times to launch them. 

Maybe if torpedo acceleration skill gave torps +10 knots, or you had a chance to set torpedoes to Deepwater mode on the fly ingame, Shima could be competitive but right now it's just painful failing match after match, trying to be useful with her. I want to believe so I keep trying, though! I love the torpedoboat concept so I keep changing combinations of captain skill and torpedo module to find any interesting/effective combination, but just keep failing, no matter what I try with Shima xD

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[BLOBS]
Beta Tester
5,088 posts
10,149 battles

actually Shima with 20 km torps  work best becasue your not forced to get suicidal close meanung you usally live till the end and shoot so many tops that some might hit. Of course that comes at the price of not .actually Trying to cap butthats no job for a Shima anyway with gunboats having same or better decection . Please keep the old high visible 20km Torps becasue they way better than 20 km DW torps that can only hit BBs and CVs.......actually Trying

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