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Mangrey

RNG and CVs

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WG remove the RNG from AA and Fighter vs. Figther combat it is balls and makes no sense  ..... and when you are done Fix the damn UI lag ... it is getting worse fir each update you add more stuff it is the same UI as in alpha (im told) so maby it is time to fix it 

 

 

mang

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Or just remove the entire CV class so that they don't wreck games by being grossly unequal in skill and either dominating or being useless.

Give them their own game mode where they can control an AA escort and fight each other as an alternative to getting rid of the whole class.

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17 minutes ago, BeauNidl3 said:

Or just remove the entire CV class so that they don't wreck games by being grossly unequal in skill and either dominating or being useless.

Give them their own game mode where they can control an AA escort and fight each other as an alternative to getting rid of the whole class.

Lol. Monkey business

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49 minutes ago, Mangrey said:

 and when you are done Fix the damn UI lag ... it is getting worse fir each update you add more stuff it is the same UI as in alpha (im told) so maby it is time to fix it 

 

 

This most of all.

Last CV match I played, I had a fighter squadron literally refuse to strafe out of a lock.
I tried one, lost a plane to it but nothing happened.
Tried it a few seconds later, lost another plane.

Finally, after all but two of my planes were murdered by a double Shokaku bukkake party after 20 seconds or so, they decided to strafe out.
The enemy CV was a good sport about it, and had a sympathy giggle about WG's UI coding skills with me.
 

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Would love to know how exactly you're going to remove RNG from AA and fighter combat. Demanding it is one thing, whether it's actually feasible is another.

 

1 hour ago, BeauNidl3 said:

Or just remove the entire CV class so that they don't wreck games by being grossly unequal in skill and either dominating or being useless.

 

Been there, done that, the result had IJN DDs nerfed so hard to the ground they never recovered, cruisers fade into obscurity while BBs proliferate to this day.

Surely something this game needs.

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7 minutes ago, El2aZeR said:

Would love to know how exactly you're going to remove RNG from AA and fighter combat. Demanding it is one thing, whether it's actually feasible is another.

when your planes get in to a AA bubble there is allways a chance that youll lose a plane at random, and not to HP damage over time, same goes for when two fighter squads get in to combat, the diffiance is that AA has a chance when you are in the bubble, with the fighters it is when the figthers meet. ( thats my expience and see or read)

 

mang 

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2 minutes ago, Mangrey said:

when your planes get in to a AA bubble there is allways a chance that youll lose a plane at random, and not to HP damage over time, same goes for when two fighter squads get in to combat, the diffiance is that AA has a chance when you are in the bubble, with the fighters it is when the figthers meet. ( thats my expience and see or read)

 

I asked how you would change that to remove the RNG factor, not for a very bare bones explanation of AA mechanics.

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Beta Tester, Players
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just change it so there aint any chance for a random plane kil......

 

mang

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Ah, yes, just change it so that can't happen. So very easy apparently. :Smile_facepalm:

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Vor 32 Minuten, Mangrey sagte:

just change it so there aint any chance for a random plane kil......

 

mang

So,  AA should never shoot down any planes? Did I understand that right? :cap_hmm:

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3 hours ago, Commander_Cornflakes said:

So,  AA should never shoot down any planes? Did I understand that right? :cap_hmm:

Or it could always shoot down every plane. I think that the current random system is better than fixed casualties.

 

But commander, how come it is Atago that presents your name text rather than Cornelius the Rooster?

 

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3 hours ago, Commander_Cornflakes said:

So,  AA should never shoot down any planes? Did I understand that right? :cap_hmm:

 

NO you dont .... the AA bubble havea random chance to kill a planes when the squad is inside it......all so the Bubble gives damage overtime (the damage you can see under ship stats)

 

mang

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2 minutes ago, Nechrom said:

CVs are the least RNG affected ships in the game.

Just want to point that out.

Not really when you lose all your squadron in an instant just because you spotted a Kidd with its AA on.

Also, there were times where i challenged an enemy fighter squadron consisting of only 1 plane, with mine having 4-5 planes and still lost the freaking dogfight (yes. such RNG exists..)

Do I need to tell you about dive bombers which don't start fires, or torp bombers which don't cause flood?

 

Not to mention the freaking UI which is even worse than RNG as it does not let me do what i order. At least you can send some shells when you click the mouse.

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3 minutes ago, Fubucky said:

Not really when you lose all your squadron in an instant just because you spotted a Kidd with its AA on.

Also, there were times where i challenged an enemy fighter squadron consisting of only 1 plane, with mine having 4-5 planes and still lost the freaking dogfight (yes. such RNG exists..)

Do I need to tell you about dive bombers which don't start fires, or torp bombers which don't cause flood?

 

Not to mention the freaking UI which is even worse than RNG as it does not let me do what i order. At least you can send some shells when you click the mouse.

First of all the UI not working is not RNG even if it feels random. It's not intentional design.

 

Even if you sometimes get lucky/unlucky with AA/fighters it's still in a microcosm of a single squad. When a CA/CL or DD get's unlucky it's the end of the battle for that player.

Flooding, fire and accuracy RNG is something other ships also suffers from, except much much more.

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Vor 39 Minuten, Agantas sagte:

But commander, how come it is Atago that presents your name text rather than Cornelius the Rooster?

Cause I'm a weeb :fish_cute_2:

 

Vor 34 Minuten, Mangrey sagte:

NO you dont .... the AA bubble havea random chance to kill a planes when the squad is inside it......all so the Bubble gives damage overtime (the damage you can see under ship stats)

And what's the difference for you, if planes are shot down by RNG or by DOT? They are shot down in both cases.

 

Vor 16 Minuten, Nechrom sagte:

Flooding, fire and accuracy RNG is something other ships also suffers from, except much much more.

I wouldn't say they suffer more. If a CA doesn't get a fire, he can try again with the next salvo a few seconds later. If a CV doesn't get a fire with his bombs, he can try again after flying back, landing, rearming, starting and flying again. So maybe 3 minutes later.

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1 minute ago, Commander_Cornflakes said:

I wouldn't say they suffer more. If a CA doesn't get a fire, he can try again with the next salvo a few seconds later. If a CV doesn't get a fire with his bombs, he can try again after flying back, landing, rearming, starting and flying again. So maybe 3 minutes later.

But some cruisers are more or less dependent on fires to deal damage, while the only CV load-outs that leaned on fires were removed from the game just recently.

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1 hour ago, Fubucky said:

Also, there were times where i challenged an enemy fighter squadron consisting of only 1 plane, with mine having 4-5 planes and still lost the freaking dogfight (yes. such RNG exists..)

 

No, it doesn't. Your chance of shooting down a plane rises over time until it hits the cap (90%). You were either under enemy AA fire, got the "fighters refuse to engage" bug or ran out of ammo.

It's a lot more probable to win the jackpot in a lottery than this happening.

 

1 hour ago, Mangrey said:

all so the Bubble gives damage overtime (the damage you can see under ship stats)

 

Too hard to balance, it'd either end up much too beneficial for CVs or stupidly punishing.

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10 hours ago, Commander_Cornflakes said:

And what's the difference for you, if planes are shot down by RNG or by DOT? They are shot down in both cases.

I can reload planes and try to get the DoT again ..... but if i lose a plane it is gone untill next match.... yes we can run out of planes 

 

mang 

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24 minutes ago, Mangrey said:

I can reload planes and try to get the DoT again ..... but if i lose a plane it is gone untill next match.... yes we can run out of planes 

 

mang 

How many bombers should a Shokaku lose when attacking a fully functional North Carolina with a bomber strike? What about when striking other carriers?

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On 12/25/2017 at 4:08 PM, Mangrey said:

WG remove the RNG from AA and Fighter vs. Figther combat it is balls and makes no sense  ..... and when you are done Fix the damn UI lag ... it is getting worse fir each update you add more stuff it is the same UI as in alpha (im told) so maby it is time to fix it 

 

 

mang

 

We are working on a full revamp of CVs at the moment, getting the clunky interface fixed is definitely high on the list.

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On 26/12/2017 at 8:50 PM, MrConway said:

 

We are working on a full revamp of CVs at the moment, getting the clunky interface fixed is definitely high on the list.

 

and maby look in to this as well.... 

 

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RNG leads to random results? What a surprise :cap_wander_2:

Not to mention a sample of only 24 fights is far too less.

 

And he even said what the reason for wins with few plane losses is. First kill gives advantage of 6vs5, resulting in a high chance for the next kill and with 6vs4 the result is pretty obvious.

Wow, there was one case of a 2vs4 win. One. When RNG is involved. A random result when RNG is involved.

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On 25. 12. 2017. at 4:12 PM, BeauNidl3 said:

Or just remove the entire CV class so that they don't wreck games by being grossly unequal in skill and either dominating or being useless.

Give them their own game mode where they can control an AA escort and fight each other as an alternative to getting rid of the whole class.

or just remove potato idiots?

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