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ForlornSailor

Idea for an Operation / How-to-Play for CV

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As we all know, the population of CV-Players is pretty low and there is a huge gap in the skill of that playerbase. This often leads to frustration, which can be seen in numerous topics about CV-gameplay in the forums, f.e.

 

Now, I had this idea, which could make it easier to get into CVs and teach people how to play that class - so I want to share this with WG and the community.

 

I was thinking, what are the things, that stop people from trying out this class? Well, first of all, it plays very different then all the other ships. Second, if you decided to unlock a CV, you get thrown into the game without beeing

prepared on what to expect and how to use that CV to its full potential. So you might have a very bad experiance in the first CV-Game and might never return to that class.

 

So why not dedicate a Operation for CVs? In addition to that, you could give temporary CVs for that Operation for every account - sort of like the T10 ships, that can only be used in Clan Battles. This way, one

wouldnt need to grind through Cruisers and Battleships, to be able to tryout a CV, and can do so without beein afraid to ruin anyone elses game.

 

About the Operation: I was thinking about a single-player mission "Attack a Convoi". There could be a group of Merchant-Ships, escorted by a few DDs and a CV, which would protect that convoy at all time, so that the CV is safe from

beeing attacked itself. Now, there could be several tasks, to reach 5 stars, which would include things, that a CV needs to do usualy. Like:
- Shoot down 10* enemy aircraft using strafe
- Hit 5* Torpedos using a manual drop
- Spot 2* enemy DDs
- Sink 1* Merchantvessel with flooding
- Sink 5* Enemy Ships of any type


The CV for that Operation could be a T7* (or any Tier, really), while the Enemy CV and Escortships should be lower Tier. With WG obviously wanting to implement hard-mode for Operations, this could be even made a challenge for experianced

players in addition.

 

Now as for the rewards: On 4- or 5-star, it could unlock the T4 CV of that nation / give a 6-Point*-Captain, so you´d have a start for that CV. In oder to receive all rewards, the player must master manual drops and strafe, something,

that often makes the difference in skill. Also, this way, ppl will get to know the different options, a CV has to attack.

 

@Crysantos said in yesterdays stream, you guys value feedback, which could improve the game. Here is my take on it. Opinions? @Sub_Octavian @Tuccy @MrConway @Kandly

 

*numbers are ofc subject to change.

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I agree 100%.

Tutorials need to be "masked" in operations with rewards.

Only this way players will probably learn.

 

Not only for CVs ... but also for other classes.

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what makes you believe that just most of the carrier players are in dire need to have some clue what to do or how to do it. same goes for all classes or haven't you met border hugging/take longest route around around bb's or avoid cap at any price dd's ... other than that it seems ok:)

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My idea for this campaign/tutorial is the Zuikaku mission chain:

 

 

After the player unlocks and buys the Hosho/Langley he gets the CV Shoho A.  A CV that can only be used in Coop.

 

With the Shoho A, the player can start a campaign with 2 stages with multiple missions. The final reward is the tier VIII Premium CV Zuikaku:

 

Stage 1(Shoho)

Stage 1a:

- Win 5 Games

 

Stage 1b:

- Sink 5 Ships

- Cause 5 Floodings

- Cause 5 Fires

- Hit 20 Torpedos

 

 

Reward: Shoho (can be used in Random Games)

 

 

After the player unlocks/buys the Independence/Ryujo the player receives the Zuikaku A(Shokaku A Hull) that is also Coop only. The Zuikaku A bombers can only use manual Drops and the fighters only do damage with Strafes(should be possible to implement)

 

Stage 2:

Stage 2a

- Win 15 Games

- Destroy 50 Ships

- Cause 50 Floodings

- Cause 50 Fires

- Hit 100 Torps

 

Stage 2b:

- Destroy 500 planes

 

 

Final Reward: Zuikaku B(Shokaku B Hull)

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Why only CVs? I would say there is a huge skill gap with all classes of ships. CV is just the class which shows the skill gap most obviously. Tutorials are needed for every class and every new player. Ideally they would have been implemented before launching on steam. (OK, there is one beginner mission but it only teaches the most basic basics, press WASD and press LMB.)

I agree that single-player operations would be a good way to go. Only WG knows why tutorials are such a low priority for them.

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@Ze_Reckless @hellhound666 I agree, every class would benefit from Tutorials. I only picked CVs cuz I had a concrete idea for them in mind, how it could be implemented and second, its true, the skill gap matters most in CV players, thats why I personaly think, CVs need them urgently.

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This would need to be mandatory even if u own a CV already. Since a lot of bad players are currently playing CV anyway.

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WG disagrees sadly. They rather remove strafes and manual attacks from tier 4 and 5 CVs and never tell you about them. Yes, CV players need help the most but I don't think there is anything you could do for them. Most CV players shouldn't play at all, they should rather learn how to play them first: Watch Farazelleth's CV guide and learn manual attacks in COOP before you go into randoms.

The biggest problem is most people don't care if they suck. Even if they ruin every battle they play a CV for 11 other players, they just don't care about others as long as they have their own fun.

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Great idea. Getting into CVs can be intimidating, both because the mechanics are completely unlike the rest of the game and because you are put into a direct 1 vs 1 situation against an opposing CV player in a way you aren't in any other ship class so there is a lot of pressure on a learning player to get it right. Removing manual drops and strafing from low tiers perversely has made this harder as new players now have to learn essential skills in tiers 6+ rather than getting to grips with it in the tiers where they should be learning.

 

Pretty much the only reason I ever venture into co-op mode is as a training mode for when I want to learn to CV - I get to practice manual drops and controlling my aircraft in something vaguely like a live battle. It would be great if there was a specific operation designed for players to practice the full range of CV skills.

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While this is generally speaking something that is long overdue for all classes, there is no need to create a random scenario. WWII offers plenty of famous battles that can be exploited for this purpose, making such a tutorial a lot more appealing.

Basic example for CVs: The Battle of Midway

 

First section:

- game spawns several USN TB squads, lets you attack IJN fleet with it

- concentrated AA, DFAA & fighter cover will chew them up

(can also be done in an ingame scripted event by the AI to prevent players from getting stuck trying to successfully attack when it is predetermined that they will fail)

-> teaches new players that it is generally not a good idea to attack groups of targets, targets with fighter cover and/or targets with DFAA

 

Second section:

- game spawns several USN DB squads, enemy formation is now broke up, has no DFAA and fighter cover

- goal is to attack Akagi, Kaga and Soryu, for the sake of new players this should be done with manual drop only

- targets will conveniently die after all targets have been attacked

-> teaches new players that DBs don't do too much damage, but are useful in setting fires and destroying AA mounts. Also basic stuff like attacking isolated targets and using DBs

 

Third section:

- game spawns your own small task force and lets you deal with an incoming air attack

- several fighter squads are spawned to defend you

- goal is to eliminate all enemy bombers without getting sunk, basics of controlling your hull, clicking enemy squads to focus fire with AA, DFAA and strafing are explained

-> teaches new players the basics of fighter control, strafing, usage of their own hull and AA

 

Last section:

- game spawns several allied AI fighters and DBs, while giving you direct control over some TBs

- goal is to sink Hiryu, again manual drop only

- AI fighters will occupy and kill enemy fighters, most of the AI DBs will conveniently miss or kill escorting ships

-> teaches new players basics of TB control and that they're your main damage dealers, while being capable of setting full duration floodings in combination with DBs

 

This should set up new CV players with the basics, they can then be left to figure out more advanced techniques on their own as you don't need to hold their hands forever. Or if it is deemed necessary just set up more tutorials afterwards, Philippine Sea e.g. would provide a great setup for advanced fighter techniques.

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Sounds like it could work quite nicely, particularly if they allow for multiple CVs per side. I personally think that it shouldn't just be CVs though, players also need to learn how to deal with them. I'd say that rather than queuing up with a specific ship for an aircraft-oriented operation, the ship they are given should be chosen randomly from a selected list (for example, a random USN T9 ship, with the team being 2 of each ship type) so that players will not only be forced to play carriers sometimes to learn them but must also learn how to defend against aircraft in normal ships, with the reverse being true so that carrier players know what it's like being on the receiving end (although I think most carrier players do play other ship types, so this is less of an issue).

 

The other issue I see that carrier gameplay isn't marketed particularly well, every single piece of promotional material for the game that I have seen is about the other ship classes, which leaves their targeted audience feeling alienated when they play carriers while the potential audience for carriers have barely heard of the game. I feel that a dedicated CV marketing campaign by WG would help immensely, particularly if it is combined with some kind of unlock code to give these prospective carrier players either the T4 carriers right out of the gate or they could implement a premium T4 carrier that is given away as part of this marketing campaign (it could also be unlockable via a short in-game campaign like Yamamoto for existing players).

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9 hours ago, ForlornSailor said:


As we all know, the population of CV-Players is pretty low and there is a huge gap in the skill of that playerbase. This often leads to frustration, which can be seen in numerous topics about CV-gameplay in the forums, f.e.

 

Now, I had this idea, which could make it easier to get into CVs and teach people how to play that class - so I want to share this with WG and the community.

 

I was thinking, what are the things, that stop people from trying out this class? Well, first of all, it plays very different then all the other ships. Second, if you decided to unlock a CV, you get thrown into the game without beeing

prepared on what to expect and how to use that CV to its full potential. So you might have a very bad experiance in the first CV-Game and might never return to that class.

 

So why not dedicate a Operation for CVs? In addition to that, you could give temporary CVs for that Operation for every account - sort of like the T10 ships, that can only be used in Clan Battles. This way, one

wouldnt need to grind through Cruisers and Battleships, to be able to tryout a CV, and can do so without beein afraid to ruin anyone elses game.

 

About the Operation: I was thinking about a single-player mission "Attack a Convoi". There could be a group of Merchant-Ships, escorted by a few DDs and a CV, which would protect that convoy at all time, so that the CV is safe from

beeing attacked itself. Now, there could be several tasks, to reach 5 stars, which would include things, that a CV needs to do usualy. Like:
- Shoot down 10* enemy aircraft using strafe
- Hit 5* Torpedos using a manual drop
- Spot 2* enemy DDs
- Sink 1* Merchantvessel with flooding
- Sink 5* Enemy Ships of any type


The CV for that Operation could be a T7* (or any Tier, really), while the Enemy CV and Escortships should be lower Tier. With WG obviously wanting to implement hard-mode for Operations, this could be even made a challenge for experianced

players in addition.

 

Now as for the rewards: On 4- or 5-star, it could unlock the T4 CV of that nation / give a 6-Point*-Captain, so you´d have a start for that CV. In oder to receive all rewards, the player must master manual drops and strafe, something,

that often makes the difference in skill. Also, this way, ppl will get to know the different options, a CV has to attack.

 

@Crysantos said in yesterdays stream, you guys value feedback, which could improve the game. Here is my take on it. Opinions? @Sub_Octavian @Tuccy @MrConway @Kandly

 

*numbers are ofc subject to change.

 

I think something along these lines is a great idea, but it is unlikely that we will be investing a lot of time and resources into teaching players the current CV mechanics when we are planning to change and revamp them.

 

We are well aware of the fact that CV's are currently not in a bad place, so we're working on it.

 

I'll definitely bring this idea up when the time comes though!

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3 minutes ago, MrConway said:

 

I think something along these lines is a great idea, but it is unlikely that we will be investing a lot of time and resources into teaching players the current CV mechanics when we are planning to change and revamp them.

 

We are well aware of the fact that CV's are currently not in a bad place, so we're working on it.

 

I'll definitely bring this idea up when the time comes though!

 

I would love to see this CV revamp. And while I know it is coming later than everybody hopes - just to set the expectations: is it more a change like T4/5 losing alt-drop or is it more like Warplanes 2.0? I mean will the new CV gameplay be totally different or a tweaked version of what we know?

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6 minutes ago, MrConway said:

 

I think something along these lines is a great idea, but it is unlikely that we will be investing a lot of time and resources into teaching players the current CV mechanics when we are planning to change and revamp them.

 

 

 

So.... 2018 year of the CV?

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19 minutes ago, Exocet6951 said:

 

 

So.... 2018 year of the CV?

 

This feels like infinite loop.

 

yearofCV = 2016

while True:
  if CVrework == True:
    break
  else:
    yearofCV = yearofCV + 1

inb4, CVrework not defined ;P

 

 

Maybe next year.

 

kongomaybe.thumb.png.875de6db30c6669d9f12f9bf6906ad75.png

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12 hours ago, MrConway said:

We are well aware of the fact that CV's are currently not in a bad place, so we're working on it.

 

 

I'll just pretend I didn't read that...

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On 12/17/2017 at 7:30 AM, ForlornSailor said:


As we all know, the population of CV-Players is pretty low and there is a huge gap in the skill of that playerbase. This often leads to frustration, which can be seen in numerous topics about CV-gameplay in the forums, f.e.

 

Now, I had this idea, which could make it easier to get into CVs and teach people how to play that class - so I want to share this with WG and the community.

 

I was thinking, what are the things, that stop people from trying out this class? Well, first of all, it plays very different then all the other ships. Second, if you decided to unlock a CV, you get thrown into the game without beeing

prepared on what to expect and how to use that CV to its full potential. So you might have a very bad experiance in the first CV-Game and might never return to that class.

 

So why not dedicate a Operation for CVs? In addition to that, you could give temporary CVs for that Operation for every account - sort of like the T10 ships, that can only be used in Clan Battles. This way, one

wouldnt need to grind through Cruisers and Battleships, to be able to tryout a CV, and can do so without beein afraid to ruin anyone elses game.

 

About the Operation: I was thinking about a single-player mission "Attack a Convoi". There could be a group of Merchant-Ships, escorted by a few DDs and a CV, which would protect that convoy at all time, so that the CV is safe from

beeing attacked itself. Now, there could be several tasks, to reach 5 stars, which would include things, that a CV needs to do usualy. Like:
- Shoot down 10* enemy aircraft using strafe
- Hit 5* Torpedos using a manual drop
- Spot 2* enemy DDs
- Sink 1* Merchantvessel with flooding
- Sink 5* Enemy Ships of any type


The CV for that Operation could be a T7* (or any Tier, really), while the Enemy CV and Escortships should be lower Tier. With WG obviously wanting to implement hard-mode for Operations, this could be even made a challenge for experianced

players in addition.

 

Now as for the rewards: On 4- or 5-star, it could unlock the T4 CV of that nation / give a 6-Point*-Captain, so you´d have a start for that CV. In oder to receive all rewards, the player must master manual drops and strafe, something,

that often makes the difference in skill. Also, this way, ppl will get to know the different options, a CV has to attack.

 

@Crysantos said in yesterdays stream, you guys value feedback, which could improve the game. Here is my take on it. Opinions? @Sub_Octavian @Tuccy @MrConway @Kandly

 

*numbers are ofc subject to change.


Fantastic Idea TBH
However, here is my two cents.

The Battle Against Taffy 3. (The Battle of Samar)

Give everyone a Bogue Class aircraft Carrier and their goal is to cause as much damage to the Yamato & Nagato as possible, escorted by Two Cruisers (no def AA) and a couple of Destroyers. (Kagero & Fubuki class?) in order to force them to withdraw. With another Group Consisting of Kongo, a Kuma class CL & a Destroyer (Yugumo?)
Forces are 6 T5 Bogue class Carries with bots controlling a mix of Farragut & Mahan Class DD's as their escort.
On the Ocean Map

There could be several stages to the Scenario. 
Stage 1, Yamato Task force Spawns 15km away in top right hand corner and is heading to top left hand corner of the map (max speed 3/4s) 
Stage 2, Air Attack, a Kamikaze wave of Air support is coming in (Dive Bombers- Use Strafe to stop them) 
Stage 3, REINFORCEMENTS, Kongo and 1 DD & 1 CL Spawns either to the north or west. 
Stage 4, McCain to the Rescue (Air Strike from Task Force 38 arrives)

Victory Conditions, Inflict enough damage to Japanese force to force Withdraw (rough HP of combined force, 400000K (with about 75kHP coming from the late spawning Kongo Group) so have got to get combined task force down below 100k HP. 

1 Star, Force the Japanese forces to Withdraw. 
2 Star, SAVE Jenkins (Have Jenkins command a DD and he has to survive) 
3 Star, Sink 4 Destroyers
4 Star, Sink All of the Kongo Group
5 Star, Sink the Yamato


 

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I played my first CV game after 1200+ random battles, so i got a minimal knowledge of the game.

 

Before buying the Hosho, i spent some hours watching guides on youtube (farazelleth mostly, he's a bit verbose but overall his guides are great).

 

Now i'm still a noob, sometimes i get completely shut by unicum CV (they play tier 6 sometimes :D), but i'm still stunned from the amount of peoplo who play tier 6 cv and really don't have a clue on how this game works.

 

While i agree completely on the tutorial in principle, this should be done for all ships, not only the CV.

 

Why CV should have a fast track?  

 

 

 

 

 

 

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3 minutes ago, Favuz said:

Why CV should have a fast track? 


ofc other classes should have tutorials aswell, but CVs have the highest influence on the game, so bad CV players will also drag their team down with them more than other classes do/can.

So imo it makes sense to start with that class.

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