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G01ngToxicCommand0

Skill based teams now!

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I'm sick and tired of being placed on *Edited teams, I know it is Wargamings design that the game is supposed to be so frustrating to play that the players will pay money to progress and earn XP/credits but enough is enough. It is an insufferable insult to be placed on teams with players that have bought tier 8 premiums as their first ships in the game or have thousands of games with stats that can best be described as zombie like.

It is utterly unacceptable to not being able to expect players to know how to play the game and how not to play it.

The game is not fun to play but is nothing but work and frustration and you must change it.

 

Wargaming, this is the way you will make the matchmaker from the next patch:

 

1)Players with 50% winrate and above are placed on teams with players with 50% winrate and above and players with less than 50% winrate are placed on teams with players with less than 50% winrate.

2) At the beginning of each month the 10% with the lowest winrate of the 50% and above winrate group is replaced with an identical number of players from the below 50% winrate group.

3) Let it be random which of the winrate group teams the teams meet in battle.

 

*Edited

Edited by Nohe21
*This post has been edited by the moderation team due to disrespectful and non constructive comments.
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Because obviously WR alone determines if somebody is a potato in a certain ship.

It's not like you can buff WR by playing division. Or statpad by playing lowtier sealclubbers like Nikolai ( yes mtm : D ). 

WR alone is just terrible when so much more data is known.

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On 12/3/2017 at 9:54 PM, G01ngToxicCommand0 said:

*Edited

Looked up your stats OP. My absolute respect for that. Regarding the matter at hand: my sincere advice to you is play a game which is purely focused on getting points. It's called "Tetris." This is a F2P game. That means all hobo's and parasites can play this. People, like me, who love this game to death are willing to spend money on it, so the parasites (not naming anyone, especially you OP) can play this as well. So my humble advice to you is: either go play that magical game Tetris or stay here. In the latter case, I kindly ask you to STFU. Take the MM or please, be gone forever. I'd appreciate you as much in either way.

parallel on topic: I must say you have the most appropriate username for your topic. I'll give you that.

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On 12/3/2017 at 9:54 PM, G01ngToxicCommand0 said:

*Edited

 

Is that a threat? It sure sounds like a threat.

Please elaborate how you want to spoil the game for the rest of playerbase if Wargaming doesn't give in to your demands. I'd like to have a good laugh.

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On 12/3/2017 at 9:54 PM, G01ngToxicCommand0 said:

I'm sick and tired of being placed on *Edited teams, I know it is Wargamings design that the game is supposed to be so frustrating to play that the players will pay money to progress and earn XP/credits but enough is enough. It is an insufferable insult to be placed on teams with players that have bought tier 8 premiums as their first ships in the game or have thousands of games with stats that can best be described as zombie like.

It is utterly unacceptable to not being able to expect players to know how to play the game and how not to play it.

The game is not fun to play but is nothing but work and frustration and you must change it.

 

Wargaming, this is the way you will make the matchmaker from the next patch:

 

1)Players with 50% winrate and above are placed on teams with players with 50% winrate and above and players with less than 50% winrate are placed on teams with players with less than 50% winrate.

2) At the beginning of each month the 10% with the lowest winrate of the 50% and above winrate group is replaced with an identical number of players from the below 50% winrate group.

3) Let it be random which of the winrate group teams the teams meet in battle.

 

*Edited

If you lose too much, the problem is you.

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24 minutes ago, ColonelPete said:

If you lose too much, the problem is you.

 

So been put into teams of 47% dunces against teams full of 55%ers is my fault good to know....

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1 hour ago, Ferry_25 said:

Looked up your stats OP. My absolute respect for that. Regarding the matter at hand: my sincere advice to you is play a game which is purely focused on getting points. It's called "Tetris." This is a F2P game. That means all hobo's and parasites can play this. People, like me, who love this game to death are willing to spend money on it, so the parasites (not naming anyone, especially you OP) can play this as well. So my humble advice to you is: either go play that magical game Tetris or stay here. In the latter case, I kindly ask you to STFU. Take the MM or please, be gone forever. I'd appreciate you as much in either way.

parallel on topic: I must say you have the most appropriate username for your topic. I'll give you that.

 

 

Wait a minute.

Hobo's, parasites?

 

For not spending money on a game that is free?

 

You spend money because you want to spend, others don't spend because they don't want to.

Personally I don't see the problem either way.

 

And clearly that doesn't make a person a hobo or a parasite or a fashion victim of some sort.

 

Fell free to name someone and you can start with me.

 

 

 

 

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3 hours ago, Ryuuteimaru said:

 

So been put into teams of 47% dunces against teams full of 55%ers is my fault good to know....

If it happens from time to time - no, of course not.

If you feel like it happens almost every game - yes, it's your problem, mostly your skewed perception helping you feel better by putting all the blame on teams and MM.

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6 hours ago, Ryuuteimaru said:

 

So been put into teams of 47% dunces against teams full of 55%ers is my fault good to know....

You are not put there every time.

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No thx, i have said the same in the 250 other topics of this kind before. I prefer it random, any messing around with MM will NOT be good

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11 hours ago, G01ngToxicCommand0 said:

I'm sick and tired of being placed on mong teams, I know it is Wargamings design that the game is supposed to be so frustrating to play that the players will pay money to progress and earn XP/credits but enough is enough. It is an insufferable insult to be placed on teams with players that have bought tier 8 premiums as their first ships in the game or have thousands of games with stats that can best be described as zombie like.

It is utterly unacceptable to not being able to expect players to know how to play the game and how not to play it.

The game is not fun to play but is nothing but work and frustration and you must change it.

 

Wargaming, this is the way you will make the matchmaker from the next patch:

 

1)Players with 50% winrate and above are placed on teams with players with 50% winrate and above and players with less than 50% winrate are placed on teams with players with less than 50% winrate.

2) At the beginning of each month the 10% with the lowest winrate of the 50% and above winrate group is replaced with an identical number of players from the below 50% winrate group.

3) Let it be random which of the winrate group teams the teams meet in battle.

 

If I can't have fun no one will.

 

Yes, good idea OP, with 12 of your 8-10 tier ships you would be kept away from the over 50% players and in the 'mong' group. :Smile_teethhappy:

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Did you notice that after weekend there are at least some post on this matter. Yes the frustration ... i know, we all feel it.

Yesterday I had multiple games players going .... well ... retard mode. But then again, so did players on enemy team. 

 

Do your best. If you have crap WR and good WTR then you know that you did good. I prefer having bad WR and good WTR than the other way around.

Specially since I am not a BB player, so having good WTR is not just farming dmg for me, but I often have to do magic in my DDs / CLs.

 

Complicating the MM that way would be pretty hard.

Considering that MM cant even take radar cruiser or dd types into account we can only dream of having skill based MM. Maybe someday in the future. But for now ... I just want to keep it random (and I hope it is random).

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There are many problems with MM based just on WR as the WR is across all ship types.

 

Even if the WR was based on the WR of each type of ship there are variations in how some types play - especially DDs.   So, WR in DDs would have to be based on DD type (gunboat or stealth torp).

 

So, if this was to be implemented it would need to be a lot more sophisticated than what the OP proposed.

 

Personally I'd prefer to see a 1 tier spread in MM - it's not much fun as a T5 fighting T7s (yes I know T5s aren't meant to fight T7s but the only way for that to not happen is to join the lemming train.

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12 hours ago, G01ngToxicCommand0 said:

 

If I can't have fun no one will.

 

:Smile_facepalm:

 

cry_baby_1_-_iStockphoto.png

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Actually, OP is right, we need a skill based MM. But his approach and attitude about it... wow.... too many games lately? Might wanna take a break? Play something else? 

 

I would like to see an even split of ships and players when looking at teams. 4 Des moins queuing for match? Split them up, two in each team. Too often I see one team has 3 or 4 or 5 radars while other has none. Why MM algorithm can't split them up? 4 players with above 60% WR queuing for match, split them FFS! I'm aware WR means little in terms of player skill but at least it's a measure of something.  Or split them by avg. dmg. or avg. exp. 

 

How often did you play matches in which one team had mostly gale league players and other typhoon or storm? Again, I'm aware it's not great indication of skill but still why not split them up, equal number of typhoon players in each team. 

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I saw what happened to armoured warfare when skill based mm was introduced so nope I will very happily keep random mm as it is because I do enjoy wows and would hate to see it die a slow death like aw just because some players think skill based mm is a good idea

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Wargaming aren't going to change their random matchmaking paradigm.

 

This is another howling in the wind thread.

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Hell, I know the game can be frustrating to play sometimes. Its a little soul destroying when your team immediately begins to melt around you and you end up being spanked 11-0, despite your best efforts. Sometimes, this isn't down solely to potato teams (although the potato-ness of a team is in inverse proportion to amount of constructive communication coming over the chat), sometimes your team split distribution gets overwhelmed by a lucky push, or the team you are playing is just better than yours. Its not a completely absurd idea that your team can play well and still lose.

 

But yes. Watched last night as one of our BBs sailed off to the back of the map and then hid behind an island for the rest of the game. And I mean literally hid. Occasionally he would fire his main battery, but what on earth at, I've no idea, unless he could see imaginary ships that the rest of us couldn't. You can imagine the chat box, can't you? But no amount of cajoling or expletives would bring him out again, and, we went on to lose that game.

 

This player, who shall remain nameless, receives the dws award for "potato of week"

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13 hours ago, G01ngToxicCommand0 said:

I'm sick and tired of being placed on mong teams, I know it is Wargamings design that the game is supposed to be so frustrating to play that the players will pay money to progress and earn XP/credits but enough is enough. It is an insufferable insult to be placed on teams with players that have bought tier 8 premiums as their first ships in the game or have thousands of games with stats that can best be described as zombie like.

It is utterly unacceptable to not being able to expect players to know how to play the game and how not to play it.

The game is not fun to play but is nothing but work and frustration and you must change it.

 

Wargaming, this is the way you will make the matchmaker from the next patch:

 

1)Players with 50% winrate and above are placed on teams with players with 50% winrate and above and players with less than 50% winrate are placed on teams with players with less than 50% winrate.

2) At the beginning of each month the 10% with the lowest winrate of the 50% and above winrate group is replaced with an identical number of players from the below 50% winrate group.

3) Let it be random which of the winrate group teams the teams meet in battle.

 

If I can't have fun no one will.

We have skilled MM. Called clanwars. Join a clan.

And regarding skilled MM in randoms, I`ll say the same here as I say in wot: It won`t work.

What are u going to base it upon?
Any rating can be padded if u bother to do so.

And coming from AW and the utterly failed SIMMS attemt of their game.......hell no.

The second they do any form for skilled MM, I`m gone. Bye.

Good players shouldn`t be penalized for being good, and bad players shouldn`t be rewarded for being bad.

 

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I feel like OP doesn't take into account that there's always a "bigger fish". I mean obviously the OP thinks he's too good to be placed in matches with certain other players. But the thing is, there are people who would't want the OP in their team on the exact same principle.

 

Also, why would 50% be the cutoff? 

 

I don't think the population is big enough to support an Elo rating system just yet.

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3 minutes ago, Teob_VG said:

I feel like OP doesn't take into account that there's always a "bigger fish". I mean obviously the OP thinks he's too good to be placed in matches with certain other players. But the thing is, there are people who would't want the OP in their team on the exact same principle.

 

Also, why would 50% be the cutoff? 

 

I don't think the population is big enough to support an Elo rating system just yet.

Thing is, WG have stated a loooong time ago in a galaxy far far away that skilled MM will never be implemented. Yet these threads pop up.

 

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4 minutes ago, Teob_VG said:

I feel like OP doesn't take into account that there's always a "bigger fish". I mean obviously the OP thinks he's too good to be placed in matches with certain other players. But the thing is, there are people who would't want the OP in their team on the exact same principle.

 

Also, why would 50% be the cutoff? 

 

I don't think the population is big enough to support an Elo rating system just yet.

^This

 

Also, he's complaining that he's losing matches because of bad players on his team. If all players suddenly got better, he'd probably be complaining about losing because the enemy players are too good

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14 hours ago, G01ngToxicCommand0 said:

I'm sick and tired of being placed on mong teams

It's a game, why are you taking it so serious, try laughing instead of getting upset, you obviously had a bad game, rushed to the Forums to vent your anger, take some time off from playing, chill out with the family, and have a merry Xmas, come back in January with a fresh enthusiasm about the game.

If you are not happy with some players, PM them with some advice rather then insult them. 

This game has some excellent players who were once <50% and became to the level they are by learning to beat the >50% guys.

As for new players buying high tier ships, they never last long, they realise they entered a whole new world of play-style, where strategy is needed, they soon realise they were earning more in low tier co-op then they do in high tier random, and the cost each game bankrupts them.

As for saying this "If I can't have fun no one will". what do you mean? idle threats are useless in a debate.

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7 minutes ago, 13Ninjas said:

 

As for new players buying high tier ships, they never last long, they realise they entered a whole new world of play-style, where strategy is needed, they soon realise they were earning more in low tier co-op then they do in high tier random, and the cost each game bankrupts them.

 

I don't think this guy got the memo :Smile-_tongue:

 

 

 

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