[BOOF] Blackeon [BOOF] Players 139 posts 10,411 battles Report post #1 Posted December 3, 2017 Is it by design or just accident that certain ships are just awful to play and especially grind? The Pensacola is my example a ship that is worse to play than any of my tier 6 cruisers, I mean it feels sluggish as a BB with the HP of a cruiser. Turrets that can't keep up with the rate your ship turns (still with stock turrets). Is this really, as the conspiracy theorists claim, just so you spend gold to speed your way past this experience? If so that is a fail for me because what actually happens is I log in, play one game with the Pensacola, get so fed up with how awful it is to play I then quit the game at the end of the match. Is it really a design feature to put ships in that make you NOT want to play the game? [I am sure there will be those who say the ship is great and I just need to LTP, but I do just fine in my tier 6 cruisers and each of them actually felt better than the tier 5] Share this post Link to post Share on other sites
Ryouzanpakku Players 131 posts 1,021 battles Report post #2 Posted December 3, 2017 And that is (one of the reasons) why I am now playing through Cleveland - I will max it and get Pensacola BEFORE US cruiser split! When it will happen I will have maxed out T6 Pensacola which I never intend to play AND T7 New Orleans ready to sail :D 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #3 Posted December 3, 2017 1 minute ago, Blackeon said: Is it by design or just accident that certain ships are just awful to play and especially grind? 1 minute ago, Blackeon said: Is this really, as the conspiracy theorists claim, just so you spend gold to speed your way past this experience? Why not? Makes perfect sense imo? The best thing is having ships which doesnt perform good for most ppl, but getting their asses kicked by same nations higher tier ships which makes u want to play them too. Frustrate u enough that u actually use money to enjoy T10 ships, but not so much that u quit the game. 2 Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,161 battles Report post #4 Posted December 3, 2017 The Cola has tremendous guns and very good concealment now. Use that to your advantage. It will teach you different tactics.......that's the whole point. Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #5 Posted December 3, 2017 The Pensacola, in hindsight, is actually probably the best traditional cruiser at tier 7 tied with the Myoko. She's just extremely difficult to play, but she does train you for the higher tiered American ships that requires significantly better positioning than any other nation's cruisers as they live for ambushes and engaging enemies that can't return fire. 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #6 Posted December 3, 2017 It has a 5.6s level rudder shift after you upgrade the hull and use the rudder shift mod. If you call that sluggish then I dunno how you feel about any BB's rudder shift. Moreover they buffed the concealment of the Pensacola so that it is easier to play it now, unlike when I was playing through it when people spot you halfway across the map. Sure a stock Pensacola is bad but once it is fully upgraded, its a pretty good ship. I enjoyed the grind to NO, well after fully upgrading my Pensacola. 1 Share this post Link to post Share on other sites
Guillotine ∞ Players 401 posts 7,897 battles Report post #7 Posted December 3, 2017 It is very nimble little ship after upgrades, it has very good AP performance that gives any cruiser run for theyr money. It is fragile yes, but it can citadel cruisers from angles other lines can dream of. Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #8 Posted December 3, 2017 pensacola is relatively good after the buff... but yorck... that is a scary ship to grind. Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #9 Posted December 3, 2017 Admitably, I haven't played Pepsi much and all 4 games were completely stock, but from thoems I kind of like her. Range upgrade felt like something I needed ASAP, and the next thing to work for is the gun upgrade to get that turret rotation to a more reasonable level. Then again, concealment on her was buffed quite a lot, and those heavy AP shells can work wonders. You really don't want to get hit, but lets face it - that's as generic of a advice for cruisers as you can get, because pretty much any cruiser seems to just die as soon as a shell touches it. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #10 Posted December 3, 2017 Something that's worth mentioning is that soontm the Pensacola will be downtiered to T6 once the USN cruiser split happens. She's a respectable performer at T7 (if not particularly strong), so I'd imagine that she'll wreck faces at T6. I'm still holding onto my personal theory that WG realised they screwed up with the powercreep on the newer cruisers (which still isn't as big as the powercreep on the battleships, mind you) and so are planning on downtiering most of the older lines in some way to restore balance. Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,392 battles Report post #11 Posted December 3, 2017 One problem w US ships is that they were more conforming to treaty and ignored torps which are of more value ingame than in real life (apart from IJN) Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #12 Posted December 3, 2017 nothing wrong with the pepsicola ... long range BB AP coming right through your stern when you are angled, dodging and its taking half+ of your health is not so great. so perhaps its not the Pepsi thats crap but BBs that are too strong and accurate? Share this post Link to post Share on other sites
[BOOF] Blackeon [BOOF] Players 139 posts 10,411 battles Report post #13 Posted December 3, 2017 1 hour ago, pra3y said: It has a 5.6s level rudder shift after you upgrade the hull and use the rudder shift mod. If you call that sluggish then I dunno how you feel about any BB's rudder shift. Moreover they buffed the concealment of the Pensacola so that it is easier to play it now, unlike when I was playing through it when people spot you halfway across the map. Sure a stock Pensacola is bad but once it is fully upgraded, its a pretty good ship. I enjoyed the grind to NO, well after fully upgrading my Pensacola. Never said the ship was sluggish, it is the turrets that are sluggish, you can't keep them on target as you turn the ship (when stock). Also what use is concealment when your range is so feeble? Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,161 battles Report post #14 Posted December 3, 2017 30 minutes ago, Blackeon said: Never said the ship was sluggish, it is the turrets that are sluggish, you can't keep them on target as you turn the ship (when stock) The turrets are slow for sure, but challenges you to think ahead as your concealment is so good you need to dictate the fight by going in and out of the fight, being able to disengage and go dark after a quick assault. You also need to upgrade the ship quickly. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #15 Posted December 3, 2017 4 hours ago, Blackeon said: The Pensacola is my example a ship that is worse to play than any of my tier 6 cruisers, I mean it feels sluggish as a BB If you really think this you better stop playing cruisers from tier 5 on. Pensacola is one of the most agile cruisers of the game. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #16 Posted December 3, 2017 1 hour ago, Blackeon said: Never said the ship was sluggish, it is the turrets that are sluggish, you can't keep them on target as you turn the ship (when stock). Also what use is concealment when your range is so feeble? Eh if i remembered correctly when fully upgraded the turrets also rotate slightly faster? I use to think concealment wasn't that important for my CA. I just played with IFA and dodged shots/minimize using the excellent rudder shift of my CAs. The great thing about concealment however is if you get into a pinch, you just have to stop shooting and reposition. Good concealment also means if your range is lousy it gives you more leeway at the start of a game to find a nice position and let it rip. In the past Pensacolas can die right at the start of the game just because a DD or some other ship spotted them at the start. Now you can actually get into position and use your guns before dying. Trust me concealment is important the higher you advance as a CA. Given the fact that you're grinding the USN line, DM one of the lowest range among the tier 10 CAs, its better to learn how to play yr CAs with concealment. Ps: Perhaps you should amend your post abit cause quite a few of us have thought that you're referring the the ship being sluggish instead of the turrets. 1 Share this post Link to post Share on other sites
[BOOF] Blackeon [BOOF] Players 139 posts 10,411 battles Report post #17 Posted December 3, 2017 9 minutes ago, JapLance said: If you really think this you better stop playing cruisers from tier 5 on. Pensacola is one of the most agile cruisers of the game. "feels sluggish as a BB" because stock the turrets are slow to turn. Does this go away once upgraded? I don't know because I can hardly stand to play the thing and not felt like that about another earlier cruisers. Tier 6 cruisers are just fine, they seem to do the cruiser job, but you are right if this is a taste of things to come I'd better not bother. Share this post Link to post Share on other sites
[BOOF] Blackeon [BOOF] Players 139 posts 10,411 battles Report post #18 Posted December 3, 2017 10 minutes ago, pra3y said: Eh if i remembered correctly when fully upgraded the turrets also rotate slightly faster? I use to think concealment wasn't that important for my CA. I just played with IFA and dodged shots/minimize using the excellent rudder shift of my CAs. The great thing about concealment however is if you get into a pinch, you just have to stop shooting and reposition. Good concealment also means if your range is lousy it gives you more leeway at the start of a game to find a nice position and let it rip. In the past Pensacolas can die right at the start of the game just because a DD or some other ship spotted them at the start. Now you can actually get into position and use your guns before dying. Trust me concealment is important the higher you advance as a CA. Given the fact that you're grinding the USN line, DM one of the lowest range among the tier 10 CAs, its better to learn how to play yr CAs with concealment. Your comments are appreciated, but one of the problems is I like to play the Operations and it is very hard to use the tactics you describe in the operations as time is often against you as you fight what are basically suicidal bots. Share this post Link to post Share on other sites
[GURKA] Captain_Breeze Players 734 posts 32,161 battles Report post #19 Posted December 3, 2017 Blackeon, don't get down hearted man...... give it a go.....watch this mate Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #20 Posted December 3, 2017 14 minutes ago, Blackeon said: Your comments are appreciated, but one of the problems is I like to play the Operations and it is very hard to use the tactics you describe in the operations as time is often against you as you fight what are basically suicidal bots. No problem. I've checked and researching the turret upgrade will increase the rotatiom speed plus take expert marksman i guess would help with your turret rotation problem. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #21 Posted December 3, 2017 To be fair the stock turret traverse is indeed awful as all out. Moving her upgraded turrets to stock would make the grind much more comfortable. That said Pensa isn't a bad ship as others have already stated. Just ludicrously unforgiving. Then again we all need to remember that she's going to get moved to T6, which would make her hilariously overpowered if T6 MM wasn't as awful as it is. 1 Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #22 Posted December 3, 2017 5 hours ago, pra3y said: It has a 5.6s level rudder shift after you upgrade the hull and use the rudder shift mod. If you call that sluggish then I dunno how you feel about any BB's rudder shift. Moreover they buffed the concealment of the Pensacola so that it is easier to play it now, unlike when I was playing through it when people spot you halfway across the map. Sure a stock Pensacola is bad but once it is fully upgraded, its a pretty good ship. I enjoyed the grind to NO, well after fully upgrading my Pensacola. This. Pensacola is pure, no gimmick heavy cruiser play. If you don't like it you are going to HATE everything else above it in that line :( 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #23 Posted December 3, 2017 When I played her back in 2015 I had to fight Yamatos with her, I think (iirc MM spread was +-3...or did I fail division back then?). Can remember a hillarious 15k volley on a Yammy's broadside (first time I faced one)...her guns are still superb and since her camo got buffed I wouldn't call her bad anymore. Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,641 battles Report post #24 Posted December 3, 2017 2 minutes ago, Mr_Tayto said: This. Pensacola is pure, no gimmick heavy cruiser play. If you don't like it you are going to HATE everything else above it in that line :( Couldn't agree more - didn't like Pepsi (original version with awful concealment) but played through to New Orleans - this was also pretty awful and the Baltimore singlehandedly stopped me playing Tier 9!! Only play the Atlanta in the US cruiser range now - still fragile and poor rudder shift but hilarious guns - and the AA is simply god like - had a Saipan try to sink me a few days ago - he didn't and was not a happy bunny at all! The worst ship I have played has to be the Emerald though - this cruiser is just one big citadel! 1 Share this post Link to post Share on other sites
[NOHE] Turnipsi [NOHE] Players 243 posts 11,593 battles Report post #25 Posted December 4, 2017 On 3.12.2017 at 2:57 PM, robihr said: pensacola is relatively good after the buff... but yorck... that is a scary ship to grind. Yorck is quite resilient, has good AA, great HE for long range and devastating AP at short range. If I had to pick a tier 7 cruiser to play, I would take Yorck. Share this post Link to post Share on other sites