Follow up test: AP bombs and damage saturation   For this I specifically targeted different areas of a ship (in this case, a GK) to see if this method will yield more damage.   First target, first strike Bow section - 27k damage Aft section - 20k damage Superstructure - 19k damage   First target, second strike Bow section - 6k damage
Aft section - 13k damage + disabled turret Superstructure - 14k damage   Second target, first strike Bow section - 25k damage Aft section - 25k damage Superstructure - 16k damage   Second target, second strike Bow section - 15k damage Aft section - 13k damage Superstructure - 10k damage - sunk with 10 hits   Conclusion This proves two things: 1. The higher damage yield from HE bombs comes from their larger drop circle, making them less affected by damage saturation as they hit more of the ship. Given enough strikes they should suffer from damage saturation just like AP bombs, but the amount of strikes required is more than two, thus thoroughly unrealistic to achieve as shown by the initial test. 2. You can emulate this behavior with AP bombs by specifically targeting the different sections of a ship if you cannot land citadel hits on it, which will result in higher initial alpha strike. The difference in damage however isn't high enough to justify using AP bombs over HE ones, as the ability to specifically target sections of a ship rapidly diminishes with the size of a ship (obviously) along with being potentially impractical in actual combat. HE bombs also still have the advantage in utility, being able to break more AA, set fires and doing good damage to DDs.