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Johnny_Moneto

Operation Killer Whale - How To Win

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How to win? It says it in the upper left corner of your screen: at least 50% of surviving ships must be at the exit circle.

If you are not going to the exit, you should try to die before the time is up!!!!! Really - dying can help your team.

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Do you also know, why the game won't count 3 ships out of the 6 alive inside the exitzone, for a win? This has happened to me a couple of times now. It's quite annoying losing exp signals on these losses, while they should have been wins.

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This is my favourite game as a CV captain (playing in Ryujo).

 

CV positioning: stay OUTSIDE the harbour and drive your CV down to the South West square J1 (ideally on auto pilot and finally stopped, facing North). Enemy will never find you, you remain in a very good position for the 1st stage of battle (striking enemy within harbour) and there is a 50% chance that you are in a perfect position to make a last minute dash (in total safety)to the Homeplate/finish line “if” the game selects the one on the Western side of Map.

 

Avoiding flying near ANY coastal gun installation (they will shred you!) send your aircraft SOUTH down column 1 until they can make a run in against the enemy BB that starts @ I4. You can probably sink him in 1 strike – or at least get him flooding/burning to eventually sink. Use you Fighters to SPOT the DD that accompanies that BB to allow your Team mates just approaching the Western Harbour entrance to NOT get caught out and hopefully get some rounds into that DD (or the BB if still floating).

 

Your 2nd strike can now be set against the enemy BB alongside @ I5. If you run your TBs in on a South Easterly heading, you can use the manual aim to get ALL 4 torps from each wave to converge and hit this BB – probably enough to sink him (certainly flood etc). Use your DBs to set fire to the enemy CV alongside just to East of that BB. Use your Fighters to destroy the enemy Fighters (hopefully early) then to provide AA defence for your team that should now be inside the harbour attacking the remaining coastal installations/ merchant ships.

 

Phase 2:  leave your team to finish off the enemy INSIDE the harbour and get re-armed etc to take out the 2 x enemy CVs that appear in 2nd & 3rd waves from North West. Your strike planes WILL need fighter escort, so your team will probably need to wear the 1st enemy TB strike against them. Hopefully your fighters will get stuck in overhead or near to the enemy CVs (x2) – good this allows them to SPOT for any Team mates whose guns can reach that far.

 

Next priority for the fighters is to SPOT the enemy DDs approaching the Western & Middle Harbour entrances – possibly SPOTTING enemy Torps earlier than your friendly Lead ships might do on their own. Now the game has 2 choices:

 

if the Home plate is in the WEST (best for you) then ideally get some aircraft over to the North East entrance to the Harbour to SPOT and support any friendly ship that has taken on the honourable role of defending that approach to the harbour (if your team wants ALL 5 stars, then someone (ideally a BB) need to “take-one-for-the-team” and sacrifice themselves up there to prevent enemy from entering the harbour that way. You can support him by SPOTTING).

 

If the Home plate IS in the North East, then your CV is in the wrong position – live with it ‘cos you will never make it in time! But as the rest of your fleet pushes North East – you need to defend the Western & Middle approaches with your aircraft (again – leave your CV where it is!!).

 

Finally – keep an eye on the time. Don’t be afraid of pushing out “4 minutes left” etc type calls to herd the less time aware (polite phrase!) members of the team. Some friendly units will need to start driving towards the Home Plate from the 8/9 minutes left point!!  Mission fails if you DON’T get 50% of ships to home plate, and there is nothing more frustrating than watching a clear win being wasted because some friendly BB/CA/CL decides to chase down some easy kill thus denying the rest of the team the win.(first 2 posts in this thread say the same thing!)

 

Small print: this plan works well in current Killer Whale set up – enemy CVs are all similar or lower Tier and enemy ships do NOT have AAA defence that they have in other missions. Remember any plan only survives until 1st contact with the enemy etc

 

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Vor 42 Minuten, FIGHTS_ON sagte:

stay OUTSIDE the harbour and drive your CV down to the South West square J1

I think thats not a good thing to do (but i play independence). I always follow the fleet into harbor on F6 (south gap). You have lower plane traveltime and you can go to both of the EXITs if you need to.

 

Also if you have independence go for the head on strafe on enemy fighters--> all enemy fighters will die. Hint: Enemy fighters always fly to the closest aircraft and attack them.

Edited by 000_LULU_000
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000_LULU_000 - probably no "right answer" as to CV positioning. Advantage of hiding in square J1 (outside harbour) is that you are totally safe, and thus can concentrate of flying the planes rather than keeping en eye out for your position wrt enemy air attacks or ships that a weak team has "let thru"  (I think there is still a glitch that bizarrely allows aircraft to land & take off quicker if stationary????). However playing "inside" the harbour, as you suggests, does allow you to be nearer the fight (" lower plane travel time") AND for the North East Homeplate, allows you to be a Team player and get there :)

 

Totally agree on the strafing of BOTs - in fact this is an ideal game to learn the mechanics of Manual control with CV aircraft, with Tier 6 aircraft against lower Tier, BOT pilots.

 

In a separate thread, I'd love to see some "how to play" for the other missions. The CV options seem to be stuck against higher Teir fighters and ships with alarmingly good AAA Defences :(

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Vor 26 Minuten, FIGHTS_ON sagte:

000_LULU_000 - probably no "right answer" as to CV positioning

agreed. i am just adding my 2 cents.

 

Many airfield commanders need to learn to move their Runways now and then. So i would like to see it as practice the cv movement.

 

 

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On 25.1.2018 at 10:39 PM, FIGHTS_ON said:

000_LULU_000 - probably no "right answer" as to CV positioning. Advantage of hiding in square J1 (outside harbour) is that you are totally safe, and thus can concentrate of flying the planes rather than keeping en eye out for yo...

Personally I like to park my CV on the East side of the central island (the two entrances to the harbour in the sevond stage. From there I have all options:

- strike enemy CVs

- spot enemy DDs

- smal flight time

- good protection against enemy spotting and fire

- chance to go to either exit or

- drive into enemy if I need to get killed

 

Hint: as a T6 carrier you are the only ship in the game that can kill itself if the need arises in the end

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