[FRAC] Rone_Doe73 [FRAC] Players 9 posts 21,206 battles Report post #1 Posted November 26, 2017 Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. With torp of 15km range, cruisers can't approach and spot DD (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? What about 2 or 3 DD max per side ? 6 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #2 Posted November 26, 2017 Get some radars then. I think 5 bbs per team is much worse 11 Share this post Link to post Share on other sites
gekkehenkie50 Beta Tester, Players, In AlfaTesters 675 posts 5,845 battles Report post #3 Posted November 26, 2017 1 minute ago, Rone_Doe73 said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. With torp of 15km range, cruisers can't approach and spot DD (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... Any chance to think about adding a DD number limitation, from T8 up to T10 ? What about 2 or 3 DD max per side ? The amount of DDs will reduce once: WG adresses the current BB meta in which BBs are overperforming WG rebalances CVs (especially high tier) to make them more attractive WG increases the viability of cruisers and their utility 11 Share this post Link to post Share on other sites
[HOO] Hawg Players 495 posts 12,346 battles Report post #4 Posted November 26, 2017 I think its just bad right now because of the suite of missions for the Pan Asian DD introduction. 5-6 DD's per side was not very frequent before. Just que in a dd hunter CA and it can be a blast :) 7 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #5 Posted November 26, 2017 6 minutes ago, gekkehenkie50 said: The amount of DDs will reduce once: WG adresses the current BB meta in which BBs are overperforming WG rebalances CVs (especially high tier) to make them more attractive WG increases the viability of cruisers and their utility Exactly. With a healthy amount of CVs, there would be far less BB/DD and cruisers would be once again useful instead of hiding behind islands at 18km as it is now. 2 Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #6 Posted November 26, 2017 14 minutes ago, Rone_Doe73 said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. With torp of 15km range, cruisers can't approach and spot DD (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? What about 2 or 3 DD max per side ? cruisers got hydro, just go hunt. Just be careful when you go after 2 dds at the same time. BB's, screw them, who cares? They are always at the map borders, anyway. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #7 Posted November 26, 2017 It is better than the static battering matches of 5 BB each side. Getting deleted by AP salvos left and right no matter how you angle is about as "fun" as dodging torps all day. You can dodge the torps even if they are well-aimed, not so much the AP. Also DDs die quick, BB not so much. If you feel helpless in a BB, I suggest you play DD hunter cruisers like USN og RN and equip hydro. Also this: 44 minutes ago, Hawg said: I think its just bad right now because of the suite of missions for the Pan Asian DD introduction. 5-6 DD's per side was not very frequent before. Just que in a dd hunter CA and it can be a blast :) 1 Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 26,013 battles Report post #8 Posted November 26, 2017 49 minutes ago, Hawg said: I think its just bad right now because of the suite of missions for the Pan Asian DD introduction. 5-6 DD's per side was not very frequent before. Just que in a dd hunter CA and it can be a blast :) Agree, before launching of this mission I was often alone or in two in Hatsu/Fletcher/Gearing in our team... And DDs are mostly in first minutes of battle fighting with enemy DDs - so after couple minutes 80% of DDs are bubbling to the sea bottom... BBs infestation is much worse :). Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #9 Posted November 26, 2017 1 hour ago, Rone_Doe73 said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. With torp of 15km range, cruisers can't approach and spot DD (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? What about 2 or 3 DD max per side ? Which T8 - T10 DDs have a 1 minute reload on their torpedoes? How many T8 - T10 DDs have torpedoes that go beyond 15km? "BB can't survive a single T9 or T10 DD torp drop" - You do know you can use these buttons "A" and "D"? Yes, 5 DDs per team might be a bit too much, but imo 5 BBs per team is far worse. - and the latter occurs (a lot) more frequent than the former 2 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #10 Posted November 26, 2017 1 hour ago, Rone_Doe73 said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. With torp of 15km range, cruisers can't approach and spot DD (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? What about 2 or 3 DD max per side ? Lets see.. Generic claim about DD population that's entirely contrary to actual numbers. Ridiculous claims about how many torps these mythical DDs would be able to fire. Ridiculous claims about the ranges on most torps. Ie, l2p issues and whiner issues. Share this post Link to post Share on other sites
rvfharrier Weekend Tester 805 posts 4,630 battles Report post #11 Posted November 26, 2017 Capping both DDs and BBs to 3 per side would go a long way to improving the game play at all tiers really, not just T8+. Wouldn't hold your breath for it happening any time soon, if at all, though. 8 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #12 Posted November 26, 2017 2 hours ago, Hawg said: I think its just bad right now because of the suite of missions for the Pan Asian DD introduction. 5-6 DD's per side was not very frequent before. Absolutely this. Don't you remember the release of RN/KM battleships? Or Oktyabrskaya Revolutsiya? This will always happen when WG isn't making counter-missions. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #13 Posted November 26, 2017 (edited) 21 hours ago, Rone_Doe73 said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? No, there are many clueless players. That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... Check your math This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. Then you are doing it wrong. With torp of 15km range, cruisers can't approach and spot DD (you are not very well informed about DD, please start learning) (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... You ARE REALLY doing it wrong!! Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? No What about 2 or 3 DD max per side ? No Edited November 27, 2017 by Nohe21 * This post has been edited by the moderation team due to use of red text. 3 Share this post Link to post Share on other sites
[NKK] valrond Beta Tester 884 posts 12,999 battles Report post #14 Posted November 26, 2017 29 minutes ago, rvfharrier said: Capping both DDs and BBs to 3 per side would go a long way to improving the game play at all tiers really, not just T8+. Wouldn't hold your breath for it happening any time soon, if at all, though. Completely agree. Overpopulation of BBs and DDs is a problem. Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,834 battles Report post #15 Posted November 26, 2017 i hate it as well. but not for those reasons. no 5 dds per game makes for boring games when all your dds or the enemy team dds get roflstomped. because they dont know how to play. 1 Share this post Link to post Share on other sites
[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #16 Posted November 26, 2017 2 hours ago, kfa said: Exactly. With a healthy amount of CVs, there would be far less BB/DD and cruisers would be once again useful instead of hiding behind islands at 18km as it is now. I miss the map "ocean" No camping "angled" behind an Island like they are a bunch of WOT-players at Himmelsdorf. Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #17 Posted November 26, 2017 more DDs = less BBs less BBs = more CAs more CAs = less DDs less DDs = more BBs more BBs = less CAs less CAs = more DDs And so it continues... except right now it doesnt The fact that we easily can have 5 BBs and 5 DDs per team most games tells us more about the DD power (or lack of it) and CA survivability (or lack of it) than anything else I do agree that games with 4 or 5 DDs per side tend to be even more campy than usual and generally aren't that fun, but then again a similar argument can be made for any other class Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #18 Posted November 26, 2017 14 minutes ago, wilkatis_LV said: I do agree that games with 4 or 5 DDs per side tend to be even more campy than usual and generally aren't that fun, but then again a similar argument can be made for any other class Matches with lots of Cruisers are usually most fun. Cant really tell how it would be on hightier, since those matches dont exist there Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #19 Posted November 26, 2017 13 minutes ago, DFens_666 said: Matches with lots of Cruisers are usually most fun. Cant really tell how it would be on hightier, since those matches dont exist there well, getting HE spammed to death by 4...5 cruisers isn't exactly fun, also higher up DDs life should be harder against CAs but then again you're right, the sample size of those games is too small to judge Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #20 Posted November 26, 2017 10 minutes ago, wilkatis_LV said: well, getting HE spammed to death by 4...5 cruisers isn't exactly fun, also higher up DDs life should be harder against CAs Ye ofc this is true, but both teams have lots of Cruisers then. If u get HE spammed to death by many Cruisers (f.e. in a BB) then u fucked up by a) going to the wrong place and/or b) not supporting your own Cruisers. A Cruiser cant happily shoot a BB when he is getting shot at himself. Help a Cruiser to get rid of the enemy Cruiser and he can help u in return Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #21 Posted November 26, 2017 (edited) On 11/26/2017 at 3:33 PM, ColonelPete said: Hi guys, Am I alone to think that 5 or 6 DD on each side, from T8 up to T10 is insane ? No, there are many clueless players. That means about 50 to 75 torpedoes every minute or 1.5 minutes ....... Check your math This mechanic is killing the game after T8 : no more pleasure to play BB or cruisers. Then you are doing it wrong. With torp of 15km range, cruisers can't approach and spot DD (you are not very well informed about DD, please start learning) (as they are supposed to do) when the are more than 2. BB can't survive to a single T9 or T10 DD torp drop ..... You ARE REALLY doing it wrong!! Wargaming, any chance to think about adding a DD number limitation, from T8 up to T10 ? No What about 2 or 3 DD max per side ? No *Edited Edited November 28, 2017 by Nohe21 This post has been edited by the moderation team due to non-constructive content. Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #22 Posted November 26, 2017 41 minutes ago, wilkatis_LV said: more DDs = less BBs (...) The fact that we easily can have 5 BBs and 5 DDs per team most games tells us more about the DD power (or lack of it) and CA survivability (or lack of it) than anything else (...) Let me correct you here. You see, the problem with DDs isn't that they are not powerful enough against BBs. They are really strong. The problem is, however, that "more DDs = less BBs" does not work due to the way DDs kill BBs. Basically, DDs, to kill BBs, need to get to them. And to do that, they need to get through enemy DDs. So while 1-2, maybe 1-3 DDs increase the danger to enemy BBs, this does not really scale beyond that, because at that point DDs are pretty much stuck hunting or avoiding enemy DDs. The more DDs there are in the game, the bigger % of them dies in the first minutes. If there is 1 or 2 DDs per side, you can sometimes see all of them afloat for the whole duration of the match. If there's 5, you usually end up seeing a) one team's DDs obliterated or b) both teams reduced to 1-2 dds in the firtst 5-8 minutes In both cases BBs only start being seriously torped once the number of DDs has been reduced significantly. What it means in practice is that while the potential number of torps in the water increases, the actual torpedo threat (to BBs at least) doesn't significantly increase whether the enemy has 3,4 or 5 DDs - because the number of DDs your own team has to compensate makes enemy torps much less dangerous. Enemy either needs to get through (through your team's DDs) OR they need to be a long-range torps that can be spotted and even if not - will disperse much more, making it easier to dodge most or all of them. Basically, overpopulation of DDs doesn't hurt the game for other classes that much because DDs generally counter other DDs in such situations. Of course, there can be games where friendly DDs don't do sh*t and enemies just carpet torp the sh*t of you, but these are really an exception rather than a rule, even if there's 5 DDs per side. To compare, overpopulation of BBs is a much bigger problem - unlike DDs, BBs are not stopped by enemy BBs from projecting their power. While with many DDs in the match they WILL primarily get into each other way and pose a threat to each other, BBs are still going to sit slightly further to the back, posing a threat primarily to enemy cruisers and only with no viable cruiser targets - to other BBs. To wrap it up - increasing DD power wouldn't have as much of an impact as you think. In fact, PA DDs might put a dent in this whole scenario, as their torps are harder to spot on the way AND they don't really hit enemy DDs. What it means is that deepwater torps on DDs make their long-range torping less vulnerable to lucky spots by enemy DDs, while also reducing the threat to enemy DDs (in matches full of DDs the DDs become pretty vulnerable to random encounters with torpedo soup themselves). I do agree that cruisers are extremely vulnerable to BBs, though. Some of them can kite very successfully, but getting closer (without an island to hide behind or smoke capability to make yourself hard to nail) is a death wish for them... 6 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #23 Posted November 26, 2017 1 hour ago, Berk_NL said: I miss the map "ocean" No camping "angled" behind an Island like they are a bunch of WOT-players at Himmelsdorf. Its still in the game, played on it twice recently. I think its T9-T10 matchmaking only now, but i remember one of my best Murmansk game (25 fires) was on this map :D 1 Share this post Link to post Share on other sites
[DAVA] blanc091 Players 151 posts 9,494 battles Report post #24 Posted November 26, 2017 How about 2-3 BBs per side ? Eh ? Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #25 Posted November 26, 2017 Hmmm, it's almost as if there is some correlation between the battleship heavy meta and the number of destroyers... Share this post Link to post Share on other sites