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MrConway

New Operation

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[PORT]
Modder
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Really liked it, finally a T7-ops. 

 

Only thing missing is that ops don't count for missions, so there is low incentive to repeat them :(

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[PUPSI]
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even more frustrating than the second Halloween mission...would be nice to get missions that are designed to make fun and not to spoil PvE operations for players...

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[SCRUB]
Beta Tester
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Damn, playing CV in this operation is a big NONO. The bots have insane amounts of AA and their defAA seems to last about a minute. As a CV you are completely useless in this one. GG WG, Year of the CV alright.

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So far I like the new operation. It'll keep you very busy without it being impossible.

 

We also haven't been able to find that carrier yet.

 

I don't find this operation to be frustrating, but with a CV it seemed impossible due to a single Cleveland spawning on the right side of the map.

 

So far 3 attempts and the max as of yet is 3 stars. It seems quite difficult to defend the forts as the bots seem to prioritize them and noone really knows what they should be doing.

 

The enemies seem to come in waves that are well balanced, I don't think it's too much of a differencew compared to the tier 6 operations I've played so far.

I do play these operations a lot though, even more so then randoms. I think these kinds of coop are a really good addition to randoms and I'd like to see more of them! :)

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Carrier Raptor? Is that the thanks we get from them for escorting and saving them all those times in the other scenario? Ungrateful people. :Smile-_tongue:

 

Felt complex at first, seemed one that the clans would clean up in with better communications but that random groups would struggle. Managed to get the four stars though on fourth attempt; was lucky enough that what people decided to do did work to cover all that needed doing. Got overconfident, tried again, got sunk.

 

Enjoyed the scenario. Does feel in some ways though that the challenge is learning the sequence rather than carrying it out. The operation on the live server at the moment is Defence of Newport and with that even if you know what's going to spawn there can still be problems with killing the cruisers and destroyers making their mad dash for the arbitrary line of the defence perimeter. With this one there was an instant-loss from not knowing there was an Atlanta lurking on a flight path, but that was followed by the win when people did know. The challenge was less sinking the enemy AA ships and more knowing someone needed to head that way to do that, but not too many people as there was the other threat to cover.

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[MASH]
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The mission for completing this with 4 or 5 stars, rewarding the special flags, is bugged. Completed this with 4 stars, failed to recognise the win or completion.

 

The named CV fails to spawn making 5 stars impossible

 

Overall, the operation is good, continuing the thread of WG making some nice PVE content, even when making debatable choices elsewhere in the game.

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[UN]
Weekend Tester
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This is pointless. Apart from the carrier bug, the overall player quality is sooo unbelievably poor, half of your ships are down before the planes are entering the map. And the other half is afk camping in spawn, waiting for the other idiots to complete the reward mission for them (as pretty much always on ptr). You might as well call them "clan missions" and restrict them to clans, because 95% of the players will never get stars unless you are giving them away upon pressing BATTLE.

I was playing the 2nd Halloween operation purely with random groups, and it took me stupid 95 games to get 5 stars. As shown in your post event graphic, 70% of the rounds ended with 0 stars. This scenario will "top" that number. Obviously, there is still a cv missing. I think that will be the final nail to the coffin for randoms. Planes.

You have to ask yourself: who is your target group ? 7 players pre-made = easy run. 7 random potatoes = never.

 

Ok, and after a small rant some introducing words, a contructive idea:

What's is the point of the split spawn ? Everyone is playing bb anyway (as always), so the lonely cruiser in the south will get wrecked by the single Cleveland spawning there. That bot is effing INSANE. It will easily eat away 2/3 of a Myoko's health pool, after which it is pretty much game over for that player (or camping at the repair station for 5 minutes, although you can't actually afford the missing dps). I think 1 bb at the south spawn would help a lot.

 

 

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[SSA]
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Just some points:

  • The Operation tends to be horribly fustrating to play as a CV due to:
    • ubiquitous DFAA on apparently every single ship that can mount it, leading to a very annyong *poke, run and wait* approach, Mind you i'm not against DFAA to make sure the CV isn't able to strike at-will but for most of the match there is not a SINGLE enemy ship not at least potentially covered by it's effect so instead of rewarding proper target selection the cv has to *poke* the group, loose some planes until he can fall back out of aa-range wait and then strike with diminished capacity. That is neither very fun nor rewarding good play, that is punishing potatos that just go in regardeless of the losses and forcing the rest to take tea-breaks in between watching their planes die pointlessly. Having it on the Cruisers would be fine but with all the DDs (and their x4 multiplicator :cap_rambo:) it reaches a critical mass and becomes utterly frustrating since there's no targets a CV could go for without initial sacrifices and at least a minute of extra flying around in circles.
    • Generally high levels of AA. This in and of itself would be fine if not for the above and the approach that demands. Seriously, it is enough to spawn an Atlanta or 1-2 Clevelands with a group if you want to send the message "attack somewhere else for now"
    • No hostile aviation, stupid levels of hostile AA and little need to spot anything for the team making fighters utterly pointless
  • Priority target still does not work at all against bots which is very annyoing for especially cruisers that tend to rely on it.
  • Raptor does not spawn

 

In short: for now quite a disappointment.

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[BOBS2]
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Played once and we got 4 stars, the screen came up showing so but I was not given the flag reward notification and it is still showing as an uncompleted challenge. Someone else above mentioned this too.

With one minute of defence to go the game ended because we had sunk all the enemy ships but never saw the raptor CV.

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It's relatively easy to do with 3 stars, 4 stars is possible but the CV seems to be absent so 5 stars is impossible.

 

It feels a bit slow paced, as a cruiser you spawn in the SE then need to travel the entire length of the map to sink a couple of cruisers before returning to the centre, a lot of sailing about and not that much action.

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[PORT]
Modder
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Tried it too with a CV. Even more useless than on Aegis.

Try to attack these convois of 6 USN-ships. No single plane will come to drop.

Tried hunting some lonesome DDs, as it's the only thing left to do.

But basically a CV is blocking a spot for any more usefull ship...

 

Please lower that AA, so CV is viable. :fish_nerv:

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[S0F]
Beta Tester
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Well the AI CV is now spawning, managed to get a 5 star win. Decent operation can we have one for tier 8 now please:cap_look:

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3 hours ago, xeransa said:

Well the AI CV is now spawning, managed to get a 5 star win. Decent operation can we have one for tier 8 now please:cap_look:

How about first more for 6 and 7 ones first? :P

 

23 hours ago, Parkerzilla said:

Played once and we got 4 stars, the screen came up showing so but I was not given the flag reward notification and it is still showing as an uncompleted challenge. Someone else above mentioned this too.

With one minute of defence to go the game ended because we had sunk all the enemy ships but never saw the raptor CV.

I forgot to check this, but I did get 5 of each special flag on the test server so I presume that for me at least the reward was handed out?

But just to be sure I got another 4 stars earlier today xD

 

The enemy CV now does spawn. We didn't manage to kill it but it was visible near the repair area where our last remaining cruiser was holding out till missions end.

 

We had 2 mediocre players  and 5 that did their jobs well and apart from killing the enemy CV, we managed to get all other 4 stars :)

 

I played using my KGV and went to the top right part of the map first. I ended up having to stick in the sick bay repair area because my 5 heals had run out.

The mission is pretty touch but it is doable if you know what you're doing and we got 4 stars in 1 attempt with only 5 players pulling their weight. It'll be different with a team of random poor players, but it's a tier 7 mission after all.

 

In short: I find it a touch mission but apart from the initial bugs, it's doable (at least for BBs). It does seem harder when starting out as cruiser or CV. At the start of the mission, the enemy fleet that spawns left of the long island with the holes in it, makes it hard for the CV to survive?

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Okay, mission is now working in terms of all objectives being doable, but it's buggy as hell: 3 or 4 attempts today, in the first one the camera froze only a few minutes into the round, had to crash&restart the client.Last attempt the game froze at the loading screen (progress was ~99%, but didn't switch over into the battle itself.). Funny note: I let the client run, while typing my bug report and after posting it I killed the client again, restarted and found out that my team managed a 5 star victory despite me being AFK/bugged out for the whole duration of the match.

 

Difficulty Level:

 

I don't think it is much harder than some of the T6 missions like Newport for example. It also doesn't even comes close to the 2nd Halloween mission, due to the fact that the ships are vanilla in terms of their consumables and people can only play with ships they own, being it either T7 silver or premium ships. So while one may end up with a Saipan player who doesn't know anything about manual drops and strafing, at least the missions success doesn't depend on the CV player activating his "freeze all bots" consumable more than once at the right moments over the course of the battle.

 

And I don't think it should be too easy, because T7 silver ships aren't something most people unlock within the first week or two of playtime, unless they either don't do anything else than playing WoWs or only grind through a single Line incl. the use of Free-XP. So at that stage they shouldn't be treated as new and totally inexperienced players any more. So why make it too easy, it's not that one surely needs a full division for this mission to be successful. Far from it...

 

I can't comment on how hard the mission is for a CV player with all those US cruisers and a bunch of T7 DDs, but overall I don't think one needs a full (clan) division for 4-5 stars. I played it only with random guys and I'm an average player with less than half a year of WoWs experience and over the course of half a dozen games I managed 3&4 stars once with the Raptor not being present and 4&5 stars today with the Raptor being active. Never divisioned up myself, during the 4 star win today we had a 2 guy division from russia, who didn't type anything readable into the chat. One of them died in the first minutes of the match, so I wouldn't say they carried us through. There was just one other guy that used the chat to coordinate...

 

For someone who only plays solo, it may take a couple of tries depending on how lucky he gets with the MM in terms of ship distribution and player skills. But I think if 3 average guys (same clan or just people from your contact list) team up with a decent ship combination that spawns in both locations, they can get 5 stars within maybe a couple of tries or less. Anything bigger that that should have no issues carrying the mission, esp. if they have access to voice chat (TS, discord or the ingame voice chat for divisions).

 

Split Starting position:

 

I like it, but depending on the results of total random teams the devs may take a closer look at it and fiddle a bit with the distribution.

 

For a division I see no issues, as long as they don't end up spawing all in the south-east. Because the success of the first part depends heavily on the northern group getting rid of the pair of Atlantas that spawns near the upper 2 plane entry points. If the northern part sails south or has a severe afk-ler problem, the southern group may have issues getting up their in time to do that job instead.

 

Depending on how the limits for each classes are set up, it may be wiser to spawn that one possible player CV in the north along with the BBs. That way he won't do much vs the atlantas due to their superior AA, but that way he starts at a pretty save position. If the setup has a ton of DD + BBs, the carrier may find itself unprotected on his march north towards the base, getting caught by the cruisers spawning near the plane entry points, while his DDs are sailing west towards the AI BBs and DDs. 

 

Rewards and how likely it will get played again:

 

On the one hand I could see a potential for this mission getting played over and over again by people who have access to a full division (so pretty much no chance for failure), as a easy way to use flags and camos on premium ships like the Scharnhorst or Belfast with a 19pt Captain to farm elite XP on days with a 100% win modifier. During the round where my client bugged out totally, the top 3 guys had about 1500-1800 base XP with their 5 star wins. Add premium time, flags and camo + daily win to that number and you get quite a good amount of FXP and EXP with pretty much no risks compared to running that setup on your ship with a 3 guy division in random games.

 

On the other hand the actual rewards feel a bit lackluster compared to the old T6 operations. Don't care about the rewards for stars 1-3, the 24h of premium time of a 5 star success is the same for both the T6 and T7 operations. But some Free and Elite XP isn't surely on the same level as getting a free 10 point captain. That feels a bit disappointing, I mean it's not that people with T7 ships don't need new captains any more...

 

 

 

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[OCTO]
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Very nicely balanced operation. It requires a good team to get 4+ stars. I really enjoyed it.

The only complaint is that it is not for CVs....

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Apart from the noted issue above, let me just say that one of the things I really like about operations are their fresh and unique aesthetics.

Spoiler

kgv_atoll.thumb.png.2d3e294f03f2c7a90c1895a91856d658.png

 

kgv_atoll2.thumb.png.d4990bf1ca8f90a90f0e0a16de2fc073.png

Whenever the map designer guys go a little bit crazy, the results are rather fantastic. Well done!

I also like the little historical-ish touch, hopefully one day we will be able to play even actual historical scenarios for various tiers - I rather look forward to those.

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I think its a bit too hard. Unlike how many players say that the Raptor (which we had to save in the other campaign :fish_palm:) does actually spawn. It just camps in the left bottom corner of the map, surrounded be islands and other ships. It is impossible to sink when using a carrier because it has TWO fighter squadrons (despite the change:Smile-_tongue:). If you try to attack it with either a Hiryu or another Ranger, your planes get instantly deleted. Also it has two US DDs and a Cleveland nearby!

I once tryed to sneak near it with a Shira but somehow it knew I was there and suddenly attacked me with planes. The dds and Clevy soon followed. I think that it needs to spawn in like the centre of the map. 

Another, bigger problem is just the sheer ammount of destroyers that attack you. If my calculations are right, they should be over 9000:cap_book:. Just kidding. They are like 10. Still thats too much. Even if the entire team focuses on these, it would still be pretty hard. If it was only the destroyers tho...

besides the dds, like 5 battlesips and 7 cruisers also spawn. Thats TOO much. Of course, your team is only made up of Flamus, Aerroons and Eurobeats, you may be able to make it with 5 stars. The problem is, 90% of the teams arent like that. If you want to make it, you'll have to kill ALL the bots and then travel to the Raptor and somehow sink it. Now I know that WG wants to make something a bit more difficult but they shouldnt get carried away. What I would suggest is to lower that ammount of enemy ships that rush into you, especially the destroyers and move the Raptor a bit closer to the base.

Spoiler

 

Spoiler

please dont make this another newport defense or halloween operation, please...

EDIT: That is for the bad things. Now the good points: The map looks quite good and it feels like  a breath of fresh air when compared to all the other stuff. Also, if you look closely, you'd see that the torpedo bombers are not some copy-pasted cv planes but ground- based bombers. I could add more but I dont have time...

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I liked it. Especially with British Cruiser that can smoke. Got both 4 and 5 stars in different occasions. Nice islands in the beginning so you can meet up armada in the beginning and then follow it as it goes towards the center.

Liked the possibility to get repaired in the center of the map.

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Think it was well balanced. Nice islands to use as cover. Fun to be able to spawn from two places. Liked the possibility to repair and still be in the battle.

A good operation for British cruisers.

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[SCRUB]
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On 16.11.2017 at 8:38 PM, Smeggo said:

Only thing missing is that ops don't count for missions, so there is low incentive to repeat them :(

 

Except entertainment value of course.

 

My main issue with ops is that thay are too easy currently. Hard mode is needed fast.

 

As far as new ops goes. Map is very nice. But ops could be designed better. There is no feeling of threat, I'd expect from defence operation.

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