Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Drunken_Jedi

CV UI Feedback & Class Missions

20 comments in this topic

Recommended Posts

Players
849 posts
2,954 battles

So, a few things have come to mind with Wargaming's revival of WoWP (who would have thought that game would get a second coming) and there are several things which I think would benefit players in game and specifically CV players when it comes to the game giving them feedback in terms of AAA.

 

So, my first point. Flak, we all know what it looks like. Big puffs of black smoke in the air, sometimes you can't see anything BUT flak because of the concentration of fire. Yet in WoWS we get literally no feedback, just the odd tracer round. In high tier CV gameplay, you often have little to no warning at all before you start losing planes. Usually you don't even know you've strayed into a cruisers AA bubble until you lose you first few planes... if that's Minotaur or Des Memes AA you'll likely lose most if not the entire squadron before you have time to react.

 

This is not good feedback to the player, there should be a way for a player to recognise the threat and pull back before his force is crippled beyond repair. So, I propose the following...

 

For each AA aura, so long, medium and short range guns... have their effect be shown not just as a little tracer round which is barely noticable but as flak puffs as we're acustomed to seeing in hisotrical footage from the Pacific. Observe my amazing MS Paint skills!

Flak.png.1160dac1e5035278868e6ae4f0578c46.png

Amazing right! I should have done art instead of working for the NHS... but I digress! You can see the different auras with our BBaby sitting in the middle contemplating his doom at the hands of an evil CV player. The arrow denotes the direction of flight the CV's planes are heading in. The outer most aura, his largest calibre AAA guns leave the largest flak puffs. This gives the CV player immediate feedback, he's strayed into a ships long range AA aura and needs to either press the attack of take evasive action. The puffs get smaller the closer you are to the target, but grow in intensity denoting the different aura ranges visually which is the most important thing in my eyes. We already have these assest in WoWP, just check any of the CC videos and you'll see the really nice looking flak bursts when they're attacking ground targets. Surely it shouldn't take much effort to port them into WoWS?

 

To illustrate my point, check out "Big E" CV 6 giving the enemy Shokaku player what for...

 

DbZCpWJl.jpg

 

 

The flak is really noticable, it would make air attacks really something to see I think. Those of us who played in the closed beta remember the INSANE volume of fire defensive fire used to put out before it got toned down for "opimisation" purposes to pretty much nothing.

 

So TL;DR. Give CV players feedback in terms of AA auras with flak puffs, so at least we can pull back our bombers or fighters before the entire units wiped out by concealed Minotaurs etc.

 

 

 

The second thing I wanted to bring up, I have to credit Flamu for since it was he who first suggested it in one of his WoWP vids. Class specific objectives during game play, and not just recommendations on the loading screen but additional XP rewards etc for classes fufilling their designed roll in a game. It's such an obvious thing, but I think it would go a long way to perhaps steering some players in the right direction when it comes to objective play.

 

For CV's this could be damage from spotting, planes shot down.

For BB's, potantial damage tanked.

For CA/CL, plane kills and damage done? Spotting via consumables i.e. hydro, radar?

For DD's, ships spotted, damage via spotting, torpedoes spotted, caps taken etc?

 

The possibilites are really quite varied, most games these days at least try to steer people towards objective based game play... WoWS is fairly stubborn in the sense it does nearly nothing to promote teamplay or objective play. Some would argue that Wargaming themselves are at fault for a lot of this, and I would tend to agree... far too many BB's now have the abilities that were confined to cruisers in days past. However that's a rant for another day.

 

So, what do you guys think? Flak in terms of AA feedback a good idea? Would you like to see objective based rewards for different classes to promote the correct style of play?

 

 

 

  • Cool 12

Share this post


Link to post
Share on other sites
[CAIN]
Players
5,207 posts
25,733 battles

I approve and support this idea.

+9999

Share this post


Link to post
Share on other sites
Beta Tester
1,650 posts
8,204 battles

I like the idea and i think it would be awesome too.

The drawing in MS paint is good too BUT:

 

4 minutes ago, Drunken_Jedi said:

Flak.png.1160dac1e5035278868e6ae4f0578c46.png

Amazing right! I should have done art instead of working for the NHS... but I digress! You can see the different auras with our BBaby sitting in the middle contemplating his doom at the hands of an evil CV player. The arrow denotes the direction of flight the CV's planes are heading in. The outer most aura, his largest calibre AAA guns leave the largest flak puffs. This gives the CV player immediate feedback, he's strayed into a ships long range AA aura and needs to either press the attack of take evasive action.

 

yet you drew a carrier icon.

I suppose you are playing carrier too much so you got used to see that icon above the BBs? :cap_haloween:

 

(Only nitpicking here for fun- awesome suggestions though)

Share this post


Link to post
Share on other sites
Players
849 posts
2,954 battles
1 minute ago, Miessa3 said:

I like the idea and i think it would be awesome too.

The drawing in MS paint is good too BUT:

 

yet you drew a carrier icon.

I suppose you are playing carrier too much so you got used to see that icon above the BBs? :cap_haloween:

 

(Only nitpicking here for fun- awesome suggestions though)

 

:cap_look:CV? No comrade, you are mistaken... it's a BB... go to specsavers! (crap how did I mix that up?)

Share this post


Link to post
Share on other sites
[B0TS]
Beta Tester
1,806 posts
7,738 battles

Fully support this - but it would need to be a graphics option as I suspect it would be death to quite a number of lower spec'd machines.

Share this post


Link to post
Share on other sites
Beta Tester
1,650 posts
8,204 battles

Ugh always those guys with absolute potato PCs we drag with us. I've seen this game being able to run on a PC i would rather donate to a museum as a fossile than playing with it.

If you do it like this they would complain that the enemy CV has an unfair advantage over you (playing cv) that can see this while you can't.

I am 100% sure.

Share this post


Link to post
Share on other sites
[2DQT]
Players
8,241 posts

Lack of any gauge is what makes the Minotaur so utterly deadly when AA spec as squadrons drop at an alarming rate after they've entered the 7km bubble.   

 

Tracers or clouds would be a good addition yeah!

Share this post


Link to post
Share on other sites
Players
849 posts
2,954 battles
16 minutes ago, Negativvv said:

Lack of any gauge is what makes the Minotaur so utterly deadly when AA spec as squadrons drop at an alarming rate after they've entered the 7km bubble.   

 

Tracers or clouds would be a good addition yeah!

 

Make that 8.6km :). It's insane. I use AFT instead of manual AA on mine.

Share this post


Link to post
Share on other sites
[AAO]
Players
1,597 posts
21,919 battles

Can only agree here.That visual cue would be invaluable.

And props to your battleship drawing skills (state of the art camouflage technology, coming to bbs in 0.6.15)

 

Share this post


Link to post
Share on other sites
[2DQT]
Players
8,241 posts
9 minutes ago, Drunken_Jedi said:

 

Make that 8.6km :). It's insane. I use AFT instead of manual AA on mine.

I know :Smile_playing:

 

I mean when the planes pass into the second 7km ish bubble then the fly swat really starts going!

  • Cool 1

Share this post


Link to post
Share on other sites
Players
849 posts
2,954 battles
Just now, Negativvv said:

I know :Smile_playing:

 

I mean when the planes pass into the second 7km ish bubble then the fly swat really starts going!

 

You wouldn't happen to turn off your AA until they're in the 7km kill zone would you? :cap_haloween::cap_rambo:

Share this post


Link to post
Share on other sites
[2DQT]
Players
8,241 posts
1 minute ago, Drunken_Jedi said:

 

You wouldn't happen to turn off your AA until they're in the 7km kill zone would you? :cap_haloween::cap_rambo:

 

No but I might start doing that as often I see planes hang around the edge of the 8.6km zone and not die...

 

It'll especially troll CVs the first time I activate the AA :Smile_bajan2:

Share this post


Link to post
Share on other sites
Players
849 posts
2,954 battles

I got about 25 plane kills when an Enterprise flew his planes over my smoke and back once. Guy must have been confused as hell, which is why this proposal is so important as it gives that information to the player. So at least they can TRY to do something instead of being confused why they just lost all their planes.

Share this post


Link to post
Share on other sites
Players
1,130 posts
2,612 battles

Visual cue would be nice, but I personally think this goes into a general clarity/UI issue that is beyond simply visual cues as otherwise we end up with the undesirable situation where critical information is locked behind detail settings.

 

I disagree with objective-based gameplay based solely upon class played, as there's vast amounts of potential ships in the applicable eras and many of the most interesting ones do not conform to the standard role dictated by their archetype. Ideally, we would want XP rewards based on how much someone is actually helping their team win regardless of what class they are playing as. Spotting is spotting regardless of who is actually doing the spotting, while shooting down planes helps the team regardless of who actually shoots them down. All class-specific bonus objectives does is divide players apart and make them complain more as their favourite class has different objectives and rewards to the others.

 

A better solution would be for players to choose a team role, such as "spotter", "brawler", "skirmisher" or "escort" that each offers different objectives and rewards and allows the players to choose the one that best fits their own playstyle and/or team.

Share this post


Link to post
Share on other sites
[RJCTS]
Players
1,568 posts
10,303 battles

CV player, used to be when i was playing this game more active.


But , here I played 2 games with CVs today. One was Midway, fully upgraded ofc, another was Saipan.

 

Situation:

All alone Conqueror on border of map almost.

I send 2 DB +  TB on him. Guess what?

By the time  I approached to do normal drop i LOST 5 TIER 10 TORPEDO BOMBERS.


Congratulations, you have new Desmoine with DFAA activated, Better AA than Montana, better stealth, op HE DMG, OP fire chance, OP health, OP citadel
 


I used to play over 30 games daily, now that number is barely on week. Keep doing great updates and it will go to 0.

 

#justiceforRNBBs -> please , buff them.

With all love,
Boris

Share this post


Link to post
Share on other sites
Beta Tester, Players
740 posts
20,955 battles
4 hours ago, Drunken_Jedi said:

So, a few things have come to mind with Wargaming's revival of WoWP (who would have thought that game would get a second coming) and there are several things which I think would benefit players in game and specifically CV players when it comes to the game giving them feedback in terms of AAA.

 

So, my first point. Flak, we all know what it looks like. Big puffs of black smoke in the air, sometimes you can't see anything BUT flak because of the concentration of fire. Yet in WoWS we get literally no feedback, just the odd tracer round. In high tier CV gameplay, you often have little to no warning at all before you start losing planes. Usually you don't even know you've strayed into a cruisers AA bubble until you lose you first few planes... if that's Minotaur or Des Memes AA you'll likely lose most if not the entire squadron before you have time to react.

 

This is not good feedback to the player, there should be a way for a player to recognise the threat and pull back before his force is crippled beyond repair. So, I propose the following...

 

For each AA aura, so long, medium and short range guns... have their effect be shown not just as a little tracer round which is barely noticable but as flak puffs as we're acustomed to seeing in hisotrical footage from the Pacific. Observe my amazing MS Paint skills!

Flak.png.1160dac1e5035278868e6ae4f0578c46.png

Amazing right! I should have done art instead of working for the NHS... but I digress! You can see the different auras with our BBaby sitting in the middle contemplating his doom at the hands of an evil CV player. The arrow denotes the direction of flight the CV's planes are heading in. The outer most aura, his largest calibre AAA guns leave the largest flak puffs. This gives the CV player immediate feedback, he's strayed into a ships long range AA aura and needs to either press the attack of take evasive action. The puffs get smaller the closer you are to the target, but grow in intensity denoting the different aura ranges visually which is the most important thing in my eyes. We already have these assest in WoWP, just check any of the CC videos and you'll see the really nice looking flak bursts when they're attacking ground targets. Surely it shouldn't take much effort to port them into WoWS?

 

To illustrate my point, check out "Big E" CV 6 giving the enemy Shokaku player what for...

 

DbZCpWJl.jpg

 

 

The flak is really noticable, it would make air attacks really something to see I think. Those of us who played in the closed beta remember the INSANE volume of fire defensive fire used to put out before it got toned down for "opimisation" purposes to pretty much nothing.

 

So TL;DR. Give CV players feedback in terms of AA auras with flak puffs, so at least we can pull back our bombers or fighters before the entire units wiped out by concealed Minotaurs etc.

 

 

 

The second thing I wanted to bring up, I have to credit Flamu for since it was he who first suggested it in one of his WoWP vids. Class specific objectives during game play, and not just recommendations on the loading screen but additional XP rewards etc for classes fufilling their designed roll in a game. It's such an obvious thing, but I think it would go a long way to perhaps steering some players in the right direction when it comes to objective play.

 

For CV's this could be damage from spotting, planes shot down.

For BB's, potantial damage tanked.

For CA/CL, plane kills and damage done? Spotting via consumables i.e. hydro, radar?

For DD's, ships spotted, damage via spotting, torpedoes spotted, caps taken etc?

 

The possibilites are really quite varied, most games these days at least try to steer people towards objective based game play... WoWS is fairly stubborn in the sense it does nearly nothing to promote teamplay or objective play. Some would argue that Wargaming themselves are at fault for a lot of this, and I would tend to agree... far too many BB's now have the abilities that were confined to cruisers in days past. However that's a rant for another day.

 

So, what do you guys think? Flak in terms of AA feedback a good idea? Would you like to see objective based rewards for different classes to promote the correct style of play?

 

 

 

IM ALL IN !!!!!!!!!!!!!!! (with CAPS and all !)

The UI is still really bad and hard to use it really need an update some times I have up to 5 seconds delay form time to time it speeds up and slow and in middle of combat and planes too. I missed a lot of strafes and bombing runs curs of this.

 

A little side note: we need minium range on the larger caliber AA guns they where too slow to turn when the planes came close to the ships (I really want a total rebalance on the AA but i cant live with this). so if a squad of planes comes with in X KM range they dont get damage from longrange AA

 

 

Mang

Share this post


Link to post
Share on other sites
Beta Tester, Players
740 posts
20,955 battles
2 hours ago, Drunken_Jedi said:

I got about 25 plane kills when an Enterprise flew his planes over my smoke and back once. Guy must have been confused as hell, which is why this proposal is so important as it gives that information to the player. So at least they can TRY to do something instead of being confused why they just lost all their planes.

I had a CV team mate who got reported for cheating when his one Lex fighter squad killed two Lex Fighter squads on the same time :P I was in a smoke screen in my TIr 10 RU DD with AA spec (Grozovoi ?)

 

mang 

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles

You know what's funny?

In CBT flak would light up the sky with a [edited]-load of tracers and puffs.

Somewhere sometime it got reduced to what we have now.

 

Still have old CBT footage of my Iowa spitting out tracers from every AA gun on the deck.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×