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BlackYeti

Supertest fire duration changes

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Taken from thearmoredpatrol.com

Fires will now be extinguished in 30 seconds instead of 60 on all tiers of destroyers and cruisers, except for Admiral Graf Spee, for which the new number will be 45 seconds. This change is designed to make the low tier gameplay more comfortable for the new players and to reduce the difference between the Repair Party I and Repair Party II consumables.

 

I'd say it's great and about time! Bit sad that the Spee is only 50% affected, this thing needs buffs as any other cruiser.

Now give cruisers hydro and def AA in separate slots so they can start acting as the multirole ships they are...

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:cap_like: I wonder if this is related to HE spamming BBs :cap_haloween:

 

I think Graf Spee is fine with 45 sec since it has a heal.

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3 minutes ago, DFens_666 said:

:cap_like: I wonder if this is related to HE spamming BBs :cap_haloween:

 

I think Graf Spee is fine with 45 sec since it has a heal.

 

Which only heals 10% of citadel damage compared to the 30% other cruiser get.

Raw stats say the Graf Spee is alright, but that ship is only fun for experienced players with all the small idiosyncracies it has.

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Just now, DFens_666 said:

:cap_like: I wonder if this is related to HE spamming BBs :cap_haloween:

 

I think Graf Spee is fine with 45 sec since it has a heal.

So does Atago and t9+ cruisers and they also get the 30 sec, seems kinda unfair especially since Spee is nowhere near as powerful as said Atago. Still a welcome change to anyone that would like to play cruisers more often in this unfriendly meta.

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Just now, Aragathor said:

Which only heals 10% of citadel damage compared to the 30% other cruiser get.

 

What does that have to do with fire :cap_hmm: Other T6 Cruisers dont have heal (except Leander, which has wet toiletpaper as armor anyway). If Graf Spee gets fire he can repair that, others cant. So its right or not?

 

3 minutes ago, BlackYeti said:

So does Atago and t9+ cruisers and they also get the 30 sec, seems kinda unfair especially since Spee is nowhere near as powerful as said Atago. Still a welcome change to anyone that would like to play cruisers more often in this unfriendly meta.

 

Cant so much compare T8 or even T9/10 Cruisers to that. Atago is the only T8 Cruiser with heal. All t9/10 cruisers have heal. That the other T8 Cruisers dont have heal is a seperate issue.

 

Which ships should be doing fires against Graf Spee? Other cruisers usually. They are already in a disadvantage because they dont have a heal. Graf Spee is half Cruiser half BB anyway.

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This is a welcome change! Personally I think that cooldowns shouldn't be effected by the premium consumable, they should purely give you an additional charge. Otherwise you end up with situations like with the Conqueror where it's premium repair party now has the CD of the standard one, meaning that premium is mandatory. Now anyone playing Tier 10 shouldn't have income problems for credits, but the point stands. People should be on a level playing field when it comes to cooldowns at least when it comes to consumables. Otherwise you end up on the same slippery slope like in WoT with premium ammo being mandatory to either pen or be penned.

 

I pray that WG realise the shitshow that premium ammo caused in WoT, and NEVER bring it over to this game.

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1 minute ago, DFens_666 said:

Which ships should be doing fires against Graf Spee? Other cruisers usually. They are already in a disadvantage because they dont have a heal. Graf Spee is half Cruiser half BB anyway.

 

Except a Budyonny and Cleveland will still eat a Spee alive by sheer DPM. But I get your point, it kinda is a "half-BB" so maybe it should retain it's unique flavour. But this isn't a "Buff the Spee" or "Which cruisers is best" thread, let's just take this moment to rejoice about the good direction the balancing is going for a change! :cap_win:

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25 minutes ago, ColonelPete said:

No other cruiser has heal at Tier VI....

Leander does (as does Emerald @ T5).

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Well all cruisers and destroyers now only take 9% HP damage from fire down from 18% with the Graff Spee taking 13.5% so only 4.5% more than its equal tier counterparts with the added benefit of a heal.

 

Just for context Graff total HP 39,400, HP loss with a single fire for the full duration (45s) for a total of 13.5% HP = 5319 the extra 4.5% only equates to 1773 of this total so yeah not a massive disadvantage.

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This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos.

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WG should give all cruiser heal and nerf radar to 6km max so DD can live and cap on higher tier's

 

ATM we have preMM in which you will see 120-148 BBs, 8 cruiser and 12 DDs  - that tell's you all....

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1 hour ago, VooDooZG said:

nerf radar to 6km max so DD can live and cap on higher tier's

What sense does radar make if it is the same as the DD´s standard detection range? NIL.

 

Radar itself is not a problem on high tiers.

 

The fact that MM does not take radar ships into account when creating teams is the problem...

The fact that you can get matchups like Trashcan vs Fletcher + Yugumo is the problem...

The fact that CV player´s skill disparity at high tiers causes 5 minute flop matches is also a problem.

 

Also, remove Missouri radar, **** that ****

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12 minutes ago, SHDRKN4792 said:

Now we only need BBs to get this too.

 

Eeeh.. wut? It seems like, you didnt get, why they implement this for DD and CA/CL...

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3 hours ago, DFens_666 said:

:cap_like: I wonder if this is related to HE spamming BBs :cap_haloween:

 

I think Graf Spee is fine with 45 sec since it has a heal.

 

Don't think so. any cruiser without a heal (i.e.: everyone cruiser below tier IX excluding the Atago/Takao and Graf Spee) was disproportionally hurt by fires without a means to recoup some of those lost HP and that has been like this since what .. start of the game?

 

Though maybe it just took WG an entire line of super-HE spewing BBs to finally get that kick up their arses to do something about it.

 

 

Still doesn't change the problem with knocked out modules though. Catch a HE volley from a Conquerer and that's essentially all your small AA, half your secondaries/DP AA and any torps you might've had gone. Just like that *poof*. Plus the knocked out engine and/or rudder. And I'm not even talking about the direct HE damage ...

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4 hours ago, cro_pwr said:

This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos.

 

I see what you did there... :Smile_great:

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i think the spee should have a tighter grouping of shells. i mean it has long reload, only 2 guns and its not as tanky. also i agree with the fire duration change, anything that helps cruisers is welcome 

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5 hours ago, cro_pwr said:

This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos.

I can't show this enough. WG has gone full retard.

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9 minutes ago, Humorpalanta said:

I can't show this enough. WG has gone full retard.

Be more positive! Cruisers are killed by everything, now there is one thing less on the list :Smile_Default: Besides, an unextiguishable fire is more than just  raw damage, it also ruins concealment and concealment is life.

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