[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #1 Posted October 24, 2017 Taken from thearmoredpatrol.com Fires will now be extinguished in 30 seconds instead of 60 on all tiers of destroyers and cruisers, except for Admiral Graf Spee, for which the new number will be 45 seconds. This change is designed to make the low tier gameplay more comfortable for the new players and to reduce the difference between the Repair Party I and Repair Party II consumables. I'd say it's great and about time! Bit sad that the Spee is only 50% affected, this thing needs buffs as any other cruiser. Now give cruisers hydro and def AA in separate slots so they can start acting as the multirole ships they are... 6 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2 Posted October 24, 2017 I wonder if this is related to HE spamming BBs I think Graf Spee is fine with 45 sec since it has a heal. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #3 Posted October 24, 2017 3 minutes ago, DFens_666 said: I wonder if this is related to HE spamming BBs I think Graf Spee is fine with 45 sec since it has a heal. Which only heals 10% of citadel damage compared to the 30% other cruiser get. Raw stats say the Graf Spee is alright, but that ship is only fun for experienced players with all the small idiosyncracies it has. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #4 Posted October 24, 2017 Just now, DFens_666 said: I wonder if this is related to HE spamming BBs I think Graf Spee is fine with 45 sec since it has a heal. So does Atago and t9+ cruisers and they also get the 30 sec, seems kinda unfair especially since Spee is nowhere near as powerful as said Atago. Still a welcome change to anyone that would like to play cruisers more often in this unfriendly meta. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #5 Posted October 24, 2017 Step in the right direction! Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted October 24, 2017 No other cruiser has heal at Tier VI.... Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #7 Posted October 24, 2017 Just now, Aragathor said: Which only heals 10% of citadel damage compared to the 30% other cruiser get. What does that have to do with fire Other T6 Cruisers dont have heal (except Leander, which has wet toiletpaper as armor anyway). If Graf Spee gets fire he can repair that, others cant. So its right or not? 3 minutes ago, BlackYeti said: So does Atago and t9+ cruisers and they also get the 30 sec, seems kinda unfair especially since Spee is nowhere near as powerful as said Atago. Still a welcome change to anyone that would like to play cruisers more often in this unfriendly meta. Cant so much compare T8 or even T9/10 Cruisers to that. Atago is the only T8 Cruiser with heal. All t9/10 cruisers have heal. That the other T8 Cruisers dont have heal is a seperate issue. Which ships should be doing fires against Graf Spee? Other cruisers usually. They are already in a disadvantage because they dont have a heal. Graf Spee is half Cruiser half BB anyway. Share this post Link to post Share on other sites
Drunken_Jedi Players 849 posts 2,954 battles Report post #8 Posted October 24, 2017 This is a welcome change! Personally I think that cooldowns shouldn't be effected by the premium consumable, they should purely give you an additional charge. Otherwise you end up with situations like with the Conqueror where it's premium repair party now has the CD of the standard one, meaning that premium is mandatory. Now anyone playing Tier 10 shouldn't have income problems for credits, but the point stands. People should be on a level playing field when it comes to cooldowns at least when it comes to consumables. Otherwise you end up on the same slippery slope like in WoT with premium ammo being mandatory to either pen or be penned. I pray that WG realise the shitshow that premium ammo caused in WoT, and NEVER bring it over to this game. 1 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #9 Posted October 24, 2017 1 minute ago, DFens_666 said: Which ships should be doing fires against Graf Spee? Other cruisers usually. They are already in a disadvantage because they dont have a heal. Graf Spee is half Cruiser half BB anyway. Except a Budyonny and Cleveland will still eat a Spee alive by sheer DPM. But I get your point, it kinda is a "half-BB" so maybe it should retain it's unique flavour. But this isn't a "Buff the Spee" or "Which cruisers is best" thread, let's just take this moment to rejoice about the good direction the balancing is going for a change! Share this post Link to post Share on other sites
[-FF-] elblancogringo Players 1,207 posts 7,342 battles Report post #10 Posted October 24, 2017 This is a very good change, that is not enough, but still, a progress anyway. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #11 Posted October 24, 2017 25 minutes ago, ColonelPete said: No other cruiser has heal at Tier VI.... Leander does (as does Emerald @ T5). Share this post Link to post Share on other sites
[BOTS] peachpest Beta Tester 208 posts 10,789 battles Report post #12 Posted October 24, 2017 Well all cruisers and destroyers now only take 9% HP damage from fire down from 18% with the Graff Spee taking 13.5% so only 4.5% more than its equal tier counterparts with the added benefit of a heal. Just for context Graff total HP 39,400, HP loss with a single fire for the full duration (45s) for a total of 13.5% HP = 5319 the extra 4.5% only equates to 1773 of this total so yeah not a massive disadvantage. Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #13 Posted October 24, 2017 This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos. 8 Share this post Link to post Share on other sites
[-CHL-] Fizzy_Odin Beta Tester 545 posts 4,334 battles Report post #14 Posted October 24, 2017 WG should give all cruiser heal and nerf radar to 6km max so DD can live and cap on higher tier's ATM we have preMM in which you will see 120-148 BBs, 8 cruiser and 12 DDs - that tell's you all.... Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #15 Posted October 24, 2017 Hmm, I actually like this one Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #16 Posted October 24, 2017 I kind of feel like the graf would need the 30 seconds aswell, but overall it's a nice buff Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #17 Posted October 24, 2017 Now we only need BBs to get this too. Share this post Link to post Share on other sites
Tekacko Players 309 posts 6,030 battles Report post #18 Posted October 24, 2017 1 hour ago, VooDooZG said: nerf radar to 6km max so DD can live and cap on higher tier's What sense does radar make if it is the same as the DD´s standard detection range? NIL. Radar itself is not a problem on high tiers. The fact that MM does not take radar ships into account when creating teams is the problem... The fact that you can get matchups like Trashcan vs Fletcher + Yugumo is the problem... The fact that CV player´s skill disparity at high tiers causes 5 minute flop matches is also a problem. Also, remove Missouri radar, **** that **** 3 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #19 Posted October 24, 2017 12 minutes ago, SHDRKN4792 said: Now we only need BBs to get this too. Eeeh.. wut? It seems like, you didnt get, why they implement this for DD and CA/CL... Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #20 Posted October 24, 2017 3 hours ago, DFens_666 said: I wonder if this is related to HE spamming BBs I think Graf Spee is fine with 45 sec since it has a heal. Don't think so. any cruiser without a heal (i.e.: everyone cruiser below tier IX excluding the Atago/Takao and Graf Spee) was disproportionally hurt by fires without a means to recoup some of those lost HP and that has been like this since what .. start of the game? Though maybe it just took WG an entire line of super-HE spewing BBs to finally get that kick up their arses to do something about it. Still doesn't change the problem with knocked out modules though. Catch a HE volley from a Conquerer and that's essentially all your small AA, half your secondaries/DP AA and any torps you might've had gone. Just like that *poof*. Plus the knocked out engine and/or rudder. And I'm not even talking about the direct HE damage ... 1 Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #21 Posted October 24, 2017 Or catch 2 Conquerror shells from 15km away in your DD and lose almost 12k HP Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #22 Posted October 24, 2017 4 hours ago, cro_pwr said: This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos. I see what you did there... Share this post Link to post Share on other sites
[PASOK] captain_lef Players 133 posts 10,682 battles Report post #23 Posted October 24, 2017 i think the spee should have a tighter grouping of shells. i mean it has long reload, only 2 guns and its not as tanky. also i agree with the fire duration change, anything that helps cruisers is welcome Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #24 Posted October 24, 2017 5 hours ago, cro_pwr said: This will help cruisers A LOT, since they are usually killed by a HE spam, and not by a BB AP salvos. I can't show this enough. WG has gone full retard. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #25 Posted October 24, 2017 9 minutes ago, Humorpalanta said: I can't show this enough. WG has gone full retard. Be more positive! Cruisers are killed by everything, now there is one thing less on the list Besides, an unextiguishable fire is more than just raw damage, it also ruins concealment and concealment is life. Share this post Link to post Share on other sites