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Frank2345

Detonation

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[-EG-]
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Wargaming Do you really think its any fun to detonate in a T9 BB (happed a few minutes ago) from 100% to DEAD? it was One torpedo hit ONE. it is also not fun to see your enemy suffer like this. I suggest to rethink this, let's say make ist only possible to be detonated if you have reached 50% hp the first time (so healing doesn't counter the danger). or remove this "fun" mechanic altogether.

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I don't suppose you're the chap in the Izumo I one shotted earlier this evening with a single torpedo hit? Was in Enterprise on Islands of Ice :).

 

Fun and Engaging...

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[-EG-]
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10 minutes ago, Drunken_Jedi said:

I don't suppose you're the chap in the Izumo I one shotted earlier this evening with a single torpedo hit? Was in Enterprise on Islands of Ice :).

 

Fun and Engaging...

No I was in a FDG and it was a dd and he apologized frenetically.  

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Yeah, I felt for the Izumo tbh I apologised too. I did 15k with my AP dive bombers, dropped my two TBP squadrons and the first torpedo hit on the barbette and detonated him. Don't think he was amused. Got two reports that game...

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[BRIT6]
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Main problem I see is that detonations even made it into clan wars. Now while I think its a useless and for no good reason punishing/rewarding mechanic something like that holds zero place in a competitive environment! This is the environment were RNG barely determines that amount of Dmg done while skill and planning get you into positions that allow punishing shots anyway so one more or less makes little difference - detonations have the capacity to just crap all over that...

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I absolutely agree on detonations in competitive. Can you imagine if it was the KoS final, with a low HP CA vs a near full HP BB... and the healthier BB got detonated by come random shell or a single torpedo to the turret... how messed up would that be? That's not skill winning the day, it's pure RNG and it's really cheap.

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KotS was won by a exploit. But everyone seem to find it fine. Since there are bigger problems. So wg would not care if rng messes up there game. As long as it sells (flags).

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[-EG-]
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1 hour ago, Ulvesnutepostei said:

So how big a problem is this ... believe i've been detonated just a couple of times in a BB in 5K games

It doesn't matter if it's a BIG problem or not it's just simple frustrating and maybe driving players away for no good reason.

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[HOO]
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46 minutes ago, Frank2345 said:

It doesn't matter if it's a BIG problem or not it's just simple frustrating and maybe driving players away for no good reason.

 

True, it achieves little other than to just aggravate the player detonated and his team. 

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[POMF]
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1 hour ago, Drunken_Jedi said:

I absolutely agree on detonations in competitive. Can you imagine if it was the KoS final, with a low HP CA vs a near full HP BB... and the healthier BB got detonated by come random shell or a single torpedo to the turret... how messed up would that be? That's not skill winning the day, it's pure RNG and it's really cheap.

 

Inb4 someone says 'you should put the flag on it if you are playing comp' as if that makes the mechanic not idiotic in competitive.

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[2DQT]
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7 minutes ago, Verdius said:

 

Inb4 someone says 'you should put the flag on it if you are playing comp' as if that makes the mechanic not idiotic in competitive.

Hasn't someone pointed out the flag isn't actually 100% sure fire? As in you'll still get very freak detonations? Although I've never had it.

 

I tend to run the magazine module thing on my DDs and I essentially do not detonate now.

 

Detonated a few enemies over this weekend although they've all been low HP anyway, I tend to apologise if they're on high HP even though it isn't my "fault" as such!

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[TORAZ]
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1 hour ago, Negativvv said:

Hasn't someone pointed out the flag isn't actually 100% sure fire? As in you'll still get very freak detonations? Although I've never had it.

 

Think there was a bug that made the flags not work for whatever reason, but that was ages ago and apparently got fixed. Think I even experienced it once.

Other than that, afaik a dev Q&A stated that the flag will prevent you from detonating 100% of the time regardless of what other flags you mount.

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[PEZ]
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10 hours ago, Drunken_Jedi said:

I don't suppose you're the chap in the Izumo I one shotted earlier this evening with a single torpedo hit? Was in Enterprise on Islands of Ice :).

 

Fun and Engaging...

 

Nice meme

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[CAIN]
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I detonated ~50 times in 8k games, so not an issue.

I also like to detonate other, so yeah it is fun and engaging...for me at least. ^^

 

Also, you get 10 shiny anti-detonation flags, so there's something for both sides!  

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I think the main issue with detonation is there's no way to try and mitigate it. I mean in WoT you're chances of being ammo racked at non-existant... almost. However a damaged ammo rack has a much higher chance to blow if hit again. Why don't we have another status effect like with disabled rudder, engine etc... where if your ammo storage gets hit you have a notification where you can use your damage control to correct the issue (closing flash doors etc) to remove the chance of being detonated by more incoming fire.

 

It would at least make the player more aware they're at risk of exploding into little pieces instead of it just happening completely randomly out of nowhere.

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Detonations were hard-coded into the game to benefits the mongoloids/weebs. Requires 0 skills as it just happens randomly. 

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5 minutes ago, P2Win said:

Detonations were hard-coded into the game to benefits the mongoloids/weebs. Requires 0 skills as it just happens randomly. 

 

Excuse me, nothing wrong with weebs haha.

 

Seriously though, it's a lame mechanic which honestly benefits nobody in the long run. Unicums can get lucky with one shotting a full tier IX/X BB just as much as someone with a 30% WR, however it'll do nothing to effect their long term performance.

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3 minutes ago, Drunken_Jedi said:

 

Excuse me, nothing wrong with weebs haha.

 

Seriously though, it's a lame mechanic which honestly benefits nobody in the long run. Unicums can get lucky with one shotting a full tier IX/X BB just as much as someone with a 30% WR, however it'll do nothing to effect their long term performance.

 

The game has hidden code for instance...If you're a mong/weeb with a WR of <30%(Braindead)....Detonation *2 algorithm kicks in. If a mong/weeb detonate...it's almost doesn't help the team in any possible way..But if a unicum player get detonated..winning becomes more difficult.

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[NED]
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I just wish it was more visually spectacular if i explode in a giant mushroom cloud i would be enjoying the fireworks too much to feel mad about getting deleted.

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I still don't see what this has to do with weebs... :cap_tea:

 

Idiots are idiots regardless of whether they're into anime or are a certified weeb.

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[TU]
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1 hour ago, Jethro_Grey said:

I detonated ~50 times in 8k games, so not an issue.

I also like to detonate other, so yeah it is fun and engaging...for me at least. ^^

 

Also, you get 10 shiny anti-detonation flags, so there's something for both sides!  

 

If you get detonated about once per 160 games, then using the flags for the next 10 games is not THAT useful, is it?

But wait, you can BUY more of these flags in the flags packages of the premium shop! There it is, follow the money!

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12 hours ago, Ulvesnutepostei said:

So how big a problem is this ... believe i've been detonated just a couple of times in a BB in 5K games

 

Hmm... What about the rest of the classes? Go on. Be honest. You are among friends. And no cheating with Juliet Charlies... :Smile_trollface:

How big the problem is? Well, quite big when you consider someone heaving great game and finishing on top after huge struggle for 20 minutes, only to be detonated at the very end by some lucky shot handing victory to the enemy... Pure skill I'd say. :Smile_medal:

Not to mention 'competitive' and 'random' are mutually exclusive.

 

 

12 hours ago, Frank2345 said:

Wargaming Do you really think its any fun to detonate in a T9 BB (happed a few minutes ago) from 100% to DEAD? it was One torpedo hit ONE. it is also not fun to see your enemy suffer like this. I suggest to rethink this, let's say make ist only possible to be detonated if you have reached 50% hp the first time (so healing doesn't counter the danger). or remove this "fun" mechanic altogether.

 

Community loves detonations. There were couple of polls on the subject. People who don't like detonations are minority it turns out. WG also said - on mupltiple occasions - it is going to stay in game.

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1 hour ago, P2Win said:

 

The game has hidden code for instance...If you're a mong/weeb with a WR of <30%(Braindead)....Detonation *2 algorithm kicks in. If a mong/weeb detonate...it's almost doesn't help the team in any possible way..But if a unicum player get detonated..winning becomes more difficult.

 

tenor.gif

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