Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #1 Posted October 17, 2017 Hey WG not saying the Tir 8 and 10 are bad ... they are not good enugh... the secondarie nerfs are utter BS I want them back where they shot at the super structure, You all ready for nerfed on Burn. now a days they are useless even when fully spced in secondaries. The next thing is that My AP can over pene most Cruisers then under 10KM .... why the hell that ? im suppose to fight at that range why not give thoes citadels or pens ? I got bad sigma and will miss most shots and I might even get torped to death by the crusier And WG do some thing about the TIr 9 .... it is just crap ...... it is a bigger Bismarck with a Citadel... no one wants that IT is hard times now with all the damn HE spam in a giant boat... I get that you want to lower the amount of Battleships in game but if you really wanted that then dont add OP BBs to the game like the Tri 9 and 10 of the RN. mang Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,320 battles Report post #2 Posted October 17, 2017 Erm really? I have no words for your incompetence 5 Share this post Link to post Share on other sites
PedeNuts Players 103 posts 1,279 battles Report post #3 Posted October 17, 2017 WG, let the brawlers brawl!!! And let the trawlers trawl. 1 Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #4 Posted October 17, 2017 Is ... ahm... where are the experts, but ... is this bait? Greetings Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #5 Posted October 17, 2017 31 minutes ago, Mr_Snoww said: Erm really? I have no words for your incompetence Big words for some one who dont know how to use: Incompetence or have prof how compent Im And yes I want to brawl ... and kill stuff in close combat and they nerf the ships to uselessness. most players I see play the German ships dont even play them as brawlers and only curs they are hard to citadel mang 1 Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,747 battles Report post #6 Posted October 17, 2017 What more do we need? 2 Share this post Link to post Share on other sites
[LEGIO] darkstar73 Players 648 posts 10,329 battles Report post #7 Posted October 17, 2017 5 minutes ago, Mangrey said: Big words for some one who dont know how to use: Incompetence or have prof how compent Im And yes I want to brawl ... and kill stuff in close combat and they nerf the ships to uselessness. most players I see play the German ships dont even play them as brawlers and only curs they are hard to citadel mang Yes. I agree with you. Most just hide and snipe at max distance with them. Instead of going in close and let the secondary work. Camping and going backwards is not good imho. But so many seems to like that. Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #8 Posted October 17, 2017 2 minutes ago, darkstar73 said: Yes. I agree with you. Most just hide and snipe at max distance with them. Instead of going in close and let the secondary work. Camping and going backwards is not good imho. But so many seems to like that. Theres a difference between brawling (which, yes the germans do well at and should be played as such) and thinking they are BAD AT IT and thus need a buff (which is apparently what OP is claiming and thus the 'lack of support' he's getting from the community. I don't play my Bismarck very often (not a big BB player), but when I do, I go forward and go ham. She excells at that among T8 BBs. But is she weak? HEEEEEEEELLLL NO! Greetings Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #9 Posted October 17, 2017 Secondaries are nerfed? Didn't WG give you a range buff when they lowered the fire chance and rof? If you dislike HE spam then get Fire Prevention... If your AP overpens then aim lower, or better Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #10 Posted October 17, 2017 11 minutes ago, Negativvv said: Secondaries are nerfed? Didn't WG give you a range buff when they lowered the fire chance and rof? If you dislike HE spam then get Fire Prevention... If your AP overpens then aim lower, or better 1. yes they are they aim at the Citadele now not super structure 2. Rage is useless it you cant hit shite Ill rather have 10.6 and be able to hit some thing 3. I dont have a bad Aim, yes it can be better but Over pene is Utter BS Idont know how offen a Cruiser or DD can go full broadside Vs. BBs(in genral) only to get overpenes curs if they angle they get Pens or citadele (if cruisers) I use thoes tactics my self. mang Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #11 Posted October 17, 2017 3 minutes ago, Mangrey said: but Over pene is Utter BS Idont know how offen a Cruiser or DD can go full broadside Vs. BBs(in genral) only to get overpenes curs if they angle they get Pens or citadele (if cruisers) I use thoes tactics my self. Problem is: 1. In a BB you should overpen any DD that's broadside! No ifs or buts! If you want to wreck a DD either switch to HE or wait until he's angling against you. 2. What else do you want to happen then if you hit a broadsiding cruiser anywhere? Yes you can overpen the citadel too I know, but if so, just aim slightly below the waterline. The water will slow down the shell just enough to let it detonate inside the cruisers citadel. Greetings Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #12 Posted October 17, 2017 secondary guns in my view aint there for setting bbs on fire ect they are there to piss off dds that try and come close to drop torps german bbs witht the sonar and secondary range mean you can get close to enemy bbs and cruisers knowing you have a very good chance of spotting torps and dds and allowing you to use your big guns to near enough one shot them sucker cruisers that didn't run or to seriously hurt the enemy bbs lets be honest even in randoms if bbs push your team usually follows close behind you and that usually leads to a win I only ever really fear german bbs and Missouri when I'm sailing a dd 2 Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #13 Posted October 17, 2017 If i overpene a ship then i make a Hole in it ... you know a hole where water can get in .... but over pene a DD or cruiser dont give floding..... why not ? Im not say they shall get the same kin of flod as when you are hit by a torpedo .... maby a smaller one same goes for when you over pene on plunching fire trouth the deck... mang Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #14 Posted October 17, 2017 1 minute ago, Mangrey said: If i overpene a ship then i make a Hole in it ... you know a hole where water can get in .... but over pene a DD or cruiser dont give floding..... why not ? Im not say they shall get the same kin of flod as when you are hit by a torpedo .... maby a smaller one same goes for when you over pene on plunching fire trouth the deck... mang because its a game and because of balance that's why don't try and over complicate what you should and shouldn't do because the game is full of stuff that is technically wrong ir sonar and radar that's time related or how about dds reloading that many torps the ship would need a container ship behind it to supply em they use that many accept the game isn't gonna be accurate and just enjoy it 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #15 Posted October 17, 2017 11 minutes ago, Mangrey said: 1. yes they are they aim at the Citadele now not super structure 2. Rage is useless it you cant hit shite Ill rather have 10.6 and be able to hit some thing 3. I dont have a bad Aim, yes it can be better but Over pene is Utter BS Idont know how offen a Cruiser or DD can go full broadside Vs. BBs(in genral) only to get overpenes curs if they angle they get Pens or citadele (if cruisers) I use thoes tactics my self. mang I really hope you have a full Secondary build, as in the ship module for range, AFT and Manual Secondaries... Even if as you say they aim at the Citadel, the dispersion is going to give you a lot of effective hits. German 15" are very good Cruiser killers, you might need to go and fire more salvos to get used to their performance. I really haven't noticed the nerfs. I use my Scharn/Bis as excellent Elite XP farmers. It's a user issue, sorry Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #16 Posted October 17, 2017 2 minutes ago, Mangrey said: If i overpene a ship then i make a Hole in it ... you know a hole where water can get in .... but over pene a DD or cruiser dont give floding..... why not ? Im not say they shall get the same kin of flod as when you are hit by a torpedo .... maby a smaller one same goes for when you over pene on plunching fire trouth the deck... mang Ahhhh the old realism argument. But... in disguise! First: There was iirc a mechanic in early Alpha of Warships where shooting below (!) the waterline (as above would only do an overpen even back then), would result in flooding. It was removed. Probably because of the second reason. Second: It's an ARCADE game, where certain aspects of reality will discarded in order to provide good balance of all classes in the game. So BALANCE > REALITY. But, ok. If you want your realism, sure then give BBs their real life accuracy (somewhat between 3% and 12% according to which source you use) and make it that the only use for BBs would be shore bombardement and AA cover for friendly CVs.... Realism argument in an arcade game... pfffff Greetings 2 Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #17 Posted October 17, 2017 2 minutes ago, Allied_Winter said: Ahhhh the old realism argument. But... in disguise! First: There was iirc a mechanic in early Alpha of Warships where shooting below (!) the waterline (as above would only do an overpen even back then), would result in flooding. It was removed. Probably because of the second reason. Second: It's an ARCADE game, where certain aspects of reality will discarded in order to provide good balance of all classes in the game. So BALANCE > REALITY. But, ok. If you want your realism, sure then give BBs their real life accuracy (somewhat between 3% and 12% according to which source you use) and make it that the only use for BBs would be shore bombardement and AA cover for friendly CVs.... Realism argument in an arcade game... pfffff Greetings I dont want realism ... I want to punish people to goes fullbroadside.... to offen the get away with the becurs of RNG mang Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,015 battles Report post #18 Posted October 17, 2017 1 hour ago, Mangrey said: Hey WG not saying the Tir 8 and 10 are bad ... they are not good enugh... the secondarie nerfs are utter BS I want them back where they shot at the super structure, You all ready for nerfed on Burn. now a days they are useless even when fully spced in secondaries. The next thing is that My AP can over pene most Cruisers then under 10KM .... why the hell that ? im suppose to fight at that range why not give thoes citadels or pens ? I got bad sigma and will miss most shots and I might even get torped to death by the crusier And WG do some thing about the TIr 9 .... it is just crap ...... it is a bigger Bismarck with a Citadel... no one wants that IT is hard times now with all the damn HE spam in a giant boat... I get that you want to lower the amount of Battleships in game but if you really wanted that then dont add OP BBs to the game like the Tri 9 and 10 of the RN. mang I bet my secondaries do more damage then you with main guns Spoiler Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #19 Posted October 17, 2017 Just now, Mangrey said: I dont want realism ... I want to punish people to goes fullbroadside.... to offen the get away with the becurs of RNG mang And you know what: Often enough they don't. That's why it's called RNG. There's only so much a player can do to minimize the influence of it. Bottom line is though: You think that KM BBs (esp. Bismarck and GK) are too weak with respect to secondaries and AP penetration. You're entitled to your opinion, but without evidence that this is not only some sort of personal confirmation bias (or 'feeling' as Notser would put it), it doesn't hold much water. Where's the evidence that the mentioned drawbacks not only affect you but the majority of KM BB players and that they think more or less like you? The statistics don't show that. KM BBs are still among the most played and with regards to DMG done the most successfull BBs. Only recently surpassed by the British BBs and I'm sure that over a few months time the differences will get smaller. And you want to buff that? Given the way you presented your argument I assume only for your personal benefit and discarding game balance. But ok, let's say Bismarck and GK get a buff, what would you in exchange nerf? You can't buff (yet another) asset of a ship without nerfing another. All I'm saying is: KM BBs Bismarck und GK are not weak nor are their secondaries. The stats back this up! Yes RNG trolls you. But this goes both ways (and so far I've never heared KM BB players complain about the random citadels they got despite the fact that their aim was off). Keep in mind, people only complain about luck if it goes against them. Never if it goes for them. Just think about all the good salvos you had. If your aim is true - like you claim, again no evidence to back that up... - then in the long run you should get a more or less equal amount of lucky good and lucky bad salvos. Greetings Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #20 Posted October 17, 2017 Nah I think the G.K and the Bismarcks secondaries need to aim for the super structure and the FDG need a massive buff. And i hate RNG skill is what is needed to win not a computer who chose how my Shells fly .... mang Share this post Link to post Share on other sites
Lieutenant_Hubert_Gruber Players 135 posts 3,859 battles Report post #21 Posted October 17, 2017 To brawl in a BB is to be alone with a few friendly DDs and die early while your cruisers and BB followes the "Keep the enemy at your max gun range" and "Always have 4+ friendly ships between you and the enemy" strategies. Brawling died a long time ago, but you still might get lucky and end up with other people who like to brawl and those games are gems. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,107 battles Report post #22 Posted October 17, 2017 2 hours ago, Mr_Snoww said: Erm really? I have no words for your incompetence Thats why you free exped t9 ?:) Share this post Link to post Share on other sites
MacFergus Beta Tester 1,067 posts 4,880 battles Report post #23 Posted October 17, 2017 11.3 KM secondary's that can melt any DD or CA fool enough to get close , Great KM BB armour , Fast , In fact even the dispersion isn't an issue as sniping in these ships is just playing it wrong , I think personally its more of an issue of deciding when to push and went not to, if you push early your a big fat juicy target but later on in a game you become stronger and stronger and effect the game more. 1 Share this post Link to post Share on other sites
procrastinatingStudent Beta Tester 506 posts 6,411 battles Report post #24 Posted October 17, 2017 It really fun to play a dd against bismarcks anywhere near with it's 11km nope zone. Makes caps real fun. Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #25 Posted October 17, 2017 1 hour ago, Mangrey said: If i overpene a ship then i make a Hole in it ... you know a hole where water can get in .... but over pene a DD or cruiser dont give floding..... why not ? Im not say they shall get the same kin of flod as when you are hit by a torpedo .... maby a smaller one same goes for when you over pene on plunching fire trouth the deck... mang I didn't really want to butt in, but sometimes someone makes this "point" and I feel the need to point out how ridiculous it is. Do you know a weapon in this game called "torpedo"? It's this kind of weapon: Do you know what torpedoes have? They have a CHANCE of causing flooding. A torpedo detonating on a ship below waterline CAN cause flooding - but sometimes it doesn't. On IJN DDs (the best flooders) you USUALLY do get flooding. With plane-dropped torps (the worst at this job) you can land a couple of them and not get a flooding. Now, please, compare the kind of hole that a detonating torpedo does, even on a lucky (for the target) hit and the kind of hole made by a shell that goes straight through without detonating. Flooding in the game doesn't represent your hull leaking water because someone punched a hole through. Flooding in WoWs is the mechanic that represents TRULY CATASTROPHIC LEAKS A COUPLE METERS WIDE AT LEAST. So no. A BB that overpens a DD or a cruiser does NOT cause this kind of damage. The kind of hole a non-detonated shell can make is just negligible compared to the weapons in the game (air-dropped torpedoes) that are considered powerful enough to SOMETIMES cause flooding. Share this post Link to post Share on other sites