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falcon6961

Lo Yang needs stronger radar...

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[ZORG1]
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After 891 battles in Lo Yang (of total 2312) and with an Admiral of 19 points as a Captain I must admit that playing Lo Yang is not fun to play anymore.The reason for this is the decision of Wargaming to leave the ship with a weak radar against T8, T9 and T10 ships with stronger radar and weapons.So, I recommend to fellow players NOT to buy her for fun playing but only for silver earning (as she is a good earner) and for training Captains for the new line of ships.

Please, leave your comments and your opinion about this.

Good luck and have fun.

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[XBGX]
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:Smile_facepalm::Smile_medal:

:Smile_popcorn:

you sure you know how to use that "radar"?

pls give me the secret activation code for that radar-thing

:Smile_trollface:

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Players
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Lo Yang doesn't have radar, and it is not a weak ship. There's a reason it is the go-go ship for competitive. 

 

The problem is that T8 gets terrible terrible matchmaking. Every T8 suffers from this. 

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[HU-SD]
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51 minutes ago, Domin1c said:

The problem is that T8 gets terrible terrible matchmaking. Every T8 suffers from this. 

While I agree with the fact that T8 gets shafted terribly, it is no point in this specific discussion, because the only stronger specific "radar" is to be found on the z52...

 

Given

1 hour ago, falcon6961 said:

891 battles in Lo Yang (of total 2312)

and still mentioning "radar" and being confronted by stronger "radar" I have serious doubts if the OP is serious.

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Weekend Tester, In AlfaTesters
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On 10/17/2017 at 7:57 AM, ColonelPete said:

He is serious and that explains his whole problem. 

He has no clue what he is doing.

This.

First it is called Hydro, not Radar.

*Edited

You seem to have a large potential for improvement here before asking for changes in game mechanics.

Edited by Nohe21
*This post has been edited by the moderation team due to Naming & Shaming

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[RONIN]
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1 hour ago, falcon6961 said:

After 891 battles in Lo Yang (of total 2312) ... playing Lo Yang is not fun to play anymore.

 

Lol.

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Weekend Tester, In AlfaTesters
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1 minute ago, 22cm said:

 

Lol.


Whats so lol about that? I played 1045/3373 battles solely on my beloved Lollanta. :cap_rambo:

Kind of monogamy you know?

 

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[NWP]
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OP, might I suggest the following:

- Stop buying more premium ships for now,

- Start grinding the US DD line from 1 to 10 without using free XP,

- Look up some movies on how to play the US DDs

 

Why?

Sorry to say this, but you spend a lot of money on a game, and yet you fail to grasp the basics of its' gameplay. This shows in your statistics.

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[-SBG-]
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On 10/17/2017 at 8:16 AM, ParEx said:

This.

First it is called Hydro, not Radar.

*Edited

You seem to have a large potential for improvement here before asking for changes in game mechanics.

...

I have more average damage in all my Tier II DD, some of which I played two years ago when starting with this game...

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Tomatoes buying high tiers premium ships.........then trying to convince other players this ship or this game mechanics is not good-bad-horrible and so on...

 

Being once or a few times in a ship doesn't mean at all that ship is bad -> failing 892 times with the same ship = masochism..........or blindness......

 

1 That DD has no radar

2 It has hydro which turns it easily into something akin to a Z-52

3 Too many tomatoes bought that ship and have no idea a) how to play DD b) how to use hydro

4 As usual, go L2P at lower tiers, pick your favorite ship/class then climb the tiers.......that way you will have fun while not being a huge liability to your team

 

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[2DQT]
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I would kill for a 19 point Lo Yang captain...

 

Likely some sort of bait post but learn which ships can radar and hydro you. Learn to avoid them, your quality of life may improve.

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18 minutes ago, Negativvv said:

Likely some sort of bait post but learn which ships can radar and hydro you. Learn to avoid them, your quality of life may improve.

 

Even Z-52 has the very same problem.

You see high tier russian or USN cruisers approach your chosen cap? Simply abort and go elswhere.

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[PMI]
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5 hours ago, falcon6961 said:

After 891 battles in Lo Yang (of total 2312) and with an Admiral of 19 points as a Captain I must admit that playing Lo Yang is not fun to play anymore.The reason for this is the decision of Wargaming to leave the ship with a weak radar against T8, T9 and T10 ships with stronger radar and weapons.So, I recommend to fellow players NOT to buy her for fun playing but only for silver earning (as she is a good earner) and for training Captains for the new line of ships.

Please, leave your comments and your opinion about this.

Good luck and have fun.

 

Its a L2P issue, try learning to play the game OP, it will help alleviate your problem.

Also, its Lo Yang, so it has sonar, or radio acoustic search, if you dont know the basics...

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[HABIT]
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Well, they all have a point. Your opening posts makes it seem like you don't know the difference between HAS (hydroacoustic search) and radar. And yes, there are significant differences. You also don't seem like a player who should make suggestions about changes and expect an actual discussion. And that is me saying this as someone who normally doesn't judge someone on his stats in the first place. But your overall stats show that you have a lot more learning on lower tiers to do before more experienced players will take you seriously in regards to proposals about buffing and/or nerfing a ship.

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3 minutes ago, falcon6961 said:

Thanks for all the suggestions...

 

On a serious note, Lo Yang is borderline overpowered and IMO the most versatile DD in the game right now, except for the Z-52. The hydro has more range than any other DD except said tier 10 Z-52. The torpedoes do not deal much damage, but they are extremely stealthy which take many players by surprise. The one less gun than Benson is no big deal really, because the combination of smoke + hydro make up for it big time.

Just learn to know what ships have radar (real radar, not hydro like the Lo Yang has) and what range they have and do not push blindly into caps unless the radar ships were spotted and you know where they are. Avoid to get too close to radar range. Yes, a DDs job is to contest cap points but it's no shame to abandon a cap for a few minutes if a radar ship is nearby and return to the cap later. There is plenty of time to take a cap back at a later time. Battles must not be won in the first 3 minutes.

 

This is not meant to brag, but as you can see on my Lo Yang stats below there is nothing wrong with this ship and it is very capable to stand it's ground even at tier 10 in mostly solo queue. The mistake number one 99% of DD player make is, that they play way too aggressive and pay not enough attention to the minimap and the location of radar cruisers. Overconfidence lead to suicide very fast in this game.

 

loyang_stats.png

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[KLUNJ]
[KLUNJ]
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love the yolang play style with great guns and fantastic dd hunter capability but by god I have a awful win rate in mine with just 38% but that aint the ships fault

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[2DQT]
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1 hour ago, ThePurpleSmurf said:

On a serious note, Lo Yang is borderline overpowered and IMO the most versatile DD in the game right now, except for the Z-52. The hydro has more range than any other DD except said tier 10 Z-52. The torpedoes do not deal much damage, but they are extremely stealthy which take many players by surprise. The one less gun than Benson is no big deal really, because the combination of smoke + hydro make up for it big time.

Just learn to know what ships have radar (real radar, not hydro like the Lo Yang has) and what range they have and do not push blindly into caps unless the radar ships were spotted and you know where they are. Avoid to get too close to radar range. Yes, a DDs job is to contest cap points but it's no shame to abandon a cap for a few minutes if a radar ship is nearby and return to the cap later. There is plenty of time to take a cap back at a later time. Battles must not be won in the first 3 minutes.

 

This is not meant to brag, but as you can see on my Lo Yang stats below there is nothing wrong with this ship and it is very capable to stand it's ground even at tier 10 in mostly solo queue. The mistake number one 99% of DD player make is, that they play way too aggressive and pay not enough attention to the minimap and the location of radar cruisers. Overconfidence lead to suicide very fast in this game.

 

loyang_stats.png

 Stop showing off Smurf and give your captain his last 300k XP :Smile-_tongue:

 

But good DD players always have an escape route yes and good discipline with their guns. The amount of potatoes who fire at my DD then suffer 20s bloom is immeasurable, that is when you laugh and slip into concealment whilst your team crushes them.

 

Let me say that again for aspiring DD players: If you and the enemy DD spot each other at the start then don't always shoot back, definitely don't smoke then sit in it but turn away and bait their shore whilst spotting for your team. 

 

Not enough people understand the above so it's worth repeating.

 

Oh and Smurf, what torps for the Yang? I'm used to Sims so I actually find the 9.2 km ones have acceptable alpha :Smile_teethhappy:

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[ADRIA]
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In loyang you play for the team  , smoke ships that push with you to the cap , and let that hydro go to work, its the best dd and now a captain trainer aswell for the new branch 

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3 minutes ago, Negativvv said:

Oh and Smurf, what torps for the Yang? I'm used to Sims so I actually find the 9.2 km ones have acceptable alpha

I experiement with both types. The short range hit much harder and are much faster which make them great if cruisers or BBs push your smoke with hydro or if you push enemy DDs in their smoke, they stand no chance against these torps. The long range torps are slower and hit way less hard, but they reload faster and are stealthier (1.1km compared to the 1.4km for the fast short range torps) and are better for crowd control or to flush ships out of smoke. Both have pros and cons, but I think at the end of the day the long range are more universal because the short range ones are pretty much useless in standard or epicenter mode.

But I have not decided yet which one I like better, more testing required. :D

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28 minutes ago, ThePurpleSmurf said:

but I think at the end of the day the long range are more universal because the short range ones are pretty much useless in standard or epicenter mode.

 

If you don't fight for caps at suicide range, the 9.2km should also be superior in Domination mode. 

 

At least in Z-52, I rather use my guns at hydro range anyway. 

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