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elblancogringo

Wargaming, when will we have new maps?

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Hello everybody,

I'm just wondering if anybody has news about the addition of new maps in the game?

We all know that there are maps which are horrible for cruisers, like tears of the desert, or ocean.

We need more maps, especially high tier, with less open seas.

Could wargaming add more maps, especially high tier, designed in this way?

Cheers

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I agree. It seems like WG are spending far too much time releasing new ships when they should be focusing on making the game more enjoyable in general - that includes improving on old maps and releasing new ones. This would benefit WG economically. Maybe not directly as "premium content" does, but it would have a large indirect effect that WG seems to underestimate.

 

What good is having a fancy new car if you can only drive it on old crappy roads?

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If they're not going to release new maps atleast remove the fail caps on existing maps.

 

Such as D cap on North, A cap on Okinawa and A cap on Islands of Ice...

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7 minutes ago, Tubit101 said:

- that includes improving on old maps and releasing new ones. This would benefit WG economically. Maybe not directly as "premium content" does, but it would have a large indirect effect that WG seems to underestimate.

Preach.

 

I'd like new maps but I also really want them to improve some of the more..... creatively balanced maps, especially a couple of high tier maps. Some more islands/cover would do so much in making cruiser gameplay approachable on higher tiers for the average pleb.

 

Would also love some new maps, I don't even care if WG justified the related costs with having new maps as temporary premium exclusives (a month or so wouldn't really too much imo) some new maps to mix up the gameplay would be much appreciated

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9 minutes ago, Negativvv said:

If they're not going to release new maps atleast remove the fail caps on existing maps.

 

Such as D cap on North, A cap on Okinawa and A cap on Islands of Ice...

 

I wouldn't necessarily remove the re7ard trap caps on these maps, but change a number of points they provide to a minimum, compared to the central caps.

Basically, the more exposed a cap is, the more points it provides.

While it would need careful balancing, it could possibly help - with an INGAME tutorial after introduction - to reduce the amount of...players who would go for the cap.

It surely would not reach everyone, some people are just drawn to re7ard traps or just too cowardly in their playstyle to not go there.

 

IIRC, the current system yields 3 points every 6 seconds, my suggestion would be for North:

A cap: 5 points every 6seconds, B cap: 4 points every 6 seconds, C cap: 3 points every 6 seconds and D cap: 1 point every 8 seconds.

 

Same thing for every map that has choke points at one cap.

 

Of course, it would be better to have these maps reworked, but WG has a tendency to screw up the rework of maps in their games and i rather have not more bland and boring maps.

This way we can keep the nice maps and force players to go for the more important caps first.

 

I shall make this a suggestion in the appropriate thread at once. ^^

 

 

6 minutes ago, CleverViking said:

Preach.

 

I'd like new maps but I also really want them to improve some of the more..... creatively balanced maps, especially a couple of high tier maps. Some more islands/cover would do so much in making cruiser gameplay approachable on higher tiers for the average pleb.

 

Would also love some new maps, I don't even care if WG justified the related costs with having new maps as temporary premium exclusives (a month or so wouldn't really too much imo) some new maps to mix up the gameplay would be much appreciated

 

New and better maps will not make high tier plebs play better or different. ^^

 

I agree on Tears of the cruiser map tho, this map is dire need for some serious rework.

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22 minutes ago, Jethro_Grey said:

New and better maps will not make high tier plebs play better or different. ^^

Agreed, but more cover would hopefully make for not only more dynamic gameplay and force BBs to move a bit, but also make cruiser gameplay a tad easier. I remember being insanely frustrated when I first unlocked T8 with Mogami and feeling the open maps were extremely punishing.

 

Now I can kind of make up for it (though I'm certainly not amazing at the game) but high tier maps almost require experience and good judgement (something a lot of newer players lack) due to how open a lot of the maps are. It's not uncommon for you to be targeted by 3-4 BBs every time you get spotted. With more cover it would be a bit more forgiving for the less talented players.

 

I still feel high tiers should feature a lot of open water but some maps could benefit from closing down/reducing a few sightlines

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Or a blanket 25% reduction in the size of top tier maps wouldn't go amiss either...

 

1 hour ago, Jethro_Grey said:

 

I wouldn't necessarily remove the re7ard trap caps on these maps, but change a number of points they provide to a minimum, compared to the central caps.

Basically, the more exposed a cap is, the more points it provides.

While it would need careful balancing, it could possibly help - with an INGAME tutorial after introduction - to reduce the amount of...players who would go for the cap.

It surely would not reach everyone, some people are just drawn to re7ard traps or just too cowardly in their playstyle to not go there.

 

IIRC, the current system yields 3 points every 6 seconds, my suggestion would be for North:

A cap: 5 points every 6seconds, B cap: 4 points every 6 seconds, C cap: 3 points every 6 seconds and D cap: 1 point every 8 seconds.

 

Same thing for every map that has choke points at one cap.

 

Of course, it would be better to have these maps reworked, but WG has a tendency to screw up the rework of maps in their games and i rather have not more bland and boring maps.

This way we can keep the nice maps and force players to go for the more important caps first.

 

I shall make this a suggestion in the appropriate thread at once. ^^

 

 

 

New and better maps will not make high tier plebs play better or different. ^^

 

 

Your idea is doomed to fail Jethro as you go on the assumption the playerbase has a brain :Smile_teethhappy:

 

Even with a tutorial they will see a cap that's rarely contested e.g the ret4rd cap as the place to go so they get a few points...

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1 hour ago, CleverViking said:

I still feel high tiers should feature a lot of open water but some maps could benefit from closing down/reducing a few sightlines

I could agree, if there was a cap on BB number per game. With always (Or let's say 90% of the time) 5 BBs per game, current high tier maps force the cruiser into a dodge and drunken master gameplay which does not fit all CA lines, to say the least.

So, some open water, ok.

A lot? Meeeh

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51 minutes ago, elblancogringo said:

a cap on BB number per game

oh, how i wish. But WG would make many players angry with long queue times:

queue.thumb.jpg.1cf2974d6545caabb6d6e077987f721d.jpg

Imagine how long people would have to wait for a match if there were just two battleships per side allowed.

 

But Wargaming is aware of the problems with the battleship-population and will solve it by releasing the French ironclads in about two months.

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1 hour ago, elblancogringo said:

So, some open water, ok.

A lot? Meeeh

Too many islands would hurt a lot of cruisers just as much as BBs, many cruisers rely on distance to stay alive/healthy early game. Removing some sightlines would deal with the problem of being targeted by 3-4 BBs from different angles and allow for people to make "plays". Also if there were too many islands BBs would become even more campy (if at all possible). 

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1 hour ago, Negativvv said:

Or a blanket 25% reduction in the size of top tier maps wouldn't go amiss either...

 

 

Your idea is doomed to fail Jethro as you go on the assumption the playerbase has a brain :Smile_teethhappy:

 

Even with a tutorial they will see a cap that's rarely contested e.g the ret4rd cap as the place to go so they get a few points...

 

It could fail indeed, but i'm not basing this on the assumption or hope that 90%v of the player base has a working brain.

In fact, i know exactly that at least 60-70% do not, but i'm counting on the tutorials ( which should be repeated for at least 6 months) that once the players actually start doing this a couple of times, they gonna do it hopefully from there on due to habit. Basically the WoWS version of 'muscle memory'. ^^

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4 hours ago, Negativvv said:

If they're not going to release new maps atleast remove the fail caps on existing maps.

 

Such as D cap on North, A cap on Okinawa and A cap on Islands of Ice...

Speaking about Islands of Ice, I was watching some old videos and the previous version of that map looks kinda awesome to me:

post-1002276027-0-09925900-1435865397.jp

 

But hey, we can't allow for all that island cover for cruisers and DDs, amirite?

 

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15 minutes ago, Freyr_90 said:

Speaking about Islands of Ice, I was watching some old videos and the previous version of that map looks kinda awesome to me:

post-1002276027-0-09925900-1435865397.jp

 

But hey, we can't allow for all that island cover for cruisers and DDs, amirite?

 

Yes I used to enjoy the old one, epic brawls on the south side.

 

But WG decided to rotate it so it was completely vertical aand made the north/A cap an utter fail zone...

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4 hours ago, Freyr_90 said:

Speaking about Islands of Ice, I was watching some old videos and the previous version of that map looks kinda awesome to me:

post-1002276027-0-09925900-1435865397.jp

 

But hey, we can't allow for all that island cover for cruisers and DDs, amirite?

 

I loved that map, had some of my best games on it :Smile_izmena:

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8 hours ago, Freyr_90 said:

 

post-1002276027-0-09925900-1435865397.jp

 

But hey, we can't allow for all that island cover for cruisers and DDs, amirite?

 

On this map i devastated a midway, which wasnt spotted at all, with old 20 km Shima torps. 

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Step one: Remove North, Northern Lights, and Mountain Range.

Step two: Rework Tears of the Cruisers and Okinawa.

Step two and a half: Remove that island in the C cap of Shatter.

Step three: Revert Islands of Ice back to what it used to be.

Step four: Remove radar.

Step five: Add maps that aren't just another Sea of Warrior's Loop.

 

 

13 hours ago, Freyr_90 said:

Speaking about Islands of Ice, I was watching some old videos and the previous version of that map looks kinda awesome to me:

 

It was kind of awesome. Far better than the current one. The number of islands shifted between versions, though.

 

I remember one match where we only had four ships on each team. Me and another DD went around their fleet (they had no DDs) and got their CV and a BB, but sadly the other two ships didn't hold out well, so it ended up a loss. Very fun match, though. Unique, to say the least.

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20 hours ago, captain_lef said:

well, i wouldn't mind a new map to replace tears of the cruiser...

 

More like tears of everybody....even BBs hate it

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2 hours ago, domen3 said:

More like tears of everybody....even BBs hate it

 

It's not bad in DDs, though. If I'm in an IJN DD for the ever-popular Epicentre mode, I tend to kemp sirkle.

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16 hours ago, Freyr_90 said:

Speaking about Islands of Ice, I was watching some old videos and the previous version of that map looks kinda awesome to me:

post-1002276027-0-09925900-1435865397.jp

 

 

I would like to ask wg why they removed/changed it? 

There was nothing wrong with it. 

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3 hours ago, Major_Damage225 said:

I would like to ask wg why they removed/changed it? 

There was nothing wrong with it. 

 

The only problem with it was that there was a cap in the north western corner of the map in domination mode. Being there isolated you from the rest of the map far more than any current noob trap caps.

 

Otherwise, the map was really fun.

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7 hours ago, AnotherDuck said:

Step one: Remove North, Northern Lights, and Mountain Range.

Step two: Rework Tears of the Cruisers and Okinawa.

Step two and a half: Remove that island in the C cap of Shatter.

Step three: Revert Islands of Ice back to what it used to be.

Step four: Remove radar.

Step five: Add maps that aren't just another Sea of Warrior's Loop.

 

 

step six, remove time limit.

step seven- last man standing. 

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There won't be any new maps soon although they would be very nice. They are busy fixing the Clan Wars mess they are about to release.

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