xxxSIERRAxxx Players 11 posts 4,311 battles Report post #1 Posted October 8, 2017 Dev, i not understand the the izumo bb. did a similar ship exist in the past? i know only one class izumo and this was a cruiser not bb. https://en.wikipedia.org/wiki/Japanese_cruiser_Izumo what sense does this ship have in the game considering that it is also fairly poor? Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #2 Posted October 8, 2017 It is basically the A-140 J2 preliminary plan to the Yamato. Share this post Link to post Share on other sites
xxxSIERRAxxx Players 11 posts 4,311 battles Report post #3 Posted October 8, 2017 Akos, ok thk for info. But this ship not was build right? Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #4 Posted October 8, 2017 As predecessor pointed out it is paper design with sole purpose of filling T9. You also need to take into accout the fact, game is constant 'work in progress' (with new lines coming out every couple of months along game mechanic and balancing changes), so ships that were introduced at one point into the game, might not be best fitting years later. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #5 Posted October 8, 2017 19 minutes ago, Skyllon said: As predecessor pointed out it is paper design with sole purpose of filling T9. You also need to take into accout the fact, game is constant 'work in progress' (with new lines coming out every couple of months along game mechanic and balancing changes), so ships that were introduced at one point into the game, might not be best fitting years later. That being said, the Izumo was consistently buffed over the past two years, and is now considerably better than at first. It's not a fantastic ship, especially now that Iowa had her citadel lowered, but apart from that, Izumo is what BBs should be, granted she gets a few quality of life tweaks, like torpedo protection, concealment range, horrendous A hull (adding insult to injury, there are 3 hulls), and an engine upgrade that gives you a 2% increase in engine power, for 0.8 knots that you'll only reach while sailing in a straight line for a while, all that for 16k xp. Izumo is a less extreme case of the Pensacola. Very bad reputation because of its earlier versions before any buffs, it's unforgiving, the strengths are really well hidden and only come after fully unlocking all the modules, it comes after an overperforming, very user friendly, error-friendly and potent ship, and sits at an uncomfortable tier for her class of ship. Unlike the Pensacola however, it still hasn't quite been buffed. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6 Posted October 8, 2017 During CBT there was no Izumo, you could grind Yamato through Amagi ( and most would agree it was an actually more enjoyable grind ). Izumo has gotten a lot of buffs since it was added, I don't think it's as bad as it was. But due to layout, it basically 'enforces' most people play her bow on only and quite static. Which is fine, since it leads to Yamato which has the same style.. edit: 1 minute ago, Exocet6951 said: and an engine upgrade that gives you a 2% increase in engine power, for 0.8 knots that you'll only reach while sailing in a straight line for a while, all that for 16k xp. didn't it increase acceleration a lot more as you would expect from the minor top speed increase? I can remember something like that at least Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #7 Posted October 8, 2017 Still not regretting skipping it with free exp Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8 Posted October 8, 2017 2 minutes ago, mtm78 said: didn't it increase acceleration a lot more as you would expect from the minor top speed increase? I can remember something like that at least For a 4000 bhp increase, ie 2% ? I don't remember it helping much to be honest, but I could be mistaken. My focus was getting to C hull ASAP. After that, the grind was ok. Not fantastic, but seeing as all I could see were IJN and USN BBs, and the latter could be punished when broadsiding, it went pretty well, especially since the Izumo's ace in the hole is the fast turrets and the best close range penetration in the game, almost reaching 1000mm of pen, higher even than the Yammie and USN 16" SHS. The fast turret traverse even helped make it seem more nippy than what it actually is. I never could shake off the initial stock grind though, it tarnished the ship's stats for my account forever, so it's hard to say exactly how well it went. All in all, a troubled ship that could use some quality of life buffs like removing the A hull, lowering concealment a bit, and maybe seeing if it's still in line with the BB powercreep. Share this post Link to post Share on other sites
xxxSIERRAxxx Players 11 posts 4,311 battles Report post #9 Posted October 8, 2017 I think isumo not is a good BB. Yes good torp protection, butt...only that. Bad armour, bad gun. U must use only he, ap not work good, and 3 gun. one work only at particular angle...mah, i hate this ship, but i need do it for go to yamato Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #10 Posted October 8, 2017 Yeah that concealment is very much out of line with the other battleships, and maybe WG should stop 'balancing' the game about 'highest mast on the ship determines visibility' and more about actually important things tied to gameplay. I didn't like playing it, I think I put quite some freexp into that grind to speed it up. Never played a stock Izumo for instance... not that I play stock ships unless the upgrades aren't that important ( like range for instance will be on Charles Martel ). 1 minute ago, xxxSIERRAxxx said: ap not work good 3 minutes ago, Exocet6951 said: the best close range penetration in the game, almost reaching 1000mm of pen, higher even than the Yammie and USN 16" SHS. = does not compute ;) Izumo AP is very good, it just has only six shells per salvo unless shooting from behind cover or in late game brawling situations. And unlike Yamato, even with the best short range pen, your shells will be deflected by high angles ( no overmatching, that's the difference ). 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #11 Posted October 8, 2017 3 minutes ago, mtm78 said: Yeah that concealment is very much out of line with the other battleships, and maybe WG should stop 'balancing' the game about 'highest mast on the ship determines visibility' and more about actually important things tied to gameplay. I didn't like playing it, I think I put quite some freexp into that grind to speed it up. Never played a stock Izumo for instance... not that I play stock ships unless the upgrades aren't that important ( like range for instance will be on Charles Martel ). Especially since the recent RN BBs aren't exactly the most compact ships, yet have very *cough* competitive concealment :^) And the 'Zumo's turret arcs aren't that bad, you can play around with angling and wiggling to use the full 3 turrets, as long as you upgrade the rudder shift. As a personal note for the Martel, if you must free xp a module (well, two), get the guns. 10s reload with buffed AP is just lolz for tier8. It turns the Martel into a tier9 CA with no repair party. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #12 Posted October 8, 2017 If you're in a 1v1 yes you can time the wiggling, you can't do that when facing multiple ships which is more often as not the case. Yeah I knew about the gun upgrade, and yeah hull + guns will be my freexp target and then range will come automatically ( stock range is enough imo to play with.. might feel different after a few games but I'm not expecting it ). Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #13 Posted October 8, 2017 Making the 3rd turret forward facing would be Zumo needs to be great... Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #14 Posted October 8, 2017 I scored more Cits than in Yama with her but then again there were more non IJN BBs that actually had an citadel when i grinded her. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #15 Posted October 8, 2017 1 minute ago, Negativvv said: Making the 3rd turret forward facing would be Zumo needs to be great... Aka make it an tier 9 IJN Nelson Yeah it would really make the ship easier to use for sure, probably even too easy ( since weakness to CV's means almost nothing right now? ). Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #16 Posted October 8, 2017 1 minute ago, mtm78 said: Aka make it an tier 9 IJN Nelson Yeah it would really make the ship easier to use for sure, probably even too easy ( since weakness to CV's means almost nothing right now? ). low deck armor taking full pens of any HE shells that hit it is in my book a considerable weakness that has nothing to do with CVs . Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #17 Posted October 8, 2017 2 minutes ago, Spellfire40 said: low deck armor taking full pens of any HE shells that hit it is in my book a considerable weakness that has nothing to do with CVs . Yeah but imagine always having nine shells in the air as opposed to mostly six and once in a blue moon you get to fire a full salvo 3 forward facing turrets is a good players dream, so much freedom in planning maneuvers, reacquiring targets ( good wd40 on turrets also helps Izumo already ). And while it melts under HE, it has pretty good armor against AP when angled and with that turret setup you're almost naturally angling to what you want to shoot ( this imo is also which makes even a newbie in an Imperator immediately dangerous, he will not show me full broadside to shoot all guns as most new players always want to do ). 1 Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,392 battles Report post #18 Posted October 8, 2017 There are two ships in WOWS that I have used FreeXP on yhe grindy part (not B-hull and such) and that is Izumo and emerald, whe I had 60-80K left to Yamato I just could not bare anymore and I have endured lots of grinds through the game as I am at T10 at all non CV lines except RN. Clumsy as hell. It is interesting why IJN went for such a long version with only 9-16 inch guns, maybe high length/wide ratio for speed like the cruisers, but Yamato were built considerably shorter. Especially as the front turret arrangement was to minimize side armour length f.e.. Share this post Link to post Share on other sites
GTX10086 Players 34 posts 3,501 battles Report post #19 Posted October 8, 2017 the ship i think is never being built or be designed in paper....ummm it can be a ......vodca BB...but it is possible that the basic plan and idea were exist..... after the WWI, IJN plan to build several battleship and battlecruiser...the plan finally being decided at 1920s, years before the The Washington Naval Treaty. then due to the Treaty the plan was cancelled... and in that plan(the plan was called eight-eight-fleet-plan,'はちはちかんたいあん ', IJN navy should built 4 battleships, 4 battlecruisers and 2 aircarriers and other ships more on the base of eight -six fleet-plan(はちろくかんたいあん,hachilokukantaian, ummm by the way its important to study japanese to play this game.... :) ) in the battleship plans, the Nagato class (Nagato,mutsu) was built, and other battleships were all cancelled due to the treaty. in the plan a new battle ship was designed to has 3*triple 410mm/L45 guns, which is KII(きい,紀伊) class, but some how the turret was not being designed (or just too hard for IJN to design in 1920s....)so the plan finally changed to using 5*double 410mm/L45 guns. and thats the ship Amagi(天城) in game. Share this post Link to post Share on other sites
[SERBS] RepSrb Players 653 posts 25,079 battles Report post #20 Posted October 8, 2017 Yes , izumo is worst t9 BB ,- period!!! pathetic sluggish hog soft from all sides that cant hit nore make damage , the team with most izumo loses 8/10 times. played it every way possible and it sucks more then monika on clinton... Its so bad that even at best mediocre -Yamato ,seem like battlestar , once you reach it,... and reason japan line players are satisfied with worst t10 BB.... Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #21 Posted October 8, 2017 Oh come on guys, show Izumo-chan some love. Spoiler This picture was taken April this year. 100% without free experience. So man up and stop bitching. 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #22 Posted October 8, 2017 As a matter of fact: Izumo is a RL ship... Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #23 Posted October 8, 2017 6 hours ago, mtm78 said: Aka make it an tier 9 IJN Nelson Yeah it would really make the ship easier to use for sure, probably even too easy ( since weakness to CV's means almost nothing right now? ). Nah it wouldn't make her too easy. She's still the ship with the worst concealment ingame, which severely limits her options, she still got her turret knocked out on a regular basis if your opponent know a bit how to aim, and she got those HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE 32mm sections you can't find anywhere on any other battleships which makes her the easiest targets for CLs and CAs. And she's a complete victim to CV. Sure, you don't see them that often. But when you see one, even a Hiryuu will pick you as priority target, as her terrible AA and size makes her even easier to pick on than a Nagato. Also, out of all the Izumo design, WG picked the only one with a rear facing turret. Izumo really need some love. I'd like a 360° turret #2 or a forward facing turret #3. Or both. Well, the suffering is worth the grind. I don't play my Yamato that often but Hotel-chan really is a loveable girl. Montana is easier to use but playing Yamato really feels like you mean business, and her 460 deliver sheer awesomeness. Even the sounds man. Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #24 Posted October 9, 2017 As good an excuse as any to wheel out a semi-incomplete list of paper ships 3 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #25 Posted October 9, 2017 There is literally no reason to play Zumo after getting Yam. She's big and fat but without the firepower to make up for it. The three 16" turrets look tiny on the ship and the huge flat BBQ ready surfaces just add to the lol The Nelson in comparison looks compact and functional but there is just so much useless space on the IJN ship... Share this post Link to post Share on other sites