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majogl

WoWS mods. Should they be allowed?

Should non-cosmetic mods be allowed?  

737 members have voted

  1. 1. Should mods be allowed in the game.

    • No, I want vanilla game.
    • Yes, but only minor cosmetic features, like skins, sounds and interface tweaks (markers,reticles etc)
    • Yes, i would like to see mods like lead indicators, and various other aim/gameplay assist tools.
  2. 2. If you were forced to choose between leaving the door open for mods of any kind and removing all modding support, would you...

    • Remove all modding support thereby closing the door to all mods
    • Leave it as it is, knowing full well that there will be people who will use aim assist / aimbot mods and their like

168 comments in this topic

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Alpha Tester
132 posts
3,118 battles

I noticed that there are threads on this forum that talk about mods and even threads, with positive staff posts in them, that say where to get and how to install mods.

 

This brings to mind a very important question. Should non-cosmetic mods be allowed?

 

For the record i think they should not, and i am gonna try to compose a list of reasons here.

 

1. The gunnery system, especially when taking long-rang shots, demands some experience on the part of the player. What i see happening in the future are mods, that do this kind of "gut thinking" for the player and predict where the ship will be depending on the distance, travel speed, shell speed, shell arc etc. These algorhytms are, by the way, on the internet and they are not difficult.

I hope i don´t have to explain why a mod like this one would be catastrophic for the gameplay.

 

2. Alternate view mod. Basically this is one particular mod that allows players to use the top-down view (like arti in WoT) which is extremely helpful when making long-range shots, helpfulness bordering on the "unfair advantage" level.

 

Rest of the mods ive seen so far are relatively harmless (skins, sounds).

 

My proposal would be that WG remove all support for modding the ingame files with the exception of cosmetic ones. War Thunder has something similar with the user skins. There is absolutely no support for mods, BUT the users have the ability to load their own skins from within the game.

 

The benefit of a harsh modding policy like this, would be that situations like the "Warpack fiasco" in WoT could be avoided in WoWS.

For those who don´t know

warpack is a modpack for WoT containing most, if not all, forbidden/semi-forbidden mods (Defoliants,Aim-bots,destroyed objects on minimap), and the fiasco part was that when WG EU was confronted about this situation they stated that there is no such thing (for them) as "banned mods" and that they dont do anything about people who use these mods. Which obviously got a lot of people mad

 

Well thats pretty much all from me, please do tell me what do you guys think about this. In my opinion the game and interface is more than sufficient enough for the game to be played as it is.

 

Cheers, majogl

 

EDIT 8.4. : Bumped, as this just became relevant with finding an aim assist that actually works, I am bumping the thread... The situation is growing dire so Please vote, bump, get this thread noticed.

 

EDIT 2 8.4. : ATTENTION! I have added a new question to the poll... those who wish can delete their original vote and answer the second question as well (no other way around that unfortunately).

Edited by majogl
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Alpha Tester
132 posts
3,118 battles

I didn't really want the poll, cause i'd like people to actually use their own words to say what they think.

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Beta Tester
41 posts
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Cosmetic mods yeah what's wrong with it? For it to affect you they have to go into the wargaming servers and hack it and it would allow it for everyone, mods that allow better aim, well that's for them  to use, it happens in wot 

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Beta Tester
177 posts
3,208 battles

 

 

Yes, mods are an invaluable form of variety.

I would like a little color and change in interface with a couple of QoL upgrades.

 

1: It would be nice if this was clearer, more defined and extended.
2: We all know everyone would like different reticles and ammunition counters and such
3: Health Stats and what is destroyed/damaged would be useful

4: Knowing which ships are destroyed, specifics not just class.

5: Map customisation xD

 

However im against such things as aim positioning mods and things that would give an unfair advantage.


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Alpha Tester
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I didn't really want the poll, cause i'd like people to actually use their own words to say what they think.

 

What's the point then as we already have topics about mods? Also the name of the topic (with such question) suggests а poll...
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Alpha Tester
132 posts
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Cosmetic mods yeah what's wrong with it? For it to affect you they have to go into the wargaming servers and hack it and it would allow it for everyone, mods that allow better aim, well that's for them  to use, it happens in wot 

 

I said cosmetic mods are ok with me (skins, sounds, limited GUI modifications like reticle shape or OTM). But with mods like lead indicators and various other mods that would tell the player where exactly to put his shots, i dont want that kind of thing.

 

 

What's the point then as we already have topics about mods? Also the name of the topic (with such question) suggests а poll...

 

Oh very well

 

one word, NO.

 

 

"No, they shouldn't" or "No, they should"?

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[IDEAL]
Alpha Tester, Alpha Tester
669 posts
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There are good and bad mods, just like in WoT. And WG staff to create rules regarding mods.

 

So, yes to mods as long as they are considered fair by developers.

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Alpha Tester
132 posts
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There are good and bad mods, just like in WoT. And WG staff to create rules regarding mods.

 

So, yes to mods as long as they are considered fair by developers.

 

The developers arent gonna be able to check every single mod out, and even if they do prohibit a mod, how are they gonna enforce it (did you read the warpack part?)?  This is more a suggestion for them to prepare framework so that those "unfair mods" are impossible to make.

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Beta Tester
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Its all just irrelevant anyway, a blanket ban on mods means that people will use them in secret just like with the Warpack? i dont know what it did for WoT so im not sure but it would be the same with regular mods.

 

WG should do the same as they did with WoT, encourage cosmetic and none game breaking mods, and *Ban* the cheat mods. 

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Beta Tester
2,119 posts
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I'm not sure in what way WoWs is coded differently from WoT, but if their internal structure is similar, then WoWs will be so easy to mod that trying to police mods is an exercise in futility.

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Beta Tester
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I see no reason the same level of modding thats currently allowed in WoT won't (or shouldn't) be allowed in WoWS.

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Alpha Tester
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I'm gone from this game the moment such a leading aim mod gets released. Long range firing is one of the remaining skills that a captain has to master in order to competetive. It really eludes me why this game has to go the same way as WoT...

 

/edit : Not to mention that FreeExp I earned playing WoWp & that I planned to spend on WoWs once it gets released. Not gonna happen if the current trend continues.

 

/edit 2 :damn typos

Edited by dan_can
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[WJDE]
Beta Tester
520 posts
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I'm gone from this game the momnt such a leading aim mod gets released. Long range firing is one of the remaining skills that a captain has to master in order to competetive. It really eludes me why this game has to go the same way as WoT...

 

/edit : Not to mention that FreeExp I earned playing WoWp & that I planned to spend on WoWs once it gets released. Not gonna happen if the current trend continues.

 

This.

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[RANTA]
Beta Tester
9 posts
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I'm gone from this game the momnt such a leading aim mod gets released. Long range firing is one of the remaining skills that a captain has to master in order to competetive. It really eludes me why this game has to go the same way as WoT...

 

/edit : Not to mention that FreeExp I earned playing WoWp & that I planned to spend on WoWs once it gets released. Not gonna happen if the current trend continues.

 

if they remove or even reduce BBs ridiculous dispersion then i am OK with no aim assistant mods. I have many times got the lead right useing ripple fire. But becouse dispersion, shells go around the ship most of the times when shooting at long range. If you shoot barrage of shell at the right leading angle your chance to hit is more likely. And the nature of the current maps,  you dont get too many rangeing shot when you are about to face a mountain while aiming.

 

EDIT:  If it´s not for aim assistant mods then there should be some alternatives for the sniper view crosshair or i just have to memorize all the games ships specs and start to make notes on where to lead and so on. Becouse Winner dont use drugs or game enhancing mods.

Edited by jake_teppis

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Alpha Tester
467 posts
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 if they remove or even reduce BBs ridiculous dispersion then i am OK with no aim assistant mods

 

 

Gun dispersion and aming lead are 2 totally different topics. And what you call gun dispersion could also be the evading skills of enemy commanders.Right now this game is really going down the "point & shot lane". I guess most ppl cannot fire their guns without having something like autoaim ala WoT

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Beta Tester
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since making a system that bans unfair mods is so hard to(cuz of so many diffenrent opinions on that matter) i would prefer vanilla game

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Beta Tester
63 posts
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clean.

 

It will be always possible to add, perhaps, some mods later.

 

But how do you want to tune correctly a game in the future if players have not the same tools for playing as other players?

 

Especially, NOTHING like xvm...

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Alpha Tester
3,692 posts
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Although I don't mind cosmetic to be on the safe side I would not allow any mods then there can be no arguments, and definitely don't want anything that shows players stats :angry:

 

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Weekend Tester
131 posts
4,299 battles

no mods whatsoever or if a middle ground is needed mod detection on connection to server if mods seen no xp no creds.

 

the way its gone in wot since the mod yes or no was raised out of cbt ( and many said we want mods look at lovely skins, its not cheating or game breaking) and mods were allowed has just led to huge cheats no confidence in the game how esl let wot in i have no idea. 

 

the mods are always used to cheat at some point and in wows the cheats will be more significant and game breaking than wot, wowp (which is now even with really low player numbers being cheat modded)

 

WN do nothing about them encorage them and say its why their games are good. they need to get a grip. if you dont like the game as it is dont play no real need to cheat is there.

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Beta Tester
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I would really hate it, if things like a lead indicator mod etc will be made for WoWS. Just to be safe, I'd say no mods at all.

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