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Holzbein_Jack

Ship Classification

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Beta Tester
6 posts
183 battles

Very good stuff!

 

I would be happy if most of these classifications come into the game gradually. In any case they offer lots of tactical potential.

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Beta Tester
44 posts
2,415 battles

This is a good roundup of the types of warship we'll see in the game (and a few we won't) and their history. While mostly copy-pasted from Wikipedia at least the information gets put in a place where some players might find it and learn some naval history when they otherwise wouldn't.

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Beta Tester
10 posts
193 battles

Nice, this has cleared it up in my head, so easy to think Heavy Tank or Ground Attack Aircraft etc but the ships concept was confusing me! 

 

I guess the fact "ships" have been around a lot longer than Tanks or Planes means things are a little more complexed in terms of terminology and theory. 

 

Cheers :great:

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Alpha Tester
33 posts
1,032 battles

Great job!!! :great:

 

A note, you could mention that Destroyers are called that because the first was the Spanish torpedo-boat called "Destructor" (Destroyer). I think it's an interesting point because it's a strange name for a class ship.

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[BLUR]
Alpha Tester
215 posts
7,223 battles

Great job - a huge amount of info and a lot of interesting pictures.

I have learnt a lot of things from this topis. Thx

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Players
18 posts

I hope you don't mind if I copy-paste these here. These abbreviations are commonly used in talk on naval vessels, and I have recently seen some odd ones used on forums, like BS (it's actually BB) for battleship and CA (CV is correct) for carriers. At least several users over at US fora have found these lists useful.


Small point of order. These US Hull Classification Codes (which are now used internationally) are NOT 'Abbreviations'.

 

There is a correspondence between them and the name of the type of ship they designate but that is mainly to make them easy to remember.

 

The incorrect usages you mention are primarily the result of treating them as abbreviations, when it would indeed make sense for 'BS' to be BattleShip. Remember that they are Classification Codes and you are less likely to be decoyed into misuse.

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Alpha Tester
296 posts

Small point of order. These US Hull Classification Codes (which are now used internationally) are NOT 'Abbreviations'.

Mostly these codes are used within NATO countries, and even there it is possible that additional ones are used. Not to mention that countires outside NATO might use their own sets, but NATO codes are indeed the most common and many sets are an adaption of it.

 

If we think about the 'cruiser', this ship class changed its intended role a lot since the age of sail and it was the US who were pushing it into a fighting role back then. :izmena:

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Beta Tester
29 posts
931 battles

Frigates

 

A frigate is any of several types of warship, the term having been used for ships of various sizes and roles over the last few centuries.

 

In modern navies, frigates are used to protect other warships and merchant-marine ships, especially as anti-submarine warfare (ASW) combatants for amphibious expeditionary forces, underway replenishment groups, and merchant convoys. Ship classes dubbed "frigates" have also more closely resembled corvettes, destroyers, cruisers and even battleships.

 

And this is shown with systems like the "AEGIS" that make nowadays frigates the perfect fully-automated defensive platforms. If anyone don't know how it works just think in an anti-surface missile comming towards an ally ship in your group. If the frigate system is set to auto it will detect the incoming attack and fire anti-missile weapons to protect his "mates". An it has more funtions by the way..like linking info with other ships to make a defensive net in a zone.

 

So..don't forget the power of frigates xDD

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Players
40 posts

An exelent thread!My grand congratulations to writer!Japanese had the Kaiten suicide submarine ,they could released from the host submarine underwater.Also the first combat submarine ​was H. L. Hunley and maded the first succesfull submarine attack on Housatonic.Also CSS David another {not exact submarine...} tried to attack U.S.S. New Ironsides ,the attack through was not very sucessfull due to ship's iron plating but still it kiled 9 crewmen.Also a heavy cruiser its very similar to a pocket battleship i think.

Edited by Archduke_Julicos

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[BOBS]
[BOBS]
Alpha Tester
38 posts
4,574 battles

nice post :) but its acually BC Battle Cruiser  :hiding: not CC , thats mostly used for Command Cruisers :child:


 

but still very good info and reading o7

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Beta Tester
405 posts
1,416 battles

Great job!!! :great:

 

A note, you could mention that Destroyers are called that because the first was the Spanish torpedo-boat called "Destructor" (Destroyer). I think it's an interesting point because it's a strange name for a class ship.

 

It's more because DDs usually were to counter (and "destroy") torpedo boats, thus they were initially called "Torpedo Boat Destroyers" (just like "Tank Destroyer"). Later the first part of the name was dropped and "Destroyer" remained. But that's also explained in the article...

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Beta Tester, Players
279 posts
8,965 battles

Nice topic. :)

It would be nice if we could see some IA-controlled corvettes/frigates/auxiliary vessels escorting our ships...

How to unlock: reach a high level in your Profile or get it for your performances (the way Master Class or Marks of Excellence work in WoT, so not everybody in a game has one and no spam.)


In-game behaviour: they just follw you ship. You can order them to move somewhere in a small area near you, but they won't go far. (so they don't stay in the middle of the sea, signaling you are behind the island)
 

-Not available for ships under a certain Tier, to prevent people using them for farming newbies.

 

-Almost no armour and very few HP (several k, no more). (Cannot win in 1vs1 with any player ship except if very damaged)
   They're quickly killed by anything shooting at them.
-Low surface detectability, without exageration (they're small, but let's not make it totally invisible)
-Still lose camo when they shoot. Desactivate their turrets the way you desactivate your AA/secondary armament.
-Low gun range and Spotting range (so they don't steal the DD's scout job nor spot the DDs before the DDs see them)
-DDs spot them from farther than the others ships (same reason as above)
-Maybe limiting the gun accuracy so it doesn't have a too important impact on battle/set players on fire too often.
-As a compensation for the fact they can shoot at aircrafts, their low armor allow fighters to damage them, unlike bigger ships
-Cannot cap, only defend the base

-They cannot receive other critical damages than fire and flooding. (easier work for the servers. Damaged engine/steering/turret would be almost pointless on someting so fragile)

 

Armament:

You can choose between different ship models depending on the Tier and their equipment.
Some ships will add a few shots to your volleys (aka more secondary guns), others add AA, small torps (with low range, damages and reload for balance purpose) or a mix between these options. This could somewhat strenghten the pros of  your ships (gun-ship for your St Louis) or mitigeate its flaws (AA auxiliary ship escorting a St Louis).

 

Role on the battlefield:

The could be used for their lowish additionnal firepower, to be used as baits/diversions for the ennemy, spot torpedoes sooner or simply to check if none is waiting you behind an island.


Getting one would also prove you are a skilled Captain. ;)

When the mothership is destroyed (options)
a) just turns around until the game is over
b) attacks the closest ennemy until it gets sunk
c) can be controlled by the player if he wants so, to distract the ennemy with some dakka/reset the cap/gain some additionnal xp/for the lolz.
d) joins and escort the closest ally ship (if a player with option c don't want to continue fighting, this one could apply instead)

Anyone likes this idea? :)

Edited by Sams_Baneblade
  • Cool 1

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