[PVVC] krzysiek_1990 Players 1,550 posts 30,806 battles Report post #1 Posted October 4, 2017 hello this is my current build. next will be aft or manual aa, and which will be better option? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted October 4, 2017 AFT is better for team and vs torpedo bomber that drop further away. Manual AA is better for you. Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,747 battles Report post #3 Posted October 4, 2017 I took both (no fireprevention) but if I had to decide, I'd choose AFT. 2 Share this post Link to post Share on other sites
[SINT] Jvd2000 Players 1,639 posts 31,173 battles Report post #4 Posted October 4, 2017 I took AFT. Since you already have the BFT buff i think you will get the most mutual benefit by pairing this with AFT. It is my build at the moment (minus the fire prevention) for our favorite cook (Steven S.) But both options will buff the AA so much that any wise cv will prefer other targets... AFT will have the side affect that your secondaries will have a bit more range to at least worry close by enemy ships. But you also might consider taking AR and intendance ( the on more reload for your repair etc skill) Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #5 Posted October 4, 2017 Adrenaline Rush is one of the most powerful skill on BBs atm. I'd go for it instead of any of the other two. That or Surintendant you should have picked as first tier 3 skill. Both for radar and Heal. BFT is rather useless.. . 7 Share this post Link to post Share on other sites
mrk421 Players 430 posts 4,269 battles Report post #6 Posted October 4, 2017 Manual AA for 2 reasons: a) doubling the DPM of the longest range AA guns more than compensates for the slightly lower AA range (assuming you at least went for the AA range module); b) perhaps more importantly: the dual purpose guns (which the manual AA skill affects) are more likely to survive until the end of the battle, so the advantage at the later stages of the battle will be especially noticeable. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,667 battles Report post #7 Posted October 4, 2017 23 minutes ago, ShinGetsu said: Adrenaline Rush is one of themost powerful skill on BBs atm. I'd go for it instead of any of the other two. That or Surintendant you should have picked as first tier 3 skill. Both for radar and Heal. BFT is rather useless.. . What he said. AR, SI + Vigilance if u intend to use that radar. No point in trying to become a Cleveland. 1 Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #8 Posted October 4, 2017 Manual AA gets my vote too. Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #9 Posted October 4, 2017 Both. But I would choose AFT first to get some range. My build is this! I'm using my North Carolina commander on Alabama and Missouri. This build is a absolute AA monster Share this post Link to post Share on other sites
mrk421 Players 430 posts 4,269 battles Report post #10 Posted October 4, 2017 18 minutes ago, hgbn_dk said: This build is a absolute AA monster I do love my AA monsters. That's basically the same build I'm going for, except since I'm using Stevie, on second row I have EM instead of AR (to take advantage of Stevies inherent bonus)... Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #11 Posted October 4, 2017 I'm using the Seagull guy on my Des Moines Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #12 Posted October 4, 2017 Manual AA first. With RN BB HE around, I rather double up on my 127mm AA, because the small stuff is gone after a few of those HE salvos. In fact I use CE+ManAA+FirePrev Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #13 Posted October 4, 2017 Neither, take Adrenaline Rush, Superintendent instead of BFT and Vigilance to finish maybe. AA doesn't seem that useful these days. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #14 Posted October 4, 2017 2 minutes ago, Negativvv said: AA doesn't seem that useful these days. Objectively you are right, but I just hate being raped once in a while. Got my cruisers for that... Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #15 Posted October 4, 2017 Just now, _Helmut_Kohl_ said: Objectively you are right, but I just hate being raped once in a while. Got my cruisers for that... Yes it sucks to be CV farmed but a good CV will blow through any air defence you have anyway. And you get HP spammed all the dammn time so something like FP is far more useful with something like Vigil or JoAT on top. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #16 Posted October 4, 2017 2 minutes ago, Negativvv said: Yes it sucks to be CV farmed but a good CV will blow through any air defence you have anyway. And you get HP spammed all the dammn time so something like FP is far more useful with something like Vigil or JoAT on top. As I said, I use CE+ManAA+FP. And if the CV is good, it is ok. I just hate being farmed by a bad CV. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #17 Posted October 4, 2017 I picked AFT as my only AA skill, that and the AA range upgrade is often enough to make same and lower tier CVs regret attacking you. Provides a pretty well sized shield for your teammates as a bonus. Any sensible CV captain will tend to avoid you anyway, thus using more AA skills is a waste of points more often than not. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #18 Posted October 4, 2017 +200dps @6km on durable 127mm guns just sounds better to me than a little range, but with intact small AA, range might be better. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #19 Posted October 4, 2017 6 minutes ago, El2aZeR said: I picked AFT as my only AA skill, that and the AA range upgrade is often enough to make same and lower tier CVs regret attacking you. Provides a pretty well sized shield for your teammates as a bonus. Any sensible CV captain will tend to avoid you anyway, thus using more AA skills is a waste of points more often than not. And any extra sensible CV will only come for you late game when your AA mounts have been HE spammed to hell so it massively lowers the effectiveness of any AA captain skills... 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #20 Posted October 4, 2017 4 minutes ago, Negativvv said: And any extra sensible CV will only come for you late game when your AA mounts have been HE spammed to hell so it massively lowers the effectiveness of any AA captain skills... 400dps @6km from 127mm alone mostly saves me in late game. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,667 battles Report post #21 Posted October 4, 2017 LOL, some guyz really believed WGs "2017 will be the year of CVs reballance". Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #22 Posted October 4, 2017 Just now, 22cm said: LOL, some guyz really believed WGs "2017 will be the year of CVs reballance". Aaaah no, my build is for clan battles at T-VIII Always CV's present Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #23 Posted October 4, 2017 32 minutes ago, _Helmut_Kohl_ said: 400dps @6km from 127mm alone mostly saves me in late game. Chances are a fair amount of DP guns will be destroyed late game as well. They aren't THAT durable. In any case, sticking with a couple of teammates remedies the problem. USN BBs do not operate well on their own anyway. Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #24 Posted October 4, 2017 American ships tend to place their heaviest AA in their Bofors or medium ranged AA equivalents. Between AA range and damage, the rule of thumb is to go for range with any American ship. The exceptions to this rule are of course the Atlanta and Cleveland. It would be a waste to spec a captain for a single premium ship anyways, unless said ship is the Belfast. Go for range on this one, your ship will benefit more from it. Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #25 Posted October 4, 2017 Matter of taste to spec for full AA these days, honestly, I don't mind getting rekt by CV once a week. For balanced AA/ tanking build I would go first for Priority target, Adrenaline Rush, Super intented, AFT and Concealment. High tier CV will still strike you if he wants but if you feel bothered by this, by all means go AFT+manual AA. He will still strike you nonetheless and you nerf yourself in other areas imo. Share this post Link to post Share on other sites