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krzysiek_1990

missouri - AFT or manual AA

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[-SBG-]
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AFT is better for team and vs torpedo bomber that drop further away.

Manual AA is better for you.

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[SINT]
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I took AFT. Since you already have the BFT buff i think you will get the most mutual benefit by pairing this with AFT. It is my build at the moment (minus the fire prevention)  for our favorite cook (Steven S.) But both options will buff the AA so much that any wise cv will prefer other targets... AFT will have the side affect that your secondaries will have a bit more range to at least worry close by enemy ships.

 

But you also might consider taking  AR and intendance ( the on more reload for your repair etc skill)

 

 

 

 

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[UTW]
Weekend Tester, In AlfaTesters
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Adrenaline Rush is one of the most powerful skill on BBs atm. I'd go for it instead of any of the other two.

That or Surintendant you should have picked as first tier 3 skill. Both for radar and Heal. BFT is rather useless..

.

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Manual AA for 2 reasons: a) doubling the DPM of the longest range AA guns more than compensates for the slightly lower AA range (assuming you at least went for the AA range module); b) perhaps more importantly: the dual purpose guns (which the manual AA skill affects) are more likely to survive until the end of the battle, so the advantage at the later stages of the battle will be especially noticeable.

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[RONIN]
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23 minutes ago, ShinGetsu said:

Adrenaline Rush is one of themost powerful skill on BBs atm. I'd go for it instead of any of the other two.

That or Surintendant you should have picked as first tier 3 skill. Both for radar and Heal. BFT is rather useless..

.

 

What he said. AR, SI + Vigilance if u intend to use that radar. No point in trying to become a Cleveland.

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[DC_DK]
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Both. But I would choose AFT first to get some range. My build is this! I'm using my North Carolina commander on Alabama and Missouri. This build is a absolute AA monster

shot-17_10.04_15_34.59-0787.thumb.jpg.f97c8961fd45b9d34a3e2454f4e2a1ee.jpg

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18 minutes ago, hgbn_dk said:

This build is a absolute AA monster

I do love my AA monsters.

 

That's basically the same build I'm going for, except since I'm using Stevie, on second row I have EM instead of AR (to take advantage of Stevies inherent bonus)...

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Beta Tester
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Manual AA first. 

 

With RN BB HE around, I rather double up on my 127mm AA, because the small stuff is gone after a few of those HE salvos. 

 

In fact I use CE+ManAA+FirePrev

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[2DQT]
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Neither, take Adrenaline Rush, Superintendent instead of BFT and Vigilance to finish maybe.

 

AA doesn't seem that useful these days.

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2 minutes ago, Negativvv said:

AA doesn't seem that useful these days.

 

Objectively you are right, but I just hate being raped once in a while. 

Got my cruisers for that... 

 

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[2DQT]
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Just now, _Helmut_Kohl_ said:

 

Objectively you are right, but I just hate being raped once in a while. 

Got my cruisers for that... 

 

Yes it sucks to be CV farmed but a good CV will blow through any air defence you have anyway.

 

And you get HP spammed all the dammn time so something like FP is far more useful with something like Vigil or JoAT on top.

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2 minutes ago, Negativvv said:

Yes it sucks to be CV farmed but a good CV will blow through any air defence you have anyway.

 

And you get HP spammed all the dammn time so something like FP is far more useful with something like Vigil or JoAT on top.

 

As I said, I use CE+ManAA+FP. 

And if the CV is good, it is ok. I just hate being farmed by a bad CV. 

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[TORAZ]
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I picked AFT as my only AA skill, that and the AA range upgrade is often enough to make same and lower tier CVs regret attacking you. Provides a pretty well sized shield for your teammates as a bonus.

Any sensible CV captain will tend to avoid you anyway, thus using more AA skills is a waste of points more often than not.

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6 minutes ago, El2aZeR said:

I picked AFT as my only AA skill, that and the AA range upgrade is often enough to make same and lower tier CVs regret attacking you. Provides a pretty well sized shield for your teammates as a bonus.

Any sensible CV captain will tend to avoid you anyway, thus using more AA skills is a waste of points more often than not.

 

And any extra sensible CV will only come for you late game when your AA mounts have been HE spammed to hell so it massively lowers the effectiveness of any AA captain skills...

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4 minutes ago, Negativvv said:

 

And any extra sensible CV will only come for you late game when your AA mounts have been HE spammed to hell so it massively lowers the effectiveness of any AA captain skills...

 

400dps @6km from 127mm alone mostly saves me in late game. 

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[RONIN]
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LOL, some guyz really believed WGs "2017 will be the year of CVs reballance".

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[DC_DK]
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Just now, 22cm said:

LOL, some guyz really believed WGs "2017 will be the year of CVs reballance".

Aaaah no, my build is for clan battles at T-VIII Always CV's present

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[TORAZ]
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32 minutes ago, _Helmut_Kohl_ said:

400dps @6km from 127mm alone mostly saves me in late game.

 

Chances are a fair amount of DP guns will be destroyed late game as well. They aren't THAT durable.

In any case, sticking with a couple of teammates remedies the problem. USN BBs do not operate well on their own anyway.

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[POI--]
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American ships tend to place their heaviest AA in their Bofors or medium ranged AA equivalents. Between AA range and damage, the rule of thumb is to go for range with any American ship. The exceptions to this rule are of course the Atlanta and Cleveland. It would be a waste to spec a captain for a single premium ship anyways, unless said ship is the Belfast. Go for range on this one, your ship will benefit more from it.

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Beta Tester
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Matter of taste to spec for full AA these days, honestly, I don't mind getting rekt by CV once a week. For balanced AA/ tanking build I would go first for Priority target, Adrenaline Rush, Super intented, AFT and Concealment. High tier CV will still strike you if he wants but if you feel bothered by this, by all means go AFT+manual AA. He will still strike you nonetheless and you nerf yourself in other areas imo.

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