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Best performing tier V BB in tier VII matchmaking

Best Tier v BB to be in a Tier VII matchmaking  

114 members have voted

  1. 1. I you have the common bad Luck to be uptiered in your tier V BB, which BB performs best (less bad)

    • Kongo (atleast you still have the speed)
      39
    • Konig (atleast you will not be one shotted)
      12
    • Oktober R. (Atleast you have Some stealth)
      7
    • New York (atleast you have....nope you are dead)
      5
    • Texas (atleast you have Some aa defense, if cv’s are present and not higher then tier V)
      4
    • Guilio Cesare (Speed and concealment)
      25
    • Iron Duke (Burn!!)
      22

43 comments in this topic

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[SINT]
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I really like my tier V BB’s. I have the (ARP) Kongo, Konig, Texas, Okt. Rev and will get the GC. Kept the Orion but when the nerfhammer hits that ship I might reconsider the Iron Duke. Getting uptiered is a common experience and requires you to changement your gameplay. 

 

Not that being a BB as low tier is as bad as tier V cruisers and CV’s being up against tier VII..but still.

 

In which Tier V BB do you feel the most influencial / comfortable in a tier VII matchmaking?

 

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Players
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Kongou all the way.

One of the fastest BBs in its MM spread, along with quite decent cannons.

After all, the Fusou a tier higher gets the same cannons, so surely they can't be bad.

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Kongo hands down.

 

I actually prefer playing it uptiered because T4/T5 maps feel too small for it and the speed is wasted. Kongo could easily be a T6 ship with small soft stat tweaks.

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[SU]
Beta Tester
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Red October Oktabrskaya revolution is quite good, never had much focus on it`s stealth abilities, but 12 guns salvo with HE shells kinda makes any other ship think twice before attacking

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Weekend Tester, In AlfaTesters
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Kongou, Kongou and Kongou.

It's actually an amazing ship to play when uptiered. Many tier 7 BB tends to underestimate it until they discover 8x356 still can hurts a lot, and the ship actually flanked their team and is proceeding to decimate it.

Playing it in tier 4 battle feels like bullying, and you can't even uses it greatest advantage in small-ish maps. I'm having much more fun with Kongou on bigger maps like Two Brothers. I still think it deserves some buff and being uptiered.

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Players, Players, Sailing Hamster
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Kongo, simply because you can keep up with higher tier cruisers and switch flanks if you realise you're in the wrong place.

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König. Jack of all trades, master of none. It isn't the fastest, nor the most heavily armed, but it has terrific armor, great AA. More importantly, it does not have any glaring weaknesses that can be exploited.  

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[IRQ]
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Kongo, easily. Great speed, great range, and while the armour overall is kinda weak, it's consistent and you can angle it.

 

Keep up with the cruisers so you can give them support and get support from them. I usually think that if you're uptiered in a battleship, you should focus more on the enemy cruisers than the battleships (which is often a good idea regardless). That tends to work well, since your shells probably won't overpenetrate as much, and you can still citadel them.

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14 hours ago, AnotherDuck said:

Keep up with the cruisers so you can give them support and get support from them. I usually think that if you're uptiered in a battleship, you should focus more on the enemy cruisers than the battleships (which is often a good idea regardless). That tends to work well, since your shells probably won't overpenetrate as much, and you can still citadel them.

 

This. You're a battlecruiser and your job is to fold a flank by getting rid of enemy cruisers. You've got the speed to do it. Then your cruisers will eat their DDs and it's GG before their slow BBs are properly in position to do the same to you. I would actually say the 14" on Kongo are better against higher tier cruisers because they have the size and armour to actually take consistent damage while lower tier ones just frustrate you with miss+overpen. 

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Remember if all else fails then Kongo becomes a huge torpedo.

 

You can take out slower T7 BBs e.g Naga and Colo by going bow in and full speed if you realise early enough you're not going to win that fight. Half HP will likely mean they'll be unable to destroy you before you headbutt them :cap_haloween:

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Yep, Kongo. Its not the strongest T5 BB, but if you want to only consider performance when uptiered its the best one.

 

It has speed and range. That alone makes her capable of doing whatever do your teammates do. Sure, you are weaker in that, but thats point of lowtier. Other ships can be better in same tier fights, but only Kongo can adapt to faster enviroment, bigger maps and long range fights. Plus, like Negativvv said, some people understimate its speed. When ramming, only speed and weight matters...

 

Edit: Speed might look not so important, but without it you can do literary nothing against ships like Scharnhorst or Gneissau. Plus you really really need to stick together with team as lone T5 BB in T7 game is just free XP pinata.....

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55 minutes ago, Dropman12 said:

 

 

Edit: Speed might look not so important, but without it you can do literary nothing against ships like Scharnhorst or Gneissau. Plus you really really need to stick together with team as lone T5 BB in T7 game is just free XP pinata.....

 

I've played slow BBs T5 and T6 vs things like a Gnesi. It's a pretty powerless feeling being chased down by a faster, better armoured and armed ship... Nothing you can do as even angled their guns will punch through you. I imagine the above applies to Hood too as I farm then cr@p out of lower tier BBs in her. 

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1 minute ago, Negativvv said:

 

I've played slow BBs T5 and T6 vs things like a Gnesi. It's a pretty powerless feeling being chased down by a faster, better armoured and armed ship... Nothing you can do as even angled their guns will punch through you. I imagine the above applies to Hood too as I farm then cr@p out of lower tier BBs in her. 

 

Yep, from Scharn/Gneis perspective its just free XP. But lets be fair here - even higher tiered BBs are having big troubles with them:) The basic is not to be alone, which is hard to do in 20kts ship. Once you are 1 vs 1 its bad anyway.

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3 minutes ago, Dropman12 said:

 

Yep, from Scharn/Gneis perspective its just free XP. But lets be fair here - even higher tiered BBs are having big troubles with them:) The basic is not to be alone, which is hard to do in 20kts ship. Once you are 1 vs 1 its bad anyway.

Actually being alone in a slow BB is very simple. When your Cruisers and DD all yolo off at 30+ knots, you can be quickly isolated. Also you've clearly never spawned in a Colorado on the far side of Tears of the Desert away from the rest of the team...

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1 minute ago, Negativvv said:

Actually being alone in a slow BB is very simple. When your Cruisers and DD all yolo off at 30+ knots, you can be quickly isolated. Also you've clearly never spawned in a Colorado on the far side of Tears of the Desert away from the rest of the team...

Thats why I think speed and range is the key.

 

And btw I did. Old stock Colo was true test of willpower:)

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1 minute ago, Dropman12 said:

Thats why I think speed and range is the key.

 

And btw I did. Old stock Colo was true test of willpower:)

There's definitely fast BB power creep.

 

Would really hate to grind USN BBs now...

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I voted Kongo too. 

 

I ship I rebought recently as my son and girlf are at tier IV and soon to be at tier V and I wanted a ship to platoon with them.  And I have two 11 point JP captains to use.

 

In a side note I also rebought the Fuso when they get to tier VI.

 

The Kongo is the first battleship i played after open beta that looked like a battleship should. Up untill the kongo the BBs are either too small, too ugly or too fat. The kongo looks the business.

 

For me I choose my battleships by turret rotation time.  So I discarded the RN BBs. All my German captains are tied up in tier VII and VIII. So the logical choise was the Kongo and Fuso.

 

Proper Oceon going superdreadnoughts.

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5 hours ago, Negativvv said:

There's definitely fast BB power creep.

 

Would really hate to grind USN BBs now...

I'd never grind it again to be honest. I did it only to finaly have some modern BB as I dont like how IJN BBs looks like. Now there are plenty of them...:)

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It felt more confortable on Kongo.. The AP the range and the accuracy feel great. The speed can help for flanking and disengage/kiting easy. Still use sometimes those ARP for easy credits

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Of all those that I've tried, except New York, I'd say all have their good points when uptiered.

 

I still don't own October Revolution, and refuse to play cancer British BBs until they're fixed. Also haven't played GC for obvious reasons.

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7 hours ago, Clawgr said:

Still use sometimes those ARP for easy credits

 

I've never actually owned the IJN Kongo. Always played with ARP Kongou. Not because I don't like the ship (one of my favourite ships), but because at the time, I had to get a T7 BB quickly, and I didn't have enough credits to buy everything on the way anyway (without grinding even more). So I just free-xp-ed over the ship I had already played a ton of matches in.

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Kongo. Her speed coupled with long range and decent performing AP makes wonders when it comes to versatility. Add to that excellent rear turrets firing angles, considerably increasing effectiveness of her kinda thin armor and you've got receipe for solid boat... That came in 4 fancy flavors last year.

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I'll also jump on the Kongo train. It has speed and long range, something none of the other T5 BB's have. Since a few updates back, you can put your Japanese captains in those ships to avoid the girly Japanese dialogue. My second choice would be the Texas, which can get its range up to 19km with proper equipment, and has decent AA. (Untill you get HE spammed). 

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To be honost: I'm missing the "all above" option in the poll... Granted I don't have Okt R and JC. But for me the T5 BB's have the same "magic" as my T8's (apart from Monarch, of which I posted a cry for help on this subforum). For me the T5's are very powerful once you get to know their strenghts and weaknesses. (ARP)Kongo because of the speed and long range, the US and Konig because of the "floating bunker effect." Oh, were you shooting at me? Heck I didn't notice that... And indeed the Iron Duke for the "Bloodhound gang phenomenon...." 

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8 hours ago, Ferry_25 said:

To be honost: I'm missing the "all above" option in the poll... Granted I don't have Okt R and JC. But for me the T5 BB's have the same "magic" as my T8's (apart from Monarch, of which I posted a cry for help on this subforum). For me the T5's are very powerful once you get to know their strenghts and weaknesses. (ARP)Kongo because of the speed and long range, the US and Konig because of the "floating bunker effect." Oh, were you shooting at me? Heck I didn't notice that... And indeed the Iron Duke for the "Bloodhound gang phenomenon...." 

Because you described their peer-to-peer performance. The problem is that tier 7 is huge step in terms of power, imho much bigger than T8 vs T10. All in all T7 is new generation and playstyle changes so much. You meet fast cc brawlers with torpedoes, hard hitting 16" snipers and so on. So yep, Konig is kinda fotres against othet T5, but nothing more than free xp pinata for T7 ships.

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