[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #1 Posted October 3, 2017 Radar/Hydro Upgrades are so powerful, that there needs to be a way to obtain these outside of Supercontainers. Maybe a set of permanent missions, so everyone has at least access to one upgrade of each type. 1 Share this post Link to post Share on other sites
[RUMR] bouncer8409 Players 463 posts 31,481 battles Report post #2 Posted October 3, 2017 I agree, i want a radar upgrade for Des Moines but so far,,,NOWT ! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #3 Posted October 3, 2017 The easiest thing to do would be to let us choose if we win one in an SC... The sheer rage I have at the almost double figure Defensive AA modules but yet I've won zero Radar modules. 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #4 Posted October 3, 2017 7 minutes ago, Negativvv said: The easiest thing to do would be to let us choose if we win one in an SC... The sheer rage I have at the almost double figure Defensive AA modules but yet I've won zero Radar modules. Thought the same, but maybe it would be a difficult mechanic to implement. A set of missions would be a simple and fair addition to the game though. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #5 Posted October 3, 2017 12 minutes ago, _Helmut_Kohl_ said: Thought the same, but maybe it would be a difficult mechanic to implement. A set of missions would be a simple and fair addition to the game though. Maybe a short(ish) campaign that isn't time locked, as the complaints with Ranked and CoE was that they only ran for a limited time period. 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #6 Posted October 3, 2017 3 hours ago, Negativvv said: The easiest thing to do would be to let us choose if we win one in an SC... The sheer rage I have at the almost double figure Defensive AA modules but yet I've won zero Radar modules. Those Def AA mods just keep coming from left, right and centre. And I can't do anything with them anymore... Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #7 Posted October 3, 2017 I vote nay. That would further devalue their existence in the SC loot table. If they completely removed them from SCs and found another way of getting them, that would be fine. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #8 Posted October 3, 2017 22 minutes ago, 159Hunter said: Those Def AA mods just keep coming from left, right and centre. And I can't do anything with them anymore... For me most of them are Damage Control Party and Spotting Plane. At least if that plane upgrade would work also for fighters. Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,362 battles Report post #9 Posted October 3, 2017 4 hours ago, _Helmut_Kohl_ said: Radar/Hydro Upgrades are so powerful, that there needs to be a way to obtain these outside of Supercontainers. Maybe a set of permanent missions, so everyone has at least access to one upgrade of each type. Interesting POW after the whine for months of the useless upgrades but play a lot and you will get upgrades f.e. via the SCs in the Yamma campaign. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #10 Posted October 3, 2017 Naah... I already have 5 Spotting Aircraft mod 1's, so I don't necessarily need any more of those and besides, they should be a rarity item and as such not be commonly available for every high tier ship anyways. Share this post Link to post Share on other sites
The_Tyke Players 456 posts 10,463 battles Report post #11 Posted October 3, 2017 I have often wondered why radar is limited to so few ships in WoW, when almost all the models have radar masts on them. Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #12 Posted October 3, 2017 Thankfully I have an engine boost upgrade on the Shima, but OP is completely right. I don't know the exact reload of the Moskva, but going up from 20s radar to 35 should be 1 to 2 additional volleys fired. Makes her a lot more lethal for dds and rn cas. A mission Marathon is a good idea so you would have to work for it. Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #13 Posted October 3, 2017 Well The_Tyke, it is for gameplay and balance reasons, of course. The radar we have in this game is kinda "Super-Duper-Magical-X-Ray-Radar" or SDMXRR, which is able to see through islands and actually extends you visual spotting range beyond what it would normally be. So that is why it can only be used for short periods and has a long cooldown in between uses. Of course the actual radar in those days worked quite differently (and also still today). Firstly, it was indeed installed in most late-war ships already including DD's of most participating nations (incl Japan) and its could also be kept on continuously, all the time and not only in short bursts. Secondly, the ship spotting range during daytime and in good weather (like we tend to play in) for radar was pretty much the same that the distance they could be spotted by just eyeballing, the difference being that radar could tell you the exact distance to the target better than optical targeting this improved firing accuracy. Contrary to this game, Radar could not (and still cannot, due to something called "curvature of the earth") spot ALL ships in its range simultaneously... Sadly, this is not at all true, radar (even today) tends to spot bigger objects first and smaller ones from shorter distances away. For example, it would spot a BB from about 15 miles off and a submarine from 5 miles off (standard American WW2 radar, hence using miles), which is about the same distance one could see them in daytime anyways. Radar, of course even today cannot see through solid obstacles like islands (well, there is a newfangled thing called "ground penetrating radar" tho) and even targets in close vicinity of a large solid obstacle like that could be indistinguishable to radar (so you could be hiding right in front of an island, as well as close behind it). Aircraft can naturally be spotted from further away than surface ships, since they tend to fly much higher up (hence the tactic called flying "under the radar" was developed to avoid detection). Radar of the period was obviously at its most useful during poor visibility conditions such as poor visibility or during night fighting actions, but of course, since we do not have night battles and most games take place in good weather it would be pretty useless most of the time, if used as it really was. Also, things such as rough weather, heavy rain squalls, snow or hail could disrupt radar quite severely. Schanhorst nearly escaped its British pursuers due to heavy snowfall, which temporarily masked her and allowed her to disengage and disappear. She was soon after spotted again and sunk tho, so the relief was only momentary. Of course, by tweaking how the radar works (temporarily increased accuracy for user, add blind zones for DD to hide in), we might actually be able to make the game that much more interesting. And how to see behind islands then? Well, we already have something called the "Spotting Aircraft" in the game, let them do the job... 2 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #14 Posted October 3, 2017 1 hour ago, dCK_Ad_Hominem said: I don't know the exact reload of the Moskva, but going up from 20s radar to 35 should be 1 to 2 additional volleys fired. Makes her a lot more lethal for dds and rn cas. No, it gets 40% more time. Moskva fires aprox. every 10 secs, depending on upgrades. An option like never getting the same upgrade you got last time or last 2 times would be enough. I have 4 spotting planes, after I ve used 1 on Perth! Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #15 Posted October 3, 2017 Moskva radar last 30 seconds, not 20. As for the DCP upgrade, it's really good on USN BBs. But Spotter Plane and Def AA are... Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #16 Posted October 3, 2017 5 minutes ago, ShinGetsu said: But Spotter Plane and Def AA are... Spotter Plane is useful only on Perth I think. Defensive AA and Smoke I dont know what could be used for. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #17 Posted October 3, 2017 oh that short memory. When they were introduced everyone and their mother was crying how retarded these upgrades are and so many people were bloating that they couldn't be arsed and sold them for 600k credits Then they were rewards for a ranked season and so many people whined and stated that they stopped playing at Rank 10 because not worth it. To this day everyone is crying that they are part of the SC loottable. Well WG made some of them very usefull by switching slots and now people start to whine that they can't get those upgrades. To whoever sold the then declared "useless" upgrades which are now usefull: Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #18 Posted October 3, 2017 8 minutes ago, 22cm said: I have 4 spotting planes, after I ve used 1 on Perth! You too? No worries, I have 5 and going for the 6th soon I suspect. Just to complete my collection of awesomely useful "Super"-stuff, you know. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #19 Posted October 3, 2017 Just now, LilJumpa said: To whoever sold the then declared "useless" upgrades which are now usefull: Out of 7, only 3 are really useful, so less than half. 1 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #20 Posted October 3, 2017 5 minutes ago, 22cm said: Spotter Plane is useful only on Perth I think. Defensive AA and Smoke I dont know what could be used for. Smoke can be used on USN DD in competitive in order to make gigantic smokes. Otherwise, Perth is the only one that really benefits from it. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #21 Posted October 3, 2017 2 minutes ago, RAHJAILARI said: You too? No worries, I have 5 and going for the 6th soon I suspect. Just to complete my collection of awesomely useful "Super"-stuff, you know. Buy Perth, you can at least use 1 of them. I also have 2 FDef AA and 2 Smokes, unused (used the 3rd one on Perth, too). Share this post Link to post Share on other sites
[ONE2] RAHJAILARI Players 3,160 posts 31,670 battles Report post #22 Posted October 3, 2017 Yeah, but buying 5 Perths? Maybe if I could install them into my hoard of ARP Kongos, then perhaps it could be tempting but... Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #23 Posted October 3, 2017 2 minutes ago, 22cm said: Out of 7, only 3 are really useful, so less than half. That may be your definition, not mine Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #24 Posted October 3, 2017 I'd like to trade my four dmg con mods for some useful one Can't use them on O.R. anyway Share this post Link to post Share on other sites
Tekacko Players 309 posts 6,030 battles Report post #25 Posted October 3, 2017 7 hours ago, Negativvv said: The easiest thing to do would be to let us choose if we win one in an SC... The sheer rage I have at the almost double figure Defensive AA modules but yet I've won zero Radar modules. Guess what mod I just picked out of my SC Share this post Link to post Share on other sites